UFO TURTLE
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If you attack with your "UFO Turtle" and it is destroyed as a result of battle, you may attack with the monster Special Summoned by "UFO Turtle" before entering Main Phase 2.
If your opponent controls your "UFO Turtle" and it is destroyed as a result of battle, you get the effect of "UFO Turtle" NOT your opponent.
Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc. cannot be used.
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UFOROID
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If “UFOroid” attacks an Attack Position “Pyramid Turtle”, first the turn player decides whether to activate the effect of “UFOroid” or not, and if he does, it will be Chain Link 1. If he doesn’t, the opponent has a chance to activate “Pyramid Turtle’s” effect and be Chain Link 1. If he does, it is too late for the turn player to decide to activate “UFOroid’s” effect.
If you do not choose to Special Summon a Machine, this card’s effect will not activate or start a chain.
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UFOROID FIGHTER
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If “UFOroid Fighter” is Special Summoned with “Cyber-Stein” or “Metamorphosis”, its original ATK & DEF will be zero.
If “UFOroid Fighter” is Special Summoned with “Power Bond”, first apply the effect of “UFOroid Fighter” to determine its original ATK & DEF, and then apply the ATK increase of “Power Bond”.
If “UFOroid Fighter” is on the field, and then “Skill Drain” is activated, the original ATK & DEF will be zero, and will remain zero even if “Skill Drain” is destroyed or negated.
You can Special Summon “UFOroid Fighter” using “UFOroid” and a monster that was changed to Warrior-Type with “DNA Surgery”, etc.
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ULTIMATE ANCIENT GEAR GOLEM
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If "Ultimate Ancient Gear Golem" is destroyed in battle, its effect activates when it is sent to the Graveyard at the end of the Damage Step. Its effect activates even if it is removed from play when destroyed.
If your opponent controls your "Ultimate Ancient Gear Golem" when it is destroyed, you will activate its effect.
If this card is destroyed during a resolving chain, you can activate its effect after the chain has resolved.
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ULTIMATE BASEBALL KID
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"Ultimate Baseball Kid"’s ATK increase includes FIRE monsters on your opponent’s side of the field.
You can only send FIRE monsters on your side of the field to the Graveyard for "Ultimate Baseball Kid’s" second effect, not monsters in the hand, Deck, Side Deck, Extra Deck, Removed Zone, or on your opponent’s side of the field.
You can send monsters to the Graveyard for "Ultimate Baseball Kid"’s second effect that have been changed to FIRE Attribute by "DNA Transplant" or "Scroll of Bewitchment".
You cannot send a face-down FIRE monster to the Graveyard to activate "Ultimate Baseball Kid’s effect".
If 2 "Ultimate Baseball Kids" are on the field, and no other FIRE monsters, each of them has an ATK of 1500.
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ULTIMATE INSECT LV1
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The "you" in "on your side of the field" is the current controller’s field, so as long as "Ultimate Insect LV1" is face-up, it is always "face-up on your side of the field".
"Ultimate Insect LV1"’s 2nd sentence is a Ignition Effect that is activated by sending "Ultimate Insect LV1" to the Graveyard as a cost. You can chain to this effect.
You cannot activate the effect of "Ultimate Insect LV1" the same turn it is flipped face-up, including by "Book of Taiyou", etc.
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ULTIMATE INSECT LV3
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The effect of "Ultimate Insect LV3" that reduces ATK by 300 points is a Continuous Effect that is applied as long as the monster remains face-up on the field and is applied as soon as it is face-up on the field.
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ULTIMATE INSECT LV5
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If this monster is Special Summoned by the effect of “Ultimate Insect LV 3”, but is then flipped face-down, or removed from play with “Interdimensional Matter Transporter” or “Dimensionhole”, its effect is reset, so even if flipped face-up again, it will no longer decrease the ATK of the opponent’s monsters.
You can Special Summon “Ultimate Insect LV5” with the effect of “Ultimate Insect LV3” even if that “Ultimate Insect LV3” was not Special Summoned by the effect of “Ultimate Insect LV1”.
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ULTIMATE INSECT LV7
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If “Ultimate Insect LV7” is Summoned by the effect of “Ultimate Insect LV5”, but is then flipped face-down and then face-up again, its effect is reset and will no longer be applied.
If you have 2 copies of “Ultimate Insect LV7” each Summoned by the effect of “Ultimate Insect LV5”, then the ATK and DEF of your opponent’s monsters are reduced by 1400 points.
“All your opponent’s monsters” means the monsters on your opponent’s side of the field.
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ULTIMATE OBEDIENT FIEND
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If you control "Ultimate Obedient Fiend" and have no hand and no other monsters, but you have Spell or Trap Cards on the field, "Ultimate Obedient Fiend" cannot attack.
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ULTIMATE OFFERING
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If Ultimate Offering is face-up, you can activate its effect multiple times in the same chain.
When you activate Ultimate Offering’s effect, you pay the 500 Life Points as a cost at activation, and then the Summon occurs at resolution of Ultimate Offering’s effect in that chain. This means that it is possible to Summon a monster in the middle of a chain with Ultimate Offering’s effect.
If you are using Ultimate Offering's effect to perform a Tribute Summon, you Tribute the monster when Ultimate Offering's effect RESOLVES and you perform the Tribute Summon, NOT when you activate Ultimate Offering's effect and pay the 500 Life Points.
If your opponent activates a Trap Card, you can chain the effect of your face-up Ultimate Offering to the Trap Card to Tribute Summon Jinzo (if you had a monster on the field to Tribute) and negate the Trap Card’s effect.
If you activate Ultimate Offering’s effect to Summon, and your opponent chains Mystical Space Typhoon to destroy Ultimate Offering, the Summon does not resolve because Ultimate Offering is a Continuous Trap Card and is no longer on the field.
You can activate the effect of a face-up "Ultimate Offering" during your Main Phase even if you have not done a Normal Summon yet this turn.
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ULTIMATE TYRANNO
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If you have 2 or more “Ultimate Tyranno” in Attack Position at the start of your Battle Phase, you choose 1 and it attacks all of your opponent’s monsters first.
Either player may activate effects during the Battle Phase before "Ultimate Tyranno" attacks, as well as during, or in between its attacks.
If "Ultimate Tyranno" attacks and destroys an opponent's "Mystic Tomato" and they use its effect to Special Summon another monster, then "Ultimate Tyranno" must also attack the newly Summoned monster.
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ULTRA EVOLUTION PILL
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You can Tribute a face-down Reptile-Type monster when you activate "Ultra Evolution Pill".
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UMBRAL SOUL
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This card’s effect will destroy “Elemental Mistress Doriado”.
