Fetid Sewers
    This Level was done in November 1998



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    We needed more One-on-One Levels so I did this very small and tight Level. I was a bit afraid of the beveled tubes, usually these slopes create bad collision problems in Internet play (with Unreal) but it worked well with Unreal Tournament. The Level was extremely fast with 80 polygons in view in the worst case. So I added fog. We didn't use fog until then for big areas because we wanted to keep Ultra High Framerate for the game. It's cool to have this great looking fog like in Unreal (ExtremeDark ), but usually it slows the game down a bit too much for smooth deathmatch.
However, Fetid Sewers was so simple that the fog wasn't a big hit. I think the Level plays pretty well for 1-on-1 or deathmatch with up to 4 players. With more players it's becoming overcrowded and unplayable (like all the very small maps).
    The music was chosen for its "Underground" feeling.