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Monday, Mar 22, 1999 | Question submitted by Adam Sobotka. Website: None
| Title: Simple add a monster Category: Mapping | Hello, I need to add a monster to map with some script settings(as is in UnrealEd). Is it possible? I could not find about it in help.
| EraserX Reponds: | Just add the baddy. Go to properties and you'll see a whole list of option you can adjust. All the options are explained in the ShogoObjects.doc file included in DEdit. You can make scripts with enemies, look to the AI-Scripting part in the ShogoObjects for more info. |
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Wednesday, Mar 10, 1999 | Question submitted by Seiya. Website: None
| Title: level light Category: Mapping | i cant tget my levels to light up when i run them
| SSpeare Reponds: | To light your levels you have to add an object light.
This creates a very small light and you should make the light
much larger by changing the radius value on the properties
tab in DEdit.
You should be able to see the circle that the light will
illuminate in DEdit after you add it to your level.
Also, you must select all of your brushes and turn on
Gourard shading or lightmapping.
Lastly, if you just want to see your brushes you can select
them and turn them all to fullybright. But your models will
not have any light applied to them.
There are several tutorials on the
planetshogo editing page
that should help you with this process.
-SSpeare
update:
Don't forget to check "apply lighting" and "shadows" in your world-processor.
-EX
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Wednesday, Mar 10, 1999 | Question submitted by GTACCRA. Website: None
| Title: ModelingEdit Category: Mapping | Where is the use of ModelEdit? I use the 3DS2ABC program,
but it never converts my 3DS. Also, how do I edit it models?
I want to change the animations for my MCAs and Sanjuro and
the Bad guys and all the other crap, but how? You can't
click anything on the model and rotate objects and if you
could, does it have inverse kinematics? Well, let's get
down the the point, HOW DO I EDIT THE KEYFRAMES!??!??!
| SSpeare Reponds: | ModelEdit is not used to create any animations. It is only
used to add model strings and view your animations and
create the Level of Detail levels.
The 3ds2abc program seems to have problems with it. I have
not been able to successfully convert a model either. I am
not sure what version of .3ds file it needs.
However, I believe the 3ds plugin works better and you should
be able to use that to convert your model. But I have not
tried this yet.
-SSpeare |
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Wednesday, Mar 10, 1999 | Question submitted by Carl. Website: None
| Title: dinput.dll Category: Coding | Whenever i try to open shogo, it says that there is a fault in the page dinput.dll. How do i fix it?
| SSpeare Reponds: | I've heard of this problem before, but not a specific fix.
It is most likely a driver problem. You should download the
newest drivers for your computer. Be sure that you have
the most recent DirectX 6 drivers installed. Also, be sure
that you have downloaded and installed all of the Shogo
patches.
If you have any more problems, please post in the
PlanetShogo forums
with more detail as to your computer setup and problems.
-SSpeare |
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Wednesday, Mar 10, 1999 | Question submitted by Kelly Herrod. Website: None
| Title: Video Problems Category: Coding | I have a P II 400 MHz with a Voodoo 2 card. I ran the Shogo
demo for a while and it looked fine. I have bought the game
and when I start it up, the video is very washed out. It
plays fine and the detail is there but it looks like the
brightness on the screen or the gamma on the card is turned
all the way up. I have tried all of the different settings
on my Voodoo card but nothing seems to work.
Any ideas?
| SSpeare Reponds: | This is very odd. Somewhere you must have the Gamma turned
WAY up. When I played on my Voodoo2 I always thought it was
rather dark.
You should be able to adjust the gamma in your display options
dialog box for the voodoo2. This is where I do it. Also, there
are several utilities availabe on the web that can Tweak
your settings.
If this doesn't work then you can try to shogo gamma setting.
If you bring up the console with ~ then type
Gamma X
where X is the number you want to set it at. Try low numbers
at first, like under 4.0. Also, before you change it you
should just type
Gamma
and it will report what the current value is.
Hope you can get it looking better!
-SSpeare |
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Wednesday, Mar 10, 1999 | Question submitted by kris. Website: None
| Title: multiplayer Category: Coding | Where can I find a good place for playing
"Shogo Mobile Armor Division" multiplayer?
