ICARUS ATTACK
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“Icarus Attack” targets 2 cards. Even if 1 of the target cards is a Spell or Trap and it is activated in a chain, both cards will still be destroyed.
You cannot choose “Icarus Attack” itself for 1 of its 2 targets.
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IMPRISONED QUEEN ARCHFIEND
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Paying 1000 Life Points during your Standby Phase is a maintenance cost.
If your Life Points are 1000 or less during your Standby Phase, you cannot pay for "Imprisoned Queen Archfiend" so it is destroyed.
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INABA WHITE RABBIT
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This card can only attack Life Points directly. It cannot attack another monster. If the opponent controls "Patrician of Darkness" and you attack with "Inaba White Rabbit", it is still a direct attack; they cannot select a monster as the attack target.
However, if the opponent controls a monster equipped with "Ring of Magnetism", your "Inaba White Rabbit" must attack the equipped monster if you chose to attack.
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INFERNAL DRAGON
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If "Infernal Dragon" attacks, and is then flipped face-down, it will not be destroyed during the End Phase. Even if it is flipped face-up again during the same turn, it will not be destroyed.
If "Infernal Dragon" attacks, and control of it is switched to the opponent that turn, it will still be destroyed during the End Phase.
Even if "Infernal Dragon's" attack is negated by "Magic Cylinder", etc., it will still be destroyed during the End Phase.
The second effect of "Infernal Dragon" activates in the Graveyard. If it is destroyed while your opponent controls it, the original owner can choose to activate this effect.
The second effect of "Infernal Dragon" can be activated even if it was treated as an Equip Card when destroyed.
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INFERNAL INCINERATOR
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Discarding your hand is a cost to Normal Summon or Set this card. It will not activate the effect of a card like “Goldd, Wu-Lord of Dark World”.
You must have at least 1 other card in your hand, besides “Infernal Incinerator”, to discard when your Normal Summon or Set “Infernal Incinerator”.
This card can be Special Summoned (even from your Deck, with a card like “Monster Gate”). You do not have to discard your hand when you Special Summon this card.
When you Normal Summon or Set “Infernal Incinerator”, it does not start a chain even though you are using the monster’s effect to do so.
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INFERNO
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When "Inferno" battles with another monster with equal ATK, "Inferno"'s effect is not activated because it must destroy the other monster "and send it to the Graveyard", and at that time, Inferno is no longer on the field to activate its effect.
If "Inferno" attacks a face-down "Cyber Jar", "Inferno" is destroyed by the effect of "Cyber Jar" and "Inferno"'s effect is not activated.
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INFERNO FIRE BLAST
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No copies of "Red-Eyes B. Dragon" can attack if you activate "Inferno Fire Blast".
If "Red-Eyes B. Dragon" attacked, you cannot activate "Inferno Fire Blast" during Main Phase 2, but if "Red-Eyes B. Dragon" did not attack, you can activate "Inferno Fire Blast" during Main Phase 2.
As long as a "Red-Eyes B. Dragon" is on the field when you activate "Inferno Fire Blast", "Inferno Fire Blast" still resolves normally even if "Red-Eyes B. Dragon" is no longer on the field when "Inferno Fire Blast" resolves.
If you control "Red-Eyes B. Dragon" and activate "Inferno Fire Blast" to inflict damage, and then after that resolves you activate "Non-Spellcasting Area", "Red-Eyes B. Dragon" still cannot attack because "Non-Spellcasting Area" will not negate the condition.
If "Imperial Order" is chained to "Inferno Fire Blast", the effect of "Inferno Fire Blast" is negated but "Red-Eyes B. Dragon" cannot attack. However, if "Magic Jammer" negates the activation of "Inferno Fire Blast", your "Red-Eyes B. Dragon" can attack.
If you activate "Inferno Fire Blast" while "Non-Spellcasting Area" is active, the effect of "Inferno Fire Blast" disappears.