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UNIFROG
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"Unifrog's" second effect targets 1 Spell or Trap Card your opponent controls.
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UNION RIDER
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When you use "Union Rider"'s effect to equip a Union Monster to it, because the Union Monster was not equipped to "Union Rider" by the Union Monster's effect, the bonuses of the Union Monster are not applied, including the "If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead." effect.
You can only use the effect of "Union Rider" during your Main Phase 1 or 2.
If you use "Combination Attack" or "Formation Union" on your "Union Rider" equipped with your opponent's Union Monster, the Union Monster is Special Summoned onto your (the controller of "Union Rider"'s) side of the field.
If you equip your "Union Rider" with your opponent's Union Monster, and attack with "Union Rider", then use "Combination Attack", you will then control both the "Union Rider" and the Union Monster on your side of the field, and both may attack (again) that turn.
The Union Monster you equip to your "Union Rider" is actually placed in your Spell & Trap Card Zone, so it counts for you for "Mage Power", etc.
You must have a Spell & Trap Card Zone space vacant to activate your "Union Rider"'s effect.
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UNLEASH YOUR POWER!
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Gemini Monsters you control that are already being treated as Effect Monsters when you activate "Unleash Your Power!" are unaffected by "Unleash Your Power!" and are not Set during the End Phase.
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UNSTABLE EVOLUTION
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"Unstable Evolution" changes the equipped monster's original ATK. If the equipped monster is targeted by "Shrink", its original ATK determined by "Unstable Evolution" is halved.
When determining the equipped monster's ATK, apply the effect of "Unstable Evolution" and then apply any other ATK gains and losses.
If the equipped monster gains 700 ATK with "Rush Recklessly" and afterwards "Unstable Evolution" is removed from the field or negated, etc., the monster's original ATK returns to normal and "Rush Recklessly" is reapplied.
If the equipped monster is also equipped with "Megamorph", first determine its new original ATK due to "Unstable Evolution" and then halve or double it with "Megamorph".
If "Unstable Evolution" is equipped to "King of the Skull Servants", "King of the Skull Servant's" original ATK becomes the value determined by "Unstable Evolution". When "Unstable Evolution" is negated or removed from the field, "King of the Skull Servant's" original ATK is determined by its effect.
If "Unstable Evolution" is equipped to "Megarock Dragon", its original ATK becomes the value determined by "Unstable Evolution". When "Unstable Evolution" is negated or removed from the field, "Megarock Dragon's" original ATK is determined by its own effect.
If "Unstable Evolution" is equipped to a "Fusilier Dragon, the Dual-Mode Beast" that was Normal Summoned or Set without Tributes, its original ATK is determined by "Unstable Evolution". When "Unstable Evolution" is negated or removed from the field, "Fusilier Dragon, the Dual-Mode Beast's" ATK becomes halved to 1400.
The monster equipped with "Unstable Evolution" is not destroyed by "Overworked", because "Unstable Evolution" changes the monster original ATK to a new value. The monster will be destroyed if another effect increases its ATK.
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URGENT TUNING
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This card does not target.
This card cannot be activated during the Damage Step.
If the number of monsters you control changes due to an effect chained to “Urgent Tuning”, and you do not have a Synchro Monster of a Level you could Summon when “Urgent Tuning” resolves, you must show your Extra Deck to your opponent to prove that you cannot Summon a monster. You do not have to show your Extra Deck to your opponent if you would not be able to Synchro Summon at all when “Urgent Tuning” resolves. (Because you control only 1 monster, or control only Tuner monsters, etc.)
You can use monsters that are not affected by Trap Cards, like “Elemental Hero Wildheart” as Synchro Material Monsters for “Urgent Tuning”.
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URIA, LORD OF SEARING FLAMES
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When a player Special Summons “Uria, Lord of Searing Flames” and activates its effect to destroy a Set Spell or Trap Card, no Spell or Trap card can be chained, including “Bottomless Trap Hole”, “Torrential Tribute”, or “Divine Wrath”.
You can send “Embodiment of Apophis” to the Graveyard even while it is a monster, because it is still a Continuous Trap Card.
The effect of “Uria, Lord of Searing Flames” that increases his ATK is a Continuous Effect. His effect that destroys Spell & Trap Cards is an Ignition Effect.
If you control “Rivalry of Warlords” and 2 other face-up Trap Cards, and you control a non-Pyro monster, you cannot send the 3 face-up Trap Cards to the Graveyard to Summon “Uria, Lord of Searing Flames” because “Rivalry of Warlords” prevents you from Summoning monsters of different Types.
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VALHALLA, HALL OF THE FALLEN
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VALKYRION THE MAGNA WARRIOR
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You can Tribute the three monsters required to Special Summon this card from your hand, the field, or any combination of the two.
You can only Special Summon this card through its own effect during your Main Phase 1 or 2. You can also only use its effect to Special Summon the Magnet Warriors during your Main Phase 1 or 2.
If your opponent gains control of your "Valkyrion the Magna Warrior" he / she may Tribute it to Special Summon the Magnet Warriors if they have all 3 of them in their own Graveyard.
If you would have 2 or less vacant Monster Card Zones after you Tribute "Valkyrion the Magna Warrior" you cannot use its effect to Special Summon the Magnet Warriors.
The opponent can activate "Bottomless Trap Hole" and "Beta the Magnet Warrior" and "Gamma the Magnet Warrior" will be destroyed.
If you have "Card of Safe Return" active on the field when you Tribute "Valkyrion the Magna Warrior" to Special Summon the Magnet Warriors, you draw only 1 card.
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VAMPIRE LORD
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Your Vampire Lord will only be Special Summoned by his own effect when destroyed and sent to the Graveyard by a card effect that your opponent controls, not by your own card effects or as a result of battle.
Vampire Lord will only return to play with his effect when the owner controls it, because Vampire Lord must be “destroyed and sent to YOUR Graveyard”.
When your opponent takes control of your Vampire Lord, and it inflicts Battle Damage to your Life Points, then the first effect of Vampire Lord is activated. But the second effect will not be activated if Vampire Lord is destroyed and sent to the Graveyard while your opponent controls him.
If you Summon "Vampire Lord" (except by its effect) and he is destroyed by your opponent's "Horn of Heaven" or "Solemn Judgment", "Vampire Lord" will be Special Summoned in your next Standby Phase. When it is Special Summoned by its own effect “Horn of Heaven” or “Solemn Judgment” cannot be activated, because it is being Summoned by its own Trigger Effect, not by a built-in “this is how you Summon this monster” effect.