Thanks, kris
| SSpeare Reponds: | You should download
GameSpy or
Kali to play shogo multiplayer.
If you need more help, ask in the
PlanetShogo forums
and anyone there can help you out. As they use these programs
regularly.
-SSpeare |
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Wednesday, Mar 10, 1999 | Question submitted by Edwin Gordon. Website: None
| Title: Turning the player model left and right Category: Coding | I hope someone may be able to help. I'm trying to make a
modification to the player model which will enable the
player to move 90 degrees at a time - i.e. when pressing
the left key the model rotates 90degrees to the left -
pressing up will then move the model in that direction.
I can't seem to find any code in the source which relates
to the rate of angle, maximum angle, pause between key
presses or speed of the existing rotation - I can't even
find the key binding for left and right.
Please help - this code is essential to a game mod I'm in
the middle of (I bet you can guess it) and I have all the
models etc.
Cheers.
| SSpeare Reponds: | The player rotation and movement is covered in the
CRiotClientShell project. The class that controls this is
called CMoveMgr. The funtion you are looking for is
CMoveMgr::UpdateMotion(). This function is the one which
rotates the player and moves him.
It reads the mouse offsets with m_pClientDE->GetOffets() and
then rotates the player. Then it moves the player in the
direction he is facing in the X and Z coordinates.
Also, I believe that it checks to see if the left key is pressed
by calling m_pClientDE->IsCommandOn() with some parameter
and if it is then is rotates the player to the left by some
small amount. This amount depends on the current FrameTime
so that it is constant and not frame rate dependent.
If you don't know C++ coding very well, its not going to be
all that easy to do this. Please post any question you have
in the Modifications forum on PlanetShogo or to the shogo-mod
mailing list for further help.
-SSpeare |
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Wednesday, Mar 10, 1999 | Question submitted by rhoeck. Website: None
| Title: cshell.dll Category: Coding | I just installed shogo and when i try to launch it i get
this error... "error copying cshell.dll"????????
help......
| SSpeare Reponds: | That error is really odd.
Did you try to un-rez the shogo.rez files? That is the only
time that I have ever gotten that error. If you are running
Shogo with some different options or it you un-rezzed shogo.rez
into a directory that was not named shogo then you could see
this.
What it is saying is that it can't find the CShell.dll file
to use to run Shogo. This file is only visible if you have
un-rezzed shogo.rez.
Also, if you did a full install and then deleted shogo.rez you
might experience this. If everything else fails you can try
to reinstall Shogo and that should fix any problems.
-SSpeare |
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Wednesday, Mar 10, 1999 | Question submitted by DooBall. Website: http://come.to/mydmserver
| Title: Strong Winds Category: Mapping | How can I make something similiar to MCA_SPIRES's
wind jumpy thing.
When you walk over it, it blows you upwards.
I cannot find anything(controls) that can doo this.
help?
| SSpeare Reponds: | Hello DooBall.
That "wind jumpy thing" is a wind volume brush. As I understand
it you should create a brush that is the size of the area
that you want to be affected by the wind. Then put those little
green arrows inside it and click Bind to Object... Then choose
Volume Brush from the list and I believe that Wind is a choice.
Then you should select the brush and open up the properties
and you can set the direction and strength (I think) of the
wind.
If this is not quite right then ask in the Editing forum,
I think someone there has tried this. Someone was making
a car launcher that used wind I believe.
-SSpeare |
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Wednesday, Mar 10, 1999 | Question submitted by Mega Cyclone. Website: http://www.geocities.com/TimesSquare/Zone/2385/index.html
| Title: How do I make a box without some files??? Category: Mapping | How can i make a box without Cres.dll, Cshell.dll,
Object.lto, Sres.dll or Skypan.dtx?????
Can you e-mail them to me or put them on your site???
| SSpeare Reponds: | These files are included with Shogo. However, they are
compressed inside the shogo.rez files. You should read the
instructions that come with the shogo-tools (the readme.txt
file). It tells how to un-rez these files.
