Chapter | Subject | Terms |
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In the beginning... | 1. What is Slayers Fight? | |
Simulation of the Game | 2. Special Replay "Gourry vs Zelgadiss" | |
Rules (1) Before the Game | 3. The Purpose and Outline of the Game | |
4. Preparation for the Game | Character Name | |
Rules (2) How to Paly the Game | 5. Procedure | |
6. Draw Phase | ||
7. Performance Appeal Phase | The Attack | |
8. Fighting Phase | ||
9. Summoning Phase | The Field of the Palyer's Side | |
10. Ending Phase | "Defeat" and "Discard" | |
Rules (3) Client Card | 11. The Purpose and Weakpoint of the Client | |
Rules (4) Character Card | 12. The Action of the Character Card | Unable to Act |
13. Sword Battle | React | |
14. Magic | ||
15. Special Ability | Control at will | |
16. Cooperation | ||
17. Support | ||
18. Cover (Protection ?) | ||
19. Asist Attack Card | ||
Rules (5) Event Card | 20. Event Card |
Points of Offense and Defence |
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Icons for Performances | ||||
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Stamina | Common Sense | Knowledge | Money | Sympathy |
Popurality | Justice | Magical Power | Originality | Evil |
Procedure of the Game |
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Draw Phase | Performance Apeal Phase | Fighting Phase | Summoning Phase | Ending Phase | Opponent's Turn |
Index | Goods List | Card List |