When Vampire Lord is destroyed (by a card effect) while in your hand, in your Deck, or on the field, he will be Special Summoned in your next Standby Phase.
When Vampire Lord is Tributed (including by your opponent with Soul Exchange), or when he is “sent to the Graveyard”, he will not be Special Summoned by his own effect because he was not “destroyed”.
If Vampire Lord is supposed to be Special Summoned, but your Standby Phase is skipped with Solomon’s Lawbook or Gamble, Vampire Lord won’t be Special Summoned, not even on the following Standby Phase.
If Vampire Lord is supposed to be Special Summoned, but gets returned to your hand or Deck instead, he won’t be Special Summoned.
If Vampire Lord is destroyed and sent to the Graveyard by your opponent’s card effect, but returns to the field that same turn and is then destroyed in a manner that would not allow him to be Special Summoned, then he is not Special Summoned.
You can keep Special Summoning Vampire Lord as long as each time he is destroyed by your opponent’s card effect.
Vampire Lord is Special Summoned to your side of the field; you cannot Special Summon him to your opponent’s side of the field.
When you have your Vampire Lord in play, Special Summoned by your Premature Burial or Call of the Haunted, and your opponent destroys Premature Burial or Call of the Haunted with Mystical Space Typhoon, the Vampire Lord won’t be Special Summoned because it was destroyed by your card effect, not by your opponent’s.
If your opponent controls your Vampire Lord with Autonomous Action Unit, and Autonomous Action Unit is destroyed, Vampire Lord won’t be Special Summoned because the owner did not control him.
When you Special Summon Vampire Lord with his effect, your opponent can negate the Special Summon with "Royal Oppression". Since the effect of "Vampire Lord" activates in the Graveyard, "Vampire Lord" is never moved from the Graveyard, so it is never destroyed. (A card already in the Graveyard cannot be destroyed). Because it is not destroyed, its effect to Special Summon itself does not activate again.
If Vampire Lord is destroyed while equipped to Relinquished, he won’t be Special Summoned, no matter who controls him or who destroyed him.
If Vampire Lord is destroyed while face-down by Sasuke Samurai, Vampire Lord will be Special Summoned by his effect.
Vampire Lord can be Special Summoned by his own effect even while Necrovalley is in play.
When Vampire Lord is Summoned while your opponent’s Rivalry of Warlords is active and your only monsters are non-Zombie, Vampire Lord is destroyed, but is not considered destroyed by Rivalry of Warlords’ effect and won’t be Special Summoned.
When your opponent doesn’t have the type of card that you declared for Vampire Lord, the effect of Vampire Lord disappears but you get to look at your opponent’s Deck to confirm it.
It is the controller of Vampire Lord, not necessarily the owner, that names a card type.
When you name “Spell” for Vampire Lord, it includes Normal, Quick-Play, Field, Ritual, Continuous, and Equip Spell Cards, and the same is true for Traps.
Card effects like Penguin Knight, Sword of Deep-Seated, and Cockroach Knight will activate their effects when sent to the Graveyard by Vampire Lord’s effect.
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VAMPIRE'S CURSE
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You pay 500 Life Points when "Vampire's Curse" is sent to the Graveyard. Paying 500 Life Points is a cost.
The effect that increases "Vampire's Curse's" ATK starts a Chain when it is Special Summoned by its effect.
"Vampire's Curse" is not Special Summoned with its effect if it is removed from play.
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VANITY'S CALL
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Unless the activation of a card can be negated, the effect will not be negated either. So an effect like “Stumbling” on a chain will not be negated nor destroyed by “Vanity’s Call”.
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VANITY'S FIEND
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Cards like “Scapegoat” and “Premature Burial” cannot be activated while “Vanity’s Fiend” is on the field.
Effects like “Cobra Jar” will still activate and start a chain, but you cannot Special Summon any monster from the effect.
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VANITY'S RULER
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Effects that would make both players Special Summon, like “The Shallow Grave”, cannot be activated while “Vanity’s Ruler” is in play. Effects that must activate, like “Spear Cretin”, will still activate, but the effect disappears.
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VEHICROID CONNECTION ZONE
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If the Special Summoned “Vehicroid” monster is flipped face-down then the effect of “Vehicroid Connection Zone” is no longer applied.
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VEIL OF DARKNESS
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Reveal the drawn DARK monster when you activate the effect of "Veil of Darkness". That DARK monster is sent to the Graveyard when the effect is resolved.
You can activate the effect of "Veil of Darkness" when you draw a DARK monster with a card effect during your Draw Phase.
When you draw a DARK monster with the effect of "Veil of Darkness", you can reveal the drawn DARK monster to activate the effect of "Veil of Darkness'" again.
"Veil of Darkness'" effect can only be activated during your own Draw Phase.
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VENGEFUL SHINOBI
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"Vengeful Shinobi's" effect is a Trigger Effect.
If an effect is Chained to "Vengeful Shinobi's" effect, and changes it to Defense Position or removes it from the field, you still draw a card.
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VENNOMINAGA THE DEITY OF POISONOUS SNAKES
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Removing from play 1 Reptile-Type monster in your Graveyard to Special Summon this card is a cost.
This card’s effect to place 1 Hyper-Venom Counter on itself starts a chain when it inflicts Battle Damage to your opponent.
When 3 Hyper-Venom Counters are placed on this card, its controller wins the Duel as part of the resolution of the effect.
This card is not affected by the effects of any other Monsters, Spells or Traps, even effects that do not target.
If "Skill Drain" is already active on the field when Vennominaga is Special Summoned, the effect of Vennominaga is negated.
This card can be Tributed normally for a Tribute Summon, or for the cost of another card. It cannot be Tributed as part of the resolution of a card's effect, like "Ectoplasmer".
You can Tribute your opponent's Vennominaga to Summon "Lava Golem".
If this card is destroyed by battle with "Dark Ruler Ha Des", "Dark Ruler Ha Des'" effect negates this card's effect in the Graveyard, and it cannot be Special Summoned.
Please note the spelling of this card’s name. It is not a “Venom” monster.
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VENNOMINON THE KING OF POISONOUS SNAKES
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This card’s effect “This card is unaffected by "Venom Swamp".” means that counters will not be placed on it by “Venom Swamp”. Additionally, it will not lose ATK for Venom Counters placed on it by other cards if “Venom Swamp” is in play.
If this card is destroyed by battle with "Dark Ruler Ha Des", "Dark Ruler Ha Des'" effect negates this card's effect in the Graveyard, and it cannot be Special Summoned.
Please note the spelling of this card’s name. It is not a “Venom” monster.
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VENOM SHOT
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You cannot activate this card if there are no Reptile-Type monsters in your Deck.
