Media Info

The G-Phoria GOTY Acceptance Speech

Originally aired as part of G4's G-Phoria Awards, there's more to this short acceptance video than meets the eye...


* For optimal playback download this file locally:
(360p, 9MB) Download

Original News Story:

Video Armageddon! 

Posted by lukems at 8/13/2008 4:55 PM PDT

Related News

Viewing: Community
Director Dialogues: Anoj 

Posted by urk at 5/7/2009 9:24 AM PDT

Topping the charts.


"For this week's interview, RandomSauce sits down with Anoj, of Top 10 Series fame. Read on to learn more about the man behind the countdown as well as what goes into producing his videos."

HBO's Director Dialogues: Anoj

PraetoriaGuard's Favorite Files Updated 

Posted by urk at 5/6/2009 11:05 AM PDT

The skilled and celebrated soldiers return.


PraetoriaGuard is back for week two of their spotlight, sending Eisen Feuer into the fold to provide details on his Forge creation, Access.  If you want to see some of the custom content they have on offer, or you simply want to check out some of their thoughts on what they think could make the Forge a little bit easier to use, you're in luck, we've got what you need below.

Map Variant - Access

Q. What inspired your creation?

A. Access is a Frankenstein of all my favorite maps in Halo CE and Halo 2. There's a little bit of everything in there. My favorite map in Halo CE was Chill Out and in Halo 2 it was Ivory Tower. The defining feature of these for me was the weapons setup; both had a Sniper Rifle, a Rocket Launcher, a Shotgun/Sword, and an Overshield. That really kept you on your toes as the power weapons were constantly changing hands like rock/paper/scissors and they'd come back to bite you unless you kept track of them in your head.

Access's layout itself is a combination of Prisoner and Lockout. It has three distinct levels and a sniper tower like Lockout, and it's enclosed with a bridge spanning the center like Prisoner. Also likening back to Halo 2, there are a smattering of crouch jumps that can get you to the top in seconds and a few grenade jumps that will cost you your shield, but can also prevent you from getting cornered into a more deadly situation. Every level has its own perks but generally speaking you want to be on the top level, shooting down on the denizens of the pit below you.

Q. How long did it take to create?

A. Access began as a larger map with vehicles (taking up half of Foundry) built around what would become the fence wall skybridge that holds the Fuel Rod Cannon. Enclosed ramps caged the action and after attaining your prize weapon—you couldn't jump off, you had to fight your way out. But when I started on my final design there was no room for them inside the box I had made, so I started deleting my wall and put features like that on the outside, with fence box U-bends allowing for a view. The map was "complete" for a month or so, but in testing the lower level was a butcher shop; I could never provide enough cover without the place looking like a junkyard. So again I carved into the wall and added another wing to siphon some of the action away from dead center, which also provides cover against those shooting down from the top.

Access was the product of many hours spent in Forge elsewhere, so making its final version came in under 24 hours. Maybe someday I'll return to make every corner razor sharp, but I'm satisfied with its current state. Function before fashion.

Q. How could The Forge be improved?

A. I hope I don't make anyone cry because I know something that seems very simple to the end user (like rewinding in Theater Mode) can turn out to be a game engineer's nightmare, but here I go:

1. Undo last action (or maybe just last delete): "Oops, I deleted a part that cannot be put back, now I need to disassemble everything and recreate it from scratch" could be a thing of the past.

2. Snap/Align to: A box is a box, but sometimes that thousandth of a degree off makes a huge difference when everything else has been aligned to it. Ideally, you'll be able to snap an object to another object like Legos, but just being able to align an object to the cardinal directions (and keep it that way) would be a godsend.

3. Turn off physics: A lot of cool creations are done Mario-style with blocks floating in midair, it would be nice to eliminate the need for scaffolding and/or the constant save and reload regime, and just have an object float there when you let it go.

4. FFA: the ability to turn off teams. This would be great for machinima, we wouldn't need to switch back and forth from Forge to Custom Games as the needs on set change.

5. Guns-down. I'd like to see the old Left-Trigger Gun-Down Animation from Halo 2 return in Forge. Machinima makers will kiss your feet.



No tears on our end.  And feet-kissing is right out.  But, we always want to hear what players think of our title, whether good or bad.  And once again, we want to thank our friends at PraetoriaGuard for engaging with us over these last two weeks.  If you're looking for a great group to join, and you're not a jerk, go ahead and enlist.  If you just want to check out what they have on offer in Bungie Favorites, everything is live and ready for download.

Chronicles of ODS Steve #24 

Posted by urk at 5/6/2009 9:21 AM PDT

Better Than a Food Nipple.


The latest escapades of ODS Steve are online over at Hawty McBloggy's webspace.  Actually, there's no Steve to speak of this time out, but a couple of other characters come into frame and discover some evidence of the squad's recent departure.  Then they drink said evidence.  Sound gross?  Well get your mind out of the gutter and get reading.

Chronicles of ODS Steve #24 - Better Than a Food Nipple

Reclaimer 182 - The Mother of Invention 

Posted by urk at 5/6/2009 9:14 AM PDT

A patchwork plan.


Reclaimer needs access to the UNSC datanets, but first some repairs are in order.  And of course, it's not as simple as just plugging some stuff in or turning a bolt.  That would be far too easy.

Reclaimer 182 - The Mother of Invention

Know Your Ninja - The Slayer 

Posted by urk at 5/5/2009 11:14 AM PDT

Tidying the place up, one slaying swing at a time.


The Average Joe contingent once again takes a brief backseat for a week as we introduce you to another one of our awesome Forum Ninjas.  If you want to learn a little about what makes The Slayer tick, what you can do to keep yourself off the "naughty" list, or whether or not that iceburn PM you fired off right after he revoked your posting privileges had any effect on his attitude, scroll down and get an eyeful.  Just make sure you shut them tight when you get to the part about Stosh.  Because, gross.

Q. Who are you and what do you do?


A. I am a junior in high school. When away from the computer, I try to dabble in the arts and get a bit rowdy with the friends. I am a pretty normal dude who enjoys driving his Mazda 3 and picking up the babes. You can usually catch me around town, pillaging and plundering.

When at school I attend the art academy, VADA. It’s a cool little thing, getting to stick with pretty much the same students for nearly every class (sounds boring, but when you are with the same people, things can get way rowdy). This year we have been focusing on photography and the use of Photoshop along with a lovely painting course. I am the suck at painting.

I now live in an apartment with my father, the apartment being right across from the school awesomely enough. (Not that I love living near the school, but that lunch breaks are now as easy as pie.) We both had to move into this fine establishment because of the California Tea Fire.  It ended up burning our lovely casa in the mountains to the ