Megatokyo

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Megatokyo

Megatokyo volume 1, 1st edition
Author(s) Fred Gallagher, Rodney Caston
Website http://www.megatokyo.com/
RSS web feed
Current status / schedule Monday, Wednesday & Friday (with some interruptions)
Launch date 2000-08-14[1]
Publisher(s) Print: CMX, formerly Dark Horse Comics & Studio Iron Cat
Genre(s) Comedy, Drama, Action, Romance

Megatokyo is an English-language webcomic created by Fred Gallagher and Rodney Caston, debuting on August 14, 2000,[1] and then written and illustrated solely by Gallagher as of July 17, 2002.[2] The style of its writing and illustrations is heavily influenced by Japanese manga. Megatokyo is freely available on its official website, with updates on Monday, Wednesday, and Friday. It is among the most popular webcomics,[3] and is published in print by CMX. Sales of the comic's print editions rank it as the best selling original English-language manga.[4]

Set in a fictional version of Tokyo, Megatokyo portrays the adventures of Piro, a young fan of anime and manga, and his friend Largo, a video game enthusiast. The comic often parodies and comments on the archetypes and clichés of anime, manga, dating simulations and video games, occasionally making direct references to real-world works. Megatokyo was originally presented in the gag-a-day format, with continuity of the story a subsidiary concern. Over time, it focused more on developing a complex plot and the personalities of its characters. This transition was due primarily to Gallagher's increasing control over the comic, which led to Caston's controversial removal from the project.[5][6] Megatokyo has received praise from such sources as The New York Times,[7] while negative criticism of Gallagher's changes to the comic has been given by sources including Websnark.[8][9]

Contents

[edit] History

Megatokyo began publication as a joint project between Fred Gallagher and Rodney Caston, Internet acquaintances and, later, business partners. According to Gallagher, the comic's first two strips were drawn in reaction to Caston being "convinced that he and I could do [a webcomic] … [and] bothering me incessantly about it", without any planning or pre-determined storyline.[10] The comic's title was derived from an Internet domain owned by Caston, which had hosted a short-lived gaming news site maintained by Caston before the comic's creation.[11] With Caston writing the comic's scripts and Gallagher supplying its artwork,[1] the comic's popularity quickly increased,[12] eventually reaching levels comparable to those of such popular webcomics as Penny Arcade and PvP.[3] According to Gallagher, Megatokyo's popularity was not intended, as the project was originally an experiment to help him improve his writing and illustrating skills for his future project, Warmth.[13]

In May 2002, Caston sold his ownership of the title to Gallagher, who has managed the comic on his own since then. In October of the same year, after Gallagher was laid off from his day job as an architect, he took up producing the comic as a full time profession.[14] Caston's departure from Megatokyo was not fully explained at the time. Initially, Gallagher and Caston only briefly mentioned the split, with Gallagher publicly announcing Caston's departure on June 17, 2002.[2] On January 15, 2005, Gallagher explained his view of the reasoning behind the split in response to a comment made by Scott Kurtz of PvP, in which he suggested that Gallagher had stolen ownership of Megatokyo from Caston. Calling Kurtz's claim "mean spirited", Gallagher responded:[6]

"While things were good at first, over time we found that we were not working well together creatively. There is no fault in this, it happens. I've never blamed Rodney for this creative 'falling out' nor do I blame myself. Not all creative relationships click, ours didn't in the long run."

Four days later, Caston posted his view of the development on his website:[5]

"After this he approached me and said either I would sell him my ownership of MegaTokyo or he would simply stop doing it entirely, and we'd divide up the company's assets and end it all. This was right before the MT was to go into print form, and I really wanted to see it make it into print, rather [than] die on the vine."