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VENOM SWAMP
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This card’s effect to place a Venom Counter on each face-up monster starts a Chain.
This card’s effect to destroy a monster whose ATK is reduced to 0 does not start a Chain.
If a monster’s original ATK is 0, or its ATK has been reduced to 0 by another card effect(s) and a Venom Counter is placed on it, it will not be destroyed by “Venom Swamp”.
If "Venom Swamp" is negated by "Imperial Order", etc., Venom Counters placed by its effect remain in play.
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VICIOUS CLAW
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"Vicious Claw" is returned to its owner's hand at the end of the Damage Step when the equipped monster would have been sent to the Graveyard.
If you cannot return "Vicious Claw" to your hand, its effects disappear.
"Vicious Claw" does not target the monster it destroys.
If you cannot destroy a monster, no damage is inflicted to your opponent's Life Points.
During the turn "Vicious Claw" is returned to your hand, you cannot Set it or use it to pay a cost. You also cannot activate an effect that requires discarding your entire hand as a cost or the effect of "Jowgen the Spiritualist" that discards a card from your hand at random as a cost.
During the turn "Vicious Claw" is returned to your hand, if another "Vicious Claw" is equipped to a monster you control, the remaining equipped "Vicious Claw's" effects are still applied.
During the turn "Vicious Claw" is returned to your hand, if your opponent adds the returned "Vicious Claw" to their hand with "Exchange", they can use it during the same turn.
If your opponent adds your "Vicious Claw" to their hand and equips it to their monster, when their equipped monster would be destroyed in battle "Vicious Claw" will return to your hand, but your opponent will resolve its effects.
When "Goblin Out of the Frying Pan" is chained to "Vicious Claw", when "Vicious Claw" is returned to its owner's hand it cannot be activated for the remainder of the turn.
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VICTORY VIPER XX03
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If “Victory Viper XX03” leaves the field or is flipped face-down, all of its Option Tokens disappear. (Note that they are not “destroyed”.)
“Victory Viper XX03’s” effect activates during the Damage Step when the monster it destroys in battle is sent to the Graveyard.
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VIRUS CANNON
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Tributing monster(s) is a cost.
If you target your opponent's monster with "Soul Exchange", it can be Tribute to activate "Virus Cannon".
If the number of Spell Cards remaining in your opponent's Deck is less than the number of monsters you Tributed to activate "Virus Cannon", every Spell Card remaining in your opponent's Deck is sent to the Graveyard and your opponent must show you their Deck to verify.
You cannot Tribute a face-up "Jinzo" to activate "Virus Cannon" because "Jinzo's" effect prevents Trap Cards from being activated.
Non-Monster Cards Special Summoned by the effect of "Magical Hats" can be Tributed to activate "Virus Cannon".
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VOLCANIC COUNTER
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"Volcanic Counter's" effect is not optional.
"Volcanic Counter" is removed from play when its effect resolves.
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VOLCANIC DOOMFIRE
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This card can be Special Summoned from the Graveyard, as long as it was properly Special Summon first, and then sent to the Graveyard.
Monster Tokens destroyed by this card’s effect “…destroy all monsters your opponent controls and inflict 500 damage to your opponent for each monster destroyed by this effect” count as monsters, and 500 damage will be inflicted per Token.
This card’s effect “When this card destroys a monster and sends it to the Graveyard…” only activates when this card destroys a monster by battle.
If you control "Volcanic Doomfire" and another monster equipped with "Ring of Magnetism", all your opponent's monsters must declare an attack, and the attack target for all of them will be changed to the monster equipped with "Ring of Magnetism".
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VOLCANIC HAMMERER
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“Volcanic Hammerer’s” Life Point damage inflicting effect can be activated when another card effect is preventing “Volcanic Hammerer” from attacking.
“Volcanic Hammerer’s” Life Point damage inflicting effect can be used by the player taking the very first turn of the Duel, even though he/she does not have a Battle Phase.
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VOLCANIC QUEEN
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"Volcanic Queen's" effect starts a Chain during your End Phase. You choose to Tribute 1 other monster or take 1000 damage when the effect resolves.
If "Volcanic Queen's" effect activates during the End Phase and "Remove Brainwashing" is chained, the player that controlled "Volcanic Queen" when its effect activated will Tribute 1 monster or take 1000 damage.
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VOLCANIC RECHARGE
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This card targets up to 3 cards in the Graveyard.
If 1 or more of the targeted cards is removed from the Graveyard by an effect Chained to “Volcanic Recharge”, the other targets will still be returned to your Deck when “Volcanic Recharge” resolves.
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VOLCANIC ROCKET
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You can choose "Blaze Accelerator" or "Tri-Blaze Accelerator".
"Volcanic Rocket's" effect does not target. You choose the card to add to your hand when it resolves.
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VOLCANIC SCATTERSHOT
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If this card is sent to the Graveyard for the effect of a “Blaze Accelerator” card, its effect to inflict 500 damage to your opponent does not activate.
The effect “inflict 500 damage to your opponent.“ of other “Volcanic Scattershot” cards sent to the Graveyard as a cost to activate the effect of this card will activate. Their effects will go on a new Chain after the resolution of “Blaze Accelerator” or “Tri-Blaze Accelerator.”
You can send 1 “Volcanic Scattershot” from your hand and 1 from your Deck, or 2 from either your hand or Deck to the Graveyard to pay the cost of this card’s effect.
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VOLCANIC SHELL
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If this card is removed from the Graveyard after activating its effect, and return to the Graveyard during the same turn, its effect can be activated again.
You cannot activate this card’s effect if you have no “Volcanic Shells” in your Deck.
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VOLCANIC SLICER
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If “Volcanic Slicer” is flipped face-down after its effect has been activated, and flipped-face up in the same turn, it can attack that turn.
“Volcanic Slicer’s” Life Point damage inflicting effect can be activated when another card effect is preventing “Volcanic Slicer” from attacking.
“Volcanic Slicer’s” Life Point damage inflicting effect can be used by the player taking the very first turn of the Duel, even though he/she does not have a Battle Phase.
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VOLTANIS THE ADJUDICATOR
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"Voltanis the Adjudicator's" Special Summon effect starts a Chain. After "Voltanis the Adjudicator" is Special Summoned, its effect starts another new Chain if activated.
Tributing all your monsters to Special Summon “Voltanis the Adjudicator” is a cost. If you do not have at least 1 monster to Tribute, you cannot activate this effect.
If the negated effect was Chain Link 2 or higher, you can still activate "Voltanis the Adjudicator's" effect when the Chain resolves.
