3-HUMP LACOODA
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"3-Hump Lacooda"'s effect is an Ignition Effect.
You don't have to activate "3-Hump Lacooda"'s effect just because you have 3 copies in play.
You can choose which of the "3-Hump Lacoodas"' effects you are activating; it can be one of the ones you are Tributing or the one that is remaining on the field.
Tributing 2 "3-Hump Lacoodas" is a cost.
If your opponent chains "Ring of Destruction" or "Book of Moon" to the activation of "3-Hump Lacooda"'s effect, the effect is not negated.
If you Summon your third "3-Hump Lacooda", you can activate its effect before your opponent activates "Torrential Tribute".
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7
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If you have 3 "7"'s and destroy them all, you get 2100 Life Points.
If your opponent also has "7"'s, they are also destroyed.
If you have 3 "7"'s and activate their effect, your opponent can chain "Imperial Order" to negate the effect.
Each effect of "7" that gives you 700 Life Points goes on a chain, so if multiple "7"'s are sent to the Graveyard simultaneously, each effect is 1 step in the chain.
If other cards are also sent to the Graveyard at the same time, like "Sangan" or "Black Pendant", the card controlled by the turn player is Step 1.
If your 3rd "7" is activated, but destroyed by "Mystical Space Typhoon" in a chain, you can't activate its effect, but you still gain 700 Life Points for its Graveyard effect.
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8-CLAWS SCORPION
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Even if "8-Claws Scorpion" is equipped with an Equip Spell Card, its ATK is 2400 when it attacks a face-down Defense Position monster.
The effect of "8-Claws Scorpion" is a Trigger Effect that is applied if the condition is correct on activation ("8-Claws Scorpion" declared an attack against a face-down Defense Position monster.) The target monster does not have to be in face-down Defense Position when the effect of "8-Claws Scorpion" is resolved. So if "Final Attack Orders" is active, or "Ceasefire" flips the monster face-up, "8-Claws Scorpion" still gets its 2400 ATK.
The ATK of "8-Claws Scorpion" becomes 2400 during damage calculation. You cannot chain "Rush Recklessly" or "Blast with Chain" to this effect. If these cards were activated before damage calculation, then the ATK of "8-Claws Scorpion" becomes 2400 during damage calculation so those cards have no effect on its ATK.
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A CAT OF ILL OMEN
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Show the card to your opponent.
If "Imperial Order" & "Necrovalley" are both active, and "A Cat of Ill Omen" is flipped, you add the card to your hand because "Necrovalley" is face-up on the field, even though its effect is negated.
If "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", so that "Necrovalley" is not on the field when this effect resolves, you cannot place the card in your hand.
You select the card for this effect when the effect resolves, not when it activates.
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'A' CELL BREEDING DEVICE
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You can select a monster that is unaffected by the effects of Spell Cards as the monster to put an A-Counter on, but the counter will not be placed.
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'A' CELL INCUBATOR
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The effect of “’A’ Cell Incubator” that places an A-Counter onto itself whenever an A-Counter is removed by a card effect does not use the Chain.
The effect of “’A’ Cell Incubator” that distributes the A-Counters on “’A’ Cell Incubator” and places them onto monsters when it is destroyed begins a Chain.
If an A-Counter on “’A’ Cell Incubator” is removed by an effect, an A-Counter is still placed upon “’A’ Cell Incubator”.
The effect of “’A’ Cell Incubator” is not applied when A-Counters are removed because the card with the A-Counters was removed from the field or flipped face-down, because these A-Counters are not removed by an effect.
If an A-Counter is removed to pay a cost, an A-Counter is placed upon “’A’ Cell Incubator”.
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'A' CELL SCATTER BURST
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This effect targets 1 face-up “Alien” monster you control.
You choose which monsters to put the A-Counters on when this effect resolves.
You can distribute the A-Counters however you wish among your opponent’s face-up monsters.
You must place exactly as many A-Counters as the Level of the monster targeted by this effect.
You cannot activate this card if your opponent controls no face-up monsters.
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A DEAL WITH DARK RULER
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The "Level" in "A Deal with Dark Ruler" is the original Level printed on the Monster Card.
If your opponent's Level 8 or higher monster than you control is sent to the Graveyard, you can activate "A Deal with Dark Ruler".
You cannot activate "A Deal with Dark Ruler" during the Damage Step.
You can only Special Summon 1 monster with "A Deal with Dark Ruler", but you can activate 2 copies of "A Deal with Dark Ruler" to Special Summon 1 "Berserk Dragon" for each, even if only 1 Level 8 or higher monster was sent to the Graveyard.
You can activate "A Deal with Dark Ruler" if your Level 8 or higher monster that is an Equip Spell Card is sent from your side of the field to the Graveyard (such as "Koitsu" or "Dark Necrofear" destroyed by "Heavy Storm").
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A FEATHER OF THE PHOENIX
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You can select the card you discarded for the cost of "A Feather of the Phoenix" to be the card returned to the top of your Deck. If you discarded "Night Assailant" or "Makyura the Destructor", then their effects will activate.
You can select a Fusion Monster in the Graveyard for "A Feather of the Phoenix" but it is returned to the Extra Deck.
Discarding 1 card is a cost to activate this effect. Your opponent can chain "Disappear" to the activation of this card and remove the discarded card from play so that you cannot return it to the top of the Deck.
This is an effect that targets.
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A FEINT PLAN
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If "A Feint Plan" is activated and you control only face-down monsters, your opponent cannot attack any of your monsters and they cannot attack your Life Points directly either.
If you activate "A Feint Plan" after your opponent declares an attack against one of your face-down monsters, that attack resolves as normal, but they cannot attack other face-down monsters for the remainder of the turn. (This is because "A Feint Plan" prevents declaring an attack against a face-down monster, and the attack has already been declared by the time "A Feint Plan" resolves during the Battle Step.)
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A HERO EMERGES
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You can Special Summon a high-level monster, like "Dark Magician", with "A Hero Emerges". But if your opponent selects a Special Summon-only monster like "Dark Necrofear", or a Spirit Monster, it is sent to the Graveyard.
When "Guardian Elma" is selected for "A Hero Emerges", and you have "Butterfly Dagger - Elma" on your side of the field, you can Special Summon her, but if you don't have it, then she is sent to the Graveyard.
You can activate "A Hero Emerges" even if you have only 1 card in your hand.
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A LEGENDARY OCEAN
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You can have 3 cards total in your Deck between "A Legendary Ocean" and "Umi", because this card’s name is treated as "Umi". So you cannot have 3 copies of "Umi" and 3 copies of "A Legendary Ocean" in your Deck.
The name of "A Legendary Ocean" is treated as "Umi" always and for all purposes. If "Imperial Order" is active, the card name is still treated as "Umi". If the opponent activates "Cursed Seal of the Forbidden Spell" targeting "Umi", you cannot activate "Umi" or "A Legendary Ocean" for the rest of the Duel.
When "A Legendary Ocean" is active, you may activate "Tornado Wall".
When "A Legendary Ocean" is active, you may Summon or Set Level 5 WATER Monsters from your hand, since they are treated as being Level 4 monsters. If you Set a Level 5 WATER monster you do not have to show your opponent.
When "A Legendary Ocean" is active, "The Legendary Fisherman" on the field is unaffected by Spell Cards, so it does not receive the ATK/DEF bonus or have its Level reduced by 1. It still is treated as Level 4 in your hand, so you may Summon it without Tribute.
When the effect of "Cyber Jar" is activated and "A Legendary Ocean" is on the field, you cannot Special Summon Level 5 WATER monsters picked-up by the effect of "Cyber Jar". This is because the effect of "A Legendary Ocean" does not include Monster Cards in the Deck.
If "A Legendary Ocean" and "Gravity Bind" are active, you may attack with Level 4 WATER monsters (being treated as Level 3). If "A Legendary Ocean" is destroyed after an attack is declared, a replay occurs because the Level 4 WATER monster can no longer attack.
If "A Legendary Ocean" and "Infinite Dismissal" are active, and you Summon a Level 4 WATER monster (being treated as Level 3), it will be destroyed during the End Phase.
"A Legendary Ocean" does not have the effect of "Umi" that increases/decreases the ATK and DEF of specific monster Types.
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A MAN WITH WDJAT
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If you Set "A Man with Wdjat", its effect is not activated.
Any effects of the card you look at are not activated when you look at them with "A Man with Wdjat" (such as a Flip Effect, or if it is a Trap Card, etc.).
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A RIVAL APPEARS!
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For the effect of “A Rival Appears!”, refer to the levels of the monster on the field and the monster in the hand at the time “A Rival Appears!” resolves (for purposes of “Cost Down”, “Level Conversion Lab”, “Mystical Space Typhoon” in a chain destroying “Demotion”, etc.)
If the opponent’s monster is face-down or not on the field when “A Rival Appears!” resolves, then its effect disappears.
If you do not have a monster of the same level as the target, you cannot activate “A Rival Appears!”
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A WINGBEAT OF GIANT DRAGON
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"A Wingbeat of Giant Dragon" targets 1 Level 5 or higher Dragon-Type monster.
If you select a Level 5 or higher Dragon-Type Fusion Monster, it is returned to your Extra Deck.
If the selected Dragon-Type monster is flipped face-down, removed from the field, or has its Monster Type changed, "A Wingbeat of Giant Dragon's" effect disappears.
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ABARE USHIONI
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If you call the coin toss wrong for “Abare Ushioni” you can still prevent the damage with “Pikeru’s Circle of Enchantment”, etc.
You cannot chain “Barrel Behind the Door” to the effect of “Abare Ushioni” because you don’t know yet if you will take damage or not from the effect.
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ABSOLUTE END
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When "Absolute End" is activated during an attack, that attack becomes a direct attack.
If "Taunt" and "Absolute End" are both active, the attack becomes a direct attack to your Life Points. This is because the attack target is the monster selected by "Taunt", but then "Absolute End" turns it into a direct attack.
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ABSORBING KID FROM THE SKY
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The Level is the original Level printed on the card.
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ABYSSAL DESIGNATOR
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If your opponent sends a monster to the Graveyard with the declared Type and Attribute, you cannot see their hand and Deck. But if they claim to have no such card, you can check their hand and Deck to confirm.
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ACID TRAP HOLE
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A face-down "Jinzo" will be destroyed by this card.
If the monster flipped face-up has an effect that changes its DEF, such as "Enraged Muka Muka", calculate the current DEF, then determine if it will be destroyed or flipped back face-down. So if you had 4 cards in your hand, "Enraged Muka Muka" would not be destroyed.
If the targeted monster has a Flip Effect, that Effect is activated whether the DEF is greater than 2000 or not. If the DEF of the selected monster is 2000 or less, such as a "Hane-Hane", it can not select itself for its Flip Effect since it is destroyed.
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ADHESION TRAP HOLE
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"Adhesion Trap Hole" works against "a monster or monsters", so "Adhesion Trap Hole" does NOT target.
When "Cyber Jar" is activated, you may use "Adhesion Trap Hole" against all monsters your opponent Special Summons in face-up Attack Position, but "Adhesion Trap Hole" has no effect on any monsters your opponent Special Summons face-down.
"Adhesion Trap Hole" cannot affect monsters Special Summoned face-down with "The Shallow Grave", "Morphing Jar #2", etc.
If a monster affected by "Adhesion Trap Hole" is flipped face-down (with "Book of Moon", etc.), "Adhesion Trap Hole"'s effect disappears and the monster's ATK is back to normal.
"Adhesion Trap Hole" halves the original ATK, so if you activate another effect that alters ATK, halve the original ATK first and then resolve the other ATK-modifying effect.
If a monster affected by "Adhesion Trap Hole" is then equipped with "Megamorph", only "Megamorph"'s effect applies.
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ADHESIVE EXPLOSIVE
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“Adhesive Explosive” activates its effect as soon as it’s flipped face-up. So if “Mystic Swordsman LV2” attacks it, its effect will not activate, but if “Drillroid” attacks it, its effect will activate.
If this face-down card is attacked by “Horus the Black Flame Dragon LV6” or “Guardian Kay’est”, it will still be equipped to the attacker, but it will not destroy the equipped monster during the Standby Phase.
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ADVANCED RITUAL ART
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This effect does not target anything.
You choose the Ritual Monster you want to Ritual Summon when the effect resolves.
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AFTER GENOCIDE
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This card's title has been changed to "After the Struggle". If you have a card titled "After Genocide" its name is treated as "After the Struggle".
Even if the Battle Damage is reduced to 0 by the effect of "Waboku", "Kuriboh", "Sanga of the Thunder", etc., both the attacking and defending monster are still destroyed during the End Step by this card’s effect.
If you activate "After the Struggle", even a monster that performs a direct attack will be destroyed by this card’s effect during the End Step.
Note that "After the Struggle" will destroy monsters during the End Step, not the End Phase.
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AGIDO
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"Agido" can Special Summon itself.
"Agido"'s effect does not target.
While "Necrovalley" is active, the effect of "Agido" will activate, but will be negated.
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AIRKNIGHT PARSHATH
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Drawing a card is not optional. You must draw 1 card any time "Airknight Parshath" inflicts Battle Damage to the opponent’s Life Points. This includes direct attacks, and when it battles with a monster with a lower ATK or DEF.
If the opponent activates "Waboku" or "Kuriboh" to reduce the Battle Damage to 0, you do not draw.
When "Airknight Parshath" attacks a face-down monster with a Flip Effect and inflicts Battle Damage, you draw 1 card before the Flip Effect is applied.
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ALCHEMY CYCLE
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Monsters with an original ATK that is already 0 are not affected by "Alchemy Cycle". You will not draw a card when they are destroyed by battle.
The effect to draw 1 card starts a Chain.
Monsters Summoned or flipped face-up after "Alchemy Cycle" resolves will not have their original ATK become 0.
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ALIEN GREY
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The effect to reduce the ATK of monsters with A-Counters is an effect of this card. If this card (or another with the same effect) is not on the field, then a monster with an A-Counter will not lose ATK while battling an "Alien".
If 2 "Alien Grey" (or other monsters with the A-Counter text) are on the field, then a monster with 1 A-Counter will lose 600 ATK while battling an "Alien".
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ALIEN HUNTER
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"Alien Hunter" does not have the A-Counter ATK reduction effect. So if it is the only "Alien" you control, and it battles a monster with an A-Counter, that opposing monster will NOT lose 300 ATK.
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ALIEN HYPNO
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The effect of “Alien Hypno” that removes 1 A-Counter from the monsters controlled through its effect and the effect that destroys the controlled monsters when the last A-Counter is removed do not start a Chain.
The effect of “Alien Hypno” that takes control of an opponent’s monster with A-Counter(s) can be activated multiple times during the same turn.
The effect of “Alien Hypno” that takes control of an opponent’s monster with A-Counter(s) targets the selected monster, both when the monster is selected and as long as the selected monster remains on the field.
If you take control of your opponent’s monster with “Alien Hypno” and “Skill Drain” is activated, control of the selected monster is returned to the opponent. If “Skill Drain” is later negated or removed from the field, the selected monster is returned to your control.
If you take control of your opponent’s monster with “Alien Hypno” and afterwards “Alien Hypno” is flipped face-down, every monster that you are controlling with “Alien Hypno’s” effect is returned to your opponent.
If you take control of your opponent’s monster with “Alien Hypno” and afterwards the selected monster is flipped face-down, the selected monster is returned to your opponent.
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ALIEN MARS
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“Alien Mars” will not negate the effect of “Mystic Tomato” that was destroyed by battle but had an A-Counter, since “Mystic Tomato” does not have an A-Counter in the Graveyard, where its effect activates.
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ALIEN MOTHER
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If "Alien Mother" is flipped face-down, any monsters you Special Summoned with her effect are not destroyed. If the same "Alien Mother" is later removed from the field, even if was flipped face-up again, monsters you Special Summoned with her effect are not destroyed.
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ALL-OUT ATTACKS
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"All-Out Attacks" starts a Chain whenever a monster is Special Summoned, even if the monster is Special Summoned in Attack Position.
Monsters that are Special Summoned face-down are also changed to face-up Attack Position.
If "All-Out Attacks" is activated when a monster is Special Summoned, its effect is not applied because it must already be face-up on the field at the time the monster is Special Summoned.
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ALLURE QUEEN LV3
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You can equip a monster to “Allure Queen LV3” that is having its Level reduced to 3 or lower by an effect, like “Demotion”.
If "Book of Moon" is chained to the activation of "Allure Queen LV3's" effect to turn the "Allure Queen" face-down, then the monster that was targeted is destroyed. It cannot be equipped to a face-down monster.
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ALLURE QUEEN LV5
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If “Allure Queen LV5” is flipped face-down after being Special Summoned by the effect of “Allure Queen LV3”, it is no longer treated as having been Special Summoned by “Allure Queen LV3”. So you can no longer use its first effect to equip it with a monster. (However, it is still considered to have been Special Summoned for effects like “Special Hurricane”.)
If “Allure Queen LV5” is Special Summoned by the effect of “Allure Queen LV3”, and is then temporarily removed from play with “Dimensionhole” or “Interdimensional Matter Transporter”, after it returns to the field it can still use its first effect. The fact that it was Special Summoned by “Allure Queen LV3” is not reset.
If “Allure Queen LV5” is Special Summoned by the effect of “Allure Queen LV3”, and is then permanently removed from play with “D.D. Warrior”, if it is later Special Summoned by an effect like “Return from the Different Dimension”, it is no longer treated as being Special Summoned by “Allure Queen LV3”. So it cannot use its first effect anymore.
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ALTAR FOR TRIBUTE
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Sending a monster to the Graveyard for "Altar for Tribute" is a cost.
You can select a Token Monster as the cost for "Altar for Tribute", but you won't gain any Life Points because Tokens are taken off the field instead of going to the Graveyard.
You can send your opponent's monster that you control to the Graveyard as the cost for "Altar for Tribute", and you would gain the Life Points.
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AMAZON ARCHER
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Tributing 2 monsters is a cost. "Amazon Archer" can be Tributed to pay its cost.
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AMAZONESS ARCHERS
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"These monsters" means all of your opponent's face-up monsters on the field at the time "Amazoness Archers" resolves, not just the monsters that were flipped by "Amazoness Archers"' effect.
If you activate "Amazoness Archers" during the Battle Phase and your opponent Special Summons another monster afterwards (such as with "Call of the Haunted", or if "Cyber Jar" is flipped), the newly-Summoned monster is not affected by "Amazoness Archers" and does not suffer the -500 ATK reduction nor does it have to attack.
The -500 ATK applies to each monster as long as that monster remains face-up on the field. You can activate multiple "Amazoness Archers" and the ATK reductions are cumulative (so -1000 ATK with 2 copies).
"Amazoness Archers" vs. "Cat's Ear Tribe": the ATK is 200.
If "Fushioh Richie" or "Otohime" are flipped face-up by "Amazoness Archers' effect, their effects are activated because their effects are not Flip Effects; their effects begin a new chain that resolves after the current chain.
If a face-down "Jinzo" is flipped by "Amazoness Archers", "Amazoness Archers"' effect is not negated.
The effect of "Amazoness Archers" will make your opponent have to attack with all of his monsters if he has multiple monsters on his side of the field. If "Amazoness Archers" is in effect, and later a replay occurs, your opponent cannot choose not to attack.
Monsters that have already attacked cannot attack again. If "The Dark Door" is active, your opponent still can only attack with 1 monster. Monsters which cannot attack still cannot attack (Toon Monsters the turn they are Summoned, "Ultimate Obedient Fiend" under the wrong conditions, etc.) If "Diffusion Wave-Motion" is in effect, only the monster affected by "Diffusion Wave-Motion" can attack. The ATK reduction of "Amazoness Archers" is still applied in these cases where monsters cannot attack.
If you activate "Amazoness Archers" and chain "Magic Cylinder", "Magic Cylinder" does the full damage before the -500 ATK is applied; your opponent's other monsters must attack normally. If you chain "Amazoness Archers" to "Magic Cylinder", the ATK is reduced first and then "Magic Cylinder" does damage.
If either player chains "Negate Attack" to "Amazoness Archers", the Battle Phase ends because of "Negate Attack"'s effect.
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AMAZONESS BLOWPIPER
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When a monster selected for "Amazoness Blowpiper"'s effect is flipped face-down, the effect is reset.
After selecting a monster with "Amazoness Blowpiper"'s effect, if "Amazoness Blowpiper" is flipped face-down or removed from the field, its effect still applies until the end of the turn.
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AMAZONESS CHAIN MASTER
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The effect of “Amazoness Chain Master” is optional. You choose whether or not to activate it when this monster is destroyed as a result of battle and sent to the Graveyard.
Here’s the proper sequence for “Amazoness Chain Master”:
1. When this card is destroyed and sent to the Graveyard as a result of battle, choose to activate its effect or not.
2. If you choose to activate the effect, pay 1500 Life Points and activate it. Then see if your opponent wants to chain to the effect.
3. After the chain is resolved (if any), resolve the effect.
3A. Look at your opponent’s hand and choose 1 Monster Card. If there are no Monster Cards, the effect disappears.
3B. Add the Monster Card you chose to your hand. Now you can use it like your monster.
If you get your opponent’s monster with “Amazoness Chain Master” and it’s placed on the field, and later returned to the hand with “Penguin Soldier”, it returns to the original owner’s hand.
You cannot activate the effect of “Amazoness Chain Master” if your opponent has no hand.
If you have your opponent’s monster that you acquired with “Amazoness Chain Master”, and your opponent activates “Disturbance Strategy”, the monster returns to the owner’s Deck. However, you draw the same number of cards that you had in your hand, including 1 card for the monster you acquired with “Amazoness Chain Master”.
If you acquired your opponent’s monster with “Amazoness Chain Master”, and “Remove Brainwashing” is activated, the monster returns to the original owner if it is on the field. However, if it’s still in your hand then it is not returned.
If you acquire your opponent’s monster with “Amazoness Chain Master” and your opponent uses “Lightforce Sword” on it, it returns to your hand (not the owner’s hand) after the effect of “Lightforce Sword” expires.
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AMAZONESS FIGHTER
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The ATK of this card should be 1500 ATK.
When "Dark Ruler Ha Des" attacks "Amazoness Fighter", the effect of "Amazoness Fighter" is still resolved.
When "Amazoness Fighter" battles "Amazoness Swordswoman", the damage to Life Points is zero.
When a monster quipped with "Wicked-Breaking Flamberge - Baou" attacks "Amazoness Fighter" or "Amazoness Swordswoman", the effects of the Amazonesses are applied.
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AMAZONESS PALADIN
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"Amazoness Paladin" counts herself in her effect, so even by herself she gains +100 ATK.
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AMAZONESS SPELLCASTER
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"Amazoness Spellcaster" targets (it targets 2 monsters), so when you activate "Amazoness Spellcaster" you select 1 face-up Amazoness on your side of the field and 1 face-up monster on your opponent's side of the field.
You can select "Gradius' Option" as the other monster, and the original ATK of the Amazoness will now be the ATK of "Gradius' Option" at the time "Amazoness Spellcaster" resolves. The ATK of "Gradius' Option" remains as the ATK of "Gradius" and does not become the ATK of the Amazoness.
If you activate "Amazoness Spellcaster", and chain "Dramatic Rescue", "Amazoness Spellcaster"'s effect disappears.
If you switch ATKs with "Amazoness Spellcaster", and one of the monsters is equipped with "Megamorph", after the switch, you change the ATK of the monster that is equipped with "Megamorph" using the effect of "Megamorph". With "Shield & Sword", since these are both Normal Spell Cards, you resolve them in the order of their activation, and recalculate their ATKs in that order.
If either of the targeted monsters is affect by "Shrink" before "Amazoness Spellcaster" resolves, the ATK values printed on the monsters will be switched, and the effect of "Shrink" effectively disappears. If a monster that has its original ATK changed by "Amazoness Spellcaster" is affected by "Shrink", its ATK will become half of the changed original ATK.
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AMAZONESS SWORDS WOMAN
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"Amazoness Swordswoman" only applies her effect to Battle Damage to her controller, so if attacked by a stronger monster, the "Amazoness Swordswoman" herself is still destroyed as normal.
Damage inflicted to the opponent when "Amazoness Swordswoman"'s effect is activated is Battle Damage, so the opponent cannot use "Barrel Behind the Door".
When "Dark Ruler Ha Des" attacks "Amazoness Swordswoman", the effect of "Amazoness Swordswoman" is still resolved.
When a monster affected by "Diffusion Wave-Motion" attacks "Amazoness Swordswoman", the "Amazoness Swordswoman"'s effect is applied and the opponent (who used "Diffusion Wave-Motion") takes the damage dealt to Life Points. Likewise, the controller of "Spear Dragon" takes damages when "Spear Dragon" battles "Amazoness Swordswoman" (or the controller of a monster equipped with "Fairy Meteor Crush", or who used "Meteorain").
When the controller of "Amazoness Swordswoman" uses "Kuriboh", the controller takes zero Battle Damage so no damage is dealt to the opponent.
When "Susa Soldier" battles "Amazoness Swordswoman", the controller of "Susa Soldier" takes full damage; the damage is NOT halved.
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AMAZONESS TIGER
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If you have an "Amazoness Tiger" face-up, you can Set another "Amazoness Tiger" face-down. If the face-down "Amazoness Tiger" is flipped face-up by an attack, the flipped "Amazoness Tiger" is destroyed after damage calculation. If the face-down "Amazoness Tiger" is flipped with "Swords of Revealing Light", etc., the flipped "Amazoness Tiger" is destroyed but the original "Amazoness Tiger" is not.
If both players control a face-up "Amazoness Tiger" and you use "Snatch Steal" on your opponent's "Amazoness Tiger", then that "Amazoness Tiger" is destroyed after coming to your side of the field.
If both players have a face-up "Amazoness Tiger" and you give your opponent your "Amazoness Tiger" with "Creature Swap", then your "Amazoness Tiger" is destroyed.
If both players give their "Amazoness Tigers" to each other with "Creature Swap", neither is destroyed.
If you pick up 2 "Amazoness Tigers" with "Cyber Jar", you must place both face-down, or place 1 face-up and 1 face-down.
"Amazoness Tiger" increases its own ATK.
You can use "Bottomless Trap Hole" against "Amazoness Tiger" because its ATK is at least 1500 when Summoned.
When you have "Amazoness Tiger" and another Amazoness equipped with "Raregold Armor", your opponent cannot attack.
When you have "Amazoness Tiger" and another Amazoness equipped with "Ring of Magnetism", the Amazoness equipped with "Ring of Magnetism" can and must be the target of the attack.
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AMBULANCEROID
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You can Special Summon “Dark Jeroid” with “Ambulanceroid’s” effect because it has “roid” in its card name.
If you add 2 "roid" monsters to your hand with "Expressroid's" effect while you control "Ambulanceroid", you can activate its effect to Special Summon both "roid" monsters.
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AMBUSH FANGS
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This card’s effect to “…end the Battle Phase.” causes play to enter the End Step of the Battle Phase. The Venom Counter is placed on the monster that attacked, then any other effects that happen “at the end of the Battle Phase” are resolved.
If you activate "Ambush Fangs", and the attacking monster's attack is negated by a card chained to "Ambush Fangs ("Negate Attack", etc.), you cannot place a Venom Counter on the monster that attacked.
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AMEBA
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This card’s effect is not activated when equipped to an opponent’s "Relinquished" or "Thousand-Eyes Restrict".
If your opponent uses "Change of Heart" on a face-down "Ameba" and Flip Summons it, when it returns to you during the End Phase, its effect activates and you take 2000 damage.
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AMPHIBIOUS BUGROTH MK-3
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When "Umi" is on the field, and "Amphibious Bugroth MK-3" declares a direct attack, and "Umi" is destroyed during the Battle Step, "Amphibious Bugroth MK-3" can no longer attack directly, so a replay occurs.
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AMPLIFIER
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Note that "Amplifier"'s activation and effect cannot be negated. This is written on the card.
It is the controller of "Jinzo" equipped with "Amplifier", not the controller of "Amplifier", that can activate Trap Cards.
If you equip "Amplifier" to your opponent's "Jinzo", then your opponent can activate Trap Cards and they will not be negated.
If you control 2 "Jinzos" and only 1 is equipped with "Amplifier", you cannot activate Trap Cards.
If you have "Jinzo with Amplifier", your Trap Cards are not negated and their effects are applied, including "Aqua Chorus", "Royal Command", "Royal Oppression", "Coffin Seller", "Forced Requisition", "Mirror Wall", "Gravity Bind", "Rivalry of Warlords", "Minor Goblin Official", "Final Attack Orders", "Pitch Black Power Stone", "Bad Reaction to Simochi", "Skull Invitation", "Skull Lair", "The Eye of Truth", "Spirit Invitation", "Respect Play", "Ring of Destruction", "Metalmorph", "Torrential Tribute", "Self-Destruct Button", "Zero Gravity", and "Big Burn".
If you activate "Mask of Restrict" and you have "Jinzo" with "Amplifier", "Mask of Restrict" is not negated and its effect still applies, so neither player may Tribute.
If the controller of "Jinzo" with "Amplifier" has activated the effects of "Regulation of Tribe", "Spatial Collapse", "Robbin' Goblin", "Robbin' Zombie", "Curse of Darkness", etc., their effects are not negated, but if the opponent activates them, they ARE negated.
If your "Amplifier" is switched from your "Jinzo" to your opponent's "Jinzo" with "Tailor of the Fickle", then your Jinzo is not destroyed.
You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. Example #1: You activate "Snatch Steal" targeting your opponent's "Jinzo". You then equip "Jinzo" with "Amplifier". You cannot activate "Imperial Order" because it cannot resolve completely (it would negate "Snatch Steal", returning "Jinzo" to your opponent, which would negate "Imperial Order" so "Snatch Steal" would re-activate). If you activate "Imperial Order" by mistake in such a situation, flip it face-down again. Example #2: you control "Jinzo" equipped with "Amplifier" and "Skill Drain". Your opponent cannot activate "Royal Decree".
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AMULET OF AMBITION
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The increase in ATK is applied only during Damage Calculation.
This card’s effect to return itself to the top of the Deck starts a Chain.
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AN OWL OF LUCK
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Show the card to your opponent.
If "Imperial Order" & "Necrovalley" are both active, and "An Owl of Luck" is flipped, you add the card to your hand because "Necrovalley" is face-up on the field, even though its effect is negated.
If "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", so that "Necrovalley" is not on the field when this effect resolves, you cannot place the card in your hand.
You select the card for this effect when the effect resolves, not when it activates.
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AN UNFORTUNATE REPORT
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If you activate “An Unfortunate Report” during your turn and your opponent decides not to enter the Battle Phase of their following turn, they will conduct two Battle Phases the next time that they decide to conduct their Battle Phase, in a later turn.
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ANCIENT CITY - RAINBOW RUINS
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These effects are cumulative. For example, if you have 4 or more "Crystal Beast" monsters in your Spell & Trap Card Zone, this card gets all of these effects except the last one.
Only the controller of this card can use these effects.
If this card’s first effect, “This card cannot be destroyed by a card effect.” is active, this card can be targeted by “Mystical Space Typhoon,” etc., but this card will not be destroyed.
If you control this card and have at least 1 “Crystal Beast” in your Spell & Trap Card Zones, and they would all be destroyed at the same time then “Ancient City – Rainbow Ruins” is not destroyed.
This card’s effects are not applied until its activation is resolved. If you have 1 "Crystal Beast" monster in your Spell & Trap Card Zones when you activate this card, and your opponent Chains “Mystical Space Typhoon,” etc., this card will be destroyed.
This card will be destroyed if your opponent plays a Field Spell Card, even if the effect “This card cannot be destroyed by a card effect.” is active.
If “Crystal Beast” monsters in your Spell & Trap Card Zones are destroyed in a Chain to the activation of any of this card’s effects that can be chained to, then this card’s effect is not applied. The correct number of “Crystal Beast” monsters must be in your Spell & Trap Card Zones when the effect resolves.
This card’s effect “Once per turn, you can halve the Battle Damage you take.” does not start a Chain. You choose whether or not to activate it during Damage Calculation, when you would take Battle Damage.
This card’s effect “You can send 1 "Crystal Beast" monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it.” is activated in a Chain to a Spell or Trap Card. It is treated as Spell Speed 2, so you cannot Chain this effect to a Counter-Trap Card. You can activate it multiple times in the same Chain. Sending a “Crystal Beast” monster you control to the Graveyard is a cost to activate this effect.
This card’s effect “Once per turn, during your Main Phase, you can draw 1 card.” starts a Chain. It can only be used once a turn, even if the number of “Crystal Beast” cards in your Spell & Trap Card Zones becomes less than 4, and then becomes 4 or more again after you have used it in a given turn.
This card’s effect “Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone” starts a Chain. It targets 1 “Crystal Beast” card in your Spell & Trap Card Zones.
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ANCIENT GEAR
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Special Summoning this card does not start a chain.
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ANCIENT GEAR BEAST
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“Your opponent’s Effect Monster” means the monster that your opponent controls when this effect is activated.
If “Ancient Gear Beast” attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like “Ultimate Offering”, “Royal Oppression”, or “Skull Lair”. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down “Ultimate Offering”, etc.
The effect of “Ancient Gear Beast” that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. “Divine Wrath” cannot be activated against it.
If “Ancient Gear Beast” attacks, and is destroyed before the end of the Damage Step, its effect is no longer applied after it is destroyed, even if it is still on the field and has not yet been sent to the Graveyard. (A Continuous Effect is no longer applied after the monster generating it has been destroyed, even if the monster is still on the field.) The effect of “Ancient Gear Beast” is applied up until the point it is destroyed, though.
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ANCIENT GEAR CANNON
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While “Ancient Gear Cannon’s” effect is active, you can still activate the effect of a Continuous Trap Card that was already face-up, such as “Type Zero Magic Crusher”. But you cannot activate (flip face-up) any more Trap Cards.
The restriction on Trap Cards is tied to “Ancient Gear Cannon” inflicting damage. If “Barrel Behind the Door” is chained to the effect of “Ancient Gear Cannon”, the rest of “Ancient Gear Cannon”’s effect is not applied and Trap Cards can still be activated.
If “Pikeru’s Circle of Enchantment” is chained to “Ancient Gear Cannon’s” effect to prevent the damage, the rest of “Ancient Gear Cannon”’s effect is not applied and Trap Cards can still be activated.
The effect of “Ancient Gear Cannon” is an Ignition Effect and can be chained to.
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ANCIENT GEAR CASTLE
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For “Ancient Gear Castle”, “Set” means to Set from the hand. It does not include using “Book of Moon” or “Guardian Sphinx” to flip a monster face-down, or Special Summoning a monster in face-down Defense Position with “Cyber Jar” or “The Shallow Grave”.
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ANCIENT GEAR DRILL
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You must show your chosen card to your opponent to verify that it is a Spell Card.
You can select a Field Spell Card but you must Set it in your Field Card Zone.
“You cannot use that Spell Card this turn” means that you cannot activate it, and you cannot use it to pay a cost for Summoning “Anteatereatingant” or for the effect of a card like “Emergency Provisions” or “Elemental Hero Tempest”.
If you get a Spell Card with “Ancient Gear Drill” and then return it to your hand with “Giant Trunade”, restrictions no longer apply so you can use it as normal.
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ANCIENT GEAR ENGINEER
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"Ancient Gear Engineer's" effect activates at the end of the Damage Step (when monsters destroyed by battle are sent to the Graveyard). If it is destroyed by battle, or removed from the field by a card effect before then, its effect will not activate.
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ANCIENT GEAR FACTORY
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You reveal your chosen “Ancient Gear” monster when the effect of “Ancient Gear Factory” resolves. Not when it is activated.
You can activate “Ancient Gear Factory” and then decide not to Summon the revealed monster.
You cannot select a monster for “Ancient Gear Factory” that you could not Tribute Summon, such as Level 4 and lower monsters.
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ANCIENT GEAR FIST
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This card's effect does not target the monster it destroys.
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ANCIENT GEAR GADJILTRON CHIMERA
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When you Tribute Summon this card by Tributing a "Gadget" monster, it does not start a chain. Gaining the appropriate effect is a Continuous Effect.
If you Tribute "Green Gadget" to Tribute Summon this card, it has +300 ATK from the time it is Summoned.
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ANCIENT GEAR GADJILTRON DRAGON
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When you Tribute Summon this card by Tributing "Gadget" monsters, it does not start a chain. Gaining the appropriate effect(s) is a Continuous Effect.
If this card is flipped face-down, any effects it obtained from its Tribute Summon will disappear, even if flipped face-up again.
The effect granted by Tributing "Green Gadget" is a Continuous Effect.
The effect granted by Tributing "Red Gadget" is a Trigger Effect that starts a chain when this card inflicts battle damage.
The effect granted by Tributing "Yellow Gadget" is a Trigger Effect that starts a chain when this card destroys an opponent's monster by battle.
If you Tribute 2 of the same "Gadget" to Tribute Summon this card, the effect does NOT duplicate. For example, if you Tributed 2 "Yellow Gadgets" this card will not do 1200 damage to your opponent when it destroys a monster by battle.
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ANCIENT GEAR GOLEM
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If “Ancient Gear Golem” attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like “Ultimate Offering”, “Royal Oppression”, or “Skull Lair”. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down “Ultimate Offering”, etc.
The effect of “Ancient Gear Golem” that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. “Divine Wrath” cannot be activated against it.
If “Ancient Gear Golem” attacks, and is destroyed before the end of the Damage Step, its effect is no longer applied after it is destroyed, even if it is still on the field and has not yet been sent to the Graveyard. (A Continuous Effect is no longer applied after the monster generating it has been destroyed, even if the monster is still on the field.) The effect of “Ancient Gear Golem” is applied up until the point it is destroyed, though.
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ANCIENT RULES
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If an effect is chained to the activation of “Ancient Rules” that causes you to discard the only Level 5 or higher Normal Monster(s) in your hand, your opponent may look at your hand to confirm this when “Ancient Rules” resolves.
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ANDRO SPHINX
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This card’s effect which allows you to Special Summon it is a Spell Speed 1 effect that you can only activate during your Main Phase 1 or 2.
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ANGEL O7
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"Angel O7's" effect does not prevent a monster's Continuous Effects from being applied, because Continuous Effects never "activate".
"Angel O7" prevents Monster Card Effects from activating in any Zone. Ignition Effects and Quick Effects of Effect Monsters cannot be activated. The Trigger Effects of Effect Monsters will not activate. The Flip Effects of flipped monsters will not activate.
If you Tribute "Sangan" when you Tribute Summon "Angel O7", "Sangan's" effect does not activate.
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ANTE
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If "Ante" is the only card in your hand, you cannot activate it.
If your opponent has no cards in his hand, you cannot activate "Ante".
You select cards at the resolution of "Ante"'s effect, not at "Ante"'s activation.
You cannot chain "Barrel Behind the Door" to "Ante" because you don't know for certain whether you will take damage.
If either player chains "Raigeki Break" or "Last Turn" to "Ante" and then has no cards at resolution of "Ante"'s effect, "Ante"'s effect disappears.
When "A Legendary Ocean" is active and you activate "Ante", when you check the Level, treat the Levels of WATER monsters in the hand as 1 lower for purposes of "Ante".
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ANTEATEREATINGANT
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You can only activate this card’s effect once per turn. Even if “Anteatereatingant” can attack multiple times because it’s equipped with “Twin Swords of Flashing Light – Tryce”, it can only give up its potential to attack once.
The effect of “Anteatereatingant” targets 1 Spell or Trap Card.
You can send a Field Spell Card to the Graveyard as part of the cost to Special Summon “Anteatereatingant”. You can also use a Monster Card treated as an Equip Card, such as a Union Monster or a monster equipped to “Relinquished.
If you attack with “Anteatereatingant” and the attack is negated with “Negate Attack”, or a replay happens and you decide not to attack again, “Anteatereatingant” is still considered to have declared an attack. So you cannot activate its effect during Main Phase 2.
If you activate the effect of “Anteatereatingant”, then activate “Skill Drain”, “Anteatereatingant” still can’t attack that turn. (Even if “Skill Drain” was chained to the effect.)
You CAN activate the effect of “Anteatereatingant”, flip it face-down with a card effect, then Flip Summon it, and either activate its effect again or attack. This is because flipping it face-down resets its effect. (Also, if it’s temporarily removed from play, its effect will also reset.)
If the targeted Spell or Trap Card is removed from the field in a chain to this card’s effect, you still cannot use its effect again or attack that turn. If a targeted Spell Card is not destroyed because of a counter from “Magic Reflector”, you still cannot use this card’s effect again or attack that turn.
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ANTI-AIRCRAFT FLOWER
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You can Tribute a face-down Insect-Type monster to activate "Anti-Aircraft Flower"'s effect.
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ANTI-FUSION DEVICE
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This effect targets.
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ANTI-SPELL
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Removing 2 Spell Counters is a cost.
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ANTI-SPELL FRAGRANCE
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The "use" in this card's text means "activate". So you may discard Spell Cards from your hand for the cost of other cards.
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APPRENTICE MAGICIAN
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If you Special Summon "Apprentice Magician" face-down (such as with "Apprentice Magician’s” effect) then you do not place a Spell Counter.
“Apprentice Magician’s” effect activates at the same time as when monsters are sent to the Graveyard. But it does not have to be sent to the Graveyard; you get to Special Summon a new monster when "Apprentice Magician" is destroyed as a result of battle, even if "Banisher of the Light" is in play.
If you take control of your opponent's "Apprentice Magician", and it is destroyed as a result of battle, then your opponent (the original owner) will get to Special Summon. Because “Apprentice Magician” is no longer on your side of the field, it is now in the opponent’s Graveyard (or removed from play area).
You must show your opponent the monster you Special Summon.
For effects that place a Spell Counter, you can chain to the activation of those effects. The Spell Counter is actually placed when the effect resolves.
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APPROPRIATE
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"Appropriate" can only be activated if the last effect on the Chain ends with your opponent drawing a card(s) outside of their Draw Phase. (See "Missing the Timing - Optional Trigger Effects" in the Advanced Gameplay FAQ for more information.)
If your opponent "picks up" cards with "Morphing Jar #2", etc., you do not draw.
If you have 2 face-up "Appropriate", you will draw 4 cards when your opponent draws a card(s) outside of their Draw Phase.
If you and your opponent have "Appropriate" face-up and you or your opponent draw a card outside of your respective Draw Phases, the effect of each "Appropriate" is applied until you or your opponent cannot Draw a card and lose the Duel or gather all 5 pieces of "Exodia" into your respective hand and win the Duel. This process does not start a Chain.
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ARCANA CALL
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"Arcana Call" targets 1 "Arcana Force" monster you control and 1 "Arcana Force" monster in the Graveyard.
If an effect is chained that removes the "Arcana Force" monster from the Graveyard, the effect of "Arcana Call" disappears.
The heads/tails effect of the "Arcana Force" monster you control is replaced by the effect of the removed from play "Arcana Force" monster. It does not have both effects simultaneously. The monster’s original heads/tails effect is reapplied when "Arcana Call's" effect disappears in the End Phase.
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ARCANA FORCE EX - THE DARK RULER
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"Arcana Force EX - The Dark Ruler's" tails effect does not start a Chain. If "Arcana Force EX - The Dark Ruler" is destroyed by battle, all other cards on the field are destroyed when "Arcana Force EX - The Dark Ruler" is sent to the Graveyard.
If your "Arcana Force EX - The Dark Ruler" is equipped with "Twin Swords of Flashing Light - Tryce" while its heads effect is applied, you will choose which effect to use when you attack twice. If you choose "Arcana Force EX - The Dark Ruler's" heads effect, it will be changed to Defense Position at the end of the Battle Phase.
You cannot send Monster Tokens or a face-up "Dark Magician of Chaos" to the Graveyard to Special Summon "Arcana Force EX - The Dark Ruler".
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ARCANA FORCE EX - THE LIGHT RULER
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While the tails effect of "Arcana Force EX - The Light Ruler" is being applied, it is mandatory. If you activate a Spell, Trap, or Effect Monster's effect that targets your "Arcana Force EX - The Light Ruler" while its tails effect is being applied, it will negate the effect of your Spell, Trap, or Effect Monster Card and destroy it.
If the heads or tails effect of "Arcana Force EX - The Light Ruler" is activated and an effect is chained that removes it from the field, the effect of "Arcana Force EX - The Light Ruler" still resolves.
The tails effect of "Arcana Force EX - The Light Ruler" can chain multiple times in the same Chain.
Example: When "Arcana Force EX - The Light Ruler" is targeted by "Shrink", its effect activates. If "Ring of Destruction" is chained to its effect, its effect activates again.
If an effect targets "Arcana Force EX - The Light Ruler" while its ATK is less than 1000 and its tails effect is being applied, "Arcana Force EX - The Light Ruler's" tails effect still activates. If "Arcana Force EX - The Light Ruler's" ATK is less than 1000 when its tails effect resolves, its effect disappears.
If "Reverse Trap " is being applied while the tails effect of "Arcana Force EX - The Light Ruler" is being applied, "Arcana Force EX - The Light Ruler" will gain 1000 ATK instead of losing 1000 ATK when its effect resolves. After the turn ends, all gained ATK becomes an ATK loss.
If "Skill Drain" is activated after "Arcana Force EX - The Light Ruler" is Special Summoned, the effect of "Arcana Force EX - The Light Ruler" is negated. If "Skill Drain" is later negated or removed from the field, the effect of "Arcana Force EX - The Light Ruler" is not reapplied.
When "Arcana Force EX - The Light Ruler" is Special Summoned and its effect activates, if an effect is chained that flips it face-down or removes it from the field, the effect of "Arcana Force EX - The Light Ruler" disappears and you do not toss a coin.
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ARCANA FORCE I - THE MAGICIAN
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The heads/tails effects of "Arcana Force I - The Magician" are Continuous Effects and are applied immediately after the Spell Card resolves.
The heads effect of "Arcana Force I - The Magician" does not change its original ATK. It creates a new current ATK equal to twice its original ATK. Any other increases or decreases of ATK are reapplied to this new ATK value.
If "Arcana Force I - The Magician" is affected by a Spell Card that changes its ATK, like “Shrink” or “Rush Recklessly,” first the Spell Card’s effect is applied, then “Arcana Force I – The Magician’s” effect is applied, changing its current ATK to twice its original ATK, or 2200.
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ARCANA FORCE VII - THE CHARIOT
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"Arcana Force VII - The Chariot's" heads effect activates at the end of the Damage Step, when the monster it destroys in battle is sent to the Graveyard or Removed Zone.
If "Reversal of Fate" changes "Arcana Force VII - The Chariot's" effect from heads to tails, control of "Arcana Force VII - The Chariot" immediately shifts to the opponent. If its effect is changed to heads again after control is shifted to the opponent, it remains under the opponent's control.
If your "Arcana Force VII - The Chariot" destroys a "Crystal Beast" monster by battle and the "Crystal Beast" monster is placed into the Spell and Trap Card Zone, you cannot Special Summon that "Crystal Beast" monster.
If The Chariot is destroyed by a monster with equal ATK, its heads effect wont activate.
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ARCANA FORCE XIV - TEMPERANCE
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Discarding "Arcana Force XIV - The Temperance" is a cost to activate its first effect. This effect is activated during damage calculation.
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ARCANA FORCE XVIII - THE MOON
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"Arcana Force XVIII - The Moon's" tails effect targets 1 monster you control.
Monsters given to your opponent with "Arcana Force XVIII - The Moon's" tails effect will remain on your opponent's side of the field when "Arcana Force XVIII - The Moon" is removed from the field or flipped face-down.
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ARCANA FORCE XXI - THE WORLD
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Sending 2 monsters you control to the Graveyard is a cost.
"Arcana Force XXI - The World" can be sent to the Graveyard, along with 1 other monster you control, to activate its heads effect.
You cannot activate "Arcana Force XXI - The World's" effect while "Macro Cosmos," etc. is active.
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ARCANE ARCHER OF THE FOREST
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If "Arcane Archer of the Forest" is your only monster on the field, and you turn it into a Plant-Type monster, your opponent cannot attack, and you can Tribute "Arcane Archer of the Forest" to activate his own effect.
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ARCHFIEND GENERAL
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If this monster is attacked while in face-down Defense Position, and "Pandemonium" is not in play, this monster will be destroyed by its effect after Damage Calculation.
This effect does not use the Chain.
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ARCHFIENDS
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The following rulings apply to "Vilepawn Archfiend", "Desrook Archfiend", "Shadowknight Archfiend", "Darkbishop Archfiend", "Infernalqueen Archfiend", "Terrorking Archfiend", and "Skull Archfiend of Lightning".
If you don't have enough Life Points to pay for an Archfiend, the Archfiend is destroyed and you don't pay the cost.
You roll a die for Archfiends when your opponent resolves an effect that targets the Archfiend, not when it is activated. If the activation or effect of a card that targets your Archfiend is negated by some other card, then you do not roll a die for the Archfiend.
If your Archfiend is targeted by "Barrel Dragon", roll a die for the Archfiend before flipping coins for "Barrel Dragon".
Rolling a die for an Archfiend cannot be chained to since you are resolving an effect.
The effect of rolling a die for an Archfiend is a Trigger Effect.
The effect of rolling a die for an Archfiend will be negated by "Skill Drain".
You can roll a die for an Archfiend during the Damage Step.
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ARCHFIEND'S OATH
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You can activate "Archfiend's Oath" while "Convulsion of Nature" is active.
If you have multiple copies of "Archfiend's Oath", you can use all of them.
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ARCHFIEND'S ROAR
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The Archfiend that is Special Summoned by "Archfiend's Roar" is destroyed by "Archfiend's Roar"'s effect during the End Phase.
You can select a "Special Summon-only" Archfiend like "Fiend Skull Dragon" or "Toon Summoned Skull" with "Archfiend's Roar", but only if they were Summoned properly earlier in the Duel.
When you Special Summon "Fiend Skull Dragon" with "Archfiend's Roar", "Archfiend's Roar"'s effect is not negated and "Fiend Skull Dragon" will be destroyed by the effect during the End Phase.
When you remove an Archfiend from the field that was Special Summoned with "Archfiend's Roar", using "Interdimensional Matter Transporter", the effect is reset and it can be offered as a Tribute, and will not be destroyed during the End Phase.
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ARCHLORD ZERATO
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If you chain "Mystical Space Typhoon" to "Archlord Zerato"'s effect and destroy "The Sanctuary in the Sky", "Archlord Zerato"'s effect disappears because "Archlord Zerato"'s effect needs "The Sanctuary in the Sky" on the field when the effect resolves, not just when it activates (just like "The Agent of Judgment - Saturn").
You can activate "Archlord Zerato"'s effect even if "The Sanctuary in the Sky" is not on the field, but the effect will not resolve.
You can activate "Archlord Zerato"'s effect multiple times in the same turn.
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ARMED CHANGER
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The effect of “Armed Changer” activates when the destroyed monster is sent to the Graveyard in the Damage Step. This effect can be chained to.
If the monster equipped with this card destroys a monster like “Sangan” or “Mystic Tomato”, its effect will form a chain with them according to the rules of simultaneous effects (see Advanced Gameplay FAQ).
If the monster equipped with this card destroys a monster with equal ATK, then its effect will not activate, since “Armed Changer” is sent to the Graveyard at the same time as the opponent’s monster.
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ARMED DRAGON LV5
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Sending 1 Monster Card from your hand is a cost.
You select the monster you want to destroy when you activate the effect of "Armed Dragon LV5". This effect targets.
You select a monster for the effect of "Armed Dragon LV5" using the monster’s current ATK, not the original ATK.
You cannot activate "Armed Dragon LV5"’s effect if there isn’t a monster you can destroy.
If a level monster fulfills its condition to Special Summon the next-highest level (for example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.
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ARMED DRAGON LV7
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You can Special Summon "Armed Dragon LV7" by using "Level Up!" on "Armed Dragon LV5", because "Level Up!" lets you bypass the normal Summoning requirements.
Sending 1 Monster Card from your hand is a cost.
You can activate "Armed Dragon LV7"’s effect multiple times in the same turn.
You determine which monsters are destroyed by the effect of "Armed Dragon LV7" using the current ATK, not original ATK.
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ARMED NINJA
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This card can destroy a Spell Card on either side of the field. So if your opponent has no Spell Cards and no Set Spell or Trap Cards, you must destroy a card on your side of the field. If it is face-down Trap Card you must reveal it to your opponent, and it is not destroyed.
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ARMED SAMURAI - BEN KEI
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The attacks of “Armed Samurai Ben Kei” do not have to be in a row.
If you equip “Twin Swords of Flashing Light – Tryce” to “Armed Samurai Ben Kei”, it can only attack twice, not three times (unless equipped with more cards).
Even if “Armed Samurai Ben Kei” is equipped, attacks twice, and you use “Tailor of the Fickle” to move its Equip Card to another monster, and then use “Collected Power” to move it back, “Armed Samurai Ben Kei” has already attacked twice and gets no additional attacks.
The effect of “Armed Samurai Ben Kei” is a Continuous Effect that cannot be chained to.
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ARMOR BREAKER
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"Armor Breaker's" effect starts a Chain when the equipped monster inflicts battle damage to the opponent's Life Points. It targets the card selected to be destroyed.
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ARMOR EXE
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(Pronounced "egg-zay".)
If you Summon "Armor Exe", flip it face-down with "Book of Moon", and flip it face-up with "Book of Taiyou", it CAN attack because its non-attack effect was reset and because flipping it face-up with "Book of Taiyou" was NOT a Flip Summon.
If "Skill Drain" is active and "Armor Exe" is Summoned, or if "Skill Drain" is activated after "Armor Exe" is Summoned, in both cases "Armor Exe" CAN attack the same turn it was Summoned.
Removing a Spell Counter from "Armor Exe" is a cost.
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ARMORED CYBERN
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"Armored Cybern's" effect to destroy 1 monster targets. The ATK of the equipped monster is decreased when this effect resolves.
If "Reverse Trap" is activated, the equipped monster will gain 1000 ATK instead of losing 1000 ATK. When the turn ends, the ATK gain will become an ATK loss.
When "Armored Cybern" is unequipped or removed from the field, the ATK lost with its effect is no longer applied.
When "Armored Cybern" is equipped to a monster that is unaffected by the effects of Spell Cards, you can activate its effect but the effect disappears because the equipped monster's ATK cannot be reduced with "Armored Cybern's" effect.
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ARRAY OF REVEALING LIGHT
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You declare the Type of monster when you activate this card, not when it resolves. This means you pick the Type before the opponent decides whether to chain or not.
You cannot change your mind about the Type after you activate this card. The declared Type remains the same as long as this card is on the field.
This card does not target, so the effects of "Lord of D." or "Frontier Wiseman" will not protect monsters from this card’s effect.
If the Type of a monster is changed (by the effect of "DNA Surgery" for example) during the turn which it was Summoned, it may attack that turn.
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ARSENAL BUG
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If you have 2 "Arsenal Bugs" on your side of the field, each has ATK 2000.
If the ATK of "Arsenal Bug" is 1000, and it is equipped with an Equip Spell Card or modified by a Field Spell Card, recalculate. So begin with the 1000 ATK, then increase or decrease from there according to other card effects.
When "Arsenal Bug" is Summoned and there are no other Insect-Type monsters on your side of the field, your opponent cannot activate "Bottomless Trap Hole" because the ATK of "Arsenal Bug" is 1000 when it is Summoned.
If the only other Insect-Type monster on your side of the field is face-down, the ATK of "Arsenal Bug" is 1000.
If you equip "Megamorph" to "Arsenal Bug" then its ATK will be 4000 or 1000, depending on "Megamorph"’s effect.
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ARSENAL SUMMONER
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You can add a card to your hand with "Guardian" in its name as long as it's not listed on "Arsenal Summoner", such as "Guardian of the Throne Room" or "Guardian Sphinx".
You must show your opponent the card you retrieved with "Arsenal Summoner".
If you don't have any "Guardian" monsters you can retrieve when you activate "Arsenal Summoner"'s effect, you must show your Deck to your opponent to prove it.
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ASSAULT ON GHQ
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If you cannot destroy a monster with this effect, you cannot send cards from your opponent’s Deck to the Graveyard.
If you destroy “Peten the Dark Clown”, you miss the timing on its activation because it was not the last effect to resolve, so you cannot Special Summon another “Peten the Dark Clown”.
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ASTRAL BARRIER
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If a Fusion Monster is Special Summoned with "Magical Scientist", and attacks, you cannot choose to make the attack a direct attack on your Life Points, because the effect of "Magical Scientist" prohibiting this is mandatory, but the effect of "Astral Barrier" is optional.
The effect of "Astral Barrier" does not target the attacking monster.
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ASURA PRIEST
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"Asura Priest" may attack directly if it has not already attacked a monster this turn.
"Asura Priest" cannot attack a monster if it has already attacked directly this turn. For example, the opponent activates "Call of the Haunted" or "Scapegoat" after "Asura Priest" has completed a direct attack.
"Asura Priest" may attack each monster only once. If the opponent controls "Spirit Reaper" you cannot continually attack it.
When cards like "Gravekeeper’s Servant" or "Toll" are active on the field, you must pay each time "Asura Priest" attacks.
"Asura Priest" attacks each monster one a time. Resolve the battle with one monster before declaring an attack on another monster.
"Asura Priest" does not have to attack all monsters on your opponent’s side of the field. If you opponent controls 3 monsters, you may choose to attack only 2 of them.
When "Asura Priest" attacks and destroys "Giant Rat" or "Masked Dragon", you may then attack the monster Special Summoned by the effect of those monsters.
If “Asura Priest” attacks a monster and your opponent activates “Magic Cylinder” to negate the attack, “Asura Priest” can attack that same monster again.
If your opponent has “Patrician of Darkness” on the field they can choose the same monster as the attack target of “Asura Priest” each time you declare an attack with it. (For example, re-direct all of your “Asura Priest” attacks at “Spirit Reaper” instead.)
After "Asura Priest" has attacked monsters, other monsters you control may still attack directly.
"Asura Priest" can attack each monster once during the same Battle Phase. These attacks do not have to be all in a row. For example, you can attack monsters with "Asura Priest", then attack with another monster, and "Asura Priest" can still attack again as long as it attacks a monster it has not attacked yet.
When "Asura Priest" attacks your opponent’s only monster, if the monster is removed from the field in the battle step, a replay occurs. Since Asura Priest never battled with a monster it can attack directly.
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ASWAN APPARITION
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"Aswan Apparition"'s effect is resolved after damage calculation.
"Aswan Apparition"'s effect does target a card in the Graveyard, so the effect will be negated if "The End of Anubis" is face-up on the field.
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A-TEAM: TRAP DISPOSAL UNIT
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This monster’s effect is a Quick Effect (Spell Speed 2).
You can activate the effect of "A-Team: Trap Disposal Unit" during the Damage Step.
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ATHENA
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Tributing 1 Fairy-Type monster, except "Athena", is a cost to activate "Athena's" Ignition Effect.
"Athena's" second effect targets 1 Fairy-Type monster in your Graveyard.
"Athena's" first effect does not inflict damage when it is Summoned.
If multiple Fairy-Type monsters are Special Summoned by the same effect, "Athena" inflicts 600 damage to the opponent's Life Points. If 2 or more effects on the Chain Special Summon a Fairy-Type monster, "Athena's" effect will inflict 600 damage for each effect.
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ATOMIC FIREFLY
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The card text is very correct on the card mechanics; "Atomic Firefly" has to be face-up BEFORE the attack is declared.
"Atomic Firefly"'s effect activates in the Graveyard when "Atomic Firefly" is sent to the Graveyard at the end of the attack, so "Skill Drain" will not negate its effect.
You can use "Barrel Behind the Door" against "Atomic Firefly"'s effect.
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ATTACK AND RECEIVE
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"Attack and Receive" can be activated when you receive Battle Damage or damage from an effect. You cannot activate it when you pay a cost.
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ATTACK REFLECTOR UNIT
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You can Tribute a face-down “Cyber Dragon” to activate “Attack Reflector Unit”.
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AURKUS, LIGHTSWORN DRUID
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"Lightsworn" monsters face-up on the field, in the Graveyard, or Removed Zone cannot be targeted by effects.
"Aurkus, Lightsworn Druid" cannot negate effects; it only prevents "Lightsworn" monsters from being selected as the targets of effects. Once a target has been selected, the effect of "Aurkus, Lightsworn Druid" is irrelevant.
If your opponent activates "Ring of Destruction" targeting a "Lightsworn" monster you control and you chain "Glorious Illusion" to Special Summon "Aurkus, Lightsworn Druid" from your Graveyard, your "Lightsworn" monster is still destroyed.
If you Special Summon a "Lightsworn" monster with "Glorious Illusion", and afterwards you Summon "Aurkus, Lightsworn Druid", if your opponent later destroys "Glorious Illusion" your "Lightsworn" monster is also destroyed because "Glorious Illusion" is NOT selecting your "Lightsworn" monster as a target.
While you have "Aurkus, Lightsworn Druid" on the field you cannot equip your "Lightsworn" monsters with Equip Cards, but if you already have a "Lightsworn" monster equipped with an Equip Card when you Summon "Aurkus, Lightsworn Druid", the Equip Card is not destroyed or negated, because "Aurkus, Lightsworn Druid" only prevents "Lightsworn" monsters from being selected as a target.
"Aurkus, Lightsworn Druid" will NOT stop "Torrential Tribute", "Mirror Force", "Lightning Vortex", "Fissure", "Smashing Ground", or "Hammer Shot", because these effects do not target.
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AUSSA THE EARTH CHARMER
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If your opponent chains “Enemy Controller” to the activation of the Flip Effect of a “Charmer”, and takes control of the “Charmer”, the Flip Effect disappears.
If you take control of the opponent’s monster with a “Charmer” and the opponent takes control back with “Change of Heart”, control still reverts to you after the effect of “Change of Heart” expires (even though it wasn’t your monster originally).
If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field.
If “Book of Moon” is chained to the Flip Effect of a “Charmer” to flip the target monster face-down, the effect of the “Charmer” disappears.
If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is not re-applied when it’s back on the field.
If “DNA Transplant” changes a monster’s Attribute so that it can be taken by a “Charmer”, and then “DNA Transplant” is destroyed so that the monster’s Attribute no longer corresponds to the effect of the “Charmer”, the controller of the “Charmer” loses control of the monster.
If the turn player controls a “Charmer” and a monster controlled by its effect, and activates “Assault on GHQ” and targets the controlled monster, and the opponent chains an effect to destroy the “Charmer”, the controlled monster returns to the opponent’s control, but is still destroyed by the effect of “Assault on GHQ”.
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AUTONOMOUS ACTION UNIT
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When "Autonomous Action Unit" is returned to the hand (with "Giant Trunade", etc.), the equipped monster is destroyed.
If you use "Autonomous Action Unit" to Special Summon a monster from your opponent's Graveyard and then activate "Dimensionhole", "Autonomous Action Unit" is destroyed and when the monster returns to the field it returns to the original owner's control.
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AVALANCHING AUSSA
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This card’s effect is an Ignition Effect.
Tributing a monster is a cost. You cannot Tribute a monster if you do not have a monster with the appropriate Attribute in your hand to Special Summon.
If this card is flipped face-down, any monsters Special Summoned by her effect will not be destroyed. If this card is destroyed while she is face-down, any monsters Special Summoned by her effect will not be destroyed.
If a monster Special Summoned by this card’s effect is flipped face-down, it will not be destroyed when this card is destroyed.
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AVATAR OF THE POT
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Sending "Pot of Greed" to the Graveyard is a cost.
If you have your opponent's "Pot of Greed" in your hand because of "Exchange" or "Graverobber", you CAN send your opponent's "Pot of Greed" to the Graveyard to activate your "Avatar of the Pot"'s effect. But if you did this with "Graverobber", you take 2000 points of damage to do so.
You cannot activate "Avatar of the Pot"'s effect while "Banisher of the Light" is in play.
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AVENGING KNIGHT PARSHATH
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"Avenging Knight Parshath's" first effect is an Ignition Effect. Its second effect is a Continuous Effect.
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AXE OF DESPAIR
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If all your monsters are sent to the Graveyard simultaneously by the effect of "Cyber Jar", "Raigeki", etc. and "Axe of Despair" is equipped to one of them, you cannot Tribute one of those monsters to return "Axe of Despair" to the top of your Deck. You also cannot Tribute one of the monsters Special Summoned by the effect of "Cyber Jar" since the timing has passed.
Since "Axe of Despair" activates in the Graveyard, you can Tribute a monster to return it to the top of your Deck even if "Imperial Order" is on the field.
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B.E.S. COVERED CORE
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Putting 2 counters on “B.E.S. Covered Core” is a Trigger Effect that activates when it is Normal Summoned.
If “B.E.S. Covered Core” battles a monster, and afterwards you lose the coin toss, so that “B.E.S. Covered Core” now has no counters, it is not destroyed. Because it still had a counter during damage calculation.
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B.E.S. CRYSTAL CORE
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If you target the opponent’s monster with the effect of “B.E.S. Crystal Core”, and an effect is chained that causes it to no longer be on your opponent’s side of the field (such as “Remove Brainwashing” or “Enemy Controller”), the effect of “B.E.S. Crystal Core” is not applied.
The effect of “B.E.S. Crystal Core” that destroys itself during the damage step cannot be chained to.
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BACKFIRE
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If a monster is FIRE because it is equipped with "Scroll of Bewitchment", you cannot activate "Backfire"'s effect when it is sent to the Graveyard because it is no longer equipped when it arrives in the Graveyard.
When multiple FIRE monsters are sent to the Graveyard simultaneously, the damage is only 500 points.
If you control "Backfire" and your opponent's FIRE monster, you can activate "Backfire"'s effect when your opponent's monster that you control is destroyed.
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BACKS TO THE WALL
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You cannot activate this card if your Life Points are exactly 100 or less than 100.
You cannot activate this card if there are no “Six Samurai” monsters in your Graveyard.
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BACKUP SOLDIER
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You may use this card to return Fusion Monsters with no effects to the Extra Deck.
If you have 4 Effect Monsters and 1 Normal Monster with 1500 ATK in your Graveyard, you can activate this card and return the 1 Normal Monster to your hand.
If you have 5 Normal Monsters in your Graveyard, you can activate "Backup Soldier" and chain a second "Backup Soldier" before the first resolves, because the 5 monster requirement only needs to be fulfilled at activation. This would allow you to put all 5 monsters in your hand, 3 with the first "Backup Soldier" and 2 with the second.
If your opponent activates "Delinquent Duo" and you chain "Backup Soldier" with 2 pieces of Exodia and retrieve the other 3 from your Graveyard you win the Duel before you have to discard for "Delinquent Duo". This is because you check for victory conditions in between steps in a chain, (but not in between two separate effects of a single card like "Graceful Charity").
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BAD REACTION TO SIMOCHI
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If you have this card and "Snatch Steal" on the field, the opponent will take 1000 points of damage during each of his/her Standby Phases and you still control their equipped monster.
If you have this card on the field and activate "Rain of Mercy" you gain 1000 Life Points and the opponent takes 1000 points of damage.
If the opponent activates "Dian Keto the Cure Master", you can chain this card and the opponent will take 1000 points of damage instead of gaining Life Points. If the opponent chains "Mystical Space Typhoon" to your "Bad Reaction to Simochi", they will gain the 1000 Life Points.
If the opponent activates "Nutrient Z" in the Damage Step, you cannot chain "Bad Reaction to Simochi" since it cannot be activated in the Damage Step. If "Bad Reaction to Simochi" was already active on the field, its effect would apply to "Nutrient Z".
Multiple copies of this card are not cumulative. If you have 2 copies of "Bad Reaction to Simochi" on the field and the opponent activates "Dian Keto the Cure Master", they only take 1000 points of damage.
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BAIT DOLL
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If you use this card on a Trap Card that was just Set this turn, the timing is incorrect so the Trap is destroyed. If you use this card and activate a Trap Card with a cost, and that Trap Card's activation timing is correct, its owner must pay all possible costs. If they cannot pay the costs, the Trap Card is negated and destroyed.
If "Bait Doll" is activated and targets an "Imperial Order" the opponent may chain the "Imperial Order" which will negate the effect of "Bait Doll" and it will not be returned to your Deck. Or the opponent can allow "Bait Doll" to force the activation of "Imperial Order", and "Bait Doll" will be shuffled into the Deck and "Imperial Order" will remain active on the field because the timing of its activation was legitimate.
If "Bait Doll" is activated and targets "Magic Jammer", "Magic Drain", etc. the opponent may chain the Trap Card to negate and destroy "Bait Doll". If he / she does not, the Trap Card will be destroyed since the activation timing is incorrect, and "Bait Doll" will be shuffled into your Deck.
You cannot chain to a Trap Card that was forced to activate by the effect of "Bait Doll" since an existing Chain is in the middle of resolving.
If "Jinzo" is face-up on the field and the effect of "Bait Doll" forces the activation of a Normal or Counter Trap Card, that Trap Card’s effect is negated and the Trap Card is destroyed. If a Continuous Trap Card is forced to activate by the effect of "Bait Doll" it will remain face-up on the field meaninglessly until "Jinzo" is destroyed.
If the target of "Bait Doll" is no longer on the field (if it was sent to the Graveyard with "Emergency Provisions", or destroyed by "Mystical Space Typhoon", as a chain to the activation of "Bait Doll"), then "Bait Doll" is still shuffled back into the Deck. As long as the activation and effect of "Bait Doll" are not negated, the effect of "Bait Doll" that shuffles it back into the Deck still resolves.
If "Chain Burst" is active on the field and you use "Bait Doll" to activate the opponent's Trap Card, and its timing is correct, the opponent takes the 1000 points of damage.
When "Bait Doll" is activated, "Fake Trap" cannot be activated because there is no guarantee that "Bait Doll" will destroy a Trap Card.
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BALLISTA OF RAMPART SMASHING
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"Ballista of Rampart Smashing" increases the ATK at damage calculation.
"Ballista of Rampart Smashing" only increases the ATK for damage calculation, then the increase disappears after the end of damage calculation.
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BALLOON LIZARD
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While "Skill Drain" is active, you can't put new counters on "Balloon Lizard".
The counters on "Balloon Lizard" are different from Spell Counters.
Remove all counters on "Balloon Lizard" if it is flipped face-down or removed from the field.
You can use "Barrel Behind the Door" against "Balloon Lizard"'s effect.
"Balloon Lizard"'s effect activates when it is sent to the Graveyard after being destroyed.
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BAMBOO SCRAP
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Tributing 1 Plant-Type monster is a cost to activate this card.
You can Tribute a face-down Plant-Type monster to activate this card.
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BANISHER OF THE LIGHT
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When "Banisher of the Light" is destroyed it will be sent to the Graveyard. If "Banisher of the Light" and other monsters are destroyed simultaneously all monsters are sent to the Graveyard.
Effects that trigger when cards are sent to the Graveyard, such as "Sangan", "Witch of the Black Forest", "Mystic Tomato", "The Immortal of Thunder" and "Last Will", will not activate.
"Kuriboh" and "Thunder Dragon" can be discarded from your hand and activated while "Banisher of the Light" is on the field.
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BANNER OF COURAGE
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Multiple copies of this card are cumulative.
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BARK OF DARK RULER
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This card targets your opponent’s monster that is battling your Fiend-Type monster.
Paying Life Points for this card is a cost.
You cannot pay more Life Points than necessary. This means that if the target monster has ATK 1500 / DEF 1800, the highest amount of Life Points you can pay is 1800. The target monster will then be an ATK 0 / DEF 0. If the target monster has ATK 1850 / DEF 500, the most you can pay is 1800. This is because you have to play in multiples of 100, and paying 1900 would be paying more than necessary. So you may pay 1800 Life Points and the target monster would become an ATK 50 / DEF 0.
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BARREL BEHIND THE DOOR
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"Barrel Behind the Door" can only be activated against an effect that inflicts damage to YOUR Life Points.
"Barrel Behind the Door" can only be activated against DAMAGE. It cannot be activated against costs like "Imperial Order" or "Wall of Revealing Light". It cannot be activated against effects that cause you to lose Life Points like "The Immortal of Thunder". It cannot be activated against effects that switch damage, like another "Barrel Behind the Door", because they do not inflict damage, they simply transfer it.
You cannot activate "Barrel Behind the Door" against a Continuous Spell or Trap Card, an Equip Spell Card, or a Field Spell Card. So you cannot activate it against "Magical Thorn", "Dark Snake Syndrome", "Wave-Motion Cannon", or "Black Pendant".
You cannot activate "Barrel Behind the Door" against a Continuous Effect Monster like "Gravekeeper’s Vassal" or "Fire Princess" (even if an effect like "Gift of the Mystical Elf" is activated while "Fire Princess" is on the field).
You can activate "Barrel Behind the Door" against Normal and Quick-Play Spell and Trap Cards, such as "Tremendous Fire" or "Attack and Receive".
You can activate "Barrel Behind the Door" against Trigger Effects like "Lava Golem", "Giant Germ", "Relinquished" (when it inflicts effect damage, since "Barrel Behind the Door" can be activated during the Damage Step because it is a Counter-Trap Card), "Minar" (when discarded), "Parasite Paracide" (when it inflicts effect damage), "Bowganian", "Mushroom Man #2", "Reflect Bounder" (when it is attacked), "Shinato, King of a Higher Plane" (when it attacks and destroys a Defense Position monster and sends it to the Graveyard), "Granadora" (when destroyed and sent to the Graveyard), "Balloon Lizard" (when destroyed), "KA-2 Des Scissors", "Needle Burrower", "Atomic Firefly", "Elephant Statue of Disaster", and "Ameba".
You can activate "Barrel Behind the Door" against Ignition Effects like "Cannon Soldier", "Catapult Turtle", "The Agent of Judgment - Saturn", and "Chaos Emperor Dragon - Envoy of the End".
You can activate "Barrel Behind the Door" against Flip Effects like "Princess of Tsurugi", "Fire Sorcerer", "Needle Ball", "Des Koala", and "Lady Assailant of Flames".
You can activate "Barrel Behind the Door" against "Jigen Bakudan". You don’t activate "Barrel Behind the Door" when the Flip Effect activates, you activate "Barrel Behind the Door" when "Jigen Bakudan" activates its effect during the next Standby Phase to inflict damage.
"Barrel Behind the Door" cannot be activated against cards that do not inflict damage when the card resolves, such as "Graverobber", which inflicts damage later.
You can activate "Barrel Behind the Door" against "Ring of Destruction", and then your opponent will take all of the damage (the damage inflicted to him and the damage that would have been inflicted to you). The same is true for "Tremendous Fire".
You can activate "Barrel Behind the Door" against "Magic Cylinder". The attack will be negated and the damage transferred to the opponent.
You cannot activate "Barrel Behind the Door" against effects if you don’t know for certain that they will inflict damage when the effect is activated. So you cannot activate it against "Dice Jar", "Judgment of Anubis", "Time Wizard" or "Ante". Your cannot activate "Barrel Behind the Door" against "Ceasefire" if all monsters on the field are face-down, or if all monsters on the field are face-up Normal Monsters, but you can activate it against "Ceasefire" if there is at least 1 face-up Effect Monster on the field.
You can activate "Barrel Behind the Door" during the Damage Step against appropriate effects, such as "Princess of Tsurugi", because it is a Counter-Trap.
Remember that the effects that Counter-Traps are chained to must immediately precede them in the chain. So if you activate "Ring of Destruction", and intend to chain "Barrel Behind the Door" to it, if your opponent chains something in-between (even an unrelated effect like "Jar of Greed"), then you cannot chain "Barrel Behind the Door" because "Ring of Destruction" is no longer the preceding step in the chain.
If one player’s "Giant Germ" attacks another "Giant Germ" so that both effects activating during the Damage Step, they form a chain. If both players control "Barrel Behind the Door, only 1 player can chain theirs. The turn player will be able to chain "Barrel Behind the Door" to the opponent’s "Giant Germ" because it is Step 2 of the chain.
If "Bad Reaction to Simochi" is active, you can activate "Barrel Behind the Door" against effects that would normally cause a Life Point increase, because they inflict damage instead.
If you re-direct damage to your opponent using "Barrel Behind the Door", and you have "Dark Room of Nightmare" on the field, then "Dark Room of Nightmare" inflicts 300 more damage.
For effects like "Princess of Tsurugi" "Thunder Crash", and "Restructer Revolution", where damage is added up, "Barrel Behind the Door" re-directs the entire sum of damage.
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BARRIER STATUE OF THE ABYSS
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These rulings apply for all 6 "Barrier Statue" monsters.
Barrier Statues will even prevent monsters from being Special Summoned face-down if they have the “barred” Attribute (an Attribute that the Barrier Statue is preventing from being Special Summoned).
Effects like “Giant Rat” and “Mystic Tomato” cannot be used while a Barrier Statue is in play if they would Special Summon a monster with a barred Attribute.
You can activate “Reasoning” while a Barrier Statue is in play. But you cannot Special Summon the barred monster Attribute. If you pick up a monster with that Attribute, it cannot be Special Summoned and is sent to the Graveyard. (And the effect of “Reasoning” ends.)
You cannot activate “The Shallow Grave” while a Barrier Statue is in play if the only monsters in the opponent’s Graveyard are barred monsters.
You cannot activate “Future Fusion” or the effect of “Cyber-Stein” while a Barrier Statue is in play if the only Fusion Monsters in your Extra Deck have barred Attributes.
Effects that Special Summon, like “Jam Breeding Machine”, will activate while a Barrier Statue is in play, but if they would Special Summon a monster with a barred Attribute, no monster will be Special Summoned.
You cannot activate “Magical Hats” while a Barrier Statue is in play.
You cannot activate “Overload Fusion” while a Barrier Statue is in play (unless it is “Barrier Statue of the Abyss”).
Note that effects like “DNA Transplant” change monster Attributes only after they are on the field. So it has no impact on what monsters can be Special Summoned while a Barrier Statue is in play.
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BATTERY CHARGER
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You cannot activate "Batteryman Charger's" effect if you do not have any eligble "Batteryman" monsters remaining in your hand or Deck.
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BATTERYMAN C
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If you have 2 “Batterymen C” on the field in Attack Position, each of your Machines gains +1000 ATK. If you have 3 “Battermen C” on the field in Attack Position, each of your Machines gains +1500 ATK. (NOT +4500!!!)
A “Batteryman C” equipped to “Relinquished” is not in Attack or Defense Position so it will not be counted for the effect of “Batteryman C”.
If “Batteryman C” is changed to Machine-Type, it will itself gain the ATK bonus.
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BATTERYMAN INDUSTRIAL STRENGTH
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Removing 1 Thunder-Type monster from play is a cost to activate this effect.
"Batteryman Industrial Strength's" effect cannot be activated unless there is at least 1 monster and at least 1 Spell or Trap Card on the field.
If an effect is chained that removes one of the targets from the field, the remaining target is destroyed.
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BATTERYMAN MICRO-CELL
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If "Batteryman Micro-Cell" is flipped face-up with "Ceasefire", etc., you will still draw 1 card when it is destroyed in battle and sent to the Graveyard.
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BATTLE MANIA
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You cannot activate this card if your opponent controls no monsters.
If your opponent controls a face-up Attack Position monster at the end of their Main Phase 1, they must conduct their Battle Phase during the turn “Battle Mania” is activated.
Monsters unaffected by Trap Cards, like “Elemental Hero Wildheart”, do not have to attack during the turn “Battle Mania” is activated.
During the Battle Phase of a turn in which “Battle Mania” was activated, if your “Ultimate Tyranno” attacks, but the attack is negated, it must still attack again if there is another monster in play. (It cannot attack the same target twice.)
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BATTLE TUNED
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"Battle Tuned" targets 1 Tuner monster in your Graveyard.
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BATTLE-SCARRED
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If the Archfiend targeted by "Battle-Scarred" is flipped face-down, then the effect of "Battle-Scarred" disappears and "Battle-Scarred" remains on the field meaninglessly.
You can select an Archfiend that doesn't require you to pay Life Points as a target for "Battle-Scarred" (such as "Summoned Skull", "Archfiend Soldier", or "Fiend Skull Dragon").
When your opponent takes control of your Archfiend targeted by "Battle-Scarred", then your opponent must pay the cost for the Archfiend, and then pay the cost again because of "Battle-Scarred".
When an Archfiend is equipped with "Heart of Clear Water", it is not destroyed if it was targeted by "Battle-Scarred" and "Battle-Scarred" is removed from the field.
If your opponent doesn't have enough Life Points to pay for "Battle-Scarred", nothing happens to your opponent, you must still pay for the cost of your Archfiend, and "Battle-Scarred" remains on the field.
If "Battle-Scarred" and "Pandemonium" are both active, neither player has to pay for Archfiend costs or for "Battle-Scarred".
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BAZOO THE SOUL-EATER
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If you remove Monster Cards from your Graveyard to increase the ATK of "Bazoo the Soul-Eater", then on your opponent’s turn he uses "Change of Heart" to gain control of the same "Bazoo the Soul-Eater", your opponent can remove cards from his Graveyard to further increase the ATK. The ATK increase you caused will end during that End Phase, and the ATK increase your opponent caused will end during your End Phase.
Removing Monster Cards from the Graveyard is a cost of "Bazoo the Soul-Eater"’s effect, so if your opponent chains to the activation of this effect with "Call of the Haunted", to Special Summon "Kycoo the Ghost Destroyer", the effect of "Bazoo the Soul-Eater" is not negated since the Monster Cards were already removed.
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BEAST OF THE PHARAOH
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"Beast of the Pharaoh's" effect targets 1 Level 4 or lower Zombie-Type monster in your Graveyard.
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BEAST SOUL SWAP
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The Beast-Type monster is Special Summoned from your hand.
You can Special Summon the same Beast-Type monster you returned to your hand with the same effect of "Beast Soul Swap".
You can use "Beast Soul Swap" to return a non-Beast-Type monster on the field that has been changed to Beast-Type with "DNA Surgery".
This card targets the 1 face-up Beast-Type monster you returned to the hand.
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BECKONING LIGHT
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Discarding is not a cost.
"Beckoning Light" doesn't target.
When you resolve "Beckoning Light", first discard, then pick cards to add to your hand. So you can add cards to your hand that you discarded while resolving "Beckoning Light".
If you don't have enough LIGHT monsters as there are cards in your hand, you cannot activate "Beckoning Light", even if 1 or more of the cards in your hand are LIGHT monsters.
You cannot activate "Beckoning Light" if you have no cards in your hand.
If your opponent chains "Disappear" to "Beckoning Light", and there are no longer enough LIGHT monsters to retrieve as there were cards in your hand, the effect of "Beckoning Light" disappears and you don't discard your hand or add cards to your hand.
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BEGONE, KNAVE!
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If "Gemini Elf" attacks a Defense Position "Battle Footballer", and "Gemini Elf"'s controller takes 200 damage, then "Begone, Knave!"'s effect will send "Battle Footballer" back to its owner's hand.
The effect of "Begone, Knave!" can be on a chain.
The effect of "Begone, Knave!" is applied to the monster that inflicts Battle Damage to the player, so if "Amazoness Swords Woman" battles a stronger monster, "Amazoness Swords Woman" would normally be returned to the owner's hand, but because she is destroyed and sent to the Graveyard, she will not be returned.
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BEHEMOTH THE KING OF ALL ANIMALS
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It is possible to "properly" Tribute Summon "Behemoth the King of All Animals" with just 1 Tribute. For example, you can Tribute Summon it with "Trojan Horse", or use "Cost Down" and then Tribute 1 monster because "Behemoth the King of All Animals" is only Level 5. In cases such as this, either 2000 ATK or 2700 ATK is correct, so the controller can select which ATK it will have.
If "Trojan Horse" is Tributed to Tribute Summon "Behemoth the King of All Animals", you still only return 1 monster from the Graveyard to your hand, because it’s the same number as the number of monsters you Tributed to perform the Summon.
If "Behemoth the King of All Animals" is Tribute Summoned with 2000 ATK, and is then flipped face-down or removed from play temporarily, its ATK becomes 2700 points when it is again face-up on the field.
If you Tribute Summon "Behemoth the King of All Animals" with 1 Tribute, and "Skill Drain" is activated, its ATK becomes 2700 points. Even if "Skill Drain" is destroyed, the ATK remains at 2700 points.
If you Tribute Set "Behemoth the King of All Animals" with 1 Tribute, its ATK will only be 2000 points when flipped face-up. However, once it is face-up, if it is flipped face-down again, the effect is reset and its ATK becomes 2700 points.
The second effect of "Behemoth the King of All Animals" is a Trigger Effect that can be chained to. It is a targeting effect that targets a monster(s) in the Graveyard.
If you Tribute Summon this card with 1 Tribute and equip it with "Megamorph", its current ATK will become 4000 or 1000, depending on Life Points.
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BELIAL - MARQUIS OF DARKNESS
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If you chain "Call of the Haunted" to a Spell or Trap Card that targets 1 monster you control and you Special Summon "Belial - Marquis of Darkness", the effect is still resolved as normal.
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BERSERK DRAGON
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"Berserk Dragon" cannot be Normal Summoned or Set, and cannot be Special Summoned EXCEPT by the effect of "A Deal with Dark Ruler". So "Berserk Dragon" cannot be Special Summoned with "Monster Reborn", etc., even if Special Summoned properly first.
If "Berserk Dragon" is removed from play with "Interdimension Matter Transporter", you cannot try to resolve "Berserk Dragon"'s effect before it returns to play; you must return it to play first and then it loses 500 ATK.
While "Skill Drain" is active, "Berserk Dragon"'s effects are negated. But "Berserk Dragon"'s effect doesn't count turns, so if "Skill Drain" was active for 4 turns, and is then destroyed, do not reduce "Berserk Dragon"'s ATK for those 4 turns.
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BERSERK GORILLA
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If a face-down "Berserk Gorilla" is attacked and flipped face-up, it's destroyed after damage calculation.
If a face-down "Berserk Gorilla" is flipped face-up by "Swords of Revealing Light", it's destroyed after resolving "Swords of Revealing Light".
"Berserk Gorilla" cannot attack if "Swords of Revealing Light", multiple "Marauding Captains", etc. are in play.
If "Stumbling" and "Final Attack Orders" are both in play, and "Berserk Gorilla" is Summoned, "Berserk Gorilla" is destroyed when it is changed to Defense Position by "Stumbling".
If "Final Attack Orders" and "Berserk Gorilla" are both on the field, and the opponent targets "Berserk Gorilla" with "Ring of Destruction", and you chain "Zero Gravity", "Berserk Gorilla" is destroyed in the middle of the chain due to "Zero Gravity"'s effect, and "Ring of Destruction"'s effect disappears.
If you control "Berserk Gorilla" and another monster, "Berserk Gorilla" doesn't have to be the first monster you attack with, you can attack with other monsters first, as long as you do attack with "Berserk Gorilla".
If "The Dark Door" is active and you control "Berserk Gorilla" and another monster, you can choose for your other monster to be the 1 monster that attacks.
If you control “Berserk Gorilla” you must enter your Battle Phase, even if “Gravity Bind” is active on the field, preventing it from attacking.
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BIG BANG SHOT
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When the monster equipped with "Big Bang Shot" is destroyed, and "Big Bang Shot" is destroyed as a result of this, the equipped monster is not removed from play.
The effect of "Big Bang Shot" that removes the equipped monster from play can be resolved between steps of a chain. For example, if "Change of Heart" targets a monster equipped with "Big Bang Shot", and "Mystical Space Typhoon" is chained to "Change of Heart" to destroy "Big Bang Shot", first resolve "Mystical Space Typhoon" and destroy "Big Bang Shot", then remove the monster that was equipped from play, and THEN resolve "Change of Heart" (and the effect of "Change of Heart" disappears).
If a monster equipped with "Big Bang Shot" is flipped face-down, it is no longer a target of "Big Bang Shot" so "Big Bang Shot" is sent to the Graveyard and the monster is not removed from play.
When "Imperial Order" is active, and you destroy "Big Bang Shot" with "Dust Tornado", the effect of "Big Bang Shot" that would remove the monster from play is NOT applied.
When you send "Big Bang Shot" to the Graveyard with "Emergency Provisions", the monster is removed from play at the same time.
When equipped to "Guardian Ceal", if you send "Big Bang Shot" to the Graveyard as a cost for "Guardian Ceal"'s effect, "Guardian Ceal" is removed from play but "Guardian Ceal"'s effect still resolves.
If a monster is equipped with "Big Bang Shot" and "Fiber Jar" is activated, both "Big Bang Shot" and the equipped monster are shuffled into the Deck, and the equipped monster is not removed from play even though "Big Bang Shot" was removed from the field.
If you equip your "Big Bang Shot" to your opponent's "Dark Magician", and "Dark Magician" attacks your "Giant Soldier of Stone", the opponent of the owner of the "Big Bang Shot" takes the damage (so your opponent, who attacked with "Dark Magician", takes 900 points of damage.)
The battle damage caused when the equipped monster attacks a Defense Position monster is considered to come from the equipped monster, not from "Big Bang Shot". So a "Don Zaloog" equipped with "Big Bang Shot" could still make the opponent discard 1 card when attacking a face-down monster with low DEF.
If you Special Summon a monster with "Premature Burial", and equip it with "Big Bang Shot", and "Heavy Storm" is activated, the effects of "Premature Burial" and "Big Bang Shot" form a chain, with the controller of the 2 cards determining the order in which they are placed on the chain, and the order in which they are resolved. If the controller chooses "Big Bang Shot" to be Step 2, then the monster will be removed from play. If the controller chooses "Premature Burial" to be Step 2, then the monster will be destroyed and sent to the Graveyard.
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BIG BURN
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You can only activate "Big Burn" when an EFFECT that removes monsters in the Graveyard is activated. So you can't activate "Big Burn" when a player removes monsters in the Graveyard as a COST to Special Summon "Black Luster Soldier - Envoy of the Beginning", "Chaos Emperor Dragon - Envoy of the End", or to activate the effect of "Strike Ninja" or "Freed the Brave Wanderer". Nor can you use "Big Burn" when monsters are removed for a condition.
"Big Burn"'s effect is negated if "Necrovalley" is active.
You can chain "Big Burn" to effects like "Disappear", "The Shallow Grave", or "Spear Cretin".
You can't activate "Big Burn" when "Sinister Serpent" activates in the Graveyard, because "Sinister Serpent" doesn't target.
When "Spirit Elimination" is activated and "Big Burn" is chained, the player who activated "Spirit Elimination" removes all monsters on his side of the field. The other player removes all monsters in the Graveyard as usual.
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BIG SHIELD GARDNA
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A face-down "Big Shield Gardna" can only negate a Spell Card that targets 1 face-down monster, so it cannot negate "Riryoku", "Creature Swap" or "Dark Hole", but could negate "Nobleman of Crossout" or "Tribute to the Doomed".
If "Big Shield Gardna" is targeted with a Spell Card, you may chain "Book of Moon" to flip it face-down, then it can negate the Spell Card and will flip back to face-up Defense Position.
"Skill Drain" only negates the effects of monsters that are face-up on the field, so a face-down "Big Shield Gardna" may still negate a Spell Card that targets it while "Skill Drain" is active on the field. It will still be flipped to face-up Defense Position, and now its effect that changes its battle position when it is attacked will be negated.
If "Prickle Fairy" attacks a face-down "Big Shield Gardna" both their effects will occur at the end of the Damage Step. "Prickle Fairy" will be Step 1 and "Big Shield Gardna" Step 2. So it will change to Attack Position, and then the effect of "Prickle Fairy" will change it back to Defense Position.
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BIG WAVE SMALL WAVE
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You can Special Summon high-level WATER monsters with "Big Wave Small Wave", like "Levia-Dragon - Daedalus", "Suijin", or "Gogiga Gagagigo".
You cannot use "Big Wave Small Wave" to Summon "Special Summon-only" WATER monsters like "Aqua Spirit" or "Fenrir".
You cannot activate "Big Wave Small Wave" when there are no WATER monsters on your side of the field.
"The Legendary Fisherman" is not destroyed by the effect of "Big Wave Small Wave" if "Umi" is on the field, so he remains on the field.
After destroying WATER monsters with "Big Wave Small Wave" you can choose not to Special Summon any WATER monsters if you wish.
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BIG-TUSKED MAMMOTH
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The effect of “Big-Tusked Mammoth” includes those monsters Summoned this turn before “Big-Tusked Mammoth” was face-up on the field. For example, if your opponent attacks with a monster that was Summoned this turn, and you activate “Call of the Haunted” to Special Summon “Big-Tusked Mammoth” from the Graveyard, this causes a replay, and your opponent now cannot attack with the monster that was Summoned this turn.
If “Big-Tusked Mammoth” is Set on the field, and is attacked by a monster that was Summoned this turn, the attack resolves normally.
Monsters flipped face-up with an effect like “Book of Taiyou” are not affected by “Big-Tusked Mammoth” and can attack that turn.
If “Big-Tusked Mammoth” is on the field, and a monster that was Summoned this turn is removed from play temporarily and returns to the field the same turn, it still cannot attack.
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BLACK GARDEN
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"Black Garden's" first effect is a Trigger Effect.
"Black Garden's" second effect that Special Summons 1 monster from your Graveyard targets.
Destroying "Black Garden" and all face-up Plant-Type monsters is not a cost.
If a monster Normal or Special Summoned while “Black Garden” is active is flipped face-down, its ATK will no longer be halved.
If a monster is Special Summoned face-down, "Black Garden's" first effect still activates. The monster's ATK is not halved, but a "Rose Token" is still Special Summoned.
If "Black Garden's" second effect is activated and an effect is chained that removes it from the field, its effect disappears because it cannot be destroyed, and the face-up Plant-Type monsters on the field are not destroyed.
If "Black Garden's" second effect is activated and an effect is chained that changes the ATK of Plant-Type monster(s) on the field, the targeted monster in the Graveyard is not Special Summoned, but "Black Garden" and all face-up Plant-Type monsters on the field are still destroyed.
The “total ATK” of the destroyed Plant-Type monsters is equal to their combined ATK while on the field.
When a monster is Normal or Special Summoned, any Continuous Effects that increase or decrease the monster's ATK are applied before halving the monster's ATK with "Black Garden's" effect. For example, If "Command Knight" is Normal or Special Summoned, when "Black Garden" halves its ATK it also halves the ATK "Command Knight" gained from its effect. If "Burden of the Mighty" is active, the monster's reduced ATK is halved by "Black Garden".
If "Black Garden" is removed from the field or negated, the ATK of monsters whose ATK was halved remains halved.
If you control "Black Garden", when you activate "Scapegoat" the effect of "Black Garden" will activate after your "Sheep Tokens" are Special Summoned, but its effect will disappear. If instead, your opponent activates "Scapegoat", after they Special Summon their "Sheep Tokens" the effect of "Black Garden" activates, and when it resolves you will Special Summon the Rose Token.
If your opponent Normal or Special Summons a monster while you do not have any open Monster Zones, "Black Garden's" first effect still activates and halves the monster's ATK, but the "Rose Token" is not Special Summoned.
If you have a Gemini Monster on the field and you Normal Summon it to change it into an Effect Monster, "Black Garden's" first effect activates. It will halve the Gemini Monster's ATK and Special Summon a "Rose Token" onto your opponent's side of the field. If the Gemini Monster's ATK had already been halved by "Black Garden" when it was previously Normal or Special Summoned, it is halved again.
If "Vanity's Fiend" is face-up on the field when a monster is Normal Summoned "Black Garden's" first effect still activates. The Normal Summoned monster's ATK is halved, but the "Rose Token" is not Special Summoned.
If "Black Garden" cannot be destroyed (due to "Field Barrier", etc.), its second effect cannot be activated.
If you activate "Black Garden's" second effect and an effect is chained that removes the targeted monster from your Graveyard, "Black Garden" and all face-up Plant-Type monsters on the field are still destroyed, but no monster is Special Summoned from your Graveyard.
When either of “Black Garden’s” effects is activated, "Royal Oppression's" effect can be chained.
If a monster has its ATK halved by "Black Garden", and afterwards its original ATK is halved by "Shrink", the monster's ATK becomes half its original ATK. When the effect of "Shrink" is no longer applied, the monster's ATK returns to its original ATK.
If a monster has its ATK halved by "Black Garden", and afterwards it is equipped with "Megamorph", its ATK will be equal to double its original ATK. If "Megamorph" is later negated or removed from the field, the monster's ATK will return to half its ATK (the same as it was before “Megamorph” was equipped).
If "King of the Skull Servants" is Normal or Special Summoned, first its original ATK is set by its effect. When "Black Garden" halves its ATK, it will halve the original ATK, and even if the number of "King of the Skull Servants" and/or "Skull Servants" in the Graveyard changes afterwards, the ATK of the "King of the Skull Servants" remains at the halved value set by "Black Garden".
If "Tyranno Infinity" is Normal or Special Summoned, first its original ATK is set by its effect. When "Black Garden" halves its ATK, it will halve the original ATK, and even if the number of Dinosaur-Type monsters in its controller's Graveyard changes, the ATK of "Tyranno Infinity" remains at the halved value set by "Black Garden".
If "Black Garden" and "The Wicked Dreadroot" are face-up on the field, when a monster is Normal or Special Summoned its ATK is first halved by "The Wicked Dreadroot", and afterwards its ATK is halved again when "Black Garden's" effect resolves.
If you and your opponent Special Summon monster(s) with the same effect, when "Black Garden's" effect resolves the ATK of each Special Summoned monster is halved, and 1 "Rose Token" is Special Summoned onto both you and your opponent's side of the field. If either player does not have an open Monster Card Zone, their opponent still gets a "Rose Token".
The player that Normal or Special Summoned a monster chooses which of their opponent's Monster Card Zones the "Rose Token" is Special Summoned into. The player that Normal or Special Summoned a monster is considered to be the "owner" of the "Rose Token".
If a monster that is unaffected by the effects of Spell Cards is Normal or Special Summoned, its ATK will not be halved by "Black Garden's" effect, but the "Rose Token" is still Special Summoned.
If a monster that is unaffected by the effects of Spell Cards is also a Plant-Type monster, it is not destroyed when "Black Garden's" second effect resolves, and its ATK is not included in the total ATK of the destroyed Plant-Type monsters.
If "Black Garden's" second effect is activated and "Call of the Haunted" is chained, Special Summoning "Fossil Dyna Pachycephalo", "Black Garden's" effect cannot Special Summon a monster, but it and all face-up Plant-Type monsters on the field are still destroyed.
If an effect is chained to "Black Garden's" first effect that removes the Normal or Special Summoned monster from the field, the "Rose Token" is not Special Summoned.
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BLACK HORN OF HEAVEN
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Like “Horn of Heaven”, this card cannot be used against “Premature Burial”, etc. It can be used against inherent Special Summon effects like “Cyber Dragon” or “Dark Necrofear”.
You cannot activate “Black Horn of Heaven” when you Special Summon “Lava Golem” onto your opponent’s side of the field.
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BLACK LUSTER SOLDIER - ENVOY OF THE BEGINNING
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"Black Luster Soldier - Envoy of the Beginning" is treated as a different card from "Black Luster Soldier". So you can have 3 copies of "Black Luster Soldier - Envoy of the Beginning" and 3 copies of "Black Luster Soldier" in your Deck & Side Deck combined.
"Black Luster Soldier - Envoy of the Beginning" can remove itself from play using its first effect.
The first effect of "Black Luster Soldier - Envoy of the Beginning" can be activated during your Main Phase 1 or 2. The second effect can be activated during your Damage Step in your Battle Phase, and can be chained to.
If you activate "Black Luster Soldier - Envoy of the Beginning"'s first effect, and "Skill Drain" is chained to it to negate the effect, or if "Skill Drain" was active before you activated the effect, you cannot attack with "Black Luster Soldier - Envoy of the Beginning" that turn because the activation of the effect was not negated and the condition that is included will not be negated by "Skill Drain".
If you use the first effect of "Black Luster Soldier - Envoy of the Beginning", then remove him from play and return him to play, or destroy him and Special Summon him again, or flip him face-down then face-up again, you can activate his effect again that same turn.
If "Black Luster Soldier - Envoy of the Beginning" attacks, and its attack is negated by "Magic Cylinder" or "Negate Attack", you cannot activate his first effect during Main Phase 2.
When a card is removed from play by "Black Luster Soldier - Envoy of the Beginning"'s first effect, it is removed from play face-up.
If "Black Luster Soldier - Envoy of the Beginning" destroys your opponent's only monster with his first attack, he can attack your opponent directly for the second attack.
If "Black Luster Soldier - Envoy of the Beginning" attacks and destroys your opponent's monster, then attacks a second time and destroys another monster, it does not get to attack any more that turn.
Even if you equip him with "Twin Swords of Flashing Light - Tryce", "Black Luster Soldier - Envoy of the Beginning" only gets a maximum of 2 attacks.
When "Black Luster Soldier - Envoy of the Beginning" conducts a second attack using his second effect, his effect activates during the first attack's Damage Step, and the attack is declared in the next Battle Step. The second attack must come consecutively after the first attack; other monsters' attacks cannot come in-between.
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BLACK PENDANT
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If this card is destroyed while face-down, it still does damage to your opponent.
If this card’s activation is negated, such as with "Magic Jammer" or "Riryoku Field" it does not do damage to your opponent.
"Black Pendant" activates in the Graveyard, so if it is destroyed when "Imperial Order" is on the field, it still does damage to your opponent.
You can chain to the activation of the effect of "Black Pendant" when it is sent to the Graveyard.
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BLACK ROSE DRAGON
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Removing 1 Plant-Type monster in your Graveyard from play is a cost.
"Black Rose Dragon's" second effect targets 1 monster your opponent controls.
If the monster targeted by "Black Rose Dragon's" second effect is not changed to Attack Position by "Black Rose Dragon's" effect, its ATK is not reduced to 0.
If you target a face-down Defense Position monster, its Flip Effect will activate after "Black Rose Dragon's" effect resolves.
After a monster's ATK is reduced to 0 by "Black Rose Dragon's" second effect, if another effect increases its ATK it will be applied to the 0 ATK.
If "Black Rose Dragon" activates its first effect, it is also destroyed.
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BLACK TYRANNO
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If there is a Spell or Trap Card on your opponent's side of the field, "Black Tyranno" cannot attack directly.
If there is an Attack Position monster on your opponent's side of the field, "Black Tyranno" cannot attack directly.
If your opponent has only Defense Position monsters on his side of the field, "Black Tyranno" can attack directly even if some are face-down.
If an effect resolves during the Battle Step of "Black Tyranno"'s direct attack that results in a Spell Card, Trap Card, or Attack Position monster being on your opponent's side of the field, a replay occurs.
If your opponent's only monster is in face-up Defense Position, but it is equipped with "Ring of Magnetism", "Black Tyranno" must attack that monster if "Black Tyranno" attacks.
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BLADE KNIGHT
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If you control "Blade Knight" and a face-down monster on your side of the field, "Blade Knight"’s second effect is not applied because you control another monster (whether it is face-up or face-down is not important).
If you have two "Blade Knights", then their second effects are not applied because for each one, you have another monster on the field besides the "Blade Knight".
If "Blade Knight" destroys a Flip Effect Monster like "Slate Warrior", even that monster’s non-Flip effects are negated. So in this case, "Slate Warrior" does not reduce the ATK and DEF of the "Blade Knight" that destroyed it, because "Blade Knight" negates its effect.
If "Blade Knight" destroys "The Immortal of Thunder", its effect is negated. If your opponent had already gained the 3000 Life Points, then your opponent does not lose the 5000 Life Points. If "Blade Knight" attacked "The Immortal of Thunder" while it was face-down, your opponent neither gains nor loses Life Points from "The Immortal of Thunder"’s effect.
If "Blade Knight" destroys "Spear Cretin", "Spear Cretin"’s effect is not applied.
The effect of a Flip Effect monster destroyed by "Blade Knight" is negated while the destroyed card is in the Graveyard. If the monster is Set again on the field, then the Flip Effect is activated when it’s flipped again.
If "Blade Knight" attacks a face-down Attack Position Flip Effect Monster with equal ATK, and both monsters are destroyed, then "Blade Knight"’s effect is applied because it destroyed the monster, and the monster’s effect is negated.
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BLAST ASMODIAN
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If you activate “Call of the Haunted” targeting “Blast Asmodian”, then another card is chained to “Call of the Haunted”, the effect of “Blast Asmodian” does not activate and inflict damage after the chain resolves.
Only Spell and Trap Card activations will activate the effect of “Blast Asmodian”. Effects that may activate from previously-activated Spell and Trap Cards are not taken into account.
"Blast Asmodian's" effect is a Trigger Effect. When it activates you can chain the activation of a Spell or Trap Card. After that chain resolves, "Blast Asmodian's" effect will Trigger again, and start a new chain.
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BLAST HELD BY A TRIBUTE
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When your opponent attacks with a monster that you Tribute Summoned, and your opponent took control of, you can activate "Blast Held by a Tribute".
Monsters like "Tyrant Dragon" cannot negate the effect of "Blast Held by a Tribute".
In order to inflict 1000 points of damage to your opponent, you must destroy all monsters on your opponent's side of the field first. So if you activate "Blast Held by a Tribute", and your opponent chains "Ring of Destruction" or "Interdimensional Matter Transporter" so that your opponent has no monsters to destroy, then "Blast Held by a Tribute" inflicts no damage.
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BLAST JUGGLER
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"Blast Juggler" targets 2 face-up monsters with 1000 or less ATK.
"Blast Juggler's" effect cannot be activated if there is only 1 face-up monster (excluding "Blast Juggler") with 1000 or less ATK.
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BLAST MAGICIAN
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If "Rush Recklessly" is chained to the effect of "Blast Magician", and the ATK of the target monster is now higher than 700 x the number of Spell Counters removed, the effect of "Blast Magician" disappears. You cannot remove additional Spell Counters to increase the effect.
This is an effect that targets.
