“Še‰ๆ‘œฬ฿ุฬซฤ璉
ฒนรู‰ๆ‘œ–žฺ




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Playing Manual

Manual (41.7k)

Copyrights 1999. All rights are reserved by Hajime Kanzaka, Rui Araizumi, ORG, and Kadokawashoten.

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ChapterSubjectTerms
In the beginning...1. What is Slayers Fight?
Simulation of the Game2. Special Replay "Gourry vs Zelgadiss"
Rules (1) Before the Game3. The Purpose and Outline of the Game
4. Preparation for the GameCharacter Name
Rules (2) How to Paly the Game5. Procedure
6. Draw Phase
7. Performance Appeal PhaseThe Attack
8. Fighting Phase
9. Summoning PhaseThe Field of the Palyer's Side
10. Ending Phase"Defeat" and "Discard"
Rules (3) Client Card11. The Purpose and Weakpoint of the Client
Rules (4) Character Card12. The Action of the Character CardUnable to Act
13. Sword BattleReact
14. Magic
15. Special AbilityControl at will
16. Cooperation
17. Support
18. Cover (Protection ?)
19. Asist Attack Card
Rules (5) Event Card20. Event Card
If you can correct the terms for a card game, please e-mail me.
Thank you Lina Inverse for your correcting the terms!



Legend of the icons

Points of Offense and Defence


Icons for Performances
StaminaCommon SenseKnowledgeMoney Sympathy
PopuralityJusticeMagical PowerOriginalityEvil


Procedure of the Game
Draw Phase
|
Performance Apeal Phase
|
Fighting Phase
|
Summoning Phase
|
Ending Phase
|
Opponent's Turn


IndexGoods ListCard List


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