You should try this out and if you can't get it to work
try reading
this page
and try asking at the
PlanetShogo forums.
Many people have done this so they should be able to
help you out.
-SSpeare |
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Wednesday, Mar 10, 1999 | Question submitted by gabriel. Website: None
| Title: does it gonna come a bot mod to shogo Category: Coding | does it gonna come a bot mod to shogo like the ones in
quake and quake 2 ??
| SSpeare Reponds: | There will be bots for Shogo eventually. There are several
groups writing MODs that could benefit from this and most
likely one of them will write one.
I am learning AI currently and when I have a good grasp of
it I will attempt this also if nobody else has.
-SSpeare |
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Wednesday, Mar 10, 1999 | Question submitted by Ken Opdycke. Website: None
| Title: SHOGO Server settings Category: Coding | I'm trying to find a setting to play Shogo in co-op mode.
Like I have for Quake and Hexan. Is there a command for
the Server.cfg?
| SSpeare Reponds: | There is no way to make Shogo play in co-op mode unfortunately.
However, it would be possible to write a MOD to do this,
but nobody has done this yet. And I don't know of anyone
who is planning to.
If you can get a lot of people to ask for it, someone would
probably be willing to write it. So if you go to the
PlanetShogo forums
maybe you can get a lot of people together who would like
this feature.
-SSpeare |
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Wednesday, Mar 10, 1999 | Question submitted by lee broadley. Website: None
| Title: tractor beam on single player Category: Coding | Is there anyway, and i mean anyway that i can possibly use
the tractor beam on the single player game, this would be
really handy to know, cheers!
| SSpeare Reponds: | The tractor beam does not work in single player. Period.
The only way to do it would be to write a MOD that allowed
you to do this. And nobody is going to take the time to write
a MOD just to allow the Tractor Beam in Single player.
Besides, the game isn't designed to do that so it would be
a major cheat and would make the game not any fun.
-SSpeare |
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Wednesday, Mar 10, 1999 | Question submitted by Michael Walczak. Website: None
| Title: Regarding the shogo source code Category: Coding | Quick question....is the shogo source full open source or
just partial open source (IE Quake 2) ?
| SSpeare Reponds: | The Shogo source is partial open source much like Quake2.
However, unlike Quake2 the Shogo source uses the LithTech
engine and is not wrapped up in the engine like Quake2 is.
For this reason many MODs are possible with Shogo that are
simply impossible with Quake2.
Quake2's engine makes many assumptions about what you are
doing and how you are doing it. Shogo's LithTech engine is
a very robust engine that makes hardly any assumptions. For
this reason essentially more of the game is editable by users.
In fact it is possible and often preferable to simply start
from scratch using the LithTech engine and all of your own
custom code for a Shogo TC. You could then develop any type
of game from a FPS to a RTS game like Starcraft if you wanted
to.
-SSpeare |
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Wednesday, Mar 10, 1999 | Question submitted by Toshiro Yuki. Website: None
| Title: I have a problem Category: Coding | In one of my levels everytihng is blue or light blue color.
I have checked my screen and display settings, and nothing
is wrong. I just want to know if this has happened before
and what should I do about it?
Should I send it back or is there something else wrong?
Please reply with some help or suggestions for me.
Thanks for the help
| SSpeare Reponds: | You probably have a TNT 3d card?
The problem is with your TNT card. Unfortunately for some
reason the TNT doesn't work with the Fog in Shogo. I believe
that some new drivers will fix this, but the best thing
to do is simply disable fog. You can do this from the
Options... button in the Shogo dialog box.
-SSpeare |
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Wednesday, Mar 10, 1999 | Question submitted by Joseph Kohan. Website: None
| Title: A problem with level 15 Category: Coding | Hello there. The reason for my message is that I have a
problem when I get to level 15. When I get there, my whole
screen goes into a light blue color. It is at the seen
where you meet Kura and she gives you a message about going
back into the CMC center. However, there is a bit of water
over there, and when I jump in, all of the colors come back.
But when I come out of the water and back onto land, it goes
back to a blue, gray, and white color. A friend told me it
was a problem with a driver, and that I should get the
newest and latest one. I have a Creative Labs Riva TNT
video card.