You must remove at least 1 Spell Counter. You cannot activate the effect and remove zero Spell Counters.
You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
"Blast Magician" must have been face-up on the field when the Spell Card was activated (and when it resolves) in order to receive a Spell Counter.
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BLAST WITH CHAIN
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This card targets 1 monster.
If you use "Emergency Provisions", it sends Spell & Trap Cards to the Graveyard, it does not destroy them, so if you send this card to the Graveyard with "Emergency Provisions", this card's effect will not be activated. The same applies to "Woodland Sprite".
If you equip this card to "Gearfried the Iron Knight", then this card's effect will be activated because it was destroyed by a card effect.
When this card is negated by "Solemn Judgment" or "7 Tools of the Bandit", this card is negated and destroyed and the effect does NOT activate.
You can activate this card during the Damage Step because it specifically modifies ATK.
You cannot target Tyrant Dragon with this card and if you attempt to, then this card is negated and destroyed, and you do NOT get the effect of this card.
If a monster attacks "Gearfried the Iron Knight", and you activate "Blast with Chain" during the Damage Step, "Blast With Chain" is destroyed and gets its effect, so you can destroy the attacking monster before Damage Calculation.
If your opponent activates "Mystical Space Typhoon" targeting your face-down "Blast with Chain", and you chain "Blast with Chain", you still get "Blast with Chain's" effect.
If this card is destroyed in the middle of a resolving chain, its effect will start a new chain after current one resolves.
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BLASTING FUSE
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The effect of “Blasting Fuse” also destroys itself.
Even if an effect is chained to “Blasting Fuse” that removes 1 of the cards in that column, the effect is still applied and all remaining cards in the column are destroyed.
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BLASTING THE RUINS
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Even if you activate "Blasting the Ruins" and an effect is chained that reduces your Graveyard to less than 30 cards, "Blasting the Ruins" still resolves because the condition was correct at the time of activation.
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BLAZE ACCELERATOR
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Sending 1 Pyro-Type monster with 500 or less ATK to the Graveyard is part of this card’s effect. It is not a cost.
You cannot activate the effect of this card in the same Chain as this card’s activation. You can only activate the effect after this card’s activation is resolved, and it is face-up on the field.
If you activate this card's effect then you, the player, cannot declare an attack so even a monster unaffected by the effects of Spell Cards like "Horus the Black Flame Dragon LV6" cannot attack.
"Blaze Accelerator's" effect targets. If an effect is chained that removes the targeted monster from your opponent's side of the field, you must still send the Pyro-Type Monster to the Graveyard.
Sending 1 Pyro-Type Monster from your hand to the Graveyard is not a cost. The Pyro-Type Monster is sent to the Graveyard when "Blaze Accelerator's" effect resolves.
"Blaze Accelerator's" effect can be activated while "Dimensional Fissure" is face-up on the field. The Pyro-Type Monster sent to the Graveyard is removed from play instead.
If you activate "Blaze Accelerator's" effect and an effect is chained that removes the selected target from the field, "Blaze Accelerator's" effect disappears, but you still cannot declare an attack during the turn.
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BLAZING HIITA
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This card’s effect is an Ignition Effect.
Tributing a monster is a cost. You cannot Tribute a monster if you do not have a monster with the appropriate Attribute in your hand to Special Summon.
If this card is flipped face-down, any monsters Special Summoned by her effect will not be destroyed. If this card is destroyed while she is face-down, any monsters Special Summoned by her effect will not be destroyed.
If a monster Special Summoned by this card’s effect is flipped face-down, it will not be destroyed when this card is destroyed.
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BLIND DESTRUCTION
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Rolling a die is not optional, you must roll one each of your Standby Phases. If you have two copies of "Blind Destruction" active on the field you roll two dice each of your Standby Phases.
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BLINDLY LOYAL GOBLIN
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If your opponent takes control of your "Blindly Loyal Goblin" with "Change of Heart" and flips it face-up, control of the monster does not return to you.
If you Special Summon your opponent's "Blindly Loyal Goblin" with "Monster Reborn", and "Remove Brainwashing" is activated, control of "Blindly Loyal Goblin" does not return to your opponent.
Your opponent cannot use "Change of Heart", "Snatch Steal", or "Brain Control" on your face-up "Blindly Loyal Goblin".
Neither player can activate "Creature Swap" if the only monster you control is "Blindly Loyal Goblin". If you control "Blindly Loyal Goblin" and 1 other monster when "Creature Swap" is activated, you must select the other monster.
If your opponent tries to use "Change of Heart" on your face-down "Blindly Loyal Goblin", and you chain "Ceasefire" to flip it face-up, the effect of "Change of Heart" is negated.
Your opponent cannot target your "Blindly Loyal Goblin" with the effect of "Relinquished" or "Thousand-Eyes Restrict".
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BLOCKMAN
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"Blockman's" effect only counts the number of your turns. The turn you Summon "Blockman" is the first turn.
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BLOWBACK DRAGON
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"Blowback Dragon"'s effect does target. The target is the selected card.
If your opponent uses "Blowback Dragon" on a Trap Card, you can use "Fake Trap" to save it.
You select the target of "Blowback Dragon"'s effect when you activate the effect, BEFORE flipping the coins.
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BLUE THUNDER T-45
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"Blue Thunder T-45's" effect activates at the end of the Damage Step, when monsters that are destroyed by battle are sent to the Graveyard. If the monster destroyed in battle by "Blue Thunder T-45" is removed from play by "Dimensional Fissure", etc., "Blue Thunder T-45's" effect still activates.
If "Blue Thunder T-45" is destroyed by a card effect after damage calculation, its effect still activates.
Even while "Skill Drain" is active, the "Thunder Option Token" cannot be Tributed for a Tribute Summon.
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BONDING - H2O
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Tributing 2 “Hydrogeddon” and 1 “Oxygeddon” is a cost to activate “Bonding H2O”. You can Tribute face-down monsters for this cost.
You can use “Bonding – H20” to Special Summon a “Water Dragon” from your Graveyard, even if it was not properly Summoned previously.
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BOOK OF ECLIPSE
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Flipping your opponent's face-down monsters face-up does not start a Chain.
If your opponent has face-down monsters that were not flipped face-down by "Book of Eclipse", they are also flipped face-up.
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BOOK OF LIFE
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You cannot activate "Book of Life" if there is no monster in the Graveyard to remove from play.
You cannot activate "Book of Life" if your opponent controls "Kycoo the Ghost Destroyer".
If you activate "Book of Life" and your opponent chains "Call of the Haunted" to Special Summon "Kycoo the Ghost Destroyer", you still get to Special Summon 1 Zombie with Book of Life's effect (but do not remove 1 monster from your opponent’s Graveyard).
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BOOK OF MOON
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When you activate "Book of Moon" during the Battle Step to flip your defending monster into face-down Defense Position, the attack resolves as normal. No replay occurs because the possible attack targets on your side of the field did not change.
When you activate "Book of Moon" during the Battle Step to flip an attacking monster into face-down Defense Position, the attack stops. No replay is triggered. The attacking monster cannot change its battle position in Main Phase 2, because it is still considered to have declared an attack. (So it cannot be Flip Summoned in Main Phase 2.)
If you are attacking, and you chain "Book of Moon" to your opponent’s "Mirror Force" to flip one of your monsters face-down, that monster is not destroyed by "Mirror Force".
If you chain "Book of Moon" to "Magic Cylinder", "Ring of Destruction", or "Trap Hole" to flip the target of any of those cards face-down, the card’s effect disappears. (See "Activation & Targeting Eligibility" in the Advanced FAQ.)
If you use "Book of Moon" on a monster that had its ATK doubled with "Limiter Removal", the monster is not destroyed at the end of the turn.
If you chain "Book of Moon" to "Bottomless Trap Hole", the now face-down monster will not be destroyed by "Bottomless Trap Hole", but any other appropriate monsters Summoned at the same time will still be destroyed.
If you use "Book of Moon" on "Dream Clown", "Dream Clown"’s effect is not activated.
If you chain "Book of Moon" to the activation of a Flip Effect Monster’s effect, such as "Fiber Jar", "Book of Moon" flips the monster face-down again, but the Flip Effect still resolves as normal.
You cannot flip a Monster Token face-down because Monster Tokens are always face-up.
You cannot activate "Book of Moon" while "Light of Intervention" is active.
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BOOK OF TAIYOU
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Flipping a monster into face-up Attack Position with "Book of Taiyou" is NOT a Flip Summon.
When a Flip Effect Monster is flipped face-up by the effect of "Book of Taiyou", its Flip Effect is activated. You can Set a monster and use "Book of Taiyou" on it that same turn; its Flip Effect will activate.
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BOSS RUSH
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You cannot activate “Boss Rush” if you have already Normal Summoned or Set a monster this turn.
“Boss Rush” must be face-up on the field when the “B.E.S.” or “Big Core” monster is destroyed for you to use its effect. If the monster is destroyed, and then afterwards you activate “Boss Rush”, you do not get to Special Summon for that monster’s destruction.
You can use the effect of “Boss Rush” during your opponent’s turn, as long as it was already face-up on the field and an appropriate monster was destroyed during that turn.
If more than 1 appropriate monster is destroyed during the turn, you can still only Special Summon 1 monster during the End Phase for “Boss Rush”. If you have 2 copies of “Boss Rush” on the field, then you can Special Summon 1 monster for each copy of “Boss Rush”.
Activating the effect of “Boss Rush” during an End Phase is an effect that can be chained to.
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BOTANICAL GIRL
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BOTANICAL LION
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BOTTOMLESS SHIFTING SAND
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If there are multiple monsters tied for the highest ATK, they are all destroyed.
If "Bottomless Shifting Sand" is active and "Tyrant Dragon" is the monster with the highest ATK, "Tyrant Dragon" is destroyed because "Bottomless Shifting Sand" does not target a monster.
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BOTTOMLESS TRAP HOLE
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This card can remove from play multiple monsters at once, if they are Summoned simultaneously. Since this card can affect multiple monsters, it does not target.
If the opponent has "Lord of D." on the field and activates "The Flute of Summoning Dragon" to Special Summon 2 copies of "Blue-Eyes White Dragon", you can activate this card and both will be removed from play. "Lord of D." does not protect the Dragons because "Bottomless Trap Hole" does not target. The same situation would occur if only 1 "Blue-Eyes White Dragon" was Special Summoned, "Bottomless Trap Hole" still does not target.
This card can only be activated when the last thing that resolved in the Duel was the opponent Normal/Flip/Special Summoning a monster(s). It cannot be activated at any other time.
If "Cyber Jar" is flipped during a Main Phase, and the opponent Special Summons "Dark Blade", "Luster Dragon", "Magical Scientist" and a face-down monster, you can activate "Bottomless Trap Hole" and both "Luster Dragon" and "Dark Blade" will be removed from play. The "Magical Scientist", face-down monster, and all monsters you Summoned will remain on the field.
If "Cyber Jar" is flipped as a result of being attacked, you cannot activate "Bottomless Trap Hole" because it cannot be activated during the Damage Step.
If the opponent Summons a monster, then you activate "Bottomless Trap Hole", and the opponent chains "Book of Moon" to flip the Summoned monster face-down, it is not removed from play by the effect of "Bottomless Trap Hole".
Use the current ATK at time of Summoning to determine if you can activate "Bottomless Trap Hole". So if the opponent Tribute Summons "Enraged Muka Muka" with 1 card in their hand, you can activate "Bottomless Trap Hole" (since its ATK is 1600).
You cannot activate this card after "Jinzo" is Summoned.
You can activate this card after a monster was Special Summoned by the effect of another card, such as "Monster Reborn".
If the opponent activates "Monster Reborn" and then chains "Call of the Haunted" (so that 2 monsters are Summoned in the same chain), and then you activate "Bottomless Trap Hole" after that chain resolves only the monster Summoned by chain link 1 ("Monster Reborn") is removed from play.
Only the monster(s) that triggered “Bottomless Trap Hole” by being Normal / Flip / Special Summoned can be destroyed & removed from play by “Bottomless Trap Hole’s” effect. Example: Player A Normal Summons “Dark Blade”, and Player B activates “Bottomless Trap Hole” in response (Chain Link 1), then Player A chains the effect of his face-up “Ultimate Offering” to Tribute “Dark Blade” for “Summoned Skull” (Chain Link 2). “Ultimate Offering’s” effect resolves first, and “Dark Blade” is Tributed for “Summoned Skull”. Then the effect of “Bottomless Trap Hole” disappears because the monster it would have applied to is no longer on the field.
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BOUNTIFUL ARTEMIS
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The effect of “Bountiful Artemis” is a Continuous Effect, and cannot be chained to. You will draw 1 card immediately after a Counter Trap’s effects have resolved.
Your “Bountiful Artemis’s” effect will activate even if your opponent is the one who activated the Counter Trap.
If “Seven Tools of the Bandit” is used to negate the activation of another Trap Card, such as “Magic Jammer”, you will not draw a card for “Magic Jammer” since its activation was negated.
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BOWGANIAN
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You can use "Barrel Behind the Door" against "Bowganian"'s effect.
"Bowganian"'s effect is a Trigger Effect.
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BRAIN CONTROL
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If the monster targeted by “Brain Control” is flipped face-down later in the turn, it is still returned back to the original controller in the End Phase.
You cannot activate “Brain Control” if you already have 5 monsters on your side of the field.
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BRAIN JACKER
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If this monster is attacked while face-down, and is destroyed as a result of battle, its effect does not activate. (Unlike “Kiseitai” because “Kiseitai” has an effect preventing damage calculation.)
The effect of “Brain Jacker” that increases Life Points can be chained to.
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BRANCH!
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The effect of “Branch!” can be chained to.
All of the Fusion Material Monsters do not need to be in the Graveyard in order to use the effect of “Branch!”. As long as 1 of the monsters used for the Fusion Summon is in the Graveyard, it can be Special Summoned.
The Fusion Material Monster can still be Special Summoned with “Branch!” even if it has been Special Summoned by another effect and then sent back to the Graveyard, or even if it was removed from play and returned to the Graveyard.
If a fusion substitute monster, such as “King of the Swamp”, can be Special Summoned with “Branch!” if it was used in a Fusion Summon.
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BREAKER THE MAGICAL WARRIOR
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Placing a Spell Counter on "Breaker, the Magical Warrior" is a chain that begins after it is Summoned. If your opponent chains "Trap Hole" or "Ring of Destruction" to the placement of a Spell Counter on "Breaker, the Magical Warrior", "Trap Hole" / "Ring of Destruction" resolves before the Spell Counter is placed on "Breaker, the Magical Warrior", so you cannot chain "Breaker, the Magical Warrior"'s effect.
"Breaker, the Magical Warrior"'s effect is Spell Speed 1 so you cannot chain it to the activation of a Spell Card.
You can use "Breaker, the Magical Warrior"'s effect multiple times in the same turn as long as you can keep re-supplying him with Spell Counters (using "Pitch-Black Power Stone", etc.).
Removing a Spell Counter is a cost; if you remove a Spell Counter from "Breaker, the Magical Warrior" and your opponent chains "Ring of Destruction", the Spell Counter has already been removed so "Ring of Destruction" deals 1600 damage to each player; "Breaker, the Magical Warrior"'s effect that destroys a card is still applied even though "Breaker, the Magical Warrior" himself has been destroyed at that point.
If I chain "Ring of Destruction" to the placement of a Spell Counter on "Breaker, the Magical Warrior", "Ring of Destruction" does 1600 damage to each player because the action of placing the Spell Counter has not resolved.
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BREAKTHROUGH!
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This card's effect is only applied to “Great Shogun Shien” and “Six Samurai” monsters that are face-up on your side of the field when this card resolves.
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BROKEN BLOCKER
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Refer to the destroyed monster's ATK and DEF while it was on the field, including any gain/losses to its ATK and DEF.
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BROWW, HUNTSMAN OF DARK WORLD
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Also see rulings for “Dark World Monsters”.
If this card is discarded from your hand by the opponent’s card effect, you draw both cards at the same time. If you had “Solemn Wishes” on the field, you would only gain 500 Life Points.
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BRUTAL POTION
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BUBBLE CRASH
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This card can be activated when EITHER player has 6 cards or more combined in hand and on the field.
All selected cards on both players’ side of the field are sent to their respective Graveyards simultaneously.
Monster Tokens count towards these 6 cards, and can be selected by this card’s effect (but they will be taken off the field instead of being sent to the Graveyard.
Once activated, "Bubble Crash" itself does not count towards the 6 cards.
If "Premature Burial" is equipped to a monster on the field, you can select "Premature Burial" to be sent to the Graveyard and the previously equipped monster will remain on the field, since "Premature Burial" was not destroyed.
If you select "Toon World" to be sent to the Graveyard, your Toon Monsters are not destroyed because "Toon World" was not destroyed.
If you send "Call of the Haunted" to the Graveyard, the monster Special Summoned by its effect is destroyed.
If "Witch of the Black Forest" or "Sangan" is sent to the Graveyard, their effects do activate.
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BUBBLE SHUFFLE
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“Bubble Shuffle” is an effect that targets 2 monsters.
If either target of “Bubble Shuffle” is changed to Defense Position or removed from the field before “Bubble Shuffle” resolves, the entire effect of “Bubble Shuffle” disappears.
You can target the opponent’s “Elemental Hero Bubbleman” with “Soul Exchange” and Tribute it for “Bubble Shuffle”.
If there is no monster in your hand with “Elemental Hero” in the card name, you cannot activate “Bubble Shuffle”.
You need a face-up Attack Position “Elemental Hero Bubbleman” on the field to activate “Bubble Shuffle”. If he’s in Defense Position you cannot activate it.
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BURIAL FROM A DIFFERENT DIMENSION
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You may select cards from either players Removed Zone. They will be returned to their respective owner's Graveyards.
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BURNING ALGAE
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"Burning Algae"'s effect activates when sent to the Graveyard from the field, your hand, or your Deck.
"Burning Algae"'s effect activates in the Graveyard, so when a face-down "Burning Algae" is sent to the Graveyard, or "Burning Algae" in your opponent's hand is sent to your Graveyard, the effect is activated.
"Burning Algae"'s effect cannot be negated by "Skill Drain".
When you Tribute "Burning Algae" to Tribute Summon "Dark Magician of Chaos", "Burning Algae"'s effect is Step 1 of a chain and "Dark Magician of Chaos"' effect is Step 2.
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BURNING BEAST
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You may use the effect of "Burning Beast" to destroy a Spell or Trap Card on your side of the field.
If a monster equipped with "Burning Beast" attacks your opponent's Life Points directly, and "Robbin' Goblin" is the only face-up Spell or Trap Card on the field, the turn player chooses whether to resolve "Robbin' Goblin"'s effect first or resolve "Burning Beast"'s effect first. If the effect of "Burning Beast" is resolved first and destroys "Robbin' Goblin", then "Robbin' Goblin"'s effect is not applied because it is a Continuous Trap Card that is no longer in play.
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BURST STREAM OF DESTRUCTION
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If you activate "Burst Stream of Destruction", and the "Blue-Eyes White Dragon" is removed from the field with "Interdimensional Matter Transporter" or "Compulsory Evacuation Device", or flipped face-down with "Book of Moon", or destroyed by "Ring of Destruction", "Burst Stream of Destruction"'s effect still resolves.
You can activate "Burst Stream of Destruction" when you cannot have a Battle Phase because of "Frozen Soul", "D. D. Border Line", "Soul Exchange", or "Great Long Nose".
It is an effect of "Burst Stream of Destruction" that "Blue-Eyes White Dragon" cannot attack, so if "Non-Spellcasting Area" is on the field, "Blue-Eyes White Dragon" CAN attack. If "Imperial Order" is activated later, "Burst Stream of Destruction"'s effect is negated and "Blue-Eyes White Dragon" CAN attack.
If "Burst Stream of Destruction"'s activation is negated by "Magic Jammer", then "Blue-Eyes White Dragon" can attack.
NO copies of "Blue-Eyes White Dragon" can attack the turn that "Burst Stream of Destruction"'s effect is applied, even if they are Summoned after "Burst Stream of Destruction" is played.
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BUSTER RANCHER
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If the equipped monster’s ATK is raised above 1000 points, by any effect other than "Buster Rancher"’s own effect, "Buster Rancher" is destroyed.
You can equip 2 copies of "Buster Rancher" to the same monster but because of "Buster Rancher"’s effect, when you increase the ATK by 1 "Buster Rancher" effect, the other "Buster Rancher" is destroyed.
If "Injection Fairy Lily" is equipped with "Buster Rancher", and you use her effect to increase her ATK, "Buster Rancher" is destroyed. If "Injection Fairy Lily" battles a monster equipped with "Buster Rancher", and her effect is used to increase her ATK, then "Buster Rancher"’s effect activates and increases the ATK of the other monster.
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BUTTERFLY DAGGER - ELMA
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Missing the Timing: Because the effect of “Butterfly Dagger – Elma” is an optional “when… you can” Trigger Effect, "Butterfly Dagger - Elma" being sent to the Graveyard has to be the very last thing that happened in order for you to activate its effect. So if it is destroyed in the middle of a chain, you cannot return it to your hand. Example: If the turn player activates "Pot of Greed", and the opponent chains "Mystical Space Typhoon" to destroy "Butterfly Dagger - Elma" during the chain, it cannot return to the owner's hand.
If the monster that "Butterfly Dagger - Elma" is equipped to is destroyed as a result of battle, or by a card effect like "Sakuretsu Armor" or "Fissure", then "Butterfly Dagger - Elma" cannot return to your hand because it is no longer equipped to a monster. However, if the monster and the "Butterfly Dagger - Elma" are destroyed simultaneously by a card like "Final Destiny", then you can return it to your hand.
While "Imperial Order" is active, if "Butterfly Dagger - Elma" is destroyed and sent to the Graveyard, it can return to your hand.
When you activate "Butterfly Dagger - Elma" and your opponent chains "Mystical Space Typhoon", it cannot return to your hand.
When "Butterfly Dagger - Elma" is "sent to the Graveyard" without being "destroyed", such as with "Woodland Sprite", it cannot return to your hand.
If "Butterfly Dagger - Elma" is negated and destroyed by "Ryu Senshi" or "Freed the Matchless General", it cannot return to your hand.
While "Morale Boost" is active, if you equip "Butterfly Dagger - Elma" to "Gearfried the Iron Knight", 1) Increase your Life Points for "Morale Boost", 2) destroy "Butterfly Dagger - Elma" with "Gearfried the Iron Knight"'s effect, 3) inflict damage for "Morale Boost" when "Butterfly Dagger - Elma" is sent to the Graveyard, 4) the owner of "Butterfly Dagger - Elma" can return it to his/her hand.
If "Butterfly Dagger - Elma" is destroyed during the Damage Step, such as by the effect of "Cliff the Trap Remover", you cannot activate the effect that returns "Butterfly Dagger - Elma" to the hand.
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BY ORDER OF THE EMPEROR
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The effect of "By Order of the Emperor" is chained to the effect of the Normal Summoned Effect Monster.
The effect of "By Order of the Emperor" can be chained to negate "King Tiger Wanghu's" effect.
If you have 2 face-up copies of "By Order of the Emperor", you can only chain the effect of 1 of them, not both.
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BYSER SHOCK
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You can chain against the effect of "Byser Shock".
A Trap Card like "Ceasefire" that is chained to the activation of "Byser Shock"’s effect is not returned to the hand.
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CACTUS FIGHTER
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CAIUS THE SHADOW MONARCH
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No damage is inflicted when "Caius the Shadow Monarch's" effect removes "Zoma the Spirit" from play or removes a DARK Monster Token.
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CALL OF THE HAUNTED
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"Call of the Haunted" targets the Special Summoned monster, when it is selected in the Graveyard and while it is face-up on the field.
If the monster Special Summoned with "Call of the Haunted" is returned to its owner's hand by an effect, "Call of the Haunted" remains on the field meaninglessly.
If an effect is chained that removes "Call of the Haunted" from the field, the selected monster is not Special Summoned.
If "Royal Decree" is activated after "Call of the Haunted" has resolved, and later "Royal Decree" is destroyed, "Call of the Haunted" continues to target the Special Summoned monster.
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CALL OF THE MUMMY
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When you activate the effect of "Call of the Mummy", you can Special Summon a high-level monster from your hand like "Giant Axe Mummy" or "Vampire Lord", but not a Special Summon-only monster like "Fushioh Richie".
You can only activate "Call of the Mummy"’s effect during your Main Phase.
You select a monster from your hand when you resolve "Call of the Mummy"’s effect, not when you activate the effect.
If you have multiple copies of "Call of the Mummy" in play, you can only Special Summon 1 Zombie because when you try to activate the second "Call of the Mummy", you now have a monster on your side of the field so its effect does not apply.
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CARD DESTRUCTION
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Discarding your hand is not a cost for either player.
"Card Destruction" can be activated if either player has at least 1 card in his/her hand (not including "Card Destruction"). If your opponent has 1 or more cards in his/her hand and you only have "Card Destruction" in your hand, you can activate "Card Destruction". If your opponent has no cards in his/her hand and you have "Card Destruction" and 1 other card in your hand, you can activate "Card Destruction". If your opponent has no cards in his/her hand and you only have "Card Destruction" in your hand, you cannot activate "Card Destruction".
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CARD OF SAFE RETURN
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If your opponent uses "Monster Reborn" to Special Summon a monster from your Graveyard, you get to draw a card.
If the Special Summon is negated with "Horn of Heaven" or "Solemn Judgment" you do not get to draw a card.
Drawing a card for this card’s effect is optional, so if you use "Call of the Haunted" when you have no cards left in your Deck you do not lose the Duel.
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CARD OF SANCTITY
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Removing all cards in your hand and your side of the field from play is a cost to activate “Card of Sanctity”. If you have no other cards except for “Card of Sanctity”, you cannot activate it. You must have at least 1 other card on your side of the field or in your hand.
You can chain “Null and Void” to “Card of Sanctity”.
“Card of Sanctity” itself is NOT removed from play by its cost.
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CARD ROTATOR
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Sending 1 card from your hand to the Graveyard is a cost.
The Flip Effects of Flip Effect Monsters that are flipped face-up by "Card Rotator" will activate after "Card Rotator" resolves.
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CARD TRADER
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Shuffling 1 card into your Deck is a cost.
Using this effect starts a Chain.
If you have your opponent’s card in your hand and return it to their Deck to pay the cost of this effect, you still Draw as normal.
If your opponent controls “Protector of the Sanctuary”, you cannot activate this effect.
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CARD TROOPER
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You must choose to send 1, 2, or 3 cards to the Graveyard when you activate this effect.
