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Shamanistic Magic : Fire Group


Explanation These are the magic spells that change the energy that is drawn in by the incantation into fire or high-level energy. Some of the spells can't affect Mazoku, because all of the spell energy is changed into physical power. Magicians use these spells to heat things or set fire to things. Rather handy, as most of the spells in this group have excellent offensive power.

Abyss FlareBalus WallBamu RodBlast Bomb
Bomb SpridBurst FlareBurst RondoFire Ball
Flare ArrowFlare BitFlare LanceFlare Seal
Rune FlareVal FlareVice FlareVlave Howl


Abyss Flare / Abisu Furea
Type Front / pin point / offense
Number of shots 1
Variety
Incantation
This spell shoots magical fire in one direction. As the fire is composed of magical energy, wind does not affect it. It's necessary to erase the magical energy in order to extinguish the fire.


Balus Wall / Barusu Wooru
Type Affects fire / front / protect
Number of uses
Variety
Incantation
This spell interferes with attacking flames, diverting them to the left and right of the caster. While somebody standing behind the caster will be unharmed, people to the side of the caster may still be in danger. This spell is useful against any fire.


Bamu Rod / Bamu Roddo
Type Pin point / offense
Number of shots 1
Variety
Incantation
This spell creates a rod of fire that the caster can use to continually attack the enemy. While it is as powerful as the Flare Lance spell, the caster has free control of the rod, so that he or she can hit the target better. If the caster is skilled at Fire magic and has enough magical energy, this can be a very powerful spell.


Blast Bomb / Burasuto Bomu
Type Area affect / offense
Number of shots About a dozen
Variety
Incantation
This legendary spell is said to be only able to be cast by the legendary sorcerer, Lei Magnus. With this spell, the caster creates about a dozen balls of fire and throws them all at the same time. Each ball is several times more powerful than a Fire Ball. This spell is like Burst Flare, but much more powerful, and even Lina can only cast it when she boosts her magical power. As this spell creates extremely hot fire, the color of the earth at ground zero is scorched.


Bomb Sprid / Bomu Supuriddo
Type Area affect / offense
Number of shots 1
Variety
Incantation
This spell is like a low-power Fire Ball. It's not powerful, but the caster can control where it impacts. Unlike the Fire Ball, this spell won't release a great deal of heat, so the caster doesn't need to worry about starting fires. Lina tends to use this spell on bandits.


Burst Flare / Baasto Furea
Type Area affect / offense
Number of shots 1
Variety
Incantation Origin of all power, Glittering, burning red flame,
Gather to my hands and make a purgatory
This spell is generally known as the most powerful magic spell in the Fire group. Basically, it's a highly strengthened version of Fire Ball, so hot that it creates a pale blue flame. With this spell, the caster can melt a golem, and it will burn a human to ash completely, not even leaving bones.


Burst Rondo / Baasuto Rondo
Type Area affect / offense
Number of
shots
About a dozen(depending on the magical power of the caster or
on the incantation)
Variety
Incantation
With this spell, the caster can shoot many balls of fire, each of which causes a harmless explosion. It isn't powerful, so when a man is hit by this spell, he only receives a light burn. However, it is very loud and very bright, so Lina often uses it when she wants to bluff somebody.


Fire Ball / Faiaa Booru

illustration by Miisya
from Stardust Company
Type Area affect / offense
Number of shots 1(depending on the incantation)
Variety Breaks apart
Several shots(much less powerful)
Designates starting point
Designates hit point
Incantation Origin of all power, Glittering, burning red flame,
Gather to my hands and be my power
With this spell, the caster creates a ball of fire between his two hands and throws it at the enemy. The power of the Fire Ball depends on the magical energy channeled into the spell. For example, when a skilled magic user casts a Fire Ball with as much power as he possibly can, the resulting ball of fire can easily liquify iron. Lina often uses this spell to attack bandits. Since it is an area-affect spell, the user must be careful not to start fires, especially indoors or in the woods. This is one of the most well-known magic spells. It's so popular that people can generally estimate the level of the magic user by how he or she controls a Fire Ball.


Flare Arrow / Furea Aroo
Type Pin point / offense
Number of
shots
About a dozen(depending on the magical power of the caster or on the incantation)
Variety Emits the incantation and casts only one arrow.
Changes start point and designates the direction.
Incantation Origin of all power, Glittering, burning red flame
The caster literally creates several arrows of fire with this spell. A skilled caster can make as many as ten at one time... Lina, channeling boosted energy, can make several dozen at once. While these arrows burst into flame on impact, the explosion isn't very powerful. Generally, Flare Arrow is used to drive small fry, to set something on fire, or as an intimidation tactic. Note that, in the anime, generally only one arrow is shown. This is an elementary spell, both easy for beginners and good for an emergency, as its incantation is quite short.


Flare Bit / Furea Bitto
Type Area affect / offense
Number of
shots
From 20 to 30(depending on the magical power of the caster or on the incantation)
Variety
Incantation
With this spell, the caster shoots small bullets of fire. Each one is about as powerful as a single punch, and even if somebody takes all of this spell, they won't die from it. This spell is useful when the caster wants to rattle his opponent, or to make thick smoke for cover. The caster can shoot at a wide arc as he moves his hands during the shooting.


Flare Lance / Furea Ransu
Type Pin point / offense
Number of shots 1
Variety
Incantation
This spell is like a magnified Flare Arrow. The destructive energy and firepower are immense.


Flare Seal / Furea Siiru
Type Affects fire /omnidirectional / protect
Number of uses
Variety
Incantation
This is a high-level magical spell for fireproofing. It's so effective that the caster can even walk through fire and not feel hot. However, the incantation of this spell is very long, so it is useless as a defense against fire magic. If the user wants to use it in the battle, he or she shall needs someone can help him/her.


Rune Flare / Ruun Fureia
Type Pin point / offense
Number of shots 1(depending on the incantation)
Variety Several shots
Incantation
With this spell, the caster creates a spear of fire with very high power. The spear is almost pure energy, however, and does not cause fires.


Val Flare / Va Ru Furea
Type Pin point / offense
Number of shots 1
Variety
Incantation
This spell is a stronger version of the Flare Arrow. Its explosive power is greatly increased, and it can make be used to breack walls. Also, the fire that it creates is very hot, and the caster must be careful in enclosed areas.


Vice Flare / Vaisu Furea
Type Pin point / offense
Number of shots 1
Variety
Incantation
This is an even stronger version of the Val Flare. The damage is increased and the blast radius is widened. Definitely not for use indoors or inside close quarters! It is quite easy for the caster to damage himself with this spell.


Vlave Howl / Vureivu Hauru
Type Front / area affect / offense
Number of shots 1
Variety
Incantation Infinite earth, mother, who nurtures all life,
Gather to my hands and be my power
This spell causes the earth in front of the caster to change into a pool of magma. The area affected is extremely large, so the caster must be very careful in choosing the place to cast this spell. However, the affected area is exclusively in front of the caster, so those behind him or her are safe.

QP's Note : This incantation suggests that this spell belongs to Earth group.
According to the "Encyclopedia Slayers" book and "Slayers Hyper : TV" CD-ROM,
this spell is classified as Fire group, however, sometimes it is calssified as Earh group,
for example, in the Slayers RPG "Introduction to Lina's Magic Class".


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