Kingdom of Loathing

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The Kingdom of Loathing
The KoL logo. "An Adventurer is You!" (quote spoofing Pro Wrestling)
The KoL logo.
"An Adventurer is You!" (quote spoofing Pro Wrestling)
Developer Asymmetric Publications
Publisher Asymmetric Publications
Distributor Asymmetric Publications
Designer Zack "Jick" Johnson
Josh "Mr. Skullhead" Nite
Released 2003
Genre Turn based RPG
Mode(s) Single player with some multiplayer interaction
Platform(s) Web browser
Media Internet
System requirements Web browser, Internet connection
Input methods Keyboard, Mouse

Kingdom of Loathing (KoL) is a humorous, browser-based, multiplayer role playing game designed and operated by Asymmetric Publications, including creator Zack "Jick" Johnson and writer Josh "Mr. Skullhead" Nite.[1] It is notable for its use of hand-drawn stick figure graphics and writing characterized by surreal humor, word play, parody and references to pop culture. Launched in February 2003, the game had attracted a player base of 140,000 regular users by 2006. [2]

In KoL, players fight monsters for experience, meat (the game's currency), and items, through a turn-based system. Players also interact with each other through player versus player competition, participate in the in-game economy by trading goods and services, and organize themselves into clans.

Contents

[edit] Plot and setting

The player takes on the role of an adventurer who is tasked with solving problems and killing monsters in a fantasy-based Kingdom. The game is humorous in nature, and most quests, battles and individual item descriptions include jokes, witticisms, or references to popular culture.

The Naughty Sorceress has captured and "imprismed" (imprisoned in a prism) the Kingdom's ruler, King Ralph XI. The ultimate object of the game is to defeat the Naughty Sorceress and free the King.

In King Ralph's absence, most of the power in the Kingdom of Loathing is held by the Council of Loathing, which gives up to 13 quests to players as they increase in level, with the last Council quest given when the player reaches level 13 (the Naughty Sorceress Quest). Players can unlock up to 34 quests from other sources, some of which are only available after ascending. As much as the Council cares about their King, it seems that they are in no particular hurry to aid his rescue. At one point, they explicitly tell the player they "would continue to have absolute power throughout the land" if the player does not free the King, and that there is "Seriously, no rush."

[edit] Gameplay and features

Screenshot of combat against a lemon-in-the-box
Screenshot of combat against a lemon-in-the-box

Gameplay involves fighting monsters, completing quests, gaining skills and stats, and accumulating items and meat.

In a system that is sometimes referred to as "turn-" or "tick-based" gameplay, a player is supplied with a number of adventures each day. The game day resets at a time called "rollover", which starts at 8:30 PM MST (GMT -7). Rollover lasts about 30 minutes, except on Saturdays, when it takes about an hour and a half. Forty adventures are allotted to each player per day, and certain items increase that number when they are either placed at the player's campsite, equipped by the character, or used by their clan. Adventures can also be acquired through food, booze, and stat-raising items, which hurt their spleen. However, only a limited amount of each can be consumed each day. Food and spleen items incur no punishment for reaching this maximum, while drinks make you too drunk to continue on. Although a player can accumulate a large number of adventures, the number is reduced to no more than 200 at rollover. Rollover is essentially a "rest period" for your character; minor amounts of HP and MP are restored, drunkenness, fullness, and spleen damage are reset to zero. [3]

Combat against a monster takes one adventure and is turn-based, allowing the player to use attacks, skills, or items each round.