[edit] Production

Megatokyo is usually hand-drawn in pencil by Fred Gallagher, without any digital or physical "inking". Inking was originally planned, but dropped as Gallagher decided it was unfeasible.[15] Megatokyo's first strips were created by roughly sketching on large sheets of paper, followed by tracing, scanning, digital clean-up of the traced comics with Adobe Photoshop, and final touches in Adobe Illustrator to achieve a finished product.[16] Gallagher has stated that comics were traced as a result of his sketches being "way too messy to use without tracing them first".[17] Largely due to tracing, these comics regularly took six to eight hours to complete.[17] As the comic progressed, Gallagher became "better at drawing things with fewer scribbles and construction lines", causing him to drop the tracing step in comic creation.[18] Gallagher believes "that this eventually led to better looking and more expressive comics".[18]

Megatokyo's early strips were laid out in four square panels per strip, in a two-by-two square array — a formatting choice made as a compromise between the horizontal layout of American comic strips and the vertical layout of Japanese comic strips.[19] The limitations of this format became apparent during the first year of Megatokyo's publication, and in the spring of 2001, the comic switched to a manga-style, free-form panel layout. This format allowed for both large, detailed drawings and small, abstract progressions, as based on the needs of the script.[20] Gallagher has commented that his drawing speed had increased since the comic's beginning, and with four panel comics taking much less time to produce, it "made sense in some sort of twisted, masochistic way, that [he] could use that extra time to draw more for each comic".[21]

Megatokyo's earliest strips were drawn entirely on single sheets of paper.[22] Following these, Gallagher began drawing the comic's panels separately and assembling them in Adobe Illustrator, allowing him to draw more detailed frames.[22] This changed during Megatokyo's eighth chapter, with Gallagher returning to drawing entire comics on single sheets of paper.[22] Gallagher has stated that this change allows for more differentiated layouts,[23] in addition to allowing him a better sense of momentum during comic creation.[22]

Gallagher has occasional guest artists participate in the production of the comic, including Mohammad F. Haque of Applegeeks.[4].

[edit] Funding

Megatokyo has had several sources of funding during its production. In its early years, it was largely funded by Gallagher and Caston's full time jobs, with the additional support of banner advertisements. A store connected to ThinkGeek was launched during October of 2000 in order to sell Megatokyo merchandise, and, in turn, help fund the comic.[24] On August 1, 2004,[25] this store was replaced by "Megagear", an independent online store created by Fred Gallagher and his wife, Sarah, to be used solely by Megatokyo, although it now also offers Applegeeks and Angerdog merchandise.

Gallagher has emphasized that Megatokyo will continue to remain on the Internet free of charge, and that releasing it in book form is simply another way for the comic to reach readers,[26] as opposed to replacing its webcomic counterpart entirely.[27] Additionally, he has stated that he is against micropayments, as he believes that word of mouth and public attention are powerful property builders, and that a "pay-per-click" system would only dampen their effectiveness. He has claimed that such systems are a superior option to direct monetary compensation, and that human nature is opposed to micropayments.[27]

[edit] Themes and structure

Strip #619 demonstrates Megatokyo's style and several of the comic's themes. It depicts Piro, Largo, Sonoda Yuki and Nanasawa Kimiko.
Strip #619 demonstrates Megatokyo's style and several of the comic's themes. It depicts Piro, Largo, Sonoda Yuki and Nanasawa Kimiko.

Much of Megatokyo's early humor consists of jokes related to the video game subculture, as well as culture-clash issues. In these early strips, the comic progressed at a pace which Gallagher has called "haphazard",[28] often interrupted by purely punchline-driven installments.[29][30][31] As Gallagher gradually gained more control over Megatokyo's production, the comic began to gain more similarities to the Japanese shōjo manga that Gallagher enjoys.[2] Following Gallagher's complete takeover of Megatokyo, the comic's thematic relation to Japanese manga continued to grow.

The comic features characteristics borrowed from anime and manga archetypes, often parodying the medium's clichés.[32][22] Examples include Junpei, a ninja who becomes Largo's apprentice; giant monsters based on Godzilla; the Tokyo Police Cataclysm Division, which fights the monsters with giant robots and supervises the systematic destruction and reconstruction of predesignated areas of the city; fan service;[22] a Japanese school girl, Yuki;[33] and Ping, a robot girl.[34] In addition, Dom and Ed, hitmen employed by Sega and Sony, respectively, are associated with a Japanese stereotype that all Americans are heavily armed.[35] Other characters include Seraphim and Boo, the "conscience enforcement agents" of Piro and Largo, respectively, who try to assist their clients in making morally correct decisions while Asmodeus, Piro's "anti-conscience", attempts to undermine their efforts.