If you only have 1 "Red-Eyes B. Dragon" on the field, you can activate multiple copies of "Inferno Fire Blast" designating that same "Red-Eyes B. Dragon".
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INFERNO TEMPEST
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If you attack "Blue-Eyes White Dragon" with "Ojama Green" or some other 0 ATK monster, you can activate "Inferno Tempest" after damage calculation. Then "Ojama Green" is sent to the Graveyard after "Inferno Tempest" resolves.
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INJECTION FAIRY LILY
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You can activate this card’s effect during both players’ Damage Steps, at damage calculation. You can activate it only once per Damage Step, but if "Injection Fairy Lily" is involved in multiple battles in the same turn, you can activate it once during each battle.
You cannot increase this card’s ATK by 6000 points by paying 4000 Life Points.
The ATK increase only lasts for that 1 Damage Step. If this card is involved in multiple battles during the same turn, you must pay 2000 Life Points each battle if you wish to keep increasing its ATK.
Activating this card’s effect does not cause a replay.
You may activate this card’s effect even when it is attacking directly.
If your "Injection Fairy Lily" is in battle with the opponent’s "Injection Fairy Lily" the turn player must decide to use its effect or not first. The opponent can then activate their "Injection Fairy Lily" effect. If both effects are activated, it forms a chain.
If this card is equipped with "Heart of Clear Water" and you activate its effect to increase its ATK, the "Heart of Clear Water" is immediately destroyed.
The effect of "Mirror Wall" will reduce "Injection Fairy Lily"’s ATK by half before you decide to use its effect or not. So if you activate its effect, its ATK will be 3200. If 2 copies of "Mirror Wall" are active, its ATK will be 3100.
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INSECT PRINCESS
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While "Insect Princess" is on your side of the field, if you attack your opponent's face-down Insect-Type monster, it is changed to Attack Position after being flipped face-up (before damage calculation).
While "Insect Princess" is on your side of the field, your opponent can change the Battle Position of his Insect-Type monsters once during his turn, but the Battle Position is immediately changed back to Attack Position.
When you have "Insect Princess" and a Defense Position "Crass Clown" on your side of the field, and "DNA Surgery" is making "Crass Clown" an Insect-Type, and your opponent takes control of "Crass Clown" with "Change of Heart", "Crass Clown" is changed to Attack Position because of "Insect Princess"' effect and its effect activates.
"Insect Princess" gains 500 ATK if she destroys an Insect-Type Monster Token.
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INSECT QUEEN
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Insect Monster Tokens are placed during the End Phase for each monster "Insect Queen" destroyed that turn (1 for 1).
Insect Monster Tokens are placed during the End Phase, not during the Battle Phase when "Insect Queen" destroys a monster.
The Insect Monster Token is Special Summoned to the side of the field of the player who controls "Insect Queen" at the time the Insect Monster Token is Summoned, even if control of "Insect Queen" changed between the Battle Phase and the End Phase.
If "Insect Queen" destroys a monster but is not on the field during the End Phase, no Insect Monster Token is Special Summoned.
No Insect Monster Token is Special Summoned if it is impossible (due to "Jam Breeding Machine", etc.).
If you want to use "Royal Oppression" to negate the Special Summon of an Insect Monster Token, you chain it to the activation of "Insect Queen"’s effect during the End Phase.
If you Tribute "Pinch Hopper" to attack with Insect Queen, you can activate "Pinch Hopper"’s effect.
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INSTANT FUSION
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Because the Summon from “Instant Fusion” is a Fusion Summon, Fusion Monsters with the text "A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters.” cannot be Special Summoned with “Instant Fusion”.
Since the Special Summon from “Instant Fusion” is treated as a Fusion Summon, you can use “Premature Burial” etc. on the Fusion Monster if it is destroyed.
Even if “Non-Spellcasting Area” is active, a Fusion Monster that is not an Effect Monster (such as “Flame Swordsman”) will still be affected by the restrictions on “Instant Fusion”. So it still cannot attack and it is still destroyed at the end of this turn.