“Voltanis the Adjudicator's” effect does not target the cards you want to destroy.
“Voltanis the Adjudicator's” effect cannot be activated during the Damage Step.
If “DNA Surgery” is on the field making all face-up monsters Fairy-Type, then all the face-up monsters you Tributed will count towards “Voltanis the Adjudicator's” effect for determining how many cards are destroyed by “Voltanis the Adjudicator”.
You cannot Special Summon “Voltanis the Adjudicator” if “Mask of Restrict” is active on the field.
If you have 2 or more “Voltanis the Adjudicator” in your hand when your Counter Trap Card negates your opponent's effect, you can only activate the effect of 1 “Voltanis the Adjudicator”, even if you negate multiple card effects.
If you have "Voltanis the Adjunticator" and "Van'dalgyon the Dark Dragon Lord" in your hand and your Counter Trap Card negates your opponent's card effect, you can Special Summon only 1 of the 2 monsters. You cannot Special Summon both monsters.
If you draw "Voltanis the Adjudicator" during the Chain your Counter Trap Card negates the effect of your opponent's card(s), you can activate its effect after the Chain resolves.
If you activate "Magic Drain" and your opponent discards 1 Spell Card, you cannot activate "Voltanis the Adjudicator's" effect.
"Voltanis the Adjudicator's" effect can be activated when you activate "Goblin Out of the Frying Pan" or "Malfunction" to negate your opponent's Spell or Trap Card.
"Royal Oppression" can be used to negate “Voltanis the Adjudicator's” effect to Special Summon itself.
If you activate "Magic Jammer," etc. and discard "Night Assailant" for its activation cost, the effects of "Night Assailant" and “Voltanis the Adjudicator” will start a new Chain after the Chain that included your "Magic Jammer" resolves. "Night Assailant's" effect will be Chain Link 1 and “Voltanis the Adjudicator's” will be Chain Link 2.
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VWXYZ-DRAGON CATAPULT CANNON
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This card’s first effect is not optional. If the opponent has any cards on their side of the field, you must use this effect during your turn. This effect targets and can be chained to.
If you select to remove a face-down Spell or Trap Card, and the opponent activates it in a chain, the card will still be removed from play after it resolves.
This card’s second effect targets the monster you attack. It is a Trigger Effect that activates when you declare the attack, and it can be chained to.
If you attack a face-down Defense Position monster and activate this card’s effect to change its Battle Position, the monster will be changed to face-up Attack Position. If it has a Flip Effect it will not be activated, as stated on the card.
Once properly Summoned by the method written in the text this card can be Special Summoned from the Graveyard with effects like “Call of the Haunted” or “Re-Fusion”.
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WABOKU
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"Waboku" makes Battle Damage dealt by your opponent's monsters to your monsters and to your Life Points become zero.
"Waboku" applies to ALL of the monsters on that player's side of the field for the entire turn.
To illustrate how "Waboku" works, here are some scenarios and their results:
SCENARIO 1: Player A's "Mega Thunderball" attacks Player B's "Mega Thunderball", and Player B activates "Waboku". RESULT: Player A's (attacking) "Mega Thunderball" is destroyed. Player B's "Mega Thunderball" (with equal ATK) is NOT destroyed.
SCENARIO 2: Player A activates "Waboku". Player A's "Mega Thunderball" then attacks Player B's "Mega Thunderball". RESULT: Player B's "Mega Thunderball" is destroyed. Player A's (attacking) "Mega Thunderball" is NOT destroyed. So you can use "Waboku" "offensively" when attacking an equal ATK monster.
SCENARIO 3: Player A activates "Waboku". Player A's "Blue-Eyes White Dragon" then attacks Player B's "Sanga of the Thunder". Player B uses "Sanga of the Thunder"'s effect (during the Damage Step). RESULT: Player A's "Blue-Eyes White Dragon" (ATK 0) is not destroyed, nor does Player A lose any Life Points, because of Player A's "Waboku".
SCENARIO 4: Player A's "Mega Thunderball" attacks Player B's "Mega Thunderball". Player B activates "Fairy Box" or "Mirror Wall". Player A activates "Waboku". RESULT: Player A's "Mega Thunderball" (with reduced ATK) is not destroyed, nor does Player A lose any life points, because of Player A's "Waboku". But because Player A's "Mega Thunderball" had reduced ATK, Player B's "Mega Thunderball" is not destroyed either.
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WALL OF ILLUSION
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If the monster battling with "Wall of Illusion" is somehow destroyed during Damage Calculation, it is sent to the Graveyard and NOT returned to the owner’s hand.
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WALL OF IVY
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“Ivy Token’s” effect to inflict damage does not start a Chain.
If the "Ivy Token" is destroyed by a card effect, inflict damage after the effect resolves. If the "Ivy Token" is destroyed by battle, inflict damage at the end of the Damage Step, when monsters destroyed by battle are sent to the Graveyard.
If "Remove Brainwashing" or "Owner's Seal" is activated, control of the "Ivy Token" is shifted to the player that activated "Wall of Ivy's" effect.
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WALL OF REVEALING LIGHT
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Paying Life Points for "Wall of Revealing Light" is a cost.
If "Wall of Revealing Light"'s effect is negated by "Royal Decree" or "Jinzo", and then that card is destroyed, the effect of "Wall of Revealing Light" is re-applied.
The monsters prevented from attacking by "Wall of Revealing Light"'s effect cannot even "declare" an attack.
You can chain "Last Turn" to your activation of "Wall of Revealing Light" as long as "Last Turn"'s conditions are then correct (1000 or less Life Points).
You can activate "Wall of Revealing Light" during the Battle Step after an attack has been declared. If the monster's ATK is lower than the Life Points you paid, the attack stops (does not enter the Damage Step).
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WAR-LION RITUAL
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WATAPON
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If you draw "Watapon" by the effect of "Graceful Charity" you can Special Summon it to the field after you discard the two cards for "Graceful Charity".
"Painful Choice", "Graceful Charity", and "Witch of the Black Forest" are all examples of the types of effects that will activate the effect of "Watapon".
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WATER DRAGON
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When this card on the field is destroyed and sent to the Graveyard, its Optional Trigger Effect activates. You must have at least 2 “Hydrogeddon” and 1 “Oxygeddon” in your Graveyard to target, otherwise the effect will not activate. If you have 3 correct targets, the opponent can chain “Disappear” to remove from play 1 of the monsters, but the other 2 will still be Special Summoned.
The effect of “Water Dragon” that activates when it is destroyed targets 2 “Hydrogeddon” and 1 “Oxygeddon” in the Graveyard.
