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Computer music

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Computer music is music generated with, or composed with the aid of computers. It also refers to a field of study that examines both the theory and application of new and existing technologies in the areas of music, sound design and diffusion, acoustics, sound synthesis, digital signal processing, and psychoacoustics. The field of computer music can trace its roots back to the origin of electronic music, and the very first experiments and innovations with electronic instruments at the turn of the 20th century.

Much of the work on computer music has drawn on the relationship between music theory and mathematics. The world's first computer music was generated in Australia by programmer Geoff Hill on the CSIRAC computer which was designed and built by Trevor Pearcey and Maston Beard. Subsequently, Lejaren Hiller (e.g., the Illiac Suite) used a computer in the 1950s to compose works that were then played by conventional musicians. Later developments included the work of Max Mathews at Bell Laboratories, who developed the influential MUSIC I program. Vocoder technology was also a major development in this early era. More recently, MIDI technology has allowed personal computers to interact with synthesizers through a standardized interface, which has widened the use of computer technology.

Throughout the world there are many organizations and institutions dedicated to the area of computer and electronic music study and research, including the ICMC (International Computer Music Association), IRCAM, SEAMUS (Society for Electro Acoustic Music in the United States), and a great number of institutions of higher learning around the world.

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