Jay Watamaniuk
Community Manager
Joined: 19 Nov 2001 From: Edmonton, Alberta |
Posted: Wednesday, 19 January 2005 08:06PM |
No monkeys?! Curses!
Click HereEdited By Jay Watamaniuk on 01/19/05 20:14 |
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Talrias
Game Owner NWN NWN: SoU NWN: HotU SW: KotOR PC
Joined: 25 Feb 2003 From: :morF |
Posted: Wednesday, 19 January 2005 08:20PM |
Coolios! But is NWN 2 really going to be a hit without monkeys? Even NWN has monkeys (Torias' cameo appearance in Shadows of Undrentide). _________________ "There is much pleasure to be gained from useless knowledge." -- Bertrand Russell. |
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True_Cavalier
Game Owner NWN NWN: SoU NWN: HotU
Joined: 28 Mar 2003 From: Greece |
Posted: Wednesday, 19 January 2005 08:28PM |
Great, I hate monkeys!
3.5 edition is also sweet. Mostly. |
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LdyShayna
Game Owner NWN NWN: SoU NWN: HotU SW: KotOR Xbox SW: KotOR PC Jade Empire NWN 2
Joined: 18 Oct 2001 From: Colorado |
Posted: Wednesday, 19 January 2005 08:30PM |
Nifty! I can't wait to see more from the designers on what you have planned for the campaign. *waits impatiently for a developer to post in the singleplayer campaign forums to kick things off*
Also, some of the updates for the toolset sound very nice - both parameter passing in dialogues and the elimination of those pesky modal dialogs sound great. _________________ "True glory consists in doing what deserves to be written; in writing what deserves to be read; and in so living as to make the world happier for our living in it." - Pliny the Elder |
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Jasperre
Game Owner NWN NWN: SoU NWN: HotU SW: KotOR PC
Joined: 05 Jul 2002 From: UK |
Posted: Wednesday, 19 January 2005 08:57PM |
Woo, apart from no special details (sob)...I hope they add more moddable stuff to 2da files, and suchlike
I'll be waiting for when a monkey hakpack is released for NwN2, Jay...it'd be nice to see the tears of happyness, I bet _________________ I'm Jasperre, Not Jassper!
My AI Guild (A 1.4 update might be around sometime, um, this year?) |
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Jay Watamaniuk
Community Manager
Joined: 19 Nov 2001 From: Edmonton, Alberta |
Posted: Wednesday, 19 January 2005 09:03PM |
Oh you'll get those tears baby if'n dat thar monkeys are in. |
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Volourn
Game Owner NWN NWN: SoU NWN: HotU SW: KotOR PC NWN 2
Joined: 17 Oct 2001 From: North Bay, Ontario, Canada |
Posted: Wednesday, 19 January 2005 09:23PM |
I love the answer to number 2. I use skills like bluff, intimidate, and perusade a lot in my manual and having to make scripts for every single DC is annoying. Mind you, those are the easiest scripts to make; but annoying to have to waste time on 'em. _________________ Game over. |
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PIPBoy3000
Game Owner NWN NWN: SoU NWN: HotU SW: KotOR PC NWN 2
Joined: 17 Oct 2001 From: Eugene, Oregon |
Posted: Wednesday, 19 January 2005 09:37PM |
Strangely enough, monkeys are a desired feature for my campaign. Damnit! Give me monkeys or I'll switch to Dragon Age! Sorry, it's out of my system now.
The modeless windows are extremely nice, and passing parameters is quite handy as well. And thanks again for being so available for answers - it's quite handy. |
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Leigt
Game Owner NWN NWN: SoU NWN: HotU
Joined: 25 Dec 2002 From: The Holy City |
Posted: Thursday, 20 January 2005 11:35AM |
Umm, hope I don't burst anyone's bubble but variable passing is already possible in the NWN toolset. I actually came to the thread to post my disappointment that that particular feature was what they picked out to mention. All you have to do is put a variable on the creature with the dialogue. I call them "Bluff", "Intimidate" and "Persuade" and make the skill check against them.
Anyway, I can't wait to find out what other features the toolset will have beyond the current, though I've had little trouble, personally, getting it to do what I want. What I'm most interested in would be a module conversion from NWN to NWN2. _________________ -All hail Shao-Zei, Queen of the Vorkadhen, in her beauty and majesty |
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Da'Hak
Game Owner NWN NWN: SoU NWN: HotU SW: KotOR PC NWN 2
Joined: 20 Apr 2002 From: Belgium |
Posted: Thursday, 20 January 2005 11:43AM |
Quote: Posted 01/20/05 11:35:44 (GMT) by Leigt Umm, hope I don't burst anyone's bubble but variable passing is already possible in the NWN toolset. I actually came to the thread to post my disappointment that that particular feature was what they picked out to mention. All you have to do is put a variable on the creature with the dialogue. I call them "Bluff", "Intimidate" and "Persuade" and make the skill check against them.
First: Gah I wish I knew that earlier, it's been under my nose the entire time!
Second: While it's possible to do make this work for one bluff check, it isn't for two or more. One dialogue branch could use a lower bluff check then another one. (Saying "I killed a rabbit." could easily pass, but saying "I killed a god." afterwards might not!)
I hope that made some sense.
Greets _________________ A Spell Is Better than a Thousand Words |
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PIPBoy3000
Game Owner NWN NWN: SoU NWN: HotU SW: KotOR PC NWN 2
Joined: 17 Oct 2001 From: Eugene, Oregon |
Posted: Thursday, 20 January 2005 03:19PM |
Leigt - I'm actually looking forward to the more complex variable passing features. For example, I have a menu where you can choose ten options. The only way to tell which option someone picked is to have a different action script for each item. With variable passing, you can do it with a single script. |
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Asmodae1
Game Owner NWN NWN: SoU NWN: HotU NWN 2
Joined: 29 Aug 2003 |
Posted: Friday, 21 January 2005 05:36AM |
Quote: Posted 01/20/05 11:35:44 (GMT) by Leigt All you have to do is put a variable on the creature with the dialogue. I call them "Bluff", "Intimidate" and "Persuade" and make the skill check against them.
Well, its not quite that simple. This doesn't allow for different checks for different nodes in the conversation, as mentioned, it also doesn't allow reuse of conversations for other NPC's, specifically some of the dynamic conversations that have been implemented like the DMFI. This would dramatically reduce the number of scripts required to make the more interactive conversation trees needed for high quality PW's.
Simply speaking, the feature as listed is a real improvement over the current options so don't sell it short. _________________ http://www.nepentheonline.com
An NWN2 persistant world coming to a planet near you.Edited By Asmodae1 on 01/21/05 05:38 |
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