Even though only 1 copy of this card can be activated each turn, you can chain “Serial Spell” to it to duplicate the effect.
If “Destiny Hero – Diamond Dude” uses its effect and reveals “Instant Fusion”, you can still activate another “Instant Fusion” that same turn.
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INSTANT NEO SPACE
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When "Instant Neo Space" and the equipped monster are destroyed by the same effect, "Instant Neo Space's" effect does not activate.
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INTERDIMENSIONAL MATTER TRANSPORTER
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A monster removed with "Interdimensional Matter Transporter" doesn't occupy a Monster Card Zone. If there are no Monster Card Zones available when it returns, it is destroyed.
If you control your opponent's monster because of "Change of Heart" or "Snatch Steal", and remove the monster with "Interdimensional Matter Transporter", the monster returns to your side of the field, then immediately returns to your opponent's side of the field.
A monster returned to the field because of "Interdimensional Matter Transporter" returns in the same Battle Position that it was in when it was removed from the field.
If a Spirit Monster is returned to the field with "Interdimensional Matter Transporter" the same turn it was Summoned or flipped face-up, it returns to the field and then returns to the owner's hand.
When a Fusion Monster is returned to the field with "Interdimensional Matter Transporter" the same turn it was Special Summoned with "Summoner of Illusions" or "Magical Scientist", the Fusion Monster is not destroyed or returned to the Fusion Deck.
When an Archfiend is returned to the field with "Interdimensional Matter Transporter" after it was Special Summoned with "Archfiend's Roar", it is not destroyed by "Archfiend's Roar"'s effect.
When "Karate Man", or a monster affected by "Limiter Removal", is removed from play with "Interdimensional Matter Transporter", it is not destroyed that turn because the effect of "Karate Man"/"Limiter Removal" is reset.
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INTERDIMENSIONAL WARP
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“Interdimensional Warp” targets the monster you control and your opponent’s monster with A-Counter(s).
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INTRODUCTION TO GALLANTRY
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If your opponent has 4 or fewer cards in their hand when this card’s effect resolves, they will still discard 1 card at random.
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INVADER OF DARKNESS
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"Invader of Darkness" prevents the activation of Quick-Play Spell Cards, but doesn't negate their effects. So if your opponent activates a Quick-Play Spell Card and you chain "Call of the Haunted" to Special Summon "Invader of Darkness", he does not negate the activation or effect of the Quick-Play Spell Card.
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INVASION OF FLAMES
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The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".
You can activate Trap Cards later in the turn.
You can negate the Normal Summon of this monsters with "Horn of Heaven" or "Solemn Judgment". (In which case the Normal Summon failed and the effect of the monster is not applied.)
The effect of this monster is applied to both players (so you cannot activate "Pineapple Blast" in response to your Normal Summon of this monster).
This is a Continuous Effect that you cannot chain to.
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IRIS, THE EARTH MOTHER
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The effect of “Iris, the Earth Mother” is a Trigger Effect. So it will start a new chain itself.
“Iris, the Earth Mother” must have been on the field before the chain began and must have been on the field throughout the entire chain in order for its effect to activate.
The effect of “Iris, the Earth Mother” will still activate even if some steps of the chain have their activation negated. (Or even if “Vanity’s Call” negates all Links in the chain.)
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JADE INSECT WHISTLE
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The monster selected for "Jade Insect Whistle" is chosen when the effect resolves, not when it is activated, so "Jade Insect Whistle" doesn't target.
If your opponent claims to have no Insect-Type monsters in his/her Deck when your "Jade Insect Whistle" resolves, you can check the Deck to make sure.
A face-up "Parasite Paracide" can be selected with "Jade Insect Whistle".
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JAM BREEDING MACHINE
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You may Set monsters when you have this card active on your side of the field, but you cannot Flip Summon them.
You may Summon a monster and then activate this card.
You cannot activate "Scapegoat" if you have this card active on your side of the field.