If you do not have 3 open Monster Card Zones after “Water Dragon” is sent to the Graveyard, you cannot activate its effect.
If “Water Dragon” was face-down on the field when it was destroyed and sent to the Graveyard, you can still activate its effect.
Missing the Timing: If “Water Dragon” is destroyed by an effect in the middle of a chain, you will miss the timing and cannot Special Summon the 3 monsters from your Graveyard.
While “Water Dragon” is face-up on the field, either player can activate an effect to increase the ATK of a FIRE or Pyro-Type monster, but the Continuous Effect of “Water Dragon” will change it back to 0.
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WAVE-MOTION CANNON
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Sending "Wave-Motion Cannon" to the Graveyard is a cost, so when you send it to the Graveyard, it's too late for your opponent to chain "Mystical Space Typhoon", etc., to destroy "Wave-Motion Cannon", because "Wave-Motion Cannon" is already in the Graveyard.
Your opponent cannot chain "Magic Jammer", or use "Dark Paladin", etc., when you send "Wave-Motion Cannon" from the field to the Graveyard. Your opponent CAN chain "Magic Jammer" or use "Dark Paladin", etc., when you first activate "Wave-Motion Cannon" (meaning when you place it face-up on the field).
If "Imperial Order" is active on the field, count Standby Phases as normal for "Wave-Motion Cannon".
You can activate "Wave-Motion Cannon" (place it face-up on the field) and send it to the Graveyard during the same turn, but it will not do any damage.
If the Standby Phase is skipped with "Solomon's Lawbook" or the turn is skipped with "Gamble", increase the count for "Wave-Motion Cannon" anyway.
You cannot use "Pyro Clock of Destiny" with "Wave-Motion Cannon".
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WEAPON CHANGE
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"Weapon Change" applies to the current ATK & DEF.
"Weapon Change"'s effect targets 1 monster. You select the monster when you activate "Weapon Change"'s effect.
If you use "Weapon Change"'s effect on "Freed the Matchless General", "Weapon Change" is destroyed.
Even if the selected monster's Type is changed by "DNA Surgery", the monster receives the effect of "Weapon Change".
If "Weapon Change" is removed from the field by "Giant Trunade" or "Emergency Provisions", "Weapon Change"'s effect is not applied.
If "Imperial Order" is activated after "Weapon Change", "Weapon Change"'s effect is negated, but if "Imperial Order" is destroyed, then "Weapon Change"'s effect is re-applied.
If you switch a monster's ATK/DEF with "Weapon Change", and then apply a new modifier, apply it to the switched ATK/DEF. Then, after "Weapon Change"'s effect ceases, re-apply the modifier to the reverted ATK/DEF once again.
If you use "Weapon Change" to make "Gear Golem" into a 2200/800 monster, then use "Limiter Removal" to make it 4400/800, then destroy "Weapon Change", "Gear Golem" is 800/4400.
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WHIRLWIND WEASEL
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After “Whirlwind Weasel’s” Flip Effect has resolved, the effects of already face-up Spell and Trap Cards, like “Ultimate Offering”, can still be activated. The effects of Spell and Trap Cards that activate when the card is destroyed, such as “Blast with Chain” or “Ojamagic” will also still be activated. (In other words, you cannot activate a card, but you can activate an effect.)
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WHITE MAGICIAN PIKERU
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Monster tokens and face-down monsters are included for "White Magician Pikeru"'s effect.
Even if there are many monsters, "White Magician Pikeru" increases Life Points by 1 lump sum.
"White Magician Pikeru" includes itself in its effect.
If you resolve "White Magician Pikeru"'s effect and then in the same Standby Phase the number of monsters on the field increases, you don't get additional Life Points.
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WICKED-BREAKING FLAMBERGE - BAOU
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Sending 1 card to the Graveyard is a cost. This is not "discarding" so it doesn't trigger "Forced Requisition", and you can pay the cost even if "Goblin of Greed" is in play.
If a monster equipped with "Wicked-Breaking Flamberge - Baou" attacks and destroys "Amazoness Fighter" or "Amazoness Swordswoman", their effects are not negated because they happen during damage calculation, before they are determined to have been destroyed.
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WILD FIRE
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You cannot activate this card if you do not control a “Blaze Accelerator” card.
You cannot activate this card if there are no monsters on the field.
If there are no monsters on the field when “Wild Fire” resolves, you cannot Special Summon any Tokens, but you can declare an attack that turn.
You cannot activate "Wild Fire" if you are prevented from Special Summoning monsters, due to an effect like "Scapegoat".
If you activate "Wild Fire" the effect that you cannot declare an attack affects you, the player, so even a monster that is unaffected by the effects of Spell Cards like "Horus the Black Flame Dragon LV6" cannot attack.
You can activate "Royal Oppression" in a chain to "Wild Fire".
"Blaze Accelerator" is destroyed when "Wild Fire" resolves. If an effect is chained that removes "Blaze Accelerator" from the field, "Wild Fire's" effect disappears and you can attack that turn.
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WILD NATURE'S RELEASE
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When you increase the ATK of a monster with "Wild Nature's Release", then apply another modifier, the new modifier is applied to the current ATK points.
If "Ojama Yellow" is equipped with "Axe of Despair" (1000 ATK, 1000 DEF), if "Wild Nature's Release" is activated then it increases "Ojama Yellow" to 2000 ATK, 1000 DEF. If "Axe of Despair" is then destroyed, "Ojama Yellow" remains 2000 ATK, 1000 DEF.
If a monster is affected by "Wild Nature's Release", and its Type is then changed with "DNA Surgery", the effect of "Wild Nature's Release" is not negated and the monster is still destroyed during the End Phase.
If you activate multiple "Wild Nature's Releases", the effects are cumulative.
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WINGED KURIBOH
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If “Winged Kuriboh” is destroyed as a result of battle, its effect will not reduce the Battle Damage its owner takes from that battle, because its effect doesn’t activate until later, when it’s sent to the Graveyard. (And damage calculation has already happened by then.)
If “Winged Kuriboh” is destroyed and sent to the Graveyard, its effect activates and applies for the rest of the turn, even if “Winged Kuriboh” is removed from play with “Disappear”, or shuffled back into the Deck with “Fiber Jar”.
Because the effect of “Winged Kuriboh” activates in the Graveyard, it will not be negated by “Skill Drain” but it will be negated by “The End of Anubis”.
Because the effect of “Winged Kuriboh” activates in the Graveyard, it is the original owner that will get the effect. So if the opponent took control with “Change of Heart” or “Snatch Steal”, if it is destroyed then it goes to the original owner’s Graveyard and they get the effect.