Players can combine items by using "meat paste". They can also cook food, mix cocktails ("cocktailcrafting"), smith weapons and armor ("meatsmithing"), and make jewelry ("jewelrycrafting"). Some items can only be created by players with a certain skill, which makes them rarer and more valuable (for instance, Saucerors and Pastamancers have access to skills that together make some of the best foods in the game, and Disco Bandits have access to a skill that allows them to make some of the best drinks in the game). Players may also make items such as the "Chef-in-the-box" or "Bartender-in-the-box" to cook or mix drinks for them without consuming adventures (these items have a limited number of uses, after which they explode). Updates and new content are frequent occurrences, and something is added or changed nearly every Tuesday. However, since the amount of quests it took to confront the Naughty Sorceress was changed to thirteen from eleven (referred to as the NS13 update), these updates have been put on hold.[citation needed]

[edit] Player interaction

While the player versus monster content is largely a single-player game, there are other features based upon multiplayer interaction. Player versus player (PvP) combat is voluntary, and only those who have broken their "Magical Mystical Hippy Stone" can attack or be attacked by other players. Players can repair their stone, removing themselves from the PvP community. A PvP battle is unlike combat against monsters and features a series of stat comparisons and a randomized selection of "minigames." These tests, which range from a "Work Ethic Contest" to "Wine Tasting" or even "Balanced Diet," compare sometimes obscure statistics of the two competitors. The winner of the PvP battle can take rank, stats, or sometimes even meat and items from the loser.

The game features an integrated chat system which is only available after completing a basic test of English grammar and spelling (with one mocking question, "What was the color of George Washington's favorite black horse?"). There are many chat channels, including even a (barely used) channel in which all chat must follow the syllabic conventions of English haiku. Most of the chat channels are moderated; those who violate the chat rules are banned, with ban duration increasing for successive bans. Players can also message each other and send gift packages in-game. The official Kingdom of Loathing forums are also an active venue for discussion among players.

Players may join a clan, a band of players who can share items through a clan stash and a clan hall, which can be furnished with beneficial equipment. A clan may choose to engage in inter-clan warfare, fighting other clans for prestige and status. Members can chat with their friends in a clan-specific chat channel.

Players can create a store in The Mall of Loathing and sell items to other players. Direct trading between two players is also possible, and some players enjoy playing the market in an attempt to attain economic superiority.

Players use display cases to show off collections of various items, as a second store, or simply to store items they do not immediately need.

Players can also be listed on certain leaderboards for doing certain things such as eating or drinking a certain amount of a certain item, or collecting an item. Also, there is a record for how far players have gotten in Fernswarthy's basement, which seems to go on forever and requires the player to have increasingly higher attributes as they proceed through the basement.

[edit] Character classes

Players choose from six classes when they create a character (and after each ascension). Each class specializes in one attribute, and raising that attribute sufficiently results in gaining a level. Each class has an "epic hat" and "epic weapon", which gives a bonus to their main attribute to that class alone. Players also receive a non-tradable class-dependent stainless steel, plexiglass, or brimstone item as a reward for completing harder ascensions. There is also a trophy for each of these classes, awarded to those who attain level 30 or higher.

Seal Clubber 
Seal Clubbers are a muscle-based offensive class, with skills that expand their fighting style, increasing damage as well as defenses. They have access to skills which allow them to craft weapons and pulverize items into elemental components, which then can be smithed into other equipment.
Turtle Tamer 
Turtle Tamers are a muscle-based defensive class, with combat abilities that depend on and enhance their armor. They can learn to craft armor and cast a number of defensive and familiar-enhancing buffs.
Pastamancer 
Pastamancers are a mysticality-based crafting/spellcasting class, with the ability to summon and cook noodles, making some of the best foods in the game. They can also learn combat and healing spells.
Sauceror 
Saucerors are mystical spellcasters who can cook potions and sauces, ingredients of powerful noodle dishes. They can also create saucespheres (shield buffs which can damage enemies), restore health and bestow other effects. They have offensive combat spells and passive skills which increase spell damage.
Disco Bandit 
Disco Bandits are a moxie-based class with high evasion and the skills to make advanced cocktails, highly potent booze. They also have combat abilities which weaken their enemies and looting skills which increase item and meat drops. They, along with Accordion Thieves, can pickpocket enemies to steal their items, including some items that can only be obtained from pickpocketing.
Accordion Thief 
Accordion Thieves are a moxie-based class whose music can provide a wide variety of buffs to themselves as well as other players. In fact, all but one of their skills are buffs, providing a wide array of enhancements such as increased damage, improved stats, or drop rate increases. Their mortal enemies include mariachis. Like Disco Bandits, they have the ability to pickpocket enemies.