If the effect of "Cyber Jar" is activated when you have this card active on your side of the field, monsters that you pick up which could normally be Summoned by the effect of "Cyber Jar" are destroyed instead. Other monsters, such as Level 5 and above monsters, and monsters that can only be Special Summoned, are still added to your hand.
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JAM DEFENDER
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If you have two "Revival Jams" on the field, you may redirect an attack to either one of your choosing.
If you have "Jam Defender", "Revival Jam", and a monster equipped with your "Ring of Magnetism" on your side of the field, you may redirect an attack to "Revival Jam" when you opponent attacks the monster equipped with "Ring of Magnetism".
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JAR ROBBER
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You can chain "Jar Robber" to your own or your opponent's "Pot of Greed".
The only way to activate "Jar Robber" is to chain it to the activation of "Pot of Greed".
"Jar Robber" must be the very next step in the chain, so if you activate "Pot of Greed" and your opponent chains "Imperial Order", you cannot activate "Jar Robber".
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JETROID
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Both players can chain to the Trap Card that is activated by the effect of “Jetroid” (the controller can activate several Trap Cards from his hand in a chain).
If “Ancient Gear Golem” attacks “Jetroid”, the controller of “Jetroid” cannot use its effect.
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JOWGEN THE SPIRITUALIST
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When playing with this card you need to remember which monsters on the field were Special Summoned because they can later be destroyed with the effect of "Jowgen the Spiritualist". If a monster that was Special Summoned is flipped face-down, it can still be destroyed by the effect of "Jowgen the Spiritualist".
While this card is on the field neither player can activate "Scapegoat", "Monster Reborn", "Call of the Haunted", "Magical Hats", "Dedication through Light and Darkness", or any other card that Special Summons a monster.
If "Jowgen the Spiritualist" is Special Summoned by the effect of "Cyber Jar", all monsters that are Special Summoned by that "Cyber Jar" are Summoned successfully.
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JOWLS OF DARK DEMISE
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When "Jowls of Dark Demise" is flipped and its effect activates during your opponent's turn, it ends at the end of your opponent's turn. You take control of a monster, but can’t attack with it because it isn’t your turn.
You can take control of a face-down monster with "Jowls of Dark Demise".
You can Tribute a monster you took control of with "Jowls of Dark Demise".
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If you take control of a Union Monster with "Jowls of Dark Demise", and equip it to your monster, control of the Union Monster Card does not return to your opponent at the end of the turn because it is an Equip Spell Card.
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JUDGMENT OF ANUBIS
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You can activate "Judgment of Anubis" when there are no monsters on your opponent's side of the field.
When you activate "Judgment of Anubis", you destroy your opponent's monster after the activation and the effect of the Spell Care are negated. This means that the monster-destroying effect of "Judgment of Anubis" does not target.
You can activate "Judgment of Anubis" and select a Spell Card that destroys only a Spell Card (like "De-Spell") or only a Trap Card (like "Remove Trap") or could destroy both (like "Mystical Space Typhoon") or many (like "Heavy Storm").
You can activate "Judgment of Anubis" and select a Spell Card that negates the activation of a card and destroys it, like "My Body as a Shield" or "Bait Doll".
You cannot activate "Barrel Behind the Door" against "Judgment of Anubis" because when "Judgment of Anubis" is activated, it has not been confirmed that the damage-inflicting effect will happen.
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JUDGMENT OF THE DESERT
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You can still change the Battle Positions of monsters with card effects; "Judgment of the Desert" only prevents "manual" changes.
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KA-2 DES SCISSORS
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The Level of the destroyed monster is the original Level.
You can use "Barrel Behind the Door" against "KA-2 Des Scissors"' effect.
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KAHKKI, GUERILLA OF DARK WORLD
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This is a Trigger Effect. This effect targets.
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KAIBAMAN
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Ignition Effects on monsters cannot be activated while the Effect Monster is face-down. So this face-down monster cannot be Tributed for its own effect.
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KAISER COLOSSEUM
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Your opponent can still Flip Summon a monster.