If you could please help me out, I would greatly appreciate
it.
Thank You,
-Joseph Kohan
| SSpeare Reponds: | The problem is with your TNT card. Unfortunately for some
reason the TNT doesn't work with the Fog in Shogo. I believe
that some new drivers will fix this, but the best thing
to do is simply disable fog. You can do this from the
Options... button in the Shogo dialog box.
-SSpeare |
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Wednesday, Mar 10, 1999 | Question submitted by Sam. Website: None
| Title: Linux Category: Coding | I want to run a shogo server on my linux box and was
wondering if there was a version out there somewhere that
will let me.
| SSpeare Reponds: | Monolith is currently writing a linux port for the Shogo
server. They are actively working on it and will be finished
just as soon as possible. Please check on Planetshogo for
the release.
Also, if you are interested you can sign up for the LT-Linux
developers list which is run by Monolith.
Send mail to listar@lists.lith.com with the subject of
'subscribe lt-linux'
-SSpeare |
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Wednesday, Mar 10, 1999 | Question submitted by Shawn. Website: None
| Title: Upgrade Category: Coding | Hello,
Only one question...
Will there be an upgrade patch for Shogo? If so when will
it be out? If it is already out, where may I find it? Ok,
one question that is muti. LOL
Thanks for your time,
Shawn
AKA ~*~RavenEdge~*~
| SSpeare Reponds: | There have been several patches for shogo. The most current
patch is version 2.1 and can be downloaded from the
PlanetShogo
files section.
Several more patches are underway and you can check their
progress on this
page.
-SSpeare |
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Wednesday, Mar 10, 1999 | Question submitted by Scott Shepherd. Website: http://www.sixgun.com
| Title: Banshee Category: Coding | Yes I was wondering when banshee support would be ready for
Shogo??
Thank you
| SSpeare Reponds: | As far as I know Shogo should run just fine on your Banshee.
Shogo uses Direct3d and not Glide or OpenGL, but it still
should have no problems.
MonoLith is however working on a Glide port which should make
the game run a little faster. This is due out in the 2.3 patch
for Shogo and you can check on its status at
www.shogo-mad.com.
-SSpeare |
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Wednesday, Mar 10, 1999 | Question submitted by Solomon B. Jones. Website: None
| Title: PING??? Category: Coding | Why when i connect to either the gamespy or your server page
i cannot get a decient ping time??? I have a us robotic 56k
vioce fax modem. Since I've has Shogo I have enjoyed playing
the game(ONLY WITH ONE FRIEND VIA DIRECT LINK), but i have
as yet been able to enjoy the game as much as others have
over the net. Why is this and when will this problem be
fixed???
Pretty disgusted,
Sol
| SSpeare Reponds: | Shogo does not run as well over the net as Quake2 does.
While we all wish it did, it doesn't right now. Some people
have worse problems than others depending on their modems
or their ISPs. If you want to try to fix this you can try
the most recent modem drivers or ask for help on the
PlanetShogo forums usually someone can try to help.
I am part of a team which is working to alleviate these
problems with Shogo. We are working hard and have MonoLith's
support so hopefully we can resolve these issues. I hope
that you stay around or check back when we have this all
fixed.
The project is called
ShogoWorld and you can read up on it
at www.radikus.net
-SSpeare |
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Wednesday, Mar 10, 1999 | Question submitted by DIABLO SPAWN (ALEXANDER LOTUS MILOSEVIC). Website: N/A
| Title: NetworkPLAY Category: Coding | Hello
I am DIABLO, I have had Shogo for about 2 months now. I have Finished it twice.
But I still do not know how to play 'Shogo' Online.
"Could You please Tell me all the steps on how to play Online?"
[I have tried all sorts of Versions of GameSpy but none of them support 'Shogo'.]
-Thanx
| SSpeare Reponds: | Shogo does work with GameSpy. Its just a little hard to
set up. It works with GameSpy versions 2.05 and higher, I
believe. But to be safe just download the most recent version
which at this time is 2.08. After you install GameSpy it will
try to search your Hardrive for Shogo. If it finds it, all
is good. If not then you will have to tell GameSpy that you
have Shogo and point it to the correct directory.