[edit] Familiars

Familiars are creatures that can accompany players in combat, performing (usually) helpful actions. Players obtain familiars by placing certain items into a "Familiar-Gro™ Terrarium" at their campground. Inside, the items "hatch", becoming the familiar. A player can adventure with one familiar at a time; the rest remain stored in the terrarium. Familiar equipment is available to improve the abilities of each familiar. There is familiar specific equipment and some generic equipment, as well.

Most familiars gain experience to gain levels (expressed as weight in pounds) as they participate in combat, compete against other familiars in the Cake-Shaped Arena, and through other means. Familiars become stronger as they gain experience. The maximum base weight of a familiar is 20 pounds. This weight can be increased with items, equipment, and buffs. At each ascension, the player's familiars experience is reset to zero and weight is reset to one pound. However, the number of kills that each familiar accumulates doesn't reset.

Familiars display many abilities. For example, a Sabre-toothed Lime attacks monsters, a Leprechaun grants extra meat after combat, and a Hovering Sombrero increases stat gains. Some familiars are combinations of two other types, and cost the equivalent of one Mr. Accessory or more. Others, such as the Misshapen Animal Skeleton and the Ninja Pirate Zombie Robot, require a lengthy search or expenditure of meat to gather their component parts.

[edit] Ascension

Ascension effectively allows players to "win" the game, and then restart their characters at first level. Players can select a new character class and gender, and also pick a zodiac sign. They can opt into voluntary challenges of dietary path and "hardcore" ascension. Players may drop these extra challenges at any time. At ascension, players may choose one current skill and make it permanent; permanent skills are kept through all future ascensions, although skills acquired from non-hardcore ascensions are not available during hardcore ascensions. This feature is very similar to the "New Game+" option in many console-based video games.

[edit] History

On February 10, 2003, the Kingdom of Loathing was officially launched to the public in an open beta-testing stage.[citation needed] On June 9, 2005 came the release of ascension, followed by another major update to the game on June 25, 2007, NS13.