When “Winged Kuriboh” is destroyed and sent to the Graveyard, the activation of its effect can be chained to.
After the effect of “Winged Kuriboh” resolves, the application of the effect (making Battle Damage zero) does not start a chain and cannot be chained to.
If “Winged Kuriboh” is treated as an Equip Card (like if it’s equipped to “Relinquished”) and it’s destroyed and sent to the Graveyard, its effect still activates.
If your opponent takes control of your “Winged Kuriboh” and when it tries to return to your control you have no open Monster Card Zones, “Winged Kuriboh” is destroyed and sent to the Graveyard, and its effect activates.
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WINGED KURIBOH LV10
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“Winged Kuriboh LV10's” effect is a Quick Effect. You cannot activate this effect during the Damage Step.
The Quick Effect of “Winged Kuriboh LV10”can be chained to. You can chain “Barrel Behind the Door” or “My Body as a Shield” to the effect.
Tributing “Winged Kuriboh LV10” is a cost to activate its effect.
The “combined original ATK” of the destroyed monsters is calculated after the monsters are destroyed and are no longer on the field. So a destroyed “King of the Skull Servants” would add 0 damage to this effect, and a destroyed “Fusilier Dragon – the Dual Mode Beast” that was Summoned without Tribute would add 2800 damage.
You cannot activate “Level Up!” to send “Winged Kuriboh LV10” to the Graveyard because it does not have a monster’s name in its text.
You may return “Winged Kuriboh LV10” from your Graveyard to your Deck with the effect of “The Graveyard in the Fourth Dimension”.
If an opponent’s monster cannot be destroyed by the effect of “Winged Kuriboh LV10”, no damage is dealt for that monster’s ATK. For example, if “Master Monk” targeted by “Lone Wolf” is on the field, it is unaffected by monster effects, so it will not be destroyed and its 1900 original ATK points will not be inflicted to its controller.
You can activate the effect of “Winged Kuriboh LV10” if “Skill Drain” is on the field, and its effect will resolve normally and not be negated, because it is no longer a face-up monster on the field.
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WINGED MINION
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If the Fiend-Type monster that received the ATK and DEF increase from this card’s effect is flipped face-down, the effect is reset and the ATK and DEF return to the original amounts.
You may Tribute two "Winged Minions" to increase the ATK and DEF of a Fiend-Type monster by 1400 points.
If the Fiend-Type monster that was selected for this card’s effect is changed into a different Type, by the effect of "DNA Surgery" for example, it retains the 700 point ATK and DEF increase.
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WINGED RHYNOS
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This effect cannot be chained to the activation of the effect of an already face-up Continuous Trap Card, like "Ultimate Offering". It can only be chained when a Trap Card itself is activated (ie., flipped face-up).
This effect is a Spell Speed 2 Quick Effect. Therefore, it cannot be chained to the activation of a Counter Trap Card.
This effect can be activated multiple times in the same chain, but only once for each Trap Card activated.
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WITCH DOCTOR OF SPARTA
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If 2 or more monsters are Special Summoned by the same effect, “Witch Doctor of Sparta’s” effect will only activate once and it will inflict 500 points of damage.
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WITCH OF THE BLACK FOREST
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You must show your opponent the monster you select from your Deck for this card’s effect. If you have no eligible monsters, your opponent gets to see your Deck to verify.
The effect of "Witch of the Black Forest" only activates when she is sent from the field to the Graveyard, not from your hand or Deck, and not if she is removed from play.
If the Summon of this card is negated with "Horn of Heaven" or "Solemn Judgment" you do not get its effect.
If you control your opponent’s "Witch of the Black Forest" and it is destroyed, your opponent gets the effect since it activates in his/her Graveyard.
You can chain to the activation of "Witch of the Black Forest"’s effect.
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WOODLAND SPRITE
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"Woodland Sprite" gives you the ability to send Equip Spell Cards equipped to it to the Graveyard. Sending them to the Graveyard for this specific purpose is the only way to activate the effect and inflict 500 points of damage to your opponent.
This card’s effect can only be activated during your Main Phase, but may be activated more than once per turn.
An Equip Spell Card sent to the Graveyard by this card’s effect is not "destroyed". So the effects of "Butterfly Dagger – Elma", "Axe of Despair", "Malevolent Nuzzler", "Blast with Chain", or "Smoke Grenade of the Thief" cannot or will not be activated.
If you send "Black Pendant" to the Graveyard with this card’s effect, the effect of "Black Pendant" will activate, because it does not have to be "destroyed", just sent to the Graveyard.
You can activate "Premature Burial" to Special Summon "Woodland Sprite" from your Graveyard, and then its effect to send "Premature Burial" to the Graveyard and "Woodland Sprite" will remain on the field. This is because "Premature Burial" was not destroyed.
If you opponent activates "Snatch Steal" and equips it to your "Woodland Sprite", they may choose to activate its effect and send "Snatch Steal" to the Graveyard. You will take 500 damage, and then control of "Woodland Sprite" would return to you.
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WROUGHTWEILER
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The effect of “Wroughtweiler” targets.
If the necessary 2 cards are not in the Graveyard when the effect of “Wroughtweiler” resolves, the effect disappears. Even if the effect cannot resolve, it still starts a chain.
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WYNN THE WIND CHARMER
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If your opponent chains “Enemy Controller” to the activation of the Flip Effect of a “Charmer”, and takes control of the “Charmer”, the Flip Effect disappears.
If you take control of the opponent’s monster with a “Charmer” and the opponent takes control back with “Change of Heart”, control still reverts to you after the effect of “Change of Heart” expires (even though it wasn’t your monster originally).
If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field.
If “Book of Moon” is chained to the Flip Effect of a “Charmer” to flip the target monster face-down, the effect of the “Charmer” disappears.
If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is not re-applied when it’s back on the field.
If “DNA Transplant” changes a monster’s Attribute so that it can be taken by a “Charmer”, and then “DNA Transplant” is destroyed so that the monster’s Attribute no longer corresponds to the effect of the “Charmer”, the controller of the “Charmer” loses control of the monster.
If the turn player controls a “Charmer” and a monster controlled by its effect, and activates “Assault on GHQ” and targets the controlled monster, and the opponent chains an effect to destroy the “Charmer”, the controlled monster returns to the opponent’s control, but is still destroyed by the effect of “Assault on GHQ”.
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XING ZHEN HU
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You can chain one of the 2 Spell or Trap Cards on the field to the activation of "Xing Zhen Hu". However, the remaining one will not be able to be activated after "Xing Zhen Hu" resolves.
If neither of the targeted Spell or Trap Cards is on the field when "Xing Zhen Hu" resolves, then "Xing Zhen Hu" remains on the field meaninglessly.