If "Card Trooper's" first effect is activated, and it is flipped face-down then face-up again, the increase in ATK is no longer applied. The effect can be activated again.
You cannot activate "Card Trooper's" first effect if "Dimensional Fissure" or "Macro Cosmos" is face-up on the field.
If "Skill Drain" is activated after "Card Trooper's" first effect has been activated, the increase in ATK will be negated. Even if "Skill Drain" leaves play, the increase in ATK will not return.
"Card Trooper's" second effect activates in the Graveyard. If your opponent controls your "Card Trooper" and it is destroyed while on their side of the field, this effect cannot be activated.
"Card Trooper's" second effect will activate if it was treated as an Equip Card when it was destroyed, but only if it was sent from your side of the field to your Graveyard.
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CARRIERROID
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CASTLE GATE
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If you use "Shield & Sword" to switch the original ATK and DEF of a monster and then Tribute it with "Castle Gate", the damage inflicted will be equal to the monster's unaltered original ATK. For example, if you use "Shield & Sword" to switch the original ATK and DEF of "Mystic Tomato" and then Tribute it with "Castle Gate", you will inflict 1400 damage to your opponent's Life Points.
You can Tribute a monster whose Level is reduced to 5 or less by a card effect.
If you Normal Summon "Fusilier Dragon, the Dual-Mode Beast" without Tributes and reduce its Level to 5 or less with a card effect, when you Tribute it with "Castle Gate" you will inflict 2800 damage to your opponent's Life Points ("Fusilier Dragon, the Dual-Mode Beast's" original ATK).
When you Tribute a monster with a printed ATK value of "?", no damage is inflicted to your opponent's Life Points.
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CASTLE WALLS
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You choose the monster to receive the DEF increase when you activate this card. This card targets.
If you activate two "Castle Walls" on the same monster, its DEF increases by 1000.
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CATAPULT TURTLE
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Tributing 1 monster is a cost. This effect is an Ignition Effect.
The inflicted damage is equal to half the total ATK of the monster at the time it was Tributed.
When you Tribute a face-down monster, the damage is equal to half the monster's original ATK while it is in the Graveyard.
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CATNIPPED KITTY
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The first effect of “Catnipped Kitty” is a Continuous Effect and the second is an Ignition Effect.
You cannot target a face-down monster with the effect of “Catnipped Kitty”.
If you control 2 copies of “Catnipped Kitty” on the field, and no other monsters, your opponent cannot attack, except with monsters that have an effect which allows them to attack directly.
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CAVE DRAGON
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If you have 2 copies of "Cave Dragon" on the field, they can both attack.
You can still Set, Flip Summon, and Special Summon "Cave Dragon" if there is another monster on your side of the field.
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CEASEFIRE
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"Ceasefire" can be activated if there is at least 1 face-down Defense Position monster and/or at least 1 face-up Effect Monster.
Monsters flipped by "Ceasefire" are not Flip Summoned, so the effect of "Mysterious Puppeteer" does not activate.
If you chain "Ceasefire" to the Flip Effect of a monster, the Flip Effect is not negated.
If "Jinzo" is flipped by "Ceasefire", the damage from "Ceasefire's" effect is still inflicted.
Monster Tokens and monsters being treated as Equip Cards are not counted as Effect Monsters.
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CELESTIA, LIGHTSWORN ANGEL
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Sending the top 4 cards of your Deck to the Graveyard is a cost.
"Celestia, Lightsworn Angel's" effect cannot be activated while "Macro Cosmos", etc. is active.
If you activate "Celestia, Lightsworn Angel's" effect, you must choose 1 or 2 of your opponent's cards to destroy.
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CELESTIAL TRANSFORMATION
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If the monster Special Summoned with “Celestial Transformation” is flipped face-down, then it is not destroyed during the End Phase.
You can activate “Torrential Tribute” after a monster is Special Summoned with the effect of “Celestial Transformation”.
You can activate “Inferno Reckless Summon” if the Fairy Special Summoned by the effect of “Celestial Transformation” has 1500 ATK or less after it is halved.
If you Special Summon “The Agent of Force – Mars”, its ATK will still be halved and it will be destroyed during the End Phase. It is affected because it was not yet on the field when “Celestial Transformation” resolved.
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CEMETERY BOMB
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The damage inflicted by "Cemetery Bomb" is based on the number of cards in the Graveyard when "Cemetery Bomb" resolves, not when it activates.
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CENTRIFUGAL FIELD
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Only the owner of the Fusion Monster that was destroyed and sent to the Graveyard by a card effect can Special Summon a Fusion Material Monster written on the Fusion Monster Card. However, this effect can be used by both players (when their Fusion Monsters are destroyed and sent to the Graveyard by a card effect).
If both players have Fusion Monsters destroyed and sent to the Graveyard by card effects at the same time, each of them can Special Summon a Fusion Material Monster. However, when multiple Fusion Monsters controlled by the same player are destroyed and sent to the Graveyard by a card effect, that player can only select and Special Summon 1 Fusion Material Monster.
Unlike “De-Fusion”, the Fusion Material Monsters Special Summoned with “Centrifugal Field” do not have to have been used to Fusion Summon the Fusion Monster. In fact, that Fusion Monster does not have to have been properly Fusion Summoned at all (it could have been Special Summoned with “Magical Scientist” or “Summoner of Illusions” instead).
Substitute Fusion Material Monsters like “King of the Swamp” cannot be Special Summoned with “Centrifugal Field” because they are not written on the Fusion Monster Card. However, if they were used as substitutes to Fusion Summon the Fusion Monster, you can still use “Centrifugal Field” to Special Summon the other Fusion Material monster from the Fusion Summon.
You can chain to the activation of the effect of “Centrifugal Field”.
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CESTUS OF DAGLA
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When "Airknight Parshath" equipped with "Cestus of Dagla" inflicts damage to your opponent's Life Points, the simultaneous effects go on a chain, so the controller decides which effect is resolved first.
If you have multiple copies of "Cestus of Dagla" equipped to your monster, the effects accumulate.
When your opponent takes control of your Fairy-Type monster equipped with your "Cestus of Dagla", and your opponent uses the monster to damage your Life Points, neither player increases their Life Points. This is because the controller of "Cestus of Dagla" is still you, and "Cestus of Dagla"'s effect only activates when the equipped monster inflicts damage to your opponent's Life Points. Likewise, if you equip "Cestus of Dagla" to your opponent's Fairy-Type monster, neither player will gain any Life Points from "Cestus of Dagla".
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CHAIN DESTRUCTION
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You can activate "Chain Destruction" when you or your opponent Summons the monster.
If you activate "Chain Destruction" when a Fusion Monster is Summoned, monsters in the Extra Deck with the same name as the Summoned monster are destroyed.
"Chain Destruction" targets the Summoned monster.
If an effect is chained that increases the Summoned monster's ATK above 2000 or removes it from the field, "Chain Destruction's" effect is still applied.
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CHAIN DISAPPEARANCE
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You can activate "Chain Disappearance" in response to your own Summon of a monster, in which case your opponent still removes all cards with that name from his hand and Deck.
If you use "Chain Disappearance" in response to a Flip Summon, any Flip Effects like "Penguin Soldier" would still resolve. The Flip Effect is Step 1 of the chain, and "Chain Disappearance" is step 2.
The effect of "Chain Disappearance" can remove multiple monsters that are Summoned simultaneously, for example if your opponent activates "Scapegoat", you can respond with "Chain Disappearance" to remove all 4 "Sheep Tokens" that were Special Summoned from the field.
If your opponent activates "Chain Disappearance" and you chain "Ring of Destruction", "Ring of Destruction" resolves first and destroys the monster and sends it to the Graveyard, and there is no monster of the same name so no cards are removed from play for the effect of "Chain Disappearance". If you chain “Book of Moon”, the monster will be face-down, so no cards are removed from play for the effect of “Chain Disappearance”.
If you use “Chain Disappearance” when a Fusion Monster is Special Summoned, remove from play that Fusion Monster plus all copies of that Fusion Monster in the Extra Deck.
"Chain Disappearance" does not target the Summoned monster.
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CHAIN ENERGY
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"Chain Energy" applies only to cards played or Set from your hand, not cards that are activated when already Set on the field, or to cards placed onto the field by effects like "Cyber Jar"’s Flip Effect.
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CHAIN MATERIAL
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When you Fusion Summon after activating "Chain Material", you do not have to use its effect.
You cannot use "Chain Material's" effect when resolving "Instant Fusion" or "Future Fusion".
You can use "Chain Material's" effect when resolving "Super Polymerization", but you can only remove from play cards that you control.
The effect of "Chain Material" can be used for every Fusion Summon performed during the turn it is activated.
You cannot choose to remove 1 Fusion Material Monster from play while sending the other Fusion Material Monsters to the Graveyard.
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CHAIN STRIKE
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You can activate a second “Chain Strike” if 1 “Chain Strike” is already on that chain. However, no further “Chain Strikes” can be activated in that same chain after that.
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CHAIN SUMMONING
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If "Chain Summoning" and "Double Summon" are activated during the same turn, you still can only Normal Summon or Set up to 3 times.
Normal Summoning or Setting a monster with "Ultimate Offering" does not use one of the three Normal Summons or Sets allowed by "Chain Summoning".
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CHAIN THRASHER
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When this card makes an additional attack, the opponent can activate “Disappear” to remove the other “Chain Thrasher” from the Graveyard, and the attack stops. Do not proceed to the Damage Step.
If you have 1 “Chain Thrasher” in the Graveyard and 1 on the field equipped with “Twin Swords of Flashing Light – Tryce”, its still only gets 2 attacks.
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CHAINSAW INSECT
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This card’s effect is a Trigger Effect that activates at the end of the Damage Step.
If “Chainsaw Insect” battles, your opponent draws 1 card even if “Chainsaw Insect” is destroyed as a result of the battle, or is removed from the field before the end of the Damage Step (for example, by the effect of “Man-Eater Bug” or “Begone, Knave!”).
If the opponent controls your “Chainsaw Insect” and it is destroyed as a result of battle, it will be sent to your Graveyard before the end of the Damage Step and its effect will activate there. So when its effect activates, since it is in your Graveyard, your opponent (who controlled it during the battle) will draw the 1 card.
If your face-down “Chainsaw Insect” is attacked, its effect will still activate.
If your Defense Position “Chainsaw Insect” is attacked by “Drillroid”, damage calculation is not conducted, so “Chainsaw Insect” did not “battle” and its effect will not activate.
If “Skill Drain” is active, your opponent will not get to draw, unless “Chainsaw Insect” is destroyed in the battle, then its effect will activate in the Graveyard and your opponent will draw 1 card.
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CHANGE OF HEART
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You gain control of the targeted monster in the same Battle Position that it was in on your opponent’s side of the field. If it is face-down you may Flip Summon it and any Flip Effect is activated. During your End Phase it is returned to your opponent’s side of the field in the same Battle Position as you last had it in. So if you attacked with the monster and it remained in Attack Position, it will return to your opponent in Attack Position.
You can use the monster you control through the effect of "Change of Heart" as a Tribute for a Tribute Summon, or for an effect like "Cannon Soldier’s".
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CHAOS BURST
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CHAOS COMMAND MAGICIAN
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"Chaos Command Magician" must be face-up to negate a monster effect; if face-down then "Chaos Command Magician" will not negate any effects.
When "Chaos Command Magician" is targeted by a card that doesn't select only 1 target, the effect of "Chaos Command Magician" is NOT applied and the effect resolves as normal.
When "Penguin Soldier" targets 2 monsters, including "Chaos Command Magician", this is an effect targets, but not one that select "1 target". So "Chaos Command Magician" will not negate the effect of "Penguin Soldier". However, if "Penguin Soldier" only targets "Chaos Command Magician", then it is an effect that selects "1 target" so "Chaos Command Magician" WILL negate the effect of "Penguin Soldier".
Vs. "Dark Cat With White Tail", that effect selects 3 targets so "Chaos Command Magician" will not negate "Dark Cat With White Tail"'s effect.
If "Chaos Command Magician" is targeted by "Dark Necrofear", that effect selects 1 target so the effect of "Dark Necrofear" is negated and it is not equipped to "Chaos Command Magician".
When "Chaos Command Magician" battles "D. D. Warrior Lady", her effect is NOT negated because it does not target.
You can activate the effect of "Metallizing Parasite - Lunatite" and target "Chaos Command Magician", but "Chaos Command Magician" will negate the effect and "Metallizing Parasite - Lunatite" will remain on the field as a monster.
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CHAOS EMPEROR DRAGON - ENVOY OF THE END
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"Chaos Emperor Dragon - Envoy of the End" sends itself to the Graveyard as part of its effect, and counts itself for determining how much damage it inflicts.
The damage that "Chaos Emperor Dragon - Envoy of the End" inflicts is equal to the number of cards BOTH players send to the Graveyard times 300 points.
"Barrel Behind the Door" and "Trap of Board Eraser" can be chained to "Chaos Emperor Dragon - Envoy of the End"'s effect. "Barrel Behind the Door" is, itself, sent to the Graveyard by "Chaos Emperor Dragon - Envoy of the End"'s effect and counts for an additional 300 points as a result.
If "Chaos Emperor Dragon - Envoy of the End" is destroyed or removed from play by an effect chained to its own effect, its effect still resolves.
Tokens will be removed from the field by "Chaos Emperor Dragon - Envoy of the End"'s effect, but will not add to the damage total because they are not sent to the Graveyard.
It is the controller, not the owner, of "Chaos Emperor Dragon - Envoy of the End" that can activate its effect and that inflicts damage to his/her opponent.
If you control your opponent's "Chaos Emperor Dragon - Envoy of the End" and you pay the 1000 Life Points, the effect inflicts damage to your opponent even though the monster returns to your opponent's Graveyard.
If "Chaos Emperor Dragon - Envoy of the End" is Special Summoned, and the controller immediately activates its effect, and the opponent chains "Torrential Tribute" as Step 2 of a chain, "Torrential Tribute" destroys all monsters on the field and sends them to the Graveyard, then "Chaos Emperor Dragon - Envoy of the End"'s effect resolves, sends all Spell & Trap Cards on the field to the Graveyard, and inflicts 300 points of damage to the opponent for each Spell & Trap Card sent to the Graveyard by its effect. (Monster Cards do not count toward the damage because they were destroyed and sent to the Graveyard in the middle of the chain by "Torrential Tribute".)
If "Waboku" is chained to the effect of "Chaos Emperor Dragon - Envoy of the End", it will not prevent the damage because "Waboku" only applies to Battle Damage. Also, "Waboku" will still be on the field when "Chaos Emperor Dragon - Envoy of the End"'s effect is applied, so it will still count for 300 points of damage to the opponent.
When "Minar" and "Electric Snake" are sent to the Graveyard by "Chaos Emperor Dragon - Envoy of the End", their effects are not activated because the modified text on those cards says when they are "discarded to the Graveyard from the hand".
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CHAOS NECROMANCER
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If you equip "Chaos Necromancer" with "Axe of Despair" and have 5 monsters in your Graveyard, the ATK of "Chaos Necromancer" is 2500 (1500 + 1000).
If "Chaos Necromancer" is equipped with "Megamorph", its ATK is zero, but if "Megamorph" leaves play, recalculate the ATK of "Chaos Necromancer" using his effect.
If "Shield & Sword" is activated, it reverses the original ATK & DEF of "Chaos Necromancer", which are both zero, then "Chaos Necromancer"'s effect is applied and his ATK will be 300 x the number of monsters in your Graveyard, and DEF zero.
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CHAOS SORCERER
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You can only activate "Chaos Sorcerer"'s effect during Main Phase 1 or 2 of your turn.
You can only activate "Chaos Sorcerer"'s effect once in a turn.
If "Chaos Sorcerer" attacks, you cannot use its effect during Main Phase 2. But if "Chaos Sorcerer" did not attack, you can activate its effect in Main Phase 2.
If you select a face-up monster with "Chaos Sorcerer"'s effect, and your opponent chains "Book of Moon" to flip the monster face-down, then "Chaos Sorcerer"'s effect disappears. But even if "Chaos Sorcerer"'s effect disappears, its effect was activated so it cannot attack or activate its effect again.
If "Chaos Sorcerer" attacks and the attack is negated with "Magic Cylinder", "Chaos Sorcerer" cannot activate its effect in Main Phase 2.
If "Chaos Sorcerer" attacks and a replay occurs, and you decide not to attack again with "Chaos Sorcerer", you cannot activate "Chaos Sorcerer"'s effect in Main Phase 2.
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CHAOSRIDER GUSTAPH
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You can only activate "Chaosrider Gustaph"'s effect during your Main Phase 1 or 2.
"Chaosrider Gustaph"'s effect does not target.
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CHARGE OF THE LIGHT BRIGADE
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Sending 3 cards from the top of your Deck to the Graveyard is a cost.
If the last Level 4 or lower "Lightsworn" monster remaining in your Deck is sent to the Graveyard when you activate "Charge of the Light Brigade", when it resolves, briefly show your Deck to your opponent to verify that no Level 4 or lower "Lightsworn" monsters remain in your Deck.
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CHARM OF SHABTI
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You can activate the effect of "Charm of Shabti" during the Damage Step.
"Charm of Shabti" is like a reverse-"Kuriboh": you take damage from the attack as normal, but your monster is unharmed.
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CHECKMATE
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"Checkmate" targets 1 "Terrorking Archfiend" on your side of the field as a target when it is activated.
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CHIMERATECH OVERDRAGON
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When you Fusion Summon this card you can use a substitute, such as “King of the Swamp”, for the “Cyber Dragon”, but not for the Machine-Type monsters. That means you can use a maximum of 1 substitute monster in the Fusion Summon.
The effect that sends all your other cards to the Graveyard is a Trigger Effect and it can be chained to.
“Chimeratech Overdragon” can attack the same monster more than once if the attack target is not destroyed, such as an Attack Position “Spirit Reaper”.
If “Chimeratech Overdragon” attacks directly, and then the opponent Special Summons a monster during the same Battle Phase it cannot attack it.
You can activate “De-Fusion” and target “Chimeratech Overdragon”, but you can only Special Summon the Fusion Material Monsters if you have enough vacant Monster Card Zones for ALL of the Fusion Material Monsters you used.
If this card is Special Summoned by the effect of "Future Fusion" while you have "Cyber Phoenix" in Attack Position, when this card's effect sends all other cards you control to the Graveyard "Future Fusion" is still being negated, so the "Chimeratech Overdragon" will not be destroyed and remains on the field.
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CHIRON THE MAGE
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Discarding 1 Spell Card is a cost to activate this effect.
If you activate the effect of “Chiron the Mage”, then flip it face-down, then flip it face-up all in the same turn, you can activate its effect again.
The restriction that you can only activate this effect once per turn is a condition, not an effect. So if “Skill Drain” is on the field, you can pay the cost once per turn (for no effect), but not pay the cost continuously in the same turn.
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CHOPMAN THE DESPERATE OUTLAW
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You choose an Equip Spell Card when "Chopman the Desperate Outlaw"'s effect activates, so your opponent can chain "Disappear" and remove it from play, and "Chopman the Desperate Outlaw"'s effect will disappear.
You cannot select an inappropriate Equip Spell Card with "Chopman the Desperate Outlaw''s effect, like "Fuhma Shuriken".
If you equip "Chopman the Desperate Outlaw" with an inappropriate Equip Spell Card and later notice it is inappropriate, destroy the Equip Spell Card.
You cannot choose "Metallizing Parasite - Lunatite" with "Chopman the Desperate Outlaw"'s effect.
"Curse of Darkness" does not apply when you use "Chopman the Desperate Outlaw"'s effect because the Equip Spell Card is not being activated.
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CHOSEN ONE
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You may not select a monster that can only be Special Summoned by a specific effect for this card’s effect, such as a Ritual Monster, "Chaos Emperor Dragon – Envoy of the End" or "Spirit of the Pharaoh". If the only Monster Card in your hand is a monster such as these, then you cannot activate "Chosen One".
If you activate "Chosen One" and your opponent chains "Lightforce Sword" to remove 1 of the 3 chosen cards from your hand, the effect of "Chosen One" cannot resolve and disappears.
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CHRYSALIS DOLPHIN
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If you activate this effect and find that you do not have “Neo-Spacian Aqua Dolphin” in your hand or Deck your opponent can check both to verify.
If you Tribute “Chrysalis Dolphin” and your opponent chains an effect to destroy “Neo Space”, then the effect of “Chrysalis Dolphin” does not resolve.
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CHTHONIAN ALLIANCE
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The monster equipped with this card does not count towards the bonus. So if you have 2 “Dark Magicians” on the field, and 1 is equipped with “Chthonian Alliance”, it has +800 ATK.
Monsters on the opponent’s side of the field are counted for “Chthonian Alliance”.
Monsters that are treated as having the same name, like “Cyber Harpie Lady” and “Harpie Lady 3”, both count as “Harpie Lady” for purposes of “Chthonian Alliance”.
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CHTHONIAN BLAST
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This effect does not target.
This card can be activated during the Damage Step if a monster is destroyed as a result of battle. However, it cannot be activated if a monster is destroyed by an effect during the Damage Step.
You cannot activate this card if your face-up monster is destroyed in the middle of a chain.
You can activate 2 copies of “Chthonian Blast” when 1 of your face-up monsters is destroyed, and since it does not target, the 2nd one will resolve and destroy the monster with the lowest ATK and inflict damage, and then the 1st one will resolve and destroy the monster with the next lowest ATK and inflict damage.
You can chain “Barrel Behind the Door” to “Chthonian Blast”.
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CHTHONIAN POLYMER
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Tributing 1 monster is a cost to activate “Chthonian Polymer”.
You can only activate this card when the opponent Fusion Summons a monster, including with a Special Summon that is treated as a Fusion Summon, like “Miracle Fusion” or “Power Bond”. You cannot activate it when they Special Summon a Fusion Monster with a card effect, like “Metamorphosis” or “Cyber-Stein”.
You gain control of the Fusion Monster for as long as it remains on the field.
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CHTHONIAN SOLDIER
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The damage dealt by this card’s effect is Effect Damage, not Battle Damage.
This card’s effect is a Trigger Effect. It activates in the Graveyard.
If the opponent takes control of your “Chthonian Soldier” with “Snatch Steal” and you attack it next turn, its effect will not activate because when it is sent to your Graveyard, it was not your opponent’s monster that attacked it.
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CLIFF THE TRAP REMOVER
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You cannot choose an effect that cannot be performed (such as choosing to destroy a Spell or Trap Card when there are none on the field).
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CLOAK AND DAGGER
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You declare a monster card name when “Cloak and Dagger” resolves.
This card’s removal effect starts a Chain.
You cannot activate this card during the Damage Step.
If this card was already activated and face-up when the declared monster is flipped face-up or Summoned during the Damage Step, this card’s effect will activate at the same time as a Flip Effect (after Damage Calculation).
This card must be face-up and active on the field before the declared monster is Summoned or flipped face-up. If you Chain this card’s activation to the effect of a monster that activates when that monster is Summoned or flipped face-up and declare that monster’s name, it will not be removed from play.
If “Cloak and Dagger” is face-up and active, and the declared monster is Summoned or flipped face-up during resolution of a Chain, it will be removed from play after resolving all effects on that Chain.
If multiple copies of the declared monster are Summoned at the same time, they will all be removed from play.
If “Ring of Destruction”, etc. is Chained to the effect of “Cloak and Dagger” to destroy the monster that was Summoned or flipped face-up, “Cloak and Dagger” will still remove itself from play.
If multiple copies of the declared monster are Summoned by effects on different Links of the same Chain, only the first one Summoned (the one Summoned at the highest Chain Link) will be removed from play. For example, if 2 copies of “Goldd, Wu-Lord of Dark World” are discarded at the same time, only 1 is removed from play.
If your opponent already controls a copy of the declared monster, then Summons another copy, only the newly Summoned monster will be removed from play.
If you Special Summon the monster declared by “Cloak and Dagger”, you can Chain “Inferno Reckless Summon” to the effect of “Cloak and Dagger”. Only the first monster Summoned (the one that triggered the effect of “Cloak and Dagger”) will be removed from play.
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CLOCK TOWER PRISON
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Putting a Clock Counter on “Clock Tower Prison” can be chained to. The effect to Special Summon “Destiny Hero – Dreadmaster” can also be chained to. Even though this effect can be chained to, it cannot be chained to with an effect that negates the activation of a Spell Card, such as “Magic Jammer” or “Horus the Black Flame Dragon LV8” because the “Clock Tower Prison” card has already resolved.
The effect that stops Battle Damage is a Continuous Effect that cannot be chained to.
If “Clock Tower Prison” with 4 or more Clock Counters is destroyed because a new Field Spell Card is activated, “Clock Tower Prison’s” effect will activate.
If “Spell Canceller” is Summoned or “Imperial Order” is activated, all the Clock Counters will be removed from “Clock Tower Prison”.
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CLOUDIAN - ACID CLOUD
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If “Cloudian – Acid Cloud” is attacked while in face-down Defense Position and it is flipped face-up by the attack, it is destroyed by its effect after damage calculation.
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CLOUDIAN - ALTUS
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If “Cloudian – Altus” is attacked while in face-down Defense Position and it is flipped face-up by the attack, it is destroyed by its effect after damage calculation.
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CLOUDIAN - CIRROSTRATUS
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If “Cloudian – Cirrostratus” is attacked while in face-down Defense Position and it is flipped face-up by the attack, it is destroyed by its effect after damage calculation.
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CLOUDIAN - EYE OF THE TYPHOON
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If “Cloudian – Eye of the Typhoon” is attacked while in face-down Defense Position and it is flipped face-up by the attack, it is destroyed by its effect after damage calculation.
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CLOUDIAN - GHOST FOG
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This effect does not target. You determine how many Fog Counters to place (based on the Level of the monster that destroyed “Cloudian – Ghost Fog” in battle) and you choose which monsters to place the Fog Counters onto when the effect is resolved.
If “Skill Drain” is activated while a monster has Fog Counter(s), the Fog Counter(s) remain on the monster.
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CLOUDIAN - NIMBUSMAN
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If “Cloudian – Nimbusman” is attacked while in face-down Defense Position and it is flipped face-up by the attack, it is destroyed by its effect after damage calculation.
If you Tribute “Unshaven Angler” to Tribute Summon “Cloudian – Nimbusman”, it will only count as 1 monster so you will only place 1 Fog Counter for Tributing it.
If “Cloudian – Nimbusman’s” Level is reduced to 4 or less by another card effect (“A Legendary Ocean”, “Level Conversion Lab,” etc.), you will not be able to Tribute any monsters when it is Normal Summoned because you do not offer Tributes to Normal Summon a Level 4 or lower monster.