If there are already more monsters on your opponent's side of the field when you activate "Kaiser Colosseum", nothing happens to your opponent's monsters but your opponent cannot Summon any more. Also, if the number of monsters controlled by "Kaiser Colosseum"'s controller is reduced, the opponent does not have to remove any of his monsters.
Your opponent cannot use "Monster Reborn", "Scapegoat", etc. while "Kaiser Colosseum" prevents him from placing new monsters. However, your opponent CAN use "Change of Heart", "Snatch Steal", etc.
If all monsters of "Kaiser Colosseum"'s controller are destroyed, "Kaiser Colosseum"'s effect no longer functions until that player has at least 1 monster again (when the effect re-activates).
If the player who controls "Kaiser Colosseum" has his only monster taken by the opponent with "Change of Heart", then the opponent can place more monsters because "Kaiser Colosseum"'s effect is no longer active until the player has at least 1 monster again.
When "Kaiser Colosseum" is active, and "Cyber Jar" is activated, if your opponent would control more monsters than you, your opponent has to destroy monsters equal to the difference; the excess monsters are never actually Summoned and instead are sent from the Deck to the Graveyard (so "Witch of the Black Forest" does not get its effect, etc.). So the monsters are destroyed after they are picked up, but before any monsters are Special Summoned for the effect of "Cyber Jar".
While you have "Kaiser Colosseum" on the field, your opponent can Tribute Summon, if after the Summon they will control less or an equal number of monsters as you do.
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KAISER GLIDER
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The "same ATK" as "Kaiser Glider" means the same as the current ATK, not the original ATK.
When "Kaiser Glider" is in Attack Position and battles a monster with the same ATK, only the other monster is destroyed.
"Kaiser Glider"'s second effect activates when destroyed and sent to the Graveyard from the field, hand, or Deck.
If "Kaiser Glider" is equipped to "Relinquished" or "Thousand-Eyes Restrict", and is destroyed and sent to the Graveyard, "Kaiser Glider"'s effect activates.
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KAMINOTE BLOW
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The effect of “Kaminote Blow” that destroys monsters at the end of the Damage Step is not part of a chain.
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KANGAROO CHAMP
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If you attack “Kangaroo Champ” with “Berserk Gorilla” while “Final Attack Orders” is on the field, “Berserk Gorilla” is changed to Defense Position due to “Kangaroo Champ”, and is destroyed by its own effect before it can be changed to Attack Position again.
If “Kangaroo Champ” attacks a Flip Effect Monster, “Kangaroo Champ” is Step 1 of the chain and the Flip Effect Monster is Step 2.
If your opponent’s monster is destroyed during damage calculation then you cannot apply the effect of “Kangaroo Champ”.
The effect of “Kangaroo Champ” can be chained to. After damage calculation, it starts a new chain.
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KARATE MAN
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"Revese Trap's" effect is not applied because "doubled and halved" are not considered as increasing or decreasing.
If Karate Man is equipped with Megamorph, and Megamorph is halving Karate Man's ATK, and you use Karate Man's effect, Karate Man's ATK is 2000. If you use Karate Man's effect, and THEN equip him with Megamorph after that, and Megamorph would halve his ATK, then his ATK is 500.
If the effect of "Shrink" is applied after "Karate Man's" effect has been used, its ATK will become 500. If "Karate Man" is affected by "Shrink", then its effect is activated, its ATK will become 2000.
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KARMA CUT
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If “Proto-Cyber Dragon” is removed from play by “Karma Cut”, only other “Proto-Cyber Dragon” cards will be removed from play. “Cyber Dragon” is not affected.
If you target “Harpie Lady 1” with “Karma Cut”, any “Harpie Lady”, “Harpie Lady 1”, “Harpie Lady 2”, “Harpie Lady 3”, or “Cyber Harpie Lady” cards in the opponent’s Graveyard will also be removed from play.
Discarding a card from your hand is a cost to activate “Karma Cut”.