Characters in Megatokyo usually speak Japanese, although some speak English, or English-based l33t. Typically, when a character is speaking Japanese, it is signified by enclosing English text between angle brackets.[36] Not every character speaks every language, so occasionally characters are unable to understand one another. In several scenes, a character's speech is written entirely in rōmaji Japanese to emphasize this.

Megatokyo is divided into chapters. Chapter 0, which contains all of the comic's early phase, covers a time span in the comic of about six weeks. Each of the subsequent chapters chronicles the events of a single day. Chapter 0 was originally not given a title, although the book version retroactively dubbed it "Relax, we understand j00".[37] Chapter 0 began during August 2000,[1] with chapters 1 through 8 beginning in June 2001,[38] November 2001,[39] October 2002,[40] April 2003,[41] February 2004,[42] November 2004,[43] September 2005,[44] and June 2006,[45] respectively. The ninth and most recent chapter, entitled "over1o4d", began in April 2007. [46]

[edit] Main characters

See also: Minor characters of Megatokyo and Alternate universes and omake theater in Megatokyo
The authors of Megatokyo chose to use "Surname–Given Name" order for characters of Japanese origin. The same format has been maintained here so as to avoid any confusion regarding these characters.

[edit] Piro

Piro
Piro

Piro, the main protagonist, is an author surrogate of Fred Gallagher. Gallagher has stated that Piro is an idealized version of himself when he was in college.[47] As a character, he is socially inept and frequently depressed. His design was originally conceived as a visual parody of the character Ruri Hoshino, from the Martian Successor Nadesico anime series.[48] His name is derived from Gallagher's online nickname, which was in turn taken from Makoto Sawatari's cat in the Japanese visual novel Kanon.[49]

In the story, Piro has extreme difficulty understanding Megatokyo's female characters, making him for the most part ignorant to the feelings that the character Nanasawa Kimiko has for him, though he has become much more aware of her attraction. Gallagher has commented that Piro is the focal point of emotional damage.[50]

[edit] Largo

Largo
Largo

Largo is the comic's secondary protagonist, and the comic version of co-creator Rodney Caston. As the comic's primary source of humor, he is an impulsive alcoholic who speaks L33t fluently and frequently. A technically gifted character, he is obsessed with altering devices, often with hazardous results. Gallagher designed Largo to be the major recipient of the comic's physical damage.[50] Largo's name comes from Caston's online nickname.[49] Largo seems to be entering into a relationship with Hayasaka Erika, at present.

[edit] Hayasaka Erika

Hayasaka Erika
Hayasaka Erika

Hayasaka Erika (早坂 えりか?) is a strong-willed, cynical, and sometimes violent character. At the time of the story, she is a popular former Japanese idol (singer) and voice actress who has been out of the limelight for three years, though she still possesses a considerable fanbase. Erika's past relationship troubles, combined with exposure to swarms of fanboys have caused her to adopt a negative outlook on life. Gallagher has implied that her personality was loosely based around the tsundere (tough girl) stereotype often seen in anime and manga.[51]

[edit] Nanasawa Kimiko

Nanasawa Kimiko
Nanasawa Kimiko

Nanasawa Kimiko (七澤 希美子?) is a Japanese girl who works as a waitress at an Anna Miller's restaurant. The story puts forth that she is an aspiring voice actress who sometimes finds herself too shy or insecure to take on roles. Kimiko is a kind and soft-spoken character, though she is prone to mood-swings, and often causes herself embarrassment by saying things she does not mean. Gallagher has commented that Kimiko was the only female character not based entirely on anime stereotypes.[51]

[edit] Tohya Miho

Tohya Miho
Tohya Miho

Tohya Miho (凍耶 美穂 Tōya Miho?) is an enigmatic and manipulative young goth girl. She is drawn to resemble a "Gothic Lolita", and is often described as "darkly cute," with Gallagher occasionally defining her as a "perkigoth."[52] Miho often acts strangely compared to the comic's other characters, and regularly accomplishes abnormal feats, such as leaping inhuman distances or perching herself atop telephone poles. Despite these displays of ability, it is hinted at that Miho has problems with her health. Little is revealed in the comic about Miho's past or motivations, although Gallagher states that these will eventually be explained.[49]

[edit] Plot

Megatokyo's story begins when Piro and Largo fly to Tokyo after an incident at the Electronic Entertainment Expo. The pair are soon stranded without enough money to buy plane tickets home, forcing them to live with Tsubasa, a Japanese friend of Piro's. When Tsubasa suddenly departs for America to seek his "first true love", the protagonists are forced out of the apartment. Tsubasa leaves Ping, a robot girl PlayStation 2 accessory, in their care.