At this point Shogo will show up on the left side of the
GameSpy window. It should list Unbound and Master Server
I believe if you click on it. However, no servers will show
up yet.
You need to click on the Updates button on the menu and then
choose Update Master Server List. Be sure that you have Shogo
selected in that left hand window also. When you do this
GameSpy will get an updated list and is ready to go.
After this, when you want to find a game of Shogo you should
click on Shogo and then right-click and choose Update or Refresh
and it will get the current server lists from the master server.
Clicking update does a check for more servers, doing a refresh
simply queries all of the listed servers for current status.
Many people have complained about GameSpy not working too
well and like to use Kali
at www.kali.net. This program works similar to GameSpy.
However, to find the list of TCP/IP servers using Kali you
must click on the TCP/IP button. I haven't used Kali in a
while so you should ask on the
planetshogo forums
if you need any more help.
-SSpeare |
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Wednesday, Mar 10, 1999 | Question submitted by Future Shogo Server Guy. Website: None
| Title: Shogo Server Category: Coding | Is there any way I can set up a Shogo server without
installing 400megs? Can I cut out directories to squeeze
it down to 100megs?
| SSpeare Reponds: | Well, I really don't know about this and I guess no one else
does either. Basically, anything needed for the MP game has
to be on your HD.
The only way to prune this would be to un-rez all of the
shogo*.rez files as described in the
LithTech tools.
You could possibly delete sound.rez also, I really don't know.
You could delete all of the SP levels I believe. Also, you
could possibly remove the textures and models not used in
Multiplayer. However, this would require determining which
textures are and aren't used in the MP levels. Also, if someone
releases a new map that uses the SP textures it would be a
problem.
Basically, if you un-rez all the .rez files you can try to
delete stuff that seems like it is only for SP and see if it
works. That is the only way to go.
Good luck!
We'd love to see your server show up.
-SSpeare |
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Wednesday, Mar 10, 1999 | Question submitted by Soul Reaper. Website: None
| Title: Shogo:MAD PPMs? Category: Coding | Does SHOGO: MAD support PPMs (Player Plug-in Models), like
Quake 2?
What I mean is, can you make your own 3d models and play
them in multiplayer?
| SSpeare Reponds: | Shogo does not support this feature out of the box. I wrote
a MOD for this called UAMC that worked with Shogo 2.0.
However, I have not released this MOD for 2.1 because all
of that functionality is going to be built into ShogoWorld.
This project is being run by the Radikus group. You can get
more information at www.radikus.net in the projects section.
ShogoWorld
will contain many, many modifications to Shogo
including:
Plug and Play Models
Squishie support built in.
An improved HUD
Network lag fixes
And several extra gameplay options.
This MOD is under work right now with the aid and support
of MonoLith and will be completed as soon as we can. However,
with the extent of the changes it will take some time.
-SSpeare |
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Saturday, Feb 20, 1999 | Question submitted by Alfredo. Website: None
| Title: Volumebrushes with textures for surface Category: Mapping | How do I add a texture to the surface of water(volumebrush). I saw a really cool lava pool in on the moniliths multiplayer levels and I want to know how to do this.
I found the texture they used(Kato_5) and I just can't figure out how to apply it. I want to get the texture to be the surface color and it be opoque. Any help is appreciated!
| EraserX Reponds: | The texture you'll see in Shogo on your volumebrush is not the one you applied to it, but the one set in the properties. |
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Saturday, Feb 20, 1999 | Question submitted by Macabre. Website: http://macabre.8m.com
| Title: Making lava Category: Mapping | I currently made world for the number one game, Shogo, and have run into a problem. I made a deep pit so that when you fall in you would die. But no matter how deep i make it the mca still wont die. Is there any way i can make the mca die on caontact, and is it possible to make lava, so the mca will slowly die?
| EraserX Reponds: | There is no lava-object, but you can use CorrosiveFluid or Kato to kill the MCA when it falls down. |
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System Designed by Clongden@gamespy.com
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