Recruit
Posts: 23 |
Joined: 20 Dec 2005 |
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Posted: Mon Jul 31, 2006 10:19 pm
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I hope they put some of this stuff into 3.0
M4 SOPMOD (with all the mods)
M14 Sniper w/ mods (aimpionts and sniper scopes)
Paratrooper M249 for the 82nd missions
M240B
MK46 MOD 0 (for SF only)
anyone else have another ideas?
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Staff Sergeant
Posts: 596 |
Joined: 22 Jun 2004 |
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Posted: Mon Jul 31, 2006 10:28 pm
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I'd definately have to agree with every single one of those picks. The M249 Para would probably not be included in-game, however, seeing as they already substitute the standard M249 in its place.
Regarding the M-14 specifically, I feel the M-82 should be removed from the game and replaced with the former, simply because the former is much more specialized as an anti-infantry weapon, and is more fitting for the role of the Advanced Marksman.
~ Ferrard
_____________________ "'Just don't fire that thing so close to my head - I can barely hear as it is.'
'**** get down!' *gunfire*
'What'd I just tell you? I swear to God if you ever do that again--' *more gunfire*
'You okay? Nelson, you all right?'
'WHAT!?'"
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Sergeant First Class
Posts: 1074 |
Joined: 05 May 2006 |
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Posted: Mon Jul 31, 2006 10:35 pm
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m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
m14
my wishlist is pretty simple
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Staff Sergeant
Posts: 596 |
Joined: 22 Jun 2004 |
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Posted: Mon Jul 31, 2006 10:53 pm
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Hehe, hooah King Tiger! Us cat-lovers with M-14s... we'll finally put an end to this cat-taco conspiracy! Right?
Class choice has been overriden by Admin
Ferrard_Carson has been forceclassed to CatTaco
Ferrard_Carson has been consumed by [DEV]Pye
~ Ferrard
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Sergeant
Posts: 447 |
Joined: 25 Feb 2005 |
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Posted: Mon Jul 31, 2006 11:09 pm
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M1A2 ABRAMs
HMMWV
Last edited by crazyarmyman60 on Wed Aug 02, 2006 12:00 pm; edited 1 time in total |
Private
Posts: 48 |
Joined: 03 Oct 2005 |
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Posted: Mon Jul 31, 2006 11:25 pm
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M25 Tactical Rifle
The M25 White Feather? Tactical/Carlos Hathcock model M1A? utilizes the Springfield Armory threaded, rear-lugged receiver, M-14 magazine, Low-Profile Custom Muzzle Break/Stabilizer and a Krieger Carbon Heavy Match Barrel with a 1:10 twist. In a special arrangement with the estate and family of Carlos Hathcock, each M25 White Feather receiver is engraved with likeness of Carlos Hathcock's signature, along with the White Feather logo
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Recruit
Posts: 6 |
Joined: 01 Aug 2006 |
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Posted: Tue Aug 01, 2006 12:15 am
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Chris_Kooiker wrote: |
I hope they put some of this stuff into 3.0
M4 SOPMOD (with all the mods)
M14 Sniper w/ mods (aimpionts and sniper scopes)
Paratrooper M249 for the 82nd missions
M240B
MK46 MOD 0 (for SF only)
anyone else have another ideas? |
DONT FORGET THE M14 HAS TO REPLACE THE M82 UNLESS THE M82 WILL BE ABLE TO STOP VEHICLES WHICH IS WHAT ITS SUPPOSED TO BE USED FOR.
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Recruit
Posts: 12 |
Joined: 05 Jun 2004 |
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Posted: Tue Aug 01, 2006 12:55 am
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XM29. Now THAT would be a weapon. yes. i realise its a cancelled project, (whats the problem with bullpups!?) but imagine using a weapon that can detonate a grenade at any point in the air you want it to, with laser range finding optics. 3.0 shouldn't be out till something like it comes into service anyway, by the current rate.
oh, and on that note, the xm307. ooooh baby.
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The Dang Big Gun. Designed and tested by bobdablob. All rights reserved.
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Volunteer
Posts: 1139 |
Joined: 30 Jan 2003 |
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Posted: Tue Aug 01, 2006 2:21 am
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Ferrard_Carson wrote: |
I'd definately have to agree with every single one of those picks. The M249 Para would probably not be included in-game, however, seeing as they already substitute the standard M249 in its place.
Regarding the M-14 specifically, I feel the M-82 should be removed from the game and replaced with the former, simply because the former is much more specialized as an anti-infantry weapon, and is more fitting for the role of the Advanced Marksman.
~ Ferrard |
m82 isnt an anti-infantry weapon... redo your sniper training soldier, and listen closely to the instructor...
oh yes: viva ANTI-MATERIAL-RIFLE
trust me, nothing else shoots like it ;) (used m82a1 myself)
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Staff Sergeant
Posts: 534 |
Joined: 29 Nov 2005 |
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Posted: Tue Aug 01, 2006 2:49 am
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Personally I want the SAW to have scope just like being used by some Special Forces groups.
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Private
Posts: 46 |
Joined: 15 Jul 2006 |
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Posted: Tue Aug 01, 2006 7:06 am
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M14! With and without SCOPE:
Please notice the spotter above. I wish more people would be spotters in game and support the snipers. There's a reason for those fire team leader binos...
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Private First Class
Posts: 175 |
Joined: 11 Jun 2004 |
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Posted: Tue Aug 01, 2006 7:39 am
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and how do they spot the enemy? ENEMY SPOTTED! while you frantically scope to see where? Or they should type it out, presenting an excellent target for the enemy sniper. Unless you have TS and working with your clan, spotting is not practical in the game.
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Sergeant
Posts: 349 |
Joined: 17 Oct 2004 |
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Posted: Tue Aug 01, 2006 8:04 am
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well i think AA should use everything the army uses today, that is reasonable and will keep gameplay fair ( as in it will have an equal opposing forces weapon )
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Private
Posts: 46 |
Joined: 15 Jul 2006 |
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Posted: Tue Aug 01, 2006 8:08 am
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samaursa wrote: |
and how do they spot the enemy? ENEMY SPOTTED! while you frantically scope to see where? Or they should type it out, presenting an excellent target for the enemy sniper. Unless you have TS and working with your clan, spotting is not practical in the game. |
North = 0
East = 90
South = 180
West = 270
Or, as example on how the plane jockeys do it in three dimensions ="Bandit, your 9 o'clock high"
It's not that hard, really.
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Sergeant
Posts: 349 |
Joined: 17 Oct 2004 |
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Posted: Tue Aug 01, 2006 8:09 am
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hmm well im extremely fast typer so i dont have a problem typing things out to teamates... but VOIP would solve that issue for the slower typers
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