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What 40 games made our most sought after titles of '04? Find out!
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In three seperate entries, the team speaks in-depth about landmark AC events over the last year By - The Asheron's Call Development Team The Sudden Season Is Born By - AC Content, Writer -- Chris L'Etoile It was decided to postpone the big story until we'd laid some groundwork. The basic premise for the event was simply, "It's winter - let's cover the world in snow." I immediately brought up Greg Slovacek's Frore dungeon, which had been languishing unfinished in our database for some months. Greg was a functionality programmer (weenie team) intern in the summer of 1999. While he was programming damage hotspots for us, he experimented a little with our worldbuilding tools, and Dng-Frore.map, what would become the Mountain Caverns, was born. It was his only AC dungeon. He also wrote the journals of a lost party of explorers, lead by Joffre Tremblant. The text narrated the Tremblant party's loss of direction in the frigid caves of Frore, and the way each, in turn, was hunted down by the undead that called it home. I took this evocative foundation and worked it into an island-spanning Indiana Jones style "find the lost city" quest that remains, in many people's minds, the defining moment of the game. This was our first event on the Live servers, and it was, as you might expect, a learning experience, sometimes comical, often painful. It set a lot of groundwork for what was to come in the next six months. The Good First Cooking Contest The first player to submit the correct trade skill process for newly added foods got the recipe credited to them in the in-game cookbooks. This went over really well, with hundreds of entries. That wasn't a completely wonderful thing - see "Mail Server Hell," below. We've held another cooking contest since, which was just as popular. Game Backstory Got Out For the first time, players got an inkling of some of Dereth's 40,000 year backstory. Many were instantly hooked, and have remained so as the story of Dereth has trickled out over the last year. AC's "loremasters" have devoted pages of discussion to certain ambiguous sentences in ancient letters, and organized a trivia contest to determine the most well-read player in the game. Since I've written perhaps 75% of the text that's actually made it into the game, I've found this personally very fulfilling. Next: People Liked the Sprawling, Epic Quest... |
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