Machinima group at last.fm (hits:390) |
on 02 May 2007 by johnnie |
I've set up a Machinima group at the social music network site last.fm. Join the group for free here, or tune in directly to the last.fm stream. [read more] |
Danger Attacks at Dawn (hits:612) |
The Adventures of Bill and John : Episode 2 |
on 04 Mar 2007 by Dxvid |
On April 4th, 2004, US Air Force pilots Lieutenants Bill and John, were caught doing some very dange[...] |
After two and a half years of flight restriction, the commanders of the Air Force Base have decided to reintegrate them as ground attack pilots. This new assignment will be truly effective only after they pass a series of tests in their new airplanes. Will they be skilled enough to take on this challenge? This eagerly anticipated episode [read more] |
The Sims 2 Machinima Tutorial (hits:3928) |
Michelle |
on 01 Dec 2006 by Michelle |
A guide to making movies with The Sims 2 written by Michelle of [url] |
FOREWARD With this guide we hope to pass on some of the tips we've learnt, objects or hacks we've found invaluable, tutorials and resources that we use. It's very much a work in progress and we'll attempt to update it regularly. On the right of the page are the various tips and links, broken down into topics. All links [read more] |
Phil Rice (aka “Overman”) (hits:960) |
Profile/Filmography |
on 31 Oct 2006 by Ricky Grove (aka gToon) |
A Profile and Filmography of Phil Rice (aka “Overman”) |
Phil Rice “The overman...Who has organized the chaos of his passions, given style to his character, and become creative. Aware of life's terrors, he affirms life without resentment.” -Friedrich Nietzsche I. Profile Part 1: Phil Rice grew up in the village of Morton, which is just south of Peoria in the center of the state of Illinois. Morton is the "pumpkin [read more] |
The Making of BloodSpell (hits:791) |
Various articles on the creation of BloodSpell |
on 28 Sep 2006 by Dxvid |
The Making of BloodSpell |
Contents Filming Editing Sound Set and Asset Construction Animation Coding Organisation (From an article by Jay Watamaniuk at bioware.com) BloodSpell: From Concept to Finished Scene Part 1 Part 2 By: Hugh Hancock, Artistic Director, Strange Company (Original article - bioware.com) The Making Of BloodSpell In this video the Strange Company crew present the first part of the "Making of [read more] |
Shooting Dialogue (hits:1569) |
Techniques for shooting dialogue. |
on 28 Jun 2006 by Tom Jantol |
Techniques for shooting dialogue. |
Dialogue scenes are often an underestimated part of the Machinima making art. This small article will try to outline the fabric for the proper shooting of dialogue scenes. Following these few rules we can make our characters look more convincing and story more believable. Consequentially, our movies will be better, our fame will travel faster and glory will conquer [read more] |
Our Time_ (hits:381) |
machinimatrix |
on 14 Jun 2006 by Overman |
This film, by Rachel Bray a.k.a. babayaga a.k.a. machinimatrix, has gotten a number of mentions duri[...] |
Because I have to tell you, I don't look at this film that way at all. For a first film in The Sims 2, it's a pretty remarkable achievement. Let me start by explaining that, unlike A Few Good GMen... which was praised almost universally and won a MFF award, by the way... and unlike the Simmified Pulp Fiction movie [read more] |
Anymation of Toybox (hits:564) |
on 14 Jun 2006 by Awaken |
I presume somebody will be interested in how Toybox was made so I wrote a reasonably small "Making of". I will also take the opportunity to start presenting my concept - maybe too big a word - of "Anymation" because "Toybox" movie is exactly that: the product of "any", "many", "every possible" software -not necessarily animation software- for making animated [read more] |
Celtx Pre-Production Software (hits:305) |
A scriptwriting tool for film, animation, theatre, etc. |
on 18 May 2006 by Overman |
Review of Celtx Pre-Production Software (Beta 0.9.5.1) |
Celtx pre-production software is one of the most exciting filmmaking products to come along in a long time. I highly recommend it for any machinima maker's toolkit. It's free, under constant development / improvement, and is very well supported by its community. And officially, it is pronounced either "kel-tix" or "cel-tex", either one will do. Celtx can help [read more] |
IClone 1.0 by Reallusion (hits:876) |
3D Modelling & Animation Tool |
on 04 May 2006 by gToon |
INTRODUCTION Any machinima filmmaker who has tried to create custom 3d content will tell you that 3d modelling and animation are very difficult to learn. Recently, several companies have emerged that have tried to reduce this steep learning curve and provide entry-level 3d software programs for the average user. Reallusion, a San Jose-based company, entered the 3d [read more] |
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