Scenarios
WFRP SCENARIOS
In order to download these documents you will need an up to date version of Acrobat Reader. Download it for free from the Adobe site. If you want to write a scenario for us to include on the site then we'd love to hear about it, but perhaps you would be best to wait until we run one of our scenario contests, in which your work will be able to get the attention it warrants.

WINNERS OF THE 2007 SCENARIO CONTEST

CONTRIBUTOR SCENARIO WINNER
Thanks very much to Steve D and Mac Dara Mac Donnacha for providing us with very high quality scenarios. In the end we did think Dead Ringer by Chuck Morrisson pipped them at the post though. Chuck will be sent a copy of The Art of Warhammer Collector's Edition.

DEAD RINGER
Dead Ringer
Scenario by Chuck Morrison

Synopsis: The PCs are presented with a series of clues tattooed on a corpse. When solved, these clues lead the PCs to an antidote to the poison that they, and the townsfolk, ingested the night before.
Setting: The village of Ehrtzhofen.
Game Time: 24 hours.
Real Time: One or two sessions.
Party Restrictions: None. Suitable for 3-6 PCs of any level of experience.
Consequences: Failing to find the antidote results in illness for the PCs and villagers, and the deaths of Ehrtzhofen's Elder's Council.
Tone: Grim, but with some dark humor.

Download the Scenario - 1.46 MB PDF Download
Download a Printer Friendly Version - 1.19 MB PDF Download

2007 SCENARIO COMPETITION RUNNERS UP
Honourable mentions go to Sami, Matti and Mikko as well as Kevin Naughton and Daniel Gooch, who have sent in quality work two years in a row now and have just missed out on a prize - please keep up the good work chaps! Congratulations go to Wim, Daniel and Fahri for their three wierd and wonderful entries though, a copy of the The Art of Warhammer Collector's Edition will be sent out to each of them.

THE LEGEND OF WOLFGANG VON HORN
Wolfgang von Horn
Scenario by Wim van Gruisen

Synopsis: Stuck in a time loop with an army of beastmen and a dodgy Ulrican templar, can the PCs change history?
Game Time: It all takes place in a single night.
Real Time: Two or three four-hour sessions.
Party Restrictions: None. The emphasis is on puzzle solving.
Consequences: The PCs receive some insanity points. They will find a magical artifact. Ulric may favour them.
Emphasis / Tone: Grim tone. Emphasis on gathering information and puzzle-solving. Violence is an important part of the game, but PCs won't solve the scenario by combat.

Download the Scenario - 6 MB PDF Download

KARLS & SCENTS
Karls and Scents
Scenario by Fahri Alp Kilic

Synopsis: The party becomes entangled in a plot involving travel, Tileans, nobles and fragrant cultists.
Setting: Wissenland, from Kreutzhofen to Nuln.
Game Time: About 3 weeks.
Real Time: 6-8 hours.
Party Restrictions: Late first or second careers advised. Some warrior types are recommended.
Consequeneces: The party might get a chance to meet some of the Empire's elites, run afoul of town guards, and make a mysterious friend in a high place.
Emphasis / Tone: Serious and mysterious, but with some levity. The plot has both "Brains" and "Bash" solutions.

Download the Scenario - 3.5 MB PDF Download

BARTUK - WHERE OGRES DARE
Bartuk
Scenario by Daniel N Jørgensen

Synopsis: While travelling the PCs are joined by an uncanny Ogre heading in the same direction. They later encounter a merchant who has been robbed of valuables. As the Ogre accidentally torches an inn, the PCs must find this gold as compensation.
Setting: Any rural part of the Empire.
Game Time: A few days, probably 5-7.
Real Time: One session.
Party Restrictions: The party need not be particularly experienced. Some combat is inevitable. PCs must not be too opposed to Ogres or hedge wizardry.
Consequences: PCs may become outlaws (though potentially rich ones).
Tone: Humorous. Includes plenty of violence.

Download the Scenario - 2.45 MB PDF Download

THE WINNER
Finally, congratulations to Sebastian Hickey made great use of one of the hooks we had suggested as part of this year's contest, as well as providing a well written and atmospheric exploration of a macabre setting - a sanatorium with a shade of the Wittgensteins about it. Sebastian will win a copy of every book and game Black Industries releases next year (barring collector's editions).

THAT WAY MADNESS LIES
Two Knights from Carcassonne
Scenario by Sebastian Hickey

Synopsis: A PC seeking medical attention discovers a malady that will kill him soon. A cure is at Wolingwut House, a nearby sanatorium. Here the PCs may solve a curious plot, battle nefarious creatures and defend their peers in a siege.
Setting: Any rural area in the Empire.
Game Time: 2 days.
Real Time: A session or two.
Party Restrictions: First or second careers.
Consequences: PCs may save or destroy innocent lives and realise or contain a Chaos plot.
Tone: Dark and grim with a spattering of humour.

Download the Scenario - 640 KB PDF Download

WFRP SCENARIOS
• 2007 Scenario Competition Qualifiers (20 Scenarios)
• 2006 Scenario Competition Qualifiers (21 Scenarios)
• 2005 Scenario Competition Qualifiers (23 Scenarios)
• WFRP Version 1 Adaptations (5 Scenarios)
• Miscellaneous Scenarios (6 Scenarios)


HIGHLY RECOMMENDED
These scenarios are some of our favourites on the site, and we recommend them to groups on the look out for a great gaming session:
Noblesse Oblige Two Knights from Carcassonne Eye of the Tiger Worse than the Disease

GREAT FOR BEGINNERS

We reckon these scenarios are both brilliant and simple enough for a new group or GM to get a handle on:
With a Little Help from my Friends Bigger They Are...Masquerade of Horrors Affair Hidden Jewel
A grim world of perilous adventure.
WFRP

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