The Shadowrun Supplemental
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From 1997 to 2004 we published The Shadowrun Supplemental in "magazine" format, and in late 1994 we moved to a single-article "weblog" style format. Issues from 1998 to 2004 are available on this page; issues from 1997 and early 1998 are unavailable pending an update and compilation of material planned for 2005.

get adobe reader All PDF files available on this site are in ZIP format - ensure that you have Adobe Reader 6 or above, and a copy of a program that can unzip ZIP files, such as WinZip for Windows if you want to view and print the PDF files. If you just want to read the magazine online, follow the links to the HTML releases of the magazine.
 The Shadowrun Supplemental #19 Released July 18th, 2004
This long awaited issue features expansions to FanPro's Sprawl Survival Guide, a Shadowrun economics article, and regular features The Corporate Review and The Cluttered Datastore!

 The Shadowrun Supplemental: BeCKS v2 Released April 12th, 2003
BeCKS v2 is an alternate character generation system for Shadowrun 3rd Edition that uses traditional Karma points as opposed to Points or Priorities. BeCKS includes all the necessary character generation rules, a Frequently Asked Questions List, Sample Ch aracters, and more!

 The Shadowrun Supplemental: Downtown Seattle 2063 Released December 12th, 2002
In this special issue of The Shadowrun Supplemental, everything from back-alley restaurants and waste management systems to jewelry stores and lawyer firms are detailed and presented in a stylistic combination of the out-of-print Shadowrun Seattle Sourceb ook and New Seattle. A look at the heart of the Seattle Metroplex, Downtown, will be presented first in a separate issue of its own, with the full issue including Downtown appearing in early 2003.

 The Shadowrun Supplemental #18 Released October 5th, 2002
This issue features Infected Greetings - a full adventure, Gunslingers, a new character type, and Into the Void: New Space Vehicles. It also includes regular features Places to Go, People to See and Tai's Magical Goodies.

 The Shadowrun Supplemental #17 Released May 4th, 2002
Dig into the criminal underworld in this issue, with profiles of The Cutthroats, a Seattle-based gang, and profiles of three Matrix Gangs cut from Target: Matrix. Also, additional Martial Arts Styles compatible with Cannon Companion, and regular features A Little Learning..., Damage Control (A special Double Shot with two separate columns!) Our new Datasteal column debuts, with Lester Ward taking a look at GURPS: Atlantis and how it could be used in Shadowrun. Fin ally, SwiftOne reviews the latest FanPro LLC release, Threats 2.

 The Shadowrun Supplemental #16 Released December 11th, 2001
This issue features A Shadowtourist's Guide to Buffalo, Soy Processing Units - ever wonder just how good that stuff tastes?, and Runaway Joe - an adventure where love brings the Yakuza and Mafia together. Regular columns The Clutte red Datastore, the Corporate Review and SwiftOne Speaks are also included.

 The Shadowrun Supplemental #15 Released October 22nd, 2001
The second issue of the new monthly schedule, featuring BeCKS - Bethyaga's Complete Karma System - an alternate character generation system using Karma, Baseball in 2062 - an update on the former "National Pastime", and Variable Magic - alternate rules for those characters who need a slightly different magical twist. Regular columns Places to Go, People to See and Tai's Magical Goodies round out this issue.

 The Shadowrun Supplemental #14 Released September 17th, 2001
The first issue in the new monthly schedule, featuring Seven Samurai and Firearms Prices the Sensible Way, regular columns A Little Learning... and Damage Control, plus SwiftOne speaks on what FanPro LLC needs to do to k eep Shadowrun vibrant, with reviews of Rigger 3, Year of the Comet, and The Burning Time.

 The Shadowrun Supplemental #13 Released Febuary 6th, 2001
This issue will see the return of A Little Learning... is a dangerous thing!, a debut of a new feature, The True Facade, a third edition revision of How Much Did You Say He Weighed?, The Corporate Review, SwiftOne Speaks , some brief comments on the closing of FASA, and more!
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 The Shadowrun Supplemental #12 Released June 24th, 2000
This issue includes the debut of our new column for GameMasters, Damage Control, written by the famous Bull, SwiftOne Speaks looking at all the recent FASA releases, The Corporate Review and the return of The Cluttered Datastore, plus articles about a new combat sport - Berserk! - and Anything to Declare, expanded information about travel in Shadowrun.

Please Note: Selected content from this issue will be reprinted in The Shadowrun Supplemental 1998-2000, due to be released in 2005.


 The Shadowrun Supplemental #11 Released December 30th, 1999
The second "New Style" issue, with even more improvements, this issue includes revised rules for Melee Combat, a new street gang, a whole new sport - experience the thrill of NARCAR! - information about some popular bands, and more!

Please Note: Selected content from this issue will be reprinted in The Shadowrun Supplemental 1998-2000, due to be released in 2003

  • PDF [2149 KB]
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  • PDF [33 KB] - All the equipment from The NARCAR Phenomenom in easy to read charts.

 The Shadowrun Supplemental #10 Released April 7th, 1999
The first issue in the "New Style", in which new columns were added and a new streamlined style was debuted, this issue includes the debut of A Little Learning... ...is a dangerous Thing! and featured the complete Quicksilver Lightning, a new sprawl gang The Crash Hammers, some new street gear, and SwiftOne Speaks.

Please Note: Selected content from this issue will be reprinted in The Shadowrun Supplemental 1998-2000, due to be released in 2005.


 The Shadowrun Supplemental #9 Released Febuary 2nd, 1999
Issue 9 was the first issue published after the release of Shadowrun 3rd Edition. It contained a much needed reworking of listed weights for (meta)humans, s0uRcE, a group of all girl hustlers, The Land of Magic, a reworking of the history of Tir Tairngire and Portland, a collection of new spells, a random atmosphere generator and 'SwiftOne Speaks', this time covering Shadowrun 3rd Edition, the 3rd Edition GM's screen, Psychotrope, 'Run Hard, Die Fast' and Renraku Arcology: Shutdown.

Please Note: Selected content from this issue will be reprinted in The Shadowrun Supplemental 1998-2000, due to be released in 2005.

Additional Downloads:

 The Shadowrun Supplemental #8 Released July 14th, 1998
Issue 8. Contained within this download - an article on the day to day effects of wired reflexes, some day to day locations, rules for re-introducing the variable staging rules from Shadowrun 1st Edition, Origins, a new character creation system, Electrocurs, those nasty little cyber doggies and SwiftOne Speaks, this time on Wolf & Raven, Technobabel, Blood in the Boardroom and Target: Smugglers Havens.

Please Note: Selected content from this issue will be reprinted in The Shadowrun Supplemental 1998-2000, due to be released in 2005.


 The Shadowrun Supplemental #7 Released May 16th, 1998
Issue Number 7 contains an article on assassins in Shadowrun, more from The Cluttered Datastore, a completely revised building point system to replace the one in the Shadowrun Companion and SwiftOne Speaks about Predator and Prey and the Underworld Expansion of the Shadowrun CCG.

Please Note: Selected content from this issue will be reprinted in The Shadowrun Supplemental 1998-2000, due to be released in 2005.


Please Note: Issues One through Six are no longer available as of January 2003. Selected content from those issues will be reprinted in The Shadowrun Supplemental 1997, due to be released in mid 2003

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