The effect that allows you to Tribute any number of WATER monsters when Tribute Summoning “Cloudian – Nimbusman” cannot be used when you Tribute to Set “Cloudian – Nimbusman”.
If “Cloudian – Nimbusman” is selected for “Rain Storm”, recalculate its ATK after applying the reduction selected for “Rain Storm”. For example, if there are 2 Fog Counters on the field, “Cloudian – Nimbusman” would have 2000 ATK. If you select it with “Rain Storm” and decide to reduce its ATK by 2000, “Cloudian – Nimbusman” would have a total of 0 ATK.
If you Tribute a non-WATER monster to Tribute Summon “Cloudian – Nimbusman”, it is not possible to Tribute additional WATER monsters. Tributing additional WATER monsters is only possible when you are only Tributing WATER monsters.
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CLOUDIAN - POISON CLOUD
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“Cloudian – Poison Cloud’s” effect will only inflict 800 damage if its effect successfully destroys the monster that destroyed it in battle. For example, “Vennominaga, the Deity of Poisonous Snakes” is unaffected by other Monster Effects and thus could not be destroyed, so “Cloudian – Poison Cloud” would not inflict damage in this case.
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CLOUDIAN - TURBULENCE
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If “Cloudian – Turbulence” is attacked while in face-down Defense Position and it is flipped face-up by the attack, it is destroyed by its effect after damage calculation.
You cannot activate the effect of “Cloudian – Turbulence” that Special Summons “Cloudian – Smoke Ball” if “Cloudian – Smoke Ball” is not in your Deck or in either player’s Graveyard.
If you activate “Cloudian – Turbulence’s” effect and an effect is chained that removes all 3 copies of “Cloudian – Smoke Ball” from play, you do not have to show your Deck to your opponent to verify because all 3 copies of “Cloudian – Smoke Ball” are accounted for.
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CLOUDIAN SQUALL
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“Cloudian Squall’s” effect activates during each of your Standby Phases, even if there are no face-up monsters on the field. This effect begins a Chain.
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COACH GOBLIN
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You have to show your opponent the card that you return to the bottom of your Deck.
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COBRA JAR
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When the "Poisonous Snake Token" is destroyed as a result of battle, it is the opponent of "Cobra Jar"'s controller that takes the damage; so even if the opponent had taken control of the "Poisonous Snake Token" with "Change of Heart", he/she still takes the damage when it is destroyed.
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COCOON OF EVOLUTION
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If "Cocoon of Evolution" is Summoned or Set it is treated as a monster, if played as an Equip Spell Card it is treated as an Equip Spell Card as long as it remains on the field and could be destroyed with "Mystical Space Typhoon". Once on the field it cannot be switched from monster to Spell Card or vice versa. "Cocoon of Evolution" is NOT a Union Monster.
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COCOON PARTY
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You cannot activate this card if you have no "Neo-Spacian" monsters in your Graveyard and/or no "Chrysalis" monsters in your Deck.
You cannot activate this card if there are fewer "Chrysalis" monsters in your Deck than there are "Neo-Spacian" monsters with different names in your Graveyard.
You cannot activate this card if you have fewer open Monster Card Zones than the number of "Neo-Spacian" monsters with different names in your Graveyard.
"Neo-Spacian Marine Dolphin" counts as 2 "Neo-Spacian" monsters with different names for this card's effect. If you have 1 "Neo-Spacian Marine Dolphin" in your Graveyard, you can Special Summon 2 "Chrysalis" monsters from your Deck.
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COCOON REBIRTH
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This card's effect is used like an Ignition Effect, and can be activated multiple times.
You can Tribute a "Neo-Spacian Dark Panther" that is copying the name and effect of a "Chrysalis" monster for "Cocoon Reborn", but you cannot Special Summon a monster with the effect.
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COCOON VEIL
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You cannot activate this card if you cannot Special Summon a monster due to the effect of "Scapegoat", etc.
Tributing a "Chrysalis" monster is part of this card's effect, not a cost.
There is no specific activation timing for this card. Any effect damage done to a player after this card resolves is reduced to 0.
The damage reduction and Special Summon effects of this card are indepentant of each other. You Special Summon as part of this card's resolution, not the first time damage is reduced to 0 by its effect.
You cannot activate this card if a "Neo-Spacian" monster written in the text of a "Chrysalis" monster you can Tribute for its effect is not in your hand, Deck or either Graveyard.
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COFFIN SELLER
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"Coffin Seller" applies its effect when monster(s) are sent from the hand, Deck, or the field to the Graveyard.
If multiple monsters are sent to the Graveyard at the same time (due to "Dark Hole", etc.) then inflict 300 damage only because it is considered as 1 time.
Multiple copies of "Coffin Seller" are cumulative.
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COLD WAVE
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"Cold Wave" can only be activated when you start your Main Phase 1. If you activate any other effects or Normal Summon or Set a monster during your Main Phase 1, you cannot activate "Cold Wave".
The Ignition-like effects of Continuous Spell or Trap Cards like "Blaze Accelerator" cannot be activated while "Cold Wave's" effect is applied.
The Trigger Effects of Spell and Trap Cards, like "Begone, Knave!" or "Card of Safe Return", cannot activate while "Cold Wave's" effect is applied.
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COLLECTED POWER
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If "Kisetai" is moved by the effect of "Collected Power" it is destroyed.
Monster Cards equipped to "Sword Hunter" can be moved to another "Sword Hunter", but if they are moved to any other monster they are destroyed.
Monster Cards equipped to "Relinquished" or "Thousand-Eyes Restrict" can be moved to another "Relinquished or "Thousand-Eyes Restrict" but if either of these monsters is already equipped with a Monster Card, the new one is destroyed. If these moved to any other monster, the cards are destroyed.
You can move "Snatch Steal" with this card’s effect, and it will affect the newly equipped monster (the controller of "Snatch Steal" gains control of it, and loses control of the previously equipped monster).
If a "Premature Burial" already equipped to a monster is moved to a new monster by the effect of "Collected Power", both "Premature Burial" and the original monster it was equipped to are destroyed. If you chain "Collected Power" to "Premature Burial", the monster in the Graveyard that was targeted never leaves the Graveyard and "Premature Burial" is destroyed.
If multiple Union Monsters are going to be equipped to 1 legal target monster by "Collected Power", you select 1 of them and equip it to the target monster, and the other Union Monster Cards are destroyed.
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COLOSSEUM - CAGE OF THE GLADIATOR BEASTS
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The effect that places 1 Counter onto “Colosseum – Cage of the Gladiator Beasts” whenever a monster is Special Summoned from a player’s Deck begins a Chain.
Discarding 1 card to prevent “Colosseum – Cage of the Gladiator Beasts” from being destroyed by a card effect does not use the Chain. You discard the 1 card when resolving the effect that should destroy “Colosseum – Cage of the Gladiator Beasts”.
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COMBINATION ATTACK
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This card targets.
Both the equipped monster and the Union Monster can attack after "Combination Attack" is used, assuming the Union Monster was Special Summoned in face-up Attack Position.
"Combination Attack" can only be used against a monster that reached the Damage Step; if a monster attacks and a replay occurs, then it is not considered to have attacked for purposes of "Combination Attack".
You can use this effect on an equipped monster on your opponent's side of the field that has attacked. Your opponent's monster can then attack again as per "Combination Attack"'s effect.
You can attack with a Union Monster, use "Formation Union" to equip it to a monster, attack with the equipped monster, activate "Combination Attack" to detach the Union Monster, and attack again with the previously-equipped monster and with the Union Monster.
If "Dark Blade", equipped with "Kiryu" and "Twin Swords of Flashing Light - Tryce", attacks twice using "Twin Swords of Flashing Light - Tryce"'s effect, then you use "Combination Attack" to detach "Kiryu" from "Dark Blade", both monsters can attack again once each. "Dark Blade" cannot attack another 2 times because it has already attacked twice.
If the player who would control the Union Monster already has 5 monsters on the field, "Combination Attack" cannot be activated.
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COMBO FIGHTER
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“Combo Fighter” must be face-up on the field when the chain occurs in order to be able to attack twice. If a chain occurs, and then this monster is flipped face-down and then face-up again, it cannot attack twice. (Unless a new chain occured after it was flipped face-up.)
If a chain occurred, then “Skill Drain” was activated, but then “Skill Drain” was destroyed, this monster can attack twice. (This monster’s perception that a chain occurred is not reset.)
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COMBO MASTER
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“Combo Master” must be face-up on the field when the chain occurs in order to be able to attack twice. If a chain occurs, and then this monster is flipped face-down and then face-up again, it cannot attack twice. (Unless a new chain occured after it was flipped face-up.)
If a chain occurred, then “Skill Drain” was activated, but then “Skill Drain” was destroyed, this monster can attack twice. (This monster’s perception that a chain occurred is not reset.)
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COMMAND KNIGHT
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If you control a "Command Knight" equipped with "Ring of Magnetism", and another monster, your opponent can and must select "Command Knight" as an attack target if he chooses to attack.
If you control 2 face-up "Command Knights", and no other monsters, and 1 of them is equipped with "Ring of Magnetism", your opponent cannot attack because the 2 "Command Knights" are preventing an attack from being declared. "Ring of Magnetism"’s effect forcefully leads the attack to the equipped monster only when the opponent declares an attack, which is impossible for your opponent to do.
If "Umi" is active and you have "The Legendary Fisherman" on the field, your opponent can attack directly. But if you have "Legendary Fisherman" and "Command Knight", and no other monsters, your opponent cannot attack directly because of "Command Knight", and cannot attack "Command Knight" because of his effect, and cannot attack "The Legendary Fisherman", so he cannot declare an attack (but can enter the Battle Phase to activate card effects).
If you control "Patrician of Darkness" and "Command Knight", and your opponent attacks, you cannot choose the "Command Knight" as the attack target.
If you control "Command Knight" equipped with "Raregold Armor", your opponent can attack "Command Knight".
If you control a "Command Knight" and another monster, and your opponent attacks the other monster, you can use "Shift" to select "Command Knight" as the new attack target.
You can choose your own "Command Knight" as the attack target when your opponent attacks your "Dreamsprite".
"Command Knight"’s effect increases its own ATK by 400 points, in addition to your other Warrior-Type monsters.
If you control multiple "Command Knights", their effects are cumulative so each will increase all of your Warrior-Type monsters' ATK by 400 points.
If "Command Knight" is Normal Summoned, Flip summoned, or Special Summoned, its ATK is at least 1600 so your opponent can activate "Bottomless Trap Hole".
If "King Tiger Wanghu" is on the field face-up, and "Command Knight" is Summoned, the effect of "Command Knight" is applied immediately because it is a Continuous Effect, so first change "Command Knight"’s ATK to 1600. After that, "King Tiger Wanghu"’s effect cannot activate because "Command Knight"’s ATK is not 1400 or lower.
If "Physical Double" creates a Mirage Token of a Warrior-Type monster while "Command Knight" is on the field, take the current ATK (including "Command Knight" Bonus), then apply all bonuses again if appropriate. So a Mirage Token of a 1600 ATK Warrior-Type monster would be ATK 2000 (it copies the 1600 ATK and then gains "Command Knight"’s +400 ATK bonus).
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COMPULSORY EVACUATION DEVICE
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"Compulsory Evacuation Device" targets 1 monster.
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COMRADE SWORDSMAN OF LANDSTAR
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CONFUSION CHAFF
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This card does not target.
When "Confusion Chaff" resolves, the battle caused by "Confusion Chaff" proceeds directly to the Damage Step.
This card cannot be activated when a single monster like “Hayabusa Knight”, etc., makes its second direct attack in the same Battle Phase.
If the first monster that attacked directly is face-down when “Confusion Chaff” resolves, it is flipped face-up and damage calculation is conducted normally.
If a monster’s attack becomes a direct attack due to a replay, it is still considered to be the first monster that attacked directly for “Confusion Chaff”.
If a monster declares a direct attack, but that attack is negated, it will not be considered the first monster that attacked directly that turn.
If your “Amazoness Swords Woman” declares the second direct attack during a Battle Phase, and “Confusion Chaff” is activated, your opponent will take any battle damage from that battle.
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CONSCRIPTION
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Both players get to see the card picked up for “Conscription”.
If your Monster Card Zones are full, you can activate “Conscription”, and if you pick up a monster you can Normal Summon, it is destroyed and sent to the Graveyard.
If you pick up a Spirit Monster, it cannot be Special Summoned so it is added to your opponent’s hand.
If you pick up “Rare Metal Dragon” for “Conscription”, it is added to your opponent’s hand.
If you cannot Summon because you activated “Scapegoat” or “Stray Lambs” that turn, you cannot activate “Conscription”.
You can use “Royal Oppression" to negate the Special Summon of “Conscription”.
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CONTACT OUT
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If you control a “Neos” Fusion Monster that is owned by your opponent and you select it with “Contact Out”, the “Neos” Fusion Monster is returned to its owner’s Extra Deck (your opponent). You will still Special Summon the Fusion Material Monsters from your Deck.
“Contact Out” can still be activated when the Fusion Material Monsters written in the text of the “Neos” Fusion Monster are not present in the Deck of the controller of the “Neos” Fusion Monster. In this case the “Neos” Fusion Monster is returned to its owner’s Extra Deck, but no monsters will be Special Summoned.
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CONTINUOUS DESTRUCTION PUNCH
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"Continuous Destruction Punch" is like "Destruction Punch" except it's a Continuous Spell Card that you activate during your Main Phase.
A monster destroyed because of "Continuous Destruction Punch" is destroyed by "Continuous Destruction Punch"'s effect, not "as a result of battle".
The determination of whether a monster is destroyed by "Continuous Destruction Punch"'s effect happens at Damage Calculation, so Flip Effects, etc., are resolved AFTER "Continuous Destruction Punch"'s effect destroys a monster (but does not yet send it to the Graveyard). Then, after applying Flip Effects, send a monster destroyed by this card (or by Damage Calculation) to the Graveyard.
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CONTRACT WITH EXODIA
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When you activate "Contract with Exodia", and your opponent chains "Disappear" to remove a piece of Exodia from your Graveyard, you still Special Summon "Exodia Necross", but "Exodia Necross" is then destroyed because of its effect.
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CONTRACT WITH THE ABYSS
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"Contract with the Abyss" is used as a generic substitute for Ritual Spell Cards like "Black Illusion Ritual" and "Contract with the Dark Master". You cannot use "Contract with the Abyss" to Ritual Summon a non-Ritual Monster like "Dark Magician".
"Cost Down" will not reduce the number of Level Stars needed to perform a Ritual Summon, even if used with "Contract with the Abyss".
If you Ritual Summon a Ritual Monster using "Contract with the Abyss", it is considered properly Summoned, so you can use "Monster Reborn" on it afterwards.
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CONVERT CONTACT
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You cannot activate this card if there are no "Neo-Spacian" monsters in your hand or Deck.
If an effect chained to this card causes you to have no "Neo-Spacian" cards in your hand or Deck, this card's effect ("Draw 2 cards.") does not resolve.
You cannot activate this card if there are 2 or fewer cards in your Deck.
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CONVULSION OF NATURE
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When this card’s effect is active, both Decks are flipped upside down, and now the face of the top card of the Deck is showing.
If a card effect requires a player to shuffle their Deck, it is shuffled and cut face-down so the cards are not seen, and then placed face-up in the Deck Zone.
If a "Parasite Paracide" is face-up in your Deck before this card is activated, it will become face-down once this card is active. Its effect will still activate when it is drawn.
If 2 copies of "Convulsion of Nature" are active, the Decks are still upside-down (they do not revert to normal).
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COPY PLANT
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"Copy Plant's" effect targets 1 face-up Plant-Type monster on the field.
"Copy Plant's" effect copies the current Level of the targeted monster when "Copy Plant's" effect resolves. If the targeted monster's Level changes after "Copy Plant's" effect has resolved, "Copy Plant" keeps the level it copied when its effect resolved.
If "Copy Plant" is equipped with "Demotion", when "Copy Plant" uses its effect to copy the Level of a Plant-Type monster, the copied value is reduced by 2 for "Demotion".
"Copy Plant's" effect can target a Plant-Type monster of equal Level, and it can target another "Copy Plant".
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CORRUPTION CELL 'A'
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If an effect is chained to this card that shifts the target monster from your opponent’s side of the field to your side of the field, the targeting specifications are no longer met, so the effect will disappear.
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COSMIC HORROR GANGI'EL
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If you activate “Soul Exchange” and target 1 of your opponent’s monsters, “Cosmic Horror Gangi’el” cannot be Tribute Summoned by Tributing just that 1 monster. That monster is still on your opponent’s side of the field, so it does not satisfy the requirement.
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COST DOWN
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The Level of a monster which is Summoned using "Cost Down" is still decreased by 2 after Summoning. The 2 Level reduction lasts until the End Phase.
When you Ritual Summon while "Cost Down" is active, the Level Stars that you need is not changed, even if you are using "Contract with the Abyss" or "Earth Chant".
You can use multiple "Cost Downs" in the same turn and their effects accumulate, so 3 "Cost Downs" lowers the level by 6 Stars.
While "A Legendary Ocean" and 1 "Cost Down" are active, your WATER monsters are reduced by 3 Stars.
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CREATURE SEIZURE
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If, due to an effect chained to “Creature Seizure” you control no face-up Normal Monsters when it resolves, no monsters switch control.
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CREATURE SWAP
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"Creature Swap" does not target. The monsters are chosen when its effect resolves, not when "Creature Swap" is activated.
The opponent cannot chain "Fairy’s Hand Mirror", "Riryoku Field", or "Shift" to "Creature Swap" because it does not target. For the same reason, "Lord of D." does not prevent Dragon-Type monsters from being selected, and "Freed the Matchless General" will not negate the effect of "Creature Swap".
Both players must have at least 1 eligible monster on the field for "Creature Swap" to be activated. If the opponent chains a card (such as "Ring of Destruction") to destroy the only monster on one side of the field, the effect of "Creature Swap" disappears.
Monsters affected by "Creature Swap" do not return to their owner’s control at the end of the turn, they stay under the opponent’s control until removed from the field or a card effect such as "Remove Brainwashing" says otherwise.
The battle position of monsters affected by "Creature Swap" may be changed by card effects the turn "Creature Swap" was activated.
A player may select a monster that had its battle position changed earlier in the turn (manually or by card effect).
A player may select a Monster Token.
A player may select a monster Special Summoned by "Call of the Haunted" or "Premature Burial". If the "Call of the Haunted" or "Premature Burial", still on the opponent’s side of the field, is destroyed, the monster targeted by those cards is destroyed also.
A player may select a monster that is equipped with "Snatch Steal". The original owner of the creature, who now controls the creature again, will still gain 1000 Life Points each turn from the opponent’s "Snatch Steal" card as long as it remains on the field.
A player may activate "Change of Heart" to gain control of an opponent’s monster, and then activate "Creature Swap" and select that monster to return to the opponent. At the end of the turn, the monster targeted by "Change of Heart" does not switch sides again since it is already on the owner’s side of the field.
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CREEPING DOOM MANTA
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The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".
You can activate Trap Cards later in the turn.
You can negate the Normal Summon of this monsters with "Horn of Heaven" or "Solemn Judgment". (In which case the Normal Summon failed and the effect of the monster is not applied.)
The effect of this monster is applied to both players (so you cannot activate "Pineapple Blast" in response to your Normal Summon of this monster).
This is a Continuous Effect that you cannot chain to.
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CRIMSON SENTRY
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"Crimson Sentry's" effect can be activated before or after your monster(s) are destroyed in battle, similar to "Last Will".
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CRIOSPHINX
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The effect of “Criosphinx” is a Trigger Effect, and can be chained to. You can activate “Divine Wrath” against it. If a monster is returned to the hand in the middle of a chain, the effect of “Criosphinx” activates as a new chain after the previous chain has finished resolving.
If multiple copies of “Criosphinx” are in play and a monster is returned to the hand, all copies will activate. It forms a chain, with the turn player’s “Criosphinx” as chain link 1.
If multiple monsters are sent to the hand simultaneously (such as with “Guardian Sphinx”), the effect of “Criosphinx” only activates once, so only 1 card is sent to the Graveyard.
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CROSS COUNTER
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You activate "Cross Counter" before damage calculation but after flipping the attacked monster face-up. The "Cross Counter" card is sent to the Graveyard after resolving its effect and destroying the attacking monster.
The effect of "Cross Counter" only applies to the one attack and does not continue for the rest of the turn.
If your opponent’s "Amazoness Swords Woman" attacks your Defense Position "Mystical Elf", and you activate "Cross Counter", you (the controller of "Cross Counter" and "Mystical Elf") take 1000 points of damage due to the effect of "Amazoness Swords Woman", and then "Cross Counter" destroys "Amazoness Swords Woman".
"Cross Counter" is not an effect that targets.
The effect of "Cross Counter" that destroys a monster does not start a chain.
If your "Stone Statue of the Aztecs" is defending and you activate "Cross Counter" the Battle Damage your opponent takes is only doubled once (by either the effect of "Cross Counter" or "Stone Statue of the Aztecs").
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CROSS PORTER
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“Cross Porter” targets 1 monster you control. Send it to the Graveyard when resolving "Cross Porter's" effect.
If you send "Cross Porter" to the Graveyard to activate its first effect, you cannot activate its second effect.
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CRY HAVOC!
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You can activate (flip face-up) "Cry Havoc!" during any Game Phase, but you can only activate its effect during your Main Phase.
Removing 1 monster in your Graveyard from play is a cost to activate the effect of "Cry Havoc!".
If you Set a Normal Monster with the effect of "Cry Havoc!", you do not have to reveal it to your opponent.
If you activate "Double Summon" during your Main Phase and activate the effect of "Cry Havoc!", the Normal Summon or Set with "Cry Havoc!" does not use one of the 2 Normal Summons or Sets allowed with "Double Summon".
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CRYSTAL ABUNDANCE
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Sending 4 "Crystal Beast" Monster Cards from your Spell & Trap Card Zone to the Graveyard is a cost to activate this card.
You can activate this card when there are no cards on your opponent’s side of the field. However, you cannot Special Summon any “Crystal Beast” monsters from your Graveyard if you do.
You cannot activate this card while "Macro Cosmos" is active.
You can activate this card while "Dimensional Fissure" is active. The "Crystal Beast" Monster Cards sent to pay the cost are sent to the Graveyard, not removed from play.
You can chain the effect of "Royal Oppression" to this card to negate the Special Summons.
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CRYSTAL BEACON
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You must have at least 2 “Crystal Beast” monsters in your Spell & Trap Card Zone when you activate this card and when it resolves. If the number of “Crystal Beast” monsters in your Spell & Trap Card Zone becomes less than 2 due to an effect chained to this card, then you cannot Special Summon.
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CRYSTAL BEAST AMBER MAMMOTH
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You cannot activate this effect when “Crystal Beast Amber Mammoth” itself is selected as the attack target.
You can activate this effect when a replay is triggered and a “Crystal Beast” monster you control is selected as an attack target.
If you control multiple copies of “Crystal Beast Amber Mammoth,” you can activate each of their effects, using the Chain. The “Crystal Beast Amber Mammoth” whose effect resolves last (Chain Link 1) will become the new attack target.
If you control multiple copies of “Crystal Beast Amber Mammoth”, once the effect of one has resolved (changing the attack target to itself), you cannot activate the effect of another copy of “Crystal Beast Amber Mammoth” and change the attack target again.
You choose whether or not to use the “Crystal Beast” effect at the time the destroyed monster would be sent to the Graveyard.
This effect does not use the Chain.
This effect cannot be used if a “Crystal Beast” monster is destroyed by a card effect while face-down.
If multiple “Crystal Beast” monsters are destroyed at the same time, and you do not have enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you choose which (if any) to place in your Spell & Trap Card Zone.
If your opponent controls one of your “Crystal Beast” monsters and it is destroyed, your opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is sent to your Graveyard.
If "Macro Cosmos" or "Banisher of the Light" is active on the field when a "Crystal Beast" monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone.
If a "Crystal Beast" battles with a monster such as "Dark Magician of Chaos" or "D.D. Warrior" it will be removed from play by that monster's effect, you cannot activate your "Crystal Beast's" effect.
If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and you cannot activate its effect.
While "Skill Drain" is active on the field, a "Crystal Beast" monster that is destroyed will be sent to the Graveyard and cannot be put in the Spell & Trap Card Zone.
If you control a "Crystal Beast" equipped with "Premature Burial" and have no open Spell & Trap Card Zones, when that "Crystal Beast" is destroyed "Premature Burial" is also destroyed and then you can choose to put that "Crystal Beast" into the now empty Zone.
If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster.
You can use a "Crystal Beast" that is being treated as a Continuous Spell Card for the cost to Special Summon "Hamon, Lord of Striking Thunder" or "Anteatereatingant".
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CRYSTAL BEAST AMETHYST CAT
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When attacking using this ability, any increases to “Crystal Beast Amethyst Cat’s” ATK are added first, then the total ATK is halved to calculate Battle Damage to your opponent.
You choose whether or not to use the “Crystal Beast” effect at the time the destroyed monster would be sent to the Graveyard.
This effect does not use the Chain.
This effect cannot be used if a “Crystal Beast” monster is destroyed by a card effect while face-down.
If multiple “Crystal Beast” monsters are destroyed at the same time, and you do not have enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you choose which (if any) to place in your Spell & Trap Card Zone.
If your opponent controls one of your “Crystal Beast” monsters and it is destroyed, your opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is sent to your Graveyard.
While "Crystal Beast Amethyst Cat" is being treated as a Spell Card it cannot be sent to the Graveyard for the cost of "Manticore of Darkness".
If "Macro Cosmos" or "Banisher of the Light" is active on the field when a "Crystal Beast" monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone.
If a "Crystal Beast" battles with a monster such as "Dark Magician of Chaos" or "D.D. Warrior" it will be removed from play by that monster's effect, you cannot activate your "Crystal Beast's" effect.
If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and you cannot activate its effect.
While "Skill Drain" is active on the field, a "Crystal Beast" monster that is destroyed will be sent to the Graveyard and cannot be put in the Spell & Trap Card Zone.
If you control a "Crystal Beast" equipped with "Premature Burial" and have no open Spell & Trap Card Zones, when that "Crystal Beast" is destroyed "Premature Burial" is also destroyed and then you can choose to put that "Crystal Beast" into the now empty Zone.
If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster.
You can use a "Crystal Beast" that is being treated as a Continuous Spell Card for the cost to Special Summon "Hamon, Lord of Striking Thunder" or "Anteatereatingant".
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CRYSTAL BEAST COBALT EAGLE
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You choose whether or not to use the “Crystal Beast” effect at the time the destroyed monster would be sent to the Graveyard.