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XYZ FUSION MONSTERS
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The following rules apply to "XYZ-Dragon Cannon", "YZ-Tank Dragon", "XY-Dragon Cannon", and "XZ-Tank Cannon".
These monsters cannot be Special Summoned from the Extra Deck except by the method described in their text. So they cannot be Special Summoned by the effect of "Magical Scientist" or "Summoner of Illusions". They cannot be Special Summoned from the Graveyard even after they have been Special Summoned by the method described in their texts.
You must remove from play the monsters specified; you cannot use "Goddess with the Third Eye", etc., because you are not performing a Fusion Summon.
You CAN remove a face-down "X-Head Cannon", etc., from play to Special Summon one of these monsters from the Extra Deck.
The Special Summoning of these monsters from the Extra Deck has no Spell Speed and cannot be chained to (but can be negated with "Solemn Judgment").
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YAMATO-NO-KAMI
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When "Yamato-no-Kami" destroys an opponent's monster by battle, its effect activates at the end of the Damage Step, when monsters that are destroyed in battle are sent to the Graveyard.
This effect targets 1 Spell or Trap Card your opponent controls.
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YATA-GARASU
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If the Battle Damage caused by this card is reduced to 0 (with the effect of "Kuriboh", "Waboku", etc.) its effect is not activated.
If this face-down Defense Position card is attacked by a monster with 0 ATK, its effect will activate, since Battle Damage was inflicted to the attacking player.
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Y-DRAGON HEAD
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If "Y-Dragon Head"'s ATK is doubled with "Limiter Removal", and then "Y-Dragon Head" is equipped to "X-Head Cannon", "Y-Dragon Head" is not destroyed at the end of the turn.
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YOMI SHIP
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This card does NOT target. So it will destroy a Dragon even if "Lord of D." is in play, etc.
If destroyed by "Dark Ruler Ha Des", etc., the effect of "Yomi Ship" is negated.
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YUBEL
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"Yubel's" damage inflicting effect is a Trigger Effect that activates before damage calculation.
Tributing 1 monster or destroying "Yubel" is a Trigger Effect that activates during your End Phase. You make your choice when the effect resolves.
When "Yubel" is destroyed while in the hand or Deck, its effect activates. If it is destroyed while face-down, its effect activates.
The owner of "Yubel" activates the effect. (If your opponent controls your "Yubel" when it is destroyed, you get the effect, not your opponent.)
When "Yubel" is destroyed during the Damage Step, its effect can be activated.
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YUBEL - TERROR INCARNATE
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Destroying all other monsters during the End Phase is a Trigger Effect.
When a face-up "Yubel - Terror Incarnate" is sent to Graveyard, removed from play, or returned to its owner's hand, its effect to Special Summon "Yubel - The Ultimate Nightmare" activates. This effect cannot be activated when it is returned to its owner's Deck.
When "Yubel - Terror Incarnate" is removed from the field, its owner activates its effect. (If your opponent controls your "Yubel - Terror Incarnate" when it is removed from the field, you get the effect, not your opponent.)
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YUBEL - THE ULTIMATE NIGHTMARE
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When "Yubel - The Ultimate Nightmare" battles with a monster that cannot be destroyed by its effect, like "Vennominaga, the Deity of Poisonous Snakes", "Yubel - The Ultimate Nightmare's" effect still inflicts damage but will not destroy the monster.
When "Yubel - The Ultimate Nightmare" destroys a monster in battle, its effect still inflicts damage but the effect to destroy the monster it battled with disappears.
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ZABORG THE THUNDER MONARCH
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You have to destroy 1 monster. If there are no other monsters then you have to destroy "Zaborg the Thunder Monarch".
"Zaborg the Thunder Monarch"'s effect targets.
If you target "Chaos Command Magician" with "Zaborg the Thunder Monarch"'s effect, the effect is negated.
If you Tribute Set "Zaborg the Thunder Monarch" face-down the effect is not activated.
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ZERADIAS, HERALD OF HEAVEN
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If this monster is attacked while in face-down Defense Position, and "Sanctuary in the Sky" is not in play, this monster will be destroyed by its effect after Damage Calculation.
This effect does not use the Chain.
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ZERO GRAVITY
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"Zero Gravity" won't flip a card face-down.
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Z-METAL TANK
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If "Z-Metal Tank"'s ATK is doubled with "Limiter Removal", and then "Z-Metal Tank" is equipped to "X-Head Cannon", "Z-Metal Tank" is not destroyed at the end of the turn.
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ZOLGA
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When your opponent Tribute Summons with your "Zolga" using "Soul Exchange", the controller of "Zolga" increases his Life Points.
When your opponent takes your "Zolga" with "Change of Heart" and Tribute Summons with it, your opponent (the controller of "Zolga" when it was Tributed) increases his Life Points.
When a Tribute Summon using "Zolga" is negated by "Solemn Judgment", you don't increase your Life Points.
The effect of "Zolga" can be chained to, and is Step 1 of a chain after a successful Summon. Effects like "Trap Hole" would be Step 2.
When you Tribute Summon with 2 "Zolgas", both "Zolgas" effects are activated.
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ZOMBIE MAMMOTH
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If "Zombie Mammoth" is attacked while face-down and its controller does not have any Zombie-Type monsters in their Graveyard, "Zombie Mammoth" is destroyed by its effect after damage calculation. If it is destroyed by the battle, its effect is not applied.
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ZOMBIE MASTER
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This card’s effect targets 1 Level 4 or lower Zombie-Type Monster when activated.
If you activate “Zombie Master’s” effect, and an effect is chained that removes “Zombie Master” from the field or flips it face-down, the effect disappears and you cannot Special Summon the targeted monster.
You can Special Summon the monster sent to the Graveyard as a cost to activate this effect.
You cannot activate "Zombie Master's" effect if there are no Level 4 or lower Zombie-Type monsters in the Graveyard, even if you would discard one to activate the effect.
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ZOMBIE TIGER
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When a monster equipped with "Zombie Tiger" destroys another monster, the discard effect is applied before the destroyed monster is sent to the Graveyard.
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ZOMBIE WORLD
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ZOMBYRA THE DARK
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If this monster is flipped face-down its effect is reset (its ATK will again be 2100).
You can damage your opponent’s Life Points by attacking an opponent’s monster with a lower ATK than "Zombyra the Dark", but you cannot attack directly with him.
If "Zombyra the Dark" is the target of "Dark Spirit of the Silent" and your opponent controls no monsters, it may attack directly.
The reduction in ATK occurs immediately after the opposing monster is destroyed.
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