"Black Sunday" and its aftermath
During the beta-testing phase, some serious bugs were found and exploited, resulting in a severe influx of duplicate items and meat into the economy. The worst of these incidents occurred on Sunday, August 8, 2004, a day now known to players as "Black Sunday." In order to revive the economy without upsetting the player base, a number of "meat sinks" - expensive "must have" items and services - were instituted to slowly leech meat from the economy. The Penguin Mafia, an in-storyline organization of belligerent penguin criminals, appeared in the game world over the subsequent months, creating a series of in-game events designed as meat sinks. Despite massive amounts of currency leaving the game (according to Jick, one-fifth to one-tenth percent per day), some of the richest players were reluctant to part with their meat and still hoard billions. Most would say, however, that the problem has essentially been fixed.[citation needed]
"White Wednesday"
On Wednesday, October 26, 2005, Jick accidentally deleted several data tables during rollover, causing all users' alternate ascension inventories (at Hagnk's) to be reverted back to their previous state as of September 6. This accident has come to be known as "White Wednesday." It took more than 32 hours for Jick to bring the game back online because he had to use the full backup from September.[4] After he fixed this problem, he apologized to everybody and gave them a special item called "petrified time" which has since become a very rare and valuable item. The developers created new game content in the form of temporal rifts that sent players backwards and forwards in time and provided an in-storyline explanation for the accident, referred to as "The Great Time Catastrophe." In the following weeks, Jick and the Asymmetric Publications staff worked to restore valuable items to players who had lost them. From November to December 2005, all the rifts closed, except the one in the Nearby Plains, which in August 2006 was made mostly unavailable.
The Gray Plague
Another event, which began on the October 11, 2005, was the introduction of "The Gray Plague," a fictional disease which caused the infected players' font to fade into progressively lighter shades of gray (eventually becoming very hard to read in chat).[5] The cause was traced to "comfy blankets," suspicious items that infected the user while they rested. A cure could be created through a mini-quest, though the player could easily become re-infected. The plague was thought to be spread through chat and messages, and at its height over 30,000 player characters were infected.[6] Eventually, a new quest appeared that allowed players to create doses of a permanent plague cure, "Ofuxxor," which could be used on other players. After implementation of this quest the plague was eliminated within a few days.
Because the Gray Plague began on Columbus Day and because "comfy blankets" were given out by a character named Cristobal Colon, it's likely that this event was inspired by stories of the deliberate exposure of Native Americans to smallpox-bearing blankets. The event possesses similarities with the widespread and devastating, but accidental, Corrupted Blood outbreak that occurred in World of Warcraft about one month earlier, and the idea of an effective virtual plague may have been inspired by that incident.
The Comet
On May 25, 2006, a comet appeared in the skies above the game world. On the evening of June 3, 2006, the comet collided with Grimace, one of the two moons of "Kingdom of Loathing." In the game's chat channels, the word "*rumble*" followed by "KABOOOM!" appeared just before the game went offline for nightly rollover. The results of the comet collision include the creation of a third, smaller moon; the destruction of the observatory from which the comet had been sighted; and the planetfall of a large chunk of Grimacite, which has since been exploited by the Penguin Mafia. Equipment made of Grimacite was introduced into the game, obtained by winning raffles hosted by the Penguin Mafia. [7]
Holiday events
There are a number of holidays within the Kingdom that are both game-related and correlated to real-world holidays. Jick and Mr. Skullhead add new content to some holidays each time they occur. The biggest holiday in the Kingdom is Crimbo, which correlates to the real-world Christmas. For the past two years Crimbo has come with new zones and associated items and, in 2006, new quests. Other regularly-celebrated holidays in the Kingdom include Halloween, Dependence Day, and April Fools' Day.
Tuesday updates
Since August 2006, the developers have added new content to the game on most Tuesdays. These "Tuesday Updates" have ranged from changes to clan structure and game mechanics to the implementation of new adventure zones and items. However, as of NS13 this has been discontinued.[citation needed]
NS13
NS13 is a major content addition implemented on June 24, 2007. The player is now given the Naughty Sorceress Quest at level 13 (rather than the previous level 11). New quests for levels 11 and 12 have been implemented, as well as around 30 new zones, 100 new monsters, 350 new item drops and around 20 new trophies. NS13 introduced two new ascension types: casual ascensions which have no ronin period (so a player may have access to their full inventory at the start of each ascension) and Bad Moon, a type of Hardcore ascension which offers a level playing field. NS13 also included a number of content additions to existing quests. Along with the new content, there were also significant changes to game mechanics to slow down speed ascenders.

[edit] Business model

Kingdom of Loathing does not charge subscription fees. Maintenance and development of the game is supported by sale of associated merchandise, and by donations. Player donations of at least $10 USD to Asymmetric Publications result in a "gift" of an in-game stat-boosting item known as a Mr. Accessory, or "Mr. A"; one Mr. Accessory for every $10. Mr. Accessories can be traded to other players, spent in the "Mr. Store" to buy powerful items (including special monthly items), or used to purchase customization of one's account (such as a unique avatar). Five Mr. Accessories can be used to purchase a Golden Mr. Accessory. The many uses of Mr. Accessories help to ensure a steady flow of incoming donations.

Jick offers a different gift for a donation of $10 Canadian in cash: an in-game item called Mr. Eh?. Mr. Eh? is a Canadian version of Mr. Accessory. The power of Mr. Eh? corresponds roughly to the exchange rate between Canadian and United States currency, and is adjusted at the whim of the developers. Unlike a Mr. Accessory, Mr. Eh?s cannot be spent in Mr. Store.

[edit] Trading

Like most sites that use some sort of virtual currencies, it has a trading system called the "Mall of Loathing." Most items, such as food, clothes, and Mr. As can be traded in this way.

However, some items cannot be exchanged through the mall. There is also a trade chat channel, where users can auction items, advertise shops, and sell items. Gift items (like stuffed animals) can only be sent through the in-game messaging system (K-Mail). Other things like quest items and Stainless Steel/Plexiglass items cannot be moved from one character to another in any way.