This effect does not use the Chain.
This effect cannot be used if a “Crystal Beast” monster is destroyed by a card effect while face-down.
If multiple “Crystal Beast” monsters are destroyed at the same time, and you do not have enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you choose which (if any) to place in your Spell & Trap Card Zone.
If your opponent controls one of your “Crystal Beast” mosters and it is destroyed, your opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is sent to your Graveyard.
If "Macro Cosmos" or "Banisher of the Light" is active on the field when a "Crystal Beast" monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone.
If a "Crystal Beast" battles with a monster such as "Dark Magician of Chaos" or "D.D. Warrior" it will be removed from play by that monster's effect, you cannot activate your "Crystal Beast's" effect.
If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and you cannot activate its effect.
While "Skill Drain" is active on the field, a "Crystal Beast" monster that is destroyed will be sent to the Graveyard and cannot be put in the Spell & Trap Card Zone.
If you control a "Crystal Beast" equipped with "Premature Burial" and have no open Spell & Trap Card Zones, when that "Crystal Beast" is destroyed "Premature Burial" is also destroyed and then you can choose to put that "Crystal Beast" into the now empty Zone.
If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster.
You can use a "Crystal Beast" that is being treated as a Continuous Spell Card for the cost to Special Summon "Hamon, Lord of Striking Thunder" or "Anteatereatingant".
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CRYSTAL BEAST EMERALD TORTOISE
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You choose whether or not to use the “Crystal Beast” effect at the time the destroyed monster would be sent to the Graveyard.
This effect does not use the Chain.
This effect cannot be used if a “Crystal Beast” monster is destroyed by a card effect while face-down.
If multiple “Crystal Beast” monsters are destroyed at the same time, and you do not have enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you choose which (if any) to place in your Spell & Trap Card Zone.
If your opponent controls one of your “Crystal Beast” monsters and it is destroyed, your opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is sent to your Graveyard.
If "Macro Cosmos" or "Banisher of the Light" is active on the field when a "Crystal Beast" monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone.
If a "Crystal Beast" battles with a monster such as "Dark Magician of Chaos" or "D.D. Warrior" it will be removed from play by that monster's effect, you cannot activate your "Crystal Beast's" effect.
If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and you cannot activate its effect.
While "Skill Drain" is active on the field, a "Crystal Beast" monster that is destroyed will be sent to the Graveyard and cannot be put in the Spell & Trap Card Zone.
If you control a "Crystal Beast" equipped with "Premature Burial" and have no open Spell & Trap Card Zones, when that "Crystal Beast" is destroyed "Premature Burial" is also destroyed and then you can choose to put that "Crystal Beast" into the now empty Zone.
If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster.
You can use a "Crystal Beast" that is being treated as a Continuous Spell Card for the cost to Special Summon "Hamon, Lord of Striking Thunder" or "Anteatereatingant".
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CRYSTAL BEAST RUBY CARBUNCLE
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When you activate this card's effect, you must Summon all “Crystal Beast” monsters in your Spell & Trap Card Zone that you have open Monster Card Zones for. You cannot choose to Summon fewer than the maximum possible.
If you have no “Crystal Beast” monsters in your Spell & Trap Card Zone when you Special Summon “Crystal Beast Ruby Carbuncle”, you cannot activate this effect.
You choose whether or not to use the "Crystal Beast" effect at the time the destroyed monster would be sent to the Graveyard.
This effect does not use the Chain.
This effect cannot be used if a “Crystal Beast” monster is destroyed by a card effect while face-down.
If multiple “Crystal Beast” monsters are destroyed at the same time, and you do not have enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you choose which (if any) to place in your Spell & Trap Card Zone.
If your opponent controls one of your “Crystal Beast” monsters and it is destroyed, your opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is sent to your Graveyard.
If "Macro Cosmos" or "Banisher of the Light" is active on the field when a "Crystal Beast" monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone.
If a "Crystal Beast" battles with a monster such as "Dark Magician of Chaos" or "D.D. Warrior" it will be removed from play by that monster's effect, you cannot activate your "Crystal Beast's" effect.
If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and you cannot activate its effect.
While "Skill Drain" is active on the field, a "Crystal Beast" monster that is destroyed will be sent to the Graveyard and cannot be put in the Spell & Trap Card Zone.
If you control a "Crystal Beast" equipped with "Premature Burial" and have no open Spell & Trap Card Zones, when that "Crystal Beast" is destroyed "Premature Burial" is also destroyed and then you can choose to put that "Crystal Beast" into the now empty Zone.
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CRYSTAL BEAST SAPPHIRE PEGASUS
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You cannot activate this card’s effect if you have no open Spell & Trap Card Zones.
You choose whether or not to use the “Crystal Beast” effect at the time the destroyed monster would be sent to the Graveyard.
This effect does not use the Chain.
This effect cannot be used if a “Crystal Beast” monster is destroyed by a card effect while face-down.
If multiple “Crystal Beast” monsters are destroyed at the same time, and you do not have enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you choose which (if any) to place in your Spell & Trap Card Zone.
If your opponent controls one of your “Crystal Beast” monsters and it is destroyed, your opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is sent to your Graveyard.
If "Macro Cosmos" or "Banisher of the Light" is active on the field when a "Crystal Beast" monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone.
If a "Crystal Beast" battles with a monster such as "Dark Magician of Chaos" or "D.D. Warrior" it will be removed from play by that monster's effect, you cannot activate your "Crystal Beast's" effect.
If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and you cannot activate its effect.
While "Skill Drain" is active on the field, a "Crystal Beast" monster that is destroyed will be sent to the Graveyard and cannot be put in the Spell & Trap Card Zone.
If you control a "Crystal Beast" equipped with "Premature Burial" and have no open Spell & Trap Card Zones, when that "Crystal Beast" is destroyed "Premature Burial" is also destroyed and then you can choose to put that "Crystal Beast" into the now empty Zone.
If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster.
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CRYSTAL BEAST TOPAZ TIGER
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You choose whether or not to use the “Crystal Beast” effect at the time the destroyed monster would be sent to the Graveyard.
This effect does not use the Chain.
This effect cannot be used if a “Crystal Beast” monster is destroyed by a card effect while face-down.
If multiple “Crystal Beast” monsters are destroyed at the same time, and you do not have enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you choose which (if any) to place in your Spell & Trap Card Zone.
If your opponent controls one of your “Crystal Beast” monsters and it is destroyed, your opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is sent to your Graveyard.
If "Macro Cosmos" or "Banisher of the Light" is active on the field when a "Crystal Beast" monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone.
If a "Crystal Beast" battles with a monster such as "Dark Magician of Chaos" or "D.D. Warrior" it will be removed from play by that monster's effect, you cannot activate your "Crystal Beast's" effect.
If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and you cannot activate its effect.
While "Skill Drain" is active on the field, a "Crystal Beast" monster that is destroyed will be sent to the Graveyard and cannot be put in the Spell & Trap Card Zone.
If you control a "Crystal Beast" equipped with "Premature Burial" and have no open Spell & Trap Card Zones, when that "Crystal Beast" is destroyed "Premature Burial" is also destroyed and then you can choose to put that "Crystal Beast" into the now empty Zone.
If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster.
You can use a "Crystal Beast" that is being treated as a Continuous Spell Card for the cost to Special Summon "Hamon, Lord of Striking Thunder" or "Anteatereatingant".
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CRYSTAL BLESSING
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You cannot target more “Crystal Beast” monsters in your Graveyard than you have empty Spell & Trap Card Zones when you activate this card.
If you have no empty Spell & Trap Card Zones when this card resolves due to an effect chained to this card, you cannot place any “Crystal Beast” monsters in your Spell & Trap Card Zones.
If you target 2 “Crystal Beast” monsters in your Graveyard, but the number of your empty Spell & Trap Card Zones is reduced to 1 by an effect chained to this card, you can choose which of those 2 cards to place in your Spell & Trap Card Zones when this card resolves.
If an effect like "D.D. Crow" is chained to "Crystal Blessing" to remove one of the targeted "Crystal Beast" monsters from your Graveyard, the remaining target is still placed in your Spell & Trap Card Zone.
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CRYSTAL COUNTER
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You cannot activate "Crystal Counter" when there are no "Crystal Beast" monsters in your Graveyard.
You cannot activate "Crystal Counter" if it is the only card in your Spell and Trap Card Zone.
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CRYSTAL PAIR
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If you cannot place a "Crystal Beast" monster into your Spell and Trap Card Zone, the effect to prevent Battle Damage is not applied.
You cannot activate "Crystal Pair" if you do not have any open Spell or Trap Card Zone spaces.
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CRYSTAL SEER
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If you have 1 or fewer cards in your Deck when this card’s effect resolved, the effect disappears, and you cannot pick up any cards from your Deck.
If your opponent's "Parasite Paracide" is among the card's you pick up with the effect of "Crystal Seer", you can add that card to your hand.
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CRYSTAL TREE
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"Crystal Tree's" effect cannot be activated if you do not have enough "Crystal Beast" monsters remaining in your Deck. Example: If you have 4 Crystal Counters on "Crystal Tree" but only 3 "Crystal Beast" monsters remaining in your Deck, you cannot activate "Crystal Tree's" effect.
"Crystal Tree's" effect cannot be activated if you do not have enough open Spell and Trap Card Zone spaces for the "Crystal Beast" monsters that would be placed into your Spell and Trap Card Zone with "Crystal Tree's" effect. Example: If you have 4 Crystal Counters on "Crystal Tree" but only 2 open Spell and Trap Card Zone spaces, you cannot activate "Crystal Tree's" effect.
When a "Crystal Beast" monster is equipped to "Relinquished" with its effect, a Crystal Counter is placed onto "Crystal Tree".
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CÚ CHULAINN THE AWAKENED
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This is an Ignition Effect.
Removing from play a monster from your Graveyard is part of the effect, it is not a cost.
This effect targets 1 Normal Monster in your Graveyard.
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CUNNING OF THE SIX SAMURAI
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The face-up “Six Samurai” monster sent from the field to the Graveyard is a cost to activate “Cunning of the Six Samurai”.
You can Special Summon the same “Six Samurai” monster that was sent to the Graveyard to pay the activation cost of “Cunning of the Six Samurai”.
You cannot activate "Cunning of the Six Samurai" if there are no "Six Samurai" monsters in the Graveyard.
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CUP OF ACE
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You cannot activate "Cup of Ace" if you or your opponent has 1 or fewer cards remaining in the Deck.
Tossing a coin is not a cost. The coin is tossed when "Cup of Ace" resolves.
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CURSE OF AGING
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You cannot decrease ATK/DEF by 1000 points by discarding 2 cards; you can only discard 1 card.
Discarding a card is a cost.
The effect of "Curse of Aging" is not applied to face-down monsters. It is only applied to the face-up monsters on the field when "Curse of Aging" resolves. It is not applied to monsters Summoned after "Curse of Aging" resolves, either. (Similar to "Limiter Removal"). This means that even if face-down monsters are flipped face-up in the same turn, their ATK or DEF are not changed by the effect of "Curse of Aging", even if they were on the field (face-down) when "Curse of Aging" resolved.
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CURSE OF ANUBIS
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"Curse of Anubis" does not apply to monsters that are Summoned after "Curse of Anubis"' effect is applied.
If "Book of Moon" is chained to "Curse of Anubis" to flip a monster face-down, the effect of "Curse of Anubis" is not applied to the monster that was flipped face-down.
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CURSE OF DARKNESS
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"Curse of Darkness" inflicts 1000 damage right after the Spell Card is activated, not when it resolves. If the Spell Card's activation is negated however, such as with "Magic Jammer", then no damage is inflicted because the activation was negated.
"Curse of Darkness" does not form a new chain and cannot be chained to. You can chain to the Spell Card itself, after "Curse of Darkness" inflicts its 1000 damage.
Even if your opponent targets your face-up "Curse of Darkness" with "Mystical Space Typhoon", he/she takes 1000 damage before "Mystical Space Typhoon" resolves and destroys "Curse of Darkness".
When "Curse of Darkness" is active, and you activate "Double Spell", you take 1000 damage for activating "Double Spell" but not for the target of "Double Spell", because it is not considered "activated".
If you send "Curse of Darkness" to the Graveyard as part of the cost of "Emergency Provisions", then "Curse of Darkness" is no longer on the field immediately after activation of "Emergency Provisions", and "Curse of Darkness'" effect is not activated.
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CURSE OF ROYAL
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You can only activate "Curse of Royal" as a chain to a Spell or Trap Card that would destroy 1 (and ONLY 1) Spell or Trap Card.
You can use Curse of Royal against cards like "Magic Jammer", "Seven Tools of the Bandit", "Solemn Judgment", "Curse of Royal", "Mystical Space Typhoon", "Dust Tornado", "Magic Drain", "Riryoku Field", "Judgment of Anubis", etc.
You cannot use "Curse of Royal" against "Heavy Storm" or "Harpie’s Feather Duster".
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CURSED FIG
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CURSED SEAL OF THE FORBIDDEN SPELL
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"Cursed Seal of the Forbidden Spell" only negates the activation of Spell Cards. It does not prevent the use of Continuous Spell Cards already active, like "Archfiend's Oath".
If you activate a Spell Card and chain "Cursed Seal of the Forbidden Spell", then your opponent cannot activate Spell Cards of the same name, even though your opponent didn't activate the Spell Card in the first place.
When you negate and destroy "Black Pendant" with "Cursed Seal of the Forbidden Spell", and afterwards a Set "Black Pendant" is destroyed, the effect of "Black Pendant" will not be activated (neither the "Black Pendant" that was negated nor the Set "Black Pendant" destroyed later will inflict 500 damage).
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CYBER ARCHFIEND
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If this card is face-down during the End Phase, it is not destroyed by its effect.
If you have multiple “Cyber Archfiends” on the field during the Draw Phase, their effects form a chain.
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CYBER BARRIER DRAGON
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Even if there are 2 or more “Cyber Barrier Dragon” on your side of the field in Attack Position, only the first attack is negated.
If you negate the first attack of “Mataza the Zapper”, it can still attack a 2nd time. “Asura Priest” could also attack again, as long as it attacks a different monster.
You must use the effect of “Cyber Barrier Dragon”. You cannot save it for later or choose to allow your opponent’s first attack to go through.
If you activate “Attack Reflector Unit” to Tribute a monster and Summon “Cyber Barrier Dragon” during the Battle Step, a replay occurs. If your opponent continues to attack with the same monster, the attack has already been declared, so the effect of “Cyber Barrier Dragon” will not stop it. However, if your opponent attacks again after that, or chooses to attack with a different monster, “Cyber Barrier Dragon” will use its effect to negate that attack.
If you Special Summon "Cyber Barrier Dragon" during the Battle Phase after your opponent has already made one attack, you must use its effect to negate the next attack they make that Battle Phase.
If you activate “Attack Reflector Unit” to Tribute a monster and Summon “Cyber Barrier Dragon” during the Battle Step, a replay occurs. If your opponent continues to attack with the same monster, the attack has already been declared, so the effect of “Cyber Barrier Dragon” will not stop it. However, if your opponent attacks again after that, or chooses to attack with a different monster, “Cyber Barrier Dragon” will use its effect to negate that attack.
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CYBER BLADER
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“Cyber Blader” only has 1 of her 3 effects at any one time. For example, if the opponent has 3 monsters, only her third effect applies, not the first or second effects.
When applying the effect to double this card’s ATK, double the total amount. So if you equip “Cyber Blader” with “Axe of Despair”, her ATK will become 6200. (2100 + 1000) x 2 = 6200.
When the opponent has exactly 3 monsters, “Cyber Blader”’s effect only negates the effects of Spell, Trap, and Effect Monster Cards that activate or are active on the field. It will not negate the effect of “Sangan” or “D.D. Survivor”.
The effect of “Cyber Blader” changes immediately when the number of monsters the opponent controls changes.
Example 1: The opponent controls “Gemini Elf” and “Dark Magician”. The opponent attacks with their “Dark Magician”, attacking “Cyber Blader”, whose ATK is currently doubled. The opponent activates “Mystik Wok” and Tributes their “Gemini Elf” to gain 1900 Life Points. “Cyber Blader” now has 2100 ATK points, so it does not destroy “Dark Magician”, but since the opponent has only 1 monster now, “Cyber Blader” is not destroyed as a result of battle, either.
Example 2: The opponent has 3 monsters on the field, 1 of them is “Exiled Force”. The opponent Tributes “Exiled Force” to activate its effect and destroy “Cyber Blader”. Now they only have 2 monsters on the field, so the effect of “Exiled Force” is not negated and “Cyber Blader” is destroyed.
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CYBER DINOSAUR
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"Cyber Dinosaur's" effect is a Quick Effect.
If your opponent Special Summons a monster from their hand while "Stumbling" is active, you can chain "Cyber Dinosaur's" effect to the effect of "Stumbling". "Stumbling's" effect will be Chain Link 1 and "Cyber Dinosaur's" effect will be Chain Link 2.
If your opponent Special Summons a Machine-Type monster from their hand while "Cyber Summon Blaster" is active, you can chain "Cyber Dinosaur's" effect to the effect of "Cyber Summon Blaster". "Cyber Summon Blaster's" effect will be Chain Link 1 and "Cyber Dinosaur's" effect will be Chain Link 2.
If you have 2 "Cyber Dinosaurs" in your hand when your opponent Special Summons a monster from their hand, you can only activate the effect of 1 of the "Cyber Dinosaurs".
If "Gorz the Emissary of Darkness" is Special Summoned from your opponent's hand with its effect when you inflict damage to their life points with a card effect, you can chain "Cyber Dinosaur's" effect to "Gorz the Emissary of Darkness'" damage inflicting effect.
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CYBER DRAGON
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You can only use the effect of “Cyber Dragon” to Special Summon itself during your Main Phase.
The effect of “Cyber Dragon” does not start a chain.
You can negate the Special Summon of “Cyber Dragon” with “Royal Oppression”, “Solemn Judgment”, or “Horn of Heaven”.
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CYBER END DRAGON
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You can Special Summon “Cyber End Dragon” with “Cyber-Stein” or “Metamorphosis”.
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CYBER ESPER
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You can use this effect during the Damage Step.
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CYBER GYMNAST
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This effect targets 1 face-up Attack Position monster. If an effect is chained to change the target to anything other than face-up Attack Position, then the targeting conditions are no longer correct and it will not be destroyed.
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CYBER JAR
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Spirit Monsters, Toon Monsters, Ritual Monsters, etc. are sent to your hand as they cannot be Special Summoned or must be Special Summoned is a specific way.
Both players reveal all 5 cards to each other, and then the turn player may Special Summon his monsters, then the opponent. After revealing the cards, you may shuffle them around so you can Special Summon monsters face-down without the opponent knowing which monster is which.
If "Sangan" or "Witch of the Black Forest" was destroyed by "Cyber Jar"’s effect, Special Summon monsters first and then complete "Sangan"’s effect.
If you attacked your opponent’s face-down "Cyber Jar," after its effect resolves you can then attack with any monsters you Special Summoned in Attack Position before you enter your Main Phase 2.
"Torrential Tribute" can be used on monsters Summoned by "Cyber Jar" but not if "Cyber Jar" was flipped face-up in the Damage Step, since "Torrential Tribute" cannot be activated during the Damage Step.
If a player has less than 5 cards in their Deck, they do not lose (since you are picking-up cards, not drawing), they pick up however many cards they have and continue with "Cyber Jar"’s effect.
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CYBER KIRIN
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“Cyber Kirin’s” effect is an Ignition Effect, so you can only activate it during your own Main Phases.
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CYBER LASER DRAGON
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This card’s effect targets. You can destroy “Cyber Laser Dragon” with its own effect.
The ATK or DEF of the targeted monster must be greater than (or equal to) the ATK of “Cyber Laser Dragon” when the effect resolves in order for it to be destroyed. Example: You target “Jinzo” with this card’s effect. The opponent chains “Rush Recklessly” to raise “Cyber Laser Dragon’s” ATK to 3100. “Jinzo” is not destroyed.
If “Book of Moon” is chained to “Cyber Laser Dragon’s” effect to turn either the targeted monster or “Cyber Laser Dragon” face-down, its effect will not resolve because both monsters’ ATK / DEF values can no longer be compared.
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CYBER OUROBOROS
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This effect is a Trigger Effect. Sending 1 card from your hand to the Graveyard is a cost.
You can activate "Cyber Ouroboros'" effect during the Damage Step.
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CYBER PHOENIX
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This card’s first effect is a Continuous Effect and its second effect is a Trigger Effect.
“Cyber Phoenix’s” Continuous Effect will not negate cards that have 2 targets, such as “Penguin Soldier” or “Mystic Box”.
While you have “Cyber Phoenix” on the field in Attack Position, a Machine-Type monster on your side of the field equipped with “Premature Burial” will not be destroyed if “Premature Burial” is destroyed.
While you have “Cyber Phoenix” on the field in Attack Position, “Heavy Mech Support Platform” can be equipped to a Machine-Type monster on your side of the field but all of its effects are negated. It will not increase ATK, or be destroyed in place of the equipped monster, and it cannot be unequipped & Special Summoned by its own effect. (The Machine-Type monster can still only be equipped with 1 Union Monster at a time, because that is a condition, not an effect).
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CYBER RAIDER
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You cannot equip an inappropriate Equip Spell Card like "Premature Burial" or "Snatch Steal" to Cyber Raider with his effect.
When you Normal Summon, Flip Summon, or Special Summon "Cyber Raider" and there is no Equip Spell Card on the field, "Cyber Raider"'s effect does not activate and cannot be chained to.
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CYBER SHADOW GARDNA
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A Field Spell Card or similar effect will adjust the ATK/DEF of “Cyber Shadow Gardna” accordingly after it copies the ATK & DEF of another monster.
You cannot chain to the effect of “Cyber Shadow Gardna” that copies another monster’s ATK & DEF.
“Light of Intervention” only stops you from Setting monsters. Since the final effect of “Cyber Shadow Gardna” Sets it as a Trap Card, this effect will still happen even if “Light of Intervention” is active.
If you use “Limiter Removal” on your “Cyber Shadow Gardna”, both effects (destroy it because of “Limiter Removal”, and change it back into a Trap Card by its own effect) happen during the End Phase in the order of the controller’s preference.
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CYBER TUTU
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“Cyber Tutu’s” effect is a Continuous Effect; it cannot be chained to.
“Cyber Tutu” cannot attack directly if the opponent controls any face-down monsters.
If “Cyber Tutu” uses her effect to attack directly, you can activate “Rush Recklessly” during the DAMAGE STEP, and even if it raises her ATK higher than the ATK of an opponent’s monster a replay will not occur. But if you activate “Rush Recklessly” during the BATTLE STEP, a replay will occur.
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CYBER TWIN DRAGON
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You can Special Summon “Cyber Twin Dragon” with “Cyber-Stein” or “Metamorphosis”.
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CYBER VALLEY
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"Cyber Valley's" first effect is a Trigger Effect. Its second and third effects are Ignition Effects.
"Cyber Valley's" second effect targets "Cyber Valley" and 1 face-up monster you control. They are removed from play when the effect resolves.
"Cyber Valley's" third effect targets 1 card in your Graveyard. "Cyber Valley" and 1 card from your hand are removed from play when the effect is resolved.
If an effect is chained to "Cyber Valley's" second or third effect that removes "Cyber Valley" from the field, the effect disappears.
If an effect is chained to "Cyber Valley's" second effect that flips it face-down, the effect is still resolved. If the selected face-up monster is flipped face-down, the effect disappears.
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CYBERDARK EDGE
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The last effect of this card (“…the equipped monster is destroyed instead”) happens at the end of the Damage Step, at the time that this monster would normally be sent to the Graveyard.
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CYBERDARK HORN
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The last effect of this card (“…the equipped monster is destroyed instead”) happens at the end of the Damage Step, at the time that this monster would normally be sent to the Graveyard.
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CYBERDARK IMPACT!
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You can return a face-down "Cyberdark" monster to your Deck for the effect of this card, but you must show it to your opponent.
You can return a "Cyberdark" monster that is being treated as a Spell Card (by "Relinquished", etc.) to your Deck with the effect of this card.
You cannot use Fusion substitute monster like "Goddess with the Third Eye" with this card.
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CYBERDARK KEEL
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The last effect of this card (“…the equipped monster is destroyed instead”) happens at the end of the Damage Step, at the time that this monster would normally be sent to the Graveyard.
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CYBERNETIC HIDDEN TECHNOLOGY
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Sending 1 "Cyber Dragon" or Fusion Monster listing "Cyber Dragon" as a Fusion Material to the Graveyard is a cost. This effect targets the attacking monster.
When you activate (flip face-up) "Cybernetic Hidden Technology" in response to an attack by your opponent's monster, you can also use its effect by paying its cost.
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CYBERNETIC MAGICIAN
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The effect of “Cybernetic Magician” is an Ignition Effect that targets a monster.
Since “Cybernetic Magician” makes the ATK “become” 2000, that is the new value. Even if the monster was equipped with an Equip Spell Card, the ATK is 2000 and is not adjusted, even if the Equip Spell Card is destroyed. (However, if equipped after the effect of “Cybernetic Magician” resolves, the ATK will be adjusted from the new level of 2000 points.)
If a monster is getting an ATK adjustment because of a Field Spell Card, and you use the effect of “Cybernetic Magician” on it, then its ATK becomes 2000 and is not adjusted by the Field Spell Card until the effect of “Cybernetic Magician” expires. (However, if a new Field Spell Card is activated that changes the ATK, it will adjust it from the new 2000 ATK level.)
You cannot target a monster with “Cybernetic Magician” if its ATK is already 2000 (like “Vampire Lord”). This includes monsters that have 2000 ATK because of the effect of “Cybernetic Magician”.
If you target a “Raging Flame Sprite” that currently has 3100 ATK with the effect of “Cybernetic Magician”, at the end of the turn its ATK will return to 3100 points, not 100.
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CYBERNETIC ZONE
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Returning the Fusion Monster that was removed from play to the field does not start a Chain.
The Fusion Monster's ATK is only doubled if it is returned to the field with "Cybernetic Zone's" effect.
Destroying the returned monster during your next Standby Phase does not start a Chain.
When the monster is returned to the field, its total ATK is doubled. Any ATK gained afterwards is not doubled.
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CYCLON LASER
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The effect of this card only applies to the "Gradius" that it is equipped to.
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CYCLONE BOOMERANG
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When a monster equipped with “Cyclone Boomerang” is destroyed by a card effect, its effect starts a chain. “Barrel Behind the Door” can be activated in response.
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CYCROID
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