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KAZEJIN
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A marker may be placed on this card to indicate that its effect has been used. The effect resets if the monster is destroyed or removed from the field.
You can use the effect of this card even if it is face-down when it is attacked because its effect is activated during the Damage Step, and it will be face-up at that point.
The effect of this card targets.
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KELDO
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You cannot activate "Keldo"'s effect when there are not at least 2 cards in your opponent's Graveyard.
The owner of the Deck shuffles it and the controller of "Keldo" cuts the Deck.
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KID GUARD
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This card must be activated when the opponent's monster declares an attack.
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KING DRAGUN
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The first effect of “King Dragun” is a Continuous Effect. The second effect of “King Dragun” is an Ignition Effect.
Your opponent cannot target a Dragon-Type Fusion Monster with “De-Fusion” while “King Dragun” or “Lord of D.” is on the field because “De-Fusion” targets.
“Divine Wrath” is NOT a card that targets, so “Divine Wrath” may be used against Dragon-Type monsters while “King Dragun” or “Lord of D.” is on the field.
You can chain “Divine Wrath” to the effect of “King Dragun” that Special summons a Dragon-Type monster.
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KING OF THE SKULL SERVANTS
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If the number of “Skull Servant” and “King of the Skull Servants” cards in your Graveyard changes, re-calculate the original ATK of “King of the Skull Servants”. If it is equipped with "Megamorph" you would then re-apply the effect of "Megamorph".
If you have 2 "Skull Servant" cards in your Graveyard (original ATK 2000), and you equip this card with "Megamorph", its current ATK will become either 4000 or 1000, depending on your Life Points.
Since the ATK of this card is ?, it cannot be Special Summoned by the effect of "Mystic Tomato".
Removing from play 1 “Skull Servant” or “King of the Skull Servants” to Special Summon a “King of the Skull Servants” is a cost.
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KING OF THE SWAMP
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You can only get 1 copy of "Polymerization" when you discard "King of the Swamp" from your hand.
You can activate the effect of "King of the Swamp" even if all 3 of your "Polymerization" cards are in your Graveyard.
If "King of the Swamp" is selected for the effect of "Prohibition", you cannot use either of its effects.
Discarding this card is a cost.
If you use "King of the Swamp" as Fusion Material from your hand, you do not get to activate its effect to search your Deck for "Polymerization".
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KING TIGER WANGHU
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Monsters with ATK 1400 or less that are already on the field when "King Tiger Wanghu" is Summoned are not destroyed. "King Tiger Wanghu"’s effect only applies to monsters Summoned while it is face-up on the field.
When a monster is Flip Summoned or flipped face-up by a card effect, it is not destroyed by the effect of "King Tiger Wanghu".
"King Tiger Wanghu"’s effect applies to both sides of the field.
When "King Tiger Wanghu" is Special Summoned by the effect of "Cyber Jar", other monsters with ATK 1400 or less that are Special Summoned by the same "Cyber Jar" are destroyed if they are Special Summoned in face-up Attack Position.
If a monster’s ATK when it is Summoned is less than 1400 due to the effect of other cards, such as a Field Spell Card that reduces its ATK, it is destroyed by "King Tiger Wanghu"’s effect (so apply all existing modifiers before determining if the monster is destroyed). If "Command Knight" is Summoned, it increases its own ATK to 1600 before "King Tiger Wanghu" can destroy it.
If "King Tiger Wanghu" is Normal Summoned or Special Summoned, and its own ATK is reduced below 1400 by a pre-existing effect, then it destroys itself when Summoned. (Example: "King Tiger Wanghu" and "Bladefly" are Special Summoned simultaneously by "Cyber Jar". "King Tiger Wanghu"’s ATK is 1300, and it is destroyed by its own effect (and "Bladefly" is also destroyed by "King Tiger Wanghu"’s effect).
Monsters that are Summoned face-down (like with "The Shallow Grave") are not destroyed by King Tiger Wanghu.
