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 Weapons Wishlist for 3.0
   

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Chris_Kooiker

Recruit
Posts: 23
Joined: 20 Dec 2005

      Posted: Mon Jul 31, 2006 10:19 pm Profile


I hope they put some of this stuff into 3.0

M4 SOPMOD (with all the mods)
M14 Sniper w/ mods (aimpionts and sniper scopes)
Paratrooper M249 for the 82nd missions
M240B
MK46 MOD 0 (for SF only)

anyone else have another ideas?

Ferrard_Carson

Staff Sergeant
Posts: 596
Joined: 22 Jun 2004

      Posted: Mon Jul 31, 2006 10:28 pm Profile


I'd definately have to agree with every single one of those picks. The M249 Para would probably not be included in-game, however, seeing as they already substitute the standard M249 in its place.

Regarding the M-14 specifically, I feel the M-82 should be removed from the game and replaced with the former, simply because the former is much more specialized as an anti-infantry weapon, and is more fitting for the role of the Advanced Marksman.

~ Ferrard

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'**** get down!' *gunfire*
'What'd I just tell you? I swear to God if you ever do that again--' *more gunfire*
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'WHAT!?'"

king_tiger88

Sergeant First Class
Posts: 1074
Joined: 05 May 2006

      Posted: Mon Jul 31, 2006 10:35 pm Profile


m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14

my wishlist is pretty simple Cheesy Grin

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Ferrard_Carson

Staff Sergeant
Posts: 596
Joined: 22 Jun 2004

      Posted: Mon Jul 31, 2006 10:53 pm Profile


Hehe, hooah King Tiger! Us cat-lovers with M-14s... we'll finally put an end to this cat-taco conspiracy! Right?

Class choice has been overriden by Admin
Ferrard_Carson has been forceclassed to CatTaco
Ferrard_Carson has been consumed by [DEV]Pye

Crying or Very Sad

~ Ferrard

crazyarmyman60

Sergeant
Posts: 447
Joined: 25 Feb 2005

      Posted: Mon Jul 31, 2006 11:09 pm Profile


M1A2 ABRAMs



HMMWV



Last edited by crazyarmyman60 on Wed Aug 02, 2006 12:00 pm; edited 1 time in total
P$ycho$i$

Private
Posts: 48
Joined: 03 Oct 2005

      Posted: Mon Jul 31, 2006 11:25 pm Profile


Embedded Image

M25 Tactical Rifle

The M25 White Feather? Tactical/Carlos Hathcock model M1A? utilizes the Springfield Armory threaded, rear-lugged receiver, M-14 magazine, Low-Profile Custom Muzzle Break/Stabilizer and a Krieger Carbon Heavy Match Barrel with a 1:10 twist. In a special arrangement with the estate and family of Carlos Hathcock, each M25 White Feather receiver is engraved with likeness of Carlos Hathcock's signature, along with the White Feather logo

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(SFOD)Johnson.P

Recruit
Posts: 6
Joined: 01 Aug 2006

      Posted: Tue Aug 01, 2006 12:15 am Profile


Chris_Kooiker wrote:

I hope they put some of this stuff into 3.0

M4 SOPMOD (with all the mods)
M14 Sniper w/ mods (aimpionts and sniper scopes)
Paratrooper M249 for the 82nd missions
M240B
MK46 MOD 0 (for SF only)

anyone else have another ideas?



DONT FORGET THE M14 HAS TO REPLACE THE M82 UNLESS THE M82 WILL BE ABLE TO STOP VEHICLES WHICH IS WHAT ITS SUPPOSED TO BE USED FOR.

bobdablob

Recruit
Posts: 12
Joined: 05 Jun 2004

      Posted: Tue Aug 01, 2006 12:55 am Profile


XM29. Now THAT would be a weapon. yes. i realise its a cancelled project, (whats the problem with bullpups!?) but imagine using a weapon that can detonate a grenade at any point in the air you want it to, with laser range finding optics. 3.0 shouldn't be out till something like it comes into service anyway, by the current rate. Razz
oh, and on that note, the xm307. ooooh baby.

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GodSp33d

Volunteer
Volunteer
Posts: 1139
Joined: 30 Jan 2003

      Posted: Tue Aug 01, 2006 2:21 am Profile Netherlands


Ferrard_Carson wrote:

I'd definately have to agree with every single one of those picks. The M249 Para would probably not be included in-game, however, seeing as they already substitute the standard M249 in its place.

Regarding the M-14 specifically, I feel the M-82 should be removed from the game and replaced with the former, simply because the former is much more specialized as an anti-infantry weapon, and is more fitting for the role of the Advanced Marksman.

~ Ferrard



m82 isnt an anti-infantry weapon... redo your sniper training soldier, and listen closely to the instructor...


oh yes: viva ANTI-MATERIAL-RIFLE


trust me, nothing else shoots like it ;) (used m82a1 myself)

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=UnwireD=

Staff Sergeant
Posts: 534
Joined: 29 Nov 2005

      Posted: Tue Aug 01, 2006 2:49 am Profile Philippines


Personally I want the SAW to have scope just like being used by some Special Forces groups.

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[DRNKS]_Harry_Palms

Private
Posts: 46
Joined: 15 Jul 2006

      Posted: Tue Aug 01, 2006 7:06 am Profile


M14! With and without SCOPE:

Embedded Image

Please notice the spotter above. I wish more people would be spotters in game and support the snipers. There's a reason for those fire team leader binos...

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samaursa

Private First Class
Posts: 175
Joined: 11 Jun 2004

      Posted: Tue Aug 01, 2006 7:39 am Profile


and how do they spot the enemy? ENEMY SPOTTED! while you frantically scope to see where? Or they should type it out, presenting an excellent target for the enemy sniper. Unless you have TS and working with your clan, spotting is not practical in the game.

-Joe-mama-

Sergeant
Posts: 349
Joined: 17 Oct 2004

      Posted: Tue Aug 01, 2006 8:04 am Profile


well i think AA should use everything the army uses today, that is reasonable and will keep gameplay fair ( as in it will have an equal opposing forces weapon )

[DRNKS]_Harry_Palms

Private
Posts: 46
Joined: 15 Jul 2006

      Posted: Tue Aug 01, 2006 8:08 am Profile


samaursa wrote:

and how do they spot the enemy? ENEMY SPOTTED! while you frantically scope to see where? Or they should type it out, presenting an excellent target for the enemy sniper. Unless you have TS and working with your clan, spotting is not practical in the game.



North = 0
East = 90
South = 180
West = 270

Or, as example on how the plane jockeys do it in three dimensions ="Bandit, your 9 o'clock high"

It's not that hard, really.

-Joe-mama-

Sergeant
Posts: 349
Joined: 17 Oct 2004

      Posted: Tue Aug 01, 2006 8:09 am Profile


hmm well im extremely fast typer so i dont have a problem typing things out to teamates... but VOIP would solve that issue for the slower typers



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