[edit] Community

Many regular KoL players advocate the use of proper grammar, spelling, and punctuation, and will correct those who misspell words or use leetspeak in chat (which contributes to the irony of the game's motto, "An Adventurer is You!", a reference to the Nintendo classic, Pro Wrestling).[citation needed] There are, of course, notable exceptions to this rule of thumb.[citation needed]

Spoilers are generally discouraged in KoL.[citation needed] Players are encouraged to give hints, sometimes in haiku form, to help less experienced players. In the KoL forums, spoilers are typically hidden in black boxes. It is forbidden to publicly give away spoilers in chat, and it is also forbidden to say anything about Coldfront, or any other spoiler site outside of KoL.[citation needed] Even so, many external websites provide spoilers and are extremely popular among KoL players.[citation needed] Many players use these sites to learn tricks about Speed Ascension and Hardcore.

[edit] Player-based projects

There have been several player-based projects that revolve around the game. Successful projects include the official KoL fansite Coldfront which now hosts a growing KoL-specific wiki; The Player-Made Music Site, a sizable collection of music created by players of the game that features both parodies and original songs about the game as well as non-game-related pieces by or involving players (as well as links to many band and artist sites); and KoL Weekly, a web-based fanzine about goings on in the Kingdom.

KoLmafia is a fan-made Java desktop client for the game. It provides an alternative interface to the game as well as several bot utilities to automate many aspects of the game. An updated version of KoLMafia was released in mid-July 2007, to handle the changes introduced by the implementation of NS13. Similar projects include KoLmelion and KoL CLI. In a similar vein, several players have developed an extensive library of Greasemonkey scripts for the Firefox web browser. These scripts allow users a great deal of extra functionality and enable customization of the game's interface.

[edit] Radio

A Web-based SHOUTcast radio station, Radio KoL is the "official unofficial" radio station of KoL. It is a 24/7 DJ-hosted station, with volunteer DJs drawn from the KoL user base. Radio KoL is nonprofit and sustains itself solely through donations.[citation needed]

Radio KoL was founded in June 2004 by KoL players SeveredToe and Artsychick (all DJs are known by their KoL character names.) The station gained popularity, and by August 2004 there were enough DJs to take the station live 24/7. During the 2004 holiday season, Radio KoL climbed to the top of the station rankings of its current host, Fast-Serv. Currently, the station's capacity is 150 listener slots at 24kb and 150 at 64kb.

Radio KoL primarily consists of DJ-hosted music shows. There is a high degree of interaction between DJs and players within the KoL chat system, through which the DJs frequently take requests, hold contests, and give away prizes. Talk shows also air, including regular shows in which Jick and the game developers discuss the state of the game. In spite of their participation, Radio KoL is not operated by Asymmetric Publications. The current Radio KoL administration includes EyeSpeculum (who remains in charge of the servers), Amplitude (the station manager), and KolMohDee (Hiring Director).

In March 2005, SeveredToe and Artsychick hosted the first official Radio KoL party, Arkanstock 2005, at their home in Arkadelphia, Arkansas. In late July of 2005, SeveredToe and Artsychick left the station and created a second, unofficial radio station for the KoL community called "WKOL: We Know Our Listeners." WKOL operated until June 2006.

Radio GKOL, more commonly known as GKOL, is a Shoutcast station that was created by /games regulars, and uses many of those regulars as DJs to host shows.[8] These shows often include games, contests, and prizes. Their motto is: "We exist to give you sh*t."

[edit] References

  1. ^ An Adventurer Is You: The Zack Johnson/Kingdom of Loathing Interview by Park Cooper, Silverbulletcomicbooks.com
  2. ^ World of Doodlecraft by Christopher Null, October 2006, Wired Magazine
  3. ^ Rollover - TheKolWiki. Coldfront L.L.C.. Retrieved on 2007-08-28.
  4. ^ White Wednesday [1]
  5. ^ The Gray Plague [2]
  6. ^ Gray Plague Numbers [3]
  7. ^ The Comet at the Kolwiki [4]
  8. ^ Radio GKOL: About the Station

[edit] External links

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