"King Tiger Wanghu"’s effect includes Monster Tokens with ATK 1400 or less.
If "King Tiger Wanghu" is on the field and "Marauding Captain" is Summoned, "Marauding Captain" can still activate its effect and Special Summon a monster even though "Marauding Captain" is destroyed.
If "King Tiger Wanghu" is on the field along with Trigger Effect monsters such as "Mysterious Puppeteer", "Ryu-Kishin Clown", "Sonic Bird", and "Dragon Seeker", then they form a chain.
If "King Tiger Wanghu" is on the field, and "Exiled Force" is Summoned, "King Tiger Wanghu"’s effect immediately activates. Since "Exiled Force" cannot be chained, "King Tiger Wanghu" will destroy "Exiled Force" before the turn player can Tribute "Exiled Force" using its effect.
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KING'S KNIGHT
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When “King’s Knight” is Normal Summoned, its Trigger Effect starts a chain if “Queen’s Knight” is on the field. If the opponent chains “Torrential Tribute” to destroy “King’s Knight” and “Queen’s Knight” you still Special Summon “Jack’s Knight”.
The effect of “King’s Knight” can only activate if it is Normal Summoned. Not if it is Flip Summoned, Special Summoned, or Set.
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KIRYU
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While "Mask of Restrict" is active, you cannot Tribute "Kiryu" because "Mask of Restrict" prevents all Tributing, including Tributing Equip Spell Cards.
If you Tribute "Kiryu" while it is equipped to "Dark Blade", you cannot then use "Super Rejuvenation" and count "Kiryu" as a Dragon-Type monster.
If you Tribute "Kiryu" while equipped to "Dark Blade", "Dark Blade" no longer gets the ATK increase from "Kiryu" as it is no longer equipped with it.
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KISHIDO SPIRIT
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If your monster in Defense Position is attacked by a monster with equal ATK to your monster's ATK, your Defense Position monster will not be destroyed even if its DEF was lower than the attacking monster's ATK.
When "Spear Dragon" attacks a Defense Position monster with equal ATK to "Spear Dragon", perform damage calculation normally even though the Defense Position monster is not destroyed.
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KOITSU
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"Koitsu"'s effect that inflicts damage is only applied to a monster that is equipped with "Koitsu" by "Koitsu"'s effect; "Koitsu" itself, while a monster, does not receive this effect.
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KOTODAMA
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Sheep Tokens will be destroyed by the effect of "Kotodama" since Monster Tokens are considered cards.
If two Flip Effect monsters are flipped face-up at the same time while "Kotodama" is on the field, their effects are negated and they are destroyed.
If 2 or more monsters with identical names are on the field when "Kotodama" is Summoned, they are all destroyed.
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KOZAKY'S SELF-DESTRUCT BUTTON
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You cannot activate “Kozaky’s Self-Destruct Button” because it has no activation effect.
If “Bait Doll” targets “Kozaky’s Self-Destruct Button”, nothing happens because the timing is inappropriate. However, “Kozaky’s Self-Destruct Button” is then destroyed by “Bait Doll”.
“Kozaky’s Self-Destruct Button” starts a chain at the time that it is sent to the Graveyard. If “Banisher of the Light” is on the field and “Kozaky’s Self-Destruct Button” is removed from play, its effect still activates because it only has to be destroyed.
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KRYUEL
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If "Second Coin Toss" is active, and "Kryuel" is sent to the Graveyard as a result of battle, you can re-do the coin toss.
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KURIBOH
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"Kuriboh" does not target the attacking monster.
"Kuriboh" only prevents Battle Damage to your Life Points; it will not prevent your monsters from being destroyed.
"Kuriboh" can only be activated while in your hand, its effect cannot be used while "Kuriboh" is on the field.
Using "Kuriboh" is a Multi-Trigger effect.
"Kuriboh" is activated during damage calculation. If your opponent attacks with "Injection Fairy Lily" and activates her effect, you can chain "Kuriboh" to reduce the damage to zero.
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