After their eviction, Piro begins work at "Megagamers", a store specializing in anime, manga, and video games. His employer allows him and Largo to live in the apartment above the store. Largo is mistaken for the new English teacher at a local school, where he takes on the alias "Great Teacher Largo" and instructs his students in L33t, video games, and computing. The "Tokyo Police Cataclysm Division" hires Largo after he manipulates Ping into stopping a rampaging monster, but they soon dismiss him for failing to contain a riot.

Early in the story, Piro meets Nanasawa Kimiko at an Anna Miller's restaurant, where she is a waitress. Much later, Piro encounters Kimiko outside a train station, where she is worrying aloud that she will miss an audition because she has forgotten her money and railcard. Piro hands her his own railcard and walks off before she can refuse his offer. This event causes Kimiko to develop an idealized vision of her benefactor, an image which is shattered the next time they meet. Despite this, she gradually develops feelings for Piro, though she is too shy to admit them. Later on in the story, Kimiko's outburst on a radio talk show causes her to suddenly rise to idol status. Angered by the hosts' derisive comments about fanboys, she comes to the defense of her audience, immediately and unintentionally securing their obsessive adoration. The stress of the audience's focused attention overwhelms Kimiko, and she lashes out at Piro when he tries to defend her.

Meanwhile, Largo develops a relationship with Hayasaka Erika, Piro's coworker at Megagamers. As with Piro and Kimiko, Largo and Erika meet by coincidence early in the story. Later, it is revealed that Erika is a former pop idol, who disappeared from the public eye after her fiancé left her. When she is rediscovered by her fans, Largo helps thwart a fanboy horde and offers to help Erika to deal with her "vulnerabilities in the digital plane". Erika insists on protecting herself, so Largo instructs her in computer-building.

Finally, the enigmatic Tohya Miho frequently meddles in the lives of the protagonists. Miho knows Piro and Largo from the "Endgames" MMORPG previous to Megatokyo's plot. She abused a hidden statistic in the game to gain control of nearly all of the game's player characters, but was ultimately defeated by Piro and Largo. In the comic, Miho becomes close friends with Ping, influencing Ping's relationship with Piro and pitting Ping against Largo in video game battles. Miho is also involved in Erika's backstory; Miho manipulated Erika's fans after Erika's disappearance. This effort ended badly, leaving Miho hospitalized, and the Tokyo Police Cataclysm Division cleaning up the aftermath. Most of the exact details of what happened are left to the readers' imagination.

[edit] Books

Megatokyo was first published in print by Studio Ironcat, a partnership announced in September 2002.[53] Following this, the first book, a compilation of Megatokyo strips under the title "Megatokyo Volume One: Chapter Zero", was released by Studio Ironcat in January of 2003.[54] According to Gallagher, Studio Ironcat was unable to meet demand for the book, due to problems the company was facing at the time.[55] On July 7, 2003, Gallagher announced that Ironcat would not continue to publish Megatokyo in book form.[56] This was followed by an announcement on August 27, 2003 that Dark Horse Comics would publish Megatokyo Volume 2 and future collected volumes, including a revised edition of Megatokyo Volume 1.[57] The comic once more changed publishers in February of 2006, moving from Dark Horse Comics to the CMX Manga imprint of DC Comics.[58]

As of June 26, 2006, four volumes are available for purchase, with volumes 1 through 3 printed by Dark Horse and volume 4 by DC. These books have been translated into German, Italian, French and Polish.[13] In July 2004, Megatokyo was the tenth best-selling manga property in the United States.[59] During the week ending February 20, 2005, volume 3 reached third place in Nielsen BookScan,[4] its highest ranking as of August 2006, making it the best selling original English-language manga.[4]

In July 2007, Kodansha has announced that it will publish a Japanese language edition of Megatokyo in 2008, in a silver slipcased box as part of Kodansha Box editions, a new manga line started in November 2006. Depending on reader response, Kodansha expects to publish the entire Megatokyo book series. [65]

