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The Yellow Star
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Machinima group at last.fm
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19 Aug : 00:00 The Yellow Star by: Liadene in: Sims
17 Aug : 00:00 The Last Bastion part 6 by: MrPoe in: Star Wars/Star Trek
17 Aug : 00:00 Terminal Dogs, Part: II by: KradProductions in: Halo
16 Aug : 00:00 Hitman: The Beginning by: FSL Studios in: The Movies
13 Aug : 00:00 Foreigner by: Tarison in: The Movies
Reviews
02 May : 00:00 Machinima group at last.fm by: johnnie in: Websites
04 Mar : 00:00 Danger Attacks at Dawn by: Dxvid in: Movies
01 Dec : 00:00 The Sims 2 Machinima Tutorial by: Michelle in: Tutorials
31 Oct : 13:19 Phil Rice (aka “Overman”) by: Ricky Grove (aka gToon) in: Profiles
28 Sep : 00:00 The Making of BloodSpell by: Dxvid in: The Making of...
Machinima group at last.fm (hits:390)
on 02 May 2007 by johnnie author list
I've set up a Machinima group at the social music network site last.fm. Join the group for free here, or tune in directly to the last.fm stream. [read more]
Danger Attacks at Dawn (hits:612)
The Adventures of Bill and John : Episode 2
on 04 Mar 2007 by Dxvid author list email the content item print the content item create pdf file of the content item
On April 4th, 2004, US Air Force pilots Lieutenants Bill and John, were caught doing some very dange[...]
After two and a half years of flight restriction, the commanders of the Air Force Base have decided to reintegrate them as ground attack pilots. This new assignment will be truly effective only after they pass a series of tests in their new airplanes. Will they be skilled enough to take on this challenge? This eagerly anticipated episode [read more]
The Sims 2 Machinima Tutorial (hits:3928)
Michelle
on 01 Dec 2006 by Michelle author list email the content item print the content item create pdf file of the content item
A guide to making movies with The Sims 2 written by Michelle of [url]
FOREWARD With this guide we hope to pass on some of the tips we've learnt, objects or hacks we've found invaluable, tutorials and resources that we use. It's very much a work in progress and we'll attempt to update it regularly. On the right of the page are the various tips and links, broken down into topics. All links [read more]
Phil Rice (aka “Overman”) (hits:960)
Profile/Filmography
on 31 Oct 2006 by Ricky Grove (aka gToon) author list email the content item print the content item create pdf file of the content item
A Profile and Filmography of Phil Rice (aka “Overman”)
Phil Rice “The overman...Who has organized the chaos of his passions, given style to his character, and become creative. Aware of life's terrors, he affirms life without resentment.” -Friedrich Nietzsche I. Profile Part 1: Phil Rice grew up in the village of Morton, which is just south of Peoria in the center of the state of Illinois. Morton is the "pumpkin [read more]
The Making of BloodSpell (hits:791)
Various articles on the creation of BloodSpell
on 28 Sep 2006 by Dxvid author list email the content item print the content item create pdf file of the content item
The Making of BloodSpell
Contents Filming Editing Sound Set and Asset Construction Animation Coding Organisation (From an article by Jay Watamaniuk at bioware.com) BloodSpell: From Concept to Finished Scene Part 1 Part 2 By: Hugh Hancock, Artistic Director, Strange Company (Original article - bioware.com) The Making Of BloodSpell In this video the Strange Company crew present the first part of the "Making of [read more]
Shooting Dialogue (hits:1569)
Techniques for shooting dialogue.
on 28 Jun 2006 by Tom Jantol author list email the content item print the content item create pdf file of the content item
Techniques for shooting dialogue.
Dialogue scenes are often an underestimated part of the Machinima making art. This small article will try to outline the fabric for the proper shooting of dialogue scenes. Following these few rules we can make our characters look more convincing and story more believable. Consequentially, our movies will be better, our fame will travel faster and glory will conquer [read more]
Our Time_ (hits:381)
machinimatrix
on 14 Jun 2006 by Overman author list email the content item print the content item create pdf file of the content item
This film, by Rachel Bray a.k.a. babayaga a.k.a. machinimatrix, has gotten a number of mentions duri[...]
Because I have to tell you, I don't look at this film that way at all. For a first film in The Sims 2, it's a pretty remarkable achievement. Let me start by explaining that, unlike A Few Good GMen... which was praised almost universally and won a MFF award, by the way... and unlike the Simmified Pulp Fiction movie [read more]
Anymation of Toybox (hits:564)
on 14 Jun 2006 by Awaken author list email the content item print the content item create pdf file of the content item
I presume somebody will be interested in how Toybox was made so I wrote a reasonably small "Making of". I will also take the opportunity to start presenting my concept - maybe too big a word - of "Anymation" because "Toybox" movie is exactly that: the product of "any", "many", "every possible" software -not necessarily animation software- for making animated [read more]
Celtx Pre-Production Software (hits:305)
A scriptwriting tool for film, animation, theatre, etc.
on 18 May 2006 by Overman author list email the content item print the content item create pdf file of the content item
Review of Celtx Pre-Production Software (Beta 0.9.5.1)

Celtx pre-production software is one of the most exciting filmmaking products to come along in a long time. I highly recommend it for any machinima maker's toolkit. It's free, under constant development / improvement, and is very well supported by its community. And officially, it is pronounced either "kel-tix" or "cel-tex", either one will do. Celtx can help [read more]
IClone 1.0 by Reallusion (hits:876)
3D Modelling & Animation Tool
on 04 May 2006 by gToon author list email the content item print the content item create pdf file of the content item
INTRODUCTION Any machinima filmmaker who has tried to create custom 3d content will tell you that 3d modelling and animation are very difficult to learn. Recently, several companies have emerged that have tried to reduce this steep learning curve and provide entry-level 3d software programs for the average user. Reallusion, a San Jose-based company, entered the 3d [read more]
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