[edit] Reception

The artwork and characterizations of Megatokyo have received praise from such publications as The New York Times[7] and Silver Bullet Comics.[66] Some critics, such as Eric Burns of Websnark, have found the comic to suffer from "incredibly slow pacing", unclear direction or resolutions for plot threads, a lack of official character profiles and plot summaries for the uninitiated, and an erratic update schedule.[8] Burns also harshly criticized the often uncanonical filler material Gallagher employs to prevent the comic's front page content from becoming stagnant,[8] such as Shirt Guy Dom, a punchline-driven stick figure comic strip written and illustrated by Megatokyo editor Dominic Nguyen. Following Gallagher taking on Megatokyo as a full-time occupation, some critics have complained that updates should be more frequent than when he worked on the comic part time.[8] Update schedule issues have prompted Gallagher to install an update progress bar for readers awaiting the next installment of the comic.

Megatokyo's fans have been called "some of the most patient and forgiving in the webcomic world."[28] During an interview, Gallagher stated that Megatokyo fans "always [tell] me they are patient and find that the final comics are always worth the wait,"[28] but he feels as though he "[has] a commitment to my readers and to myself to deliver the best comics I can, and to do it on schedule,"[28] finally saying that nothing would make him happier than "[getting] a better handle on the time it takes to create each page."[28] Upon missing deadlines, Gallagher often makes self-disparaging comments. Poking fun at this, Jerry "Tycho" Holkins of Penny Arcade has claimed to have "gotten on famously" with Gallagher, ever since he "figured out that [Gallagher] legitimately detests himself and is not hoisting some kind of glamour."[67]

Megatokyo is often praised for its character designs and pencil work, rendered entirely in grayscale.[68][69][70] Conversely, it has been negatively criticized for perceived uniformity and simplicity in the designs of its peripheral characters, which have been regarded as confusing due to their similarities.[71]

While Megatokyo was originally presented as a slapstick comedy, it began focusing more on the romantic relationships between its characters after Caston's departure from the project. As a result, some fans, preferring the comic's gag-a-day format, have claimed its quality was superior when Caston was writing it.[9] Additionally, it has been said that, without Caston's input, Largo's antics appear contrived.[8] Silver Bullet Comics regards Megatokyo's characters as convincingly portrayed, commenting that "the reader truly feels connected to the characters, their romantic hijinks, and their wacky misadventures with the personal touches supplied by the author".[66] Likewise, Anime News Network has praised the personal tone in which the comic is written, stating that much of its appeal is a result of the "friendly and casual feeling of a fan-made production".[68]

Gallagher states early in Megatokyo Volume 1 that he and Caston "didn't want the humor … to rely too heavily on what might be considered 'obscure knowledge'." An article in The New York Times insists that such scenarios were unavoidable, commenting that the comic "sits at the intersection of several streams of obscure knowledge," including "gaming and hacking; manga … the boom in Web comics over the past few years; and comics themselves".[7] The article also held that "Gallagher doesn't mean to be exclusive … he graciously offers translation of the strip's later occasional lapses into L33t … [and] explains why the characters are occasionally dressed in knickers or as rabbits".[7] The newspaper went on to argue that "The pleasure of a story like Megatokyo comes not in its novelistic coherence, but in its loose ranginess".[7]

As of 2007, Megatokyo has been nominated in at least one category for every year that the Web Cartoonist's Choice Awards has run. It won Best Comic in 2002, as well as Best Writing, Best Serial Comic, and Best Dramatic Comic. The largest number of nominations it has received in one year is 14 in 2003, when it won Outstanding Environment Design.[72]

[edit] See also

Wikiquote has a collection of quotations related to:

[edit] References

  1. ^ a b c d Start of Megatokyo (strip #1). Retrieved on 2005-09-03.
  2. ^ a b c Gallagher, Fred (June 17, 2002). the other brick. Megatokyo. Retrieved on May 19, 2006. Fred Gallagher's news post announcing Caston's departure.
  3. ^ a b Alexa traffic rankings regularly show Megatokyo.com in the top 8,000 most popular sites[1], compared to PvPOnline.com which ranks in the top 4,000[2], and Penny-Arcade.com which ranks in the top 2,000[3]
  4. ^ a b c Megatokyo Reaches Number 3 (March 04, 2005). Retrieved on April 14, 2006.
  5. ^ a b Caston, Rodney (January 18, 2005). The truth about Megatokyo?. Retrieved on July 02, 2006.Rodney Caston's version of the events surrounding his departure
  6. ^ a b Gallagher, Fred (January 15, 2005). more largos??. Megatokyo. Retrieved on August 26, 2005. Fred Gallagher's view of Rodney Caston's departure.
  7. ^ a b c d e Hodgman, John (July 18, 2004). CHRONICLE COMICS; No More Wascally Wabbits. The New York Times. Retrieved on April 11, 2006.
  8. ^ a b c d e Burns, Eric (August 22, 2004). You Had Me, And You Lost Me: Why I don't read Megatokyo. Websnark. Retrieved on August 27, 2005.
  9. ^ a b Sanderson, Brandon (June 18, 2004). The Official Time-Waster's Guide v3.0. Retrieved on July 19, 2006.
  10. ^ Megatokyo book one, pg. 6
  11. ^ Weiser, Kevin (September 27, 2001). 20 Questions with Megatokyo. Retrieved on August 19, 2006. Interview with Fred Gallagher and Rodney Caston accessed through archive.org
  12. ^ Reid, Calvin (February 24, 2003). American Manga Breaks Out. Publishers Weekly. Retrieved on July 23, 2006.
  13. ^ a b Gallagher, Fred (January 2, 2006). comiket dreamin'. Megatokyo. Retrieved on June 17, 2006. Fred Gallagher comments on Megatokyo's originally experimental status, and mentions that the Megatokyo books have been translated into German, Italian, French and Polish.
  14. ^ Gallagher, Fred (October 30, 2002). full time jitters. Megatokyo. Retrieved on August 16, 2006.A news post by Fred Gallagher in which he mentions that he has been laid off from work, and announces that he is now working on Megatokyo full-time.
  15. ^ Megatokyo book one, pg. 11
  16. ^ Megatokyo book one, pg. 148
  17. ^ a b Megatokyo book one, pg. 18
  18. ^ a b Megatokyo book one, pg. 42
  19. ^ Fred Gallagher and Rodney Caston's reasoning for the square panel layout. Megatokyo (April 18, 2001). Retrieved on May 21, 2006.
  20. ^ Gallagher, Fred (April 23, 2001). 1:1.5. Megatokyo. Retrieved on May 9, 2006. Fred Gallagher details the change of panel layout.
  21. ^ Megatokyo book one, pg. 105
  22. ^ a b c d e f Gallagher, Fred (October 3, 2006). full page, part 2. Retrieved on November 3, 2006.
  23. ^ Gallagher, Fred (October 1, 2006). full page. Retrieved on November 3, 2006.
  24. ^ Gallagher, Fred (October 21, 2000). we have t-shirts…. Megatokyo. Retrieved on May 21, 2006. Fred Gallagher announces first Megatokyo store.
  25. ^ Gallagher, Fred (August 1, 2004). learning to fly. Megatokyo. Retrieved on August 5, 2005. Fred Gallagher comments about Megagear's launch status.
  26. ^ Megatokyo goes to Tokyo – interview with Fred Gallagher (April 26, 2004). Retrieved on June 4, 2006.
  27. ^ a b Curzon, Joe (January 28, 2004). Interview with Fred Gallagher. Retrieved on June 4, 2006.
  28. ^ a b c d e Take a Trip to Megatokyo (June 21, 2006). Retrieved on August 19, 2006. IGN interview with Fred Gallagher.
  29. ^ Megatokyo Strip 45. Retrieved on July 18, 2006.
  30. ^ Megatokyo Strip 51. Retrieved on July 18, 2006.
  31. ^ Megatokyo Strip 85. Retrieved on July 18, 2006.
  32. ^ Gallagher, Fred (February 2, 2006). common gripes. Retrieved on November 3, 2006.
  33. ^ Megatokyo book one, pg. 51
  34. ^ Megatokyo book one, pg. 156
  35. ^ Megatokyo book one, pg. 13
  36. ^ Megatokyo book one, pg. 33
  37. ^ Megatokyo book one, pg. 5
  38. ^ Start of Megatokyo chapter one. Retrieved on November 3, 2006.
  39. ^ Start of Megatokyo chapter two. Retrieved on November 3, 2006.
  40. ^ Start of Megatokyo chapter three. Retrieved on November 3, 2006.
  41. ^ Start of Megatokyo chapter four. Retrieved on November 3, 2006.
  42. ^ Start of Megatokyo chapter five. Retrieved on November 3, 2006.
  43. ^ Start of Megatokyo chapter six. Retrieved on November 3, 2006.
  44. ^ Start of Megatokyo chapter seven. Retrieved on November 3, 2006.
  45. ^ Start of Megatokyo chapter eight. Retrieved on May 11, 2007.
  46. ^ Start of Megatokyo chapter nine. Retrieved on February 15, 2007.
  47. ^ Gallagher, Fred (June 8, 2006). i'll take my art back now. Megatokyo. Retrieved on June 20, 2006. A news post by Fred Gallagher in which he states that the character "Piro" is an idealized version of himself (Gallagher) when he was in college.
  48. ^ An interview with Fred Gallagher (December 18, 2002). Retrieved on August 17, 2006.
  49. ^ a b c Megatokyo Panel at Akon 13. Retrieved on July 5, 2006.
  50. ^ a b Contino, Jennifer (September 5, 2002). MEGATOKYO'S FRED GALLAGHER. Retrieved on August 18, 2006.An interview with Fred Gallagher at THE PULSE
  51. ^ a b Gallagher, Fred (January 6, 2005). finding kimiko. Retrieved on August 18, 2006. Gallagher comments on Kimiko being of original design.
  52. ^ Gallagher, Fred. Megatokyo Volume 1. Dark Horse Books, 2004. Pages 90 and 154.
  53. ^ Megatokyo Press Release (8/2/2002). Retrieved on June 26, 2006.
  54. ^ Megatokyo Vol 1 Chapter Zero at Amazon.com. Retrieved on November 7, 2006.
  55. ^ Kean, Benjamin. Fred Gallagher On The Megatokyo Move. Retrieved on June 27, 2006.
  56. ^ Gallagher, Fred (July 7, 2003). re: megatokyo book 2. Megatokyo. Retrieved on June 26, 2006. Fred Gallagher announces that Studio Ironcat will not publish Megatokyo volumes 2 and above.
  57. ^ Gallagher, Fred (August 27, 2003). Megatokyo joins Dark Horse Comics. Megatokyo. Retrieved on June 26, 2006. Fred Gallagher announces Megatokyo's move to Dark Horse Comics.
  58. ^ Megatokyo changes publishers to DC Comics / CMX Manga. Retrieved on February 26, 2006.
  59. ^ ICv2 Looks at Manga Channel Shift (July 07, 2004). Retrieved on April 14, 2006.
  60. ^ Darkhorse's product details on Volume One. Retrieved on September 1, 2005.
  61. ^ Darkhorse's product details on Volume Two. Retrieved on September 1, 2005.
  62. ^ Darkhorse's product details on Volume Three. Retrieved on September 1, 2005.
  63. ^ CMX Manga's product details on Volume 4. Retrieved on April 9, 2006.
  64. ^ Gallagher's blog on Megatokyo.com. Retrieved on April 23, 2007.
  65. ^ Calvin Reid (2007-07-10). Kodansha to Publish Megatokyo in Japan – 7/10/2007 – Publishers Weekly. Publishers Weekly. Retrieved on 2007-07-11.
  66. ^ a b Murray, Robert (June 28, 2006). Megatokyo v4 Review. Silver Bullet Comics. Retrieved on July 18, 2006.
  67. ^ Holkins, Jerry (March 27, 2006). The Doujinshi Code. Penny Arcade. Retrieved on April 11, 2006.
  68. ^ a b Megatokyo Volume 1 Special Review. Anime News Network (February 8, 2003).
  69. ^ Manga Review: Megatokyo Volume 1 (February 8, 2003). Retrieved on July 23, 2006.
  70. ^ Megatokyo Volume 3 Booklist review (2005). Retrieved on November 7, 2006.
  71. ^ Welsh, David. Comic World News. Retrieved on July 19, 2006.
  72. ^ Web Cartoonist's Choice Awards (official site).

[edit] External links

Fan translations

[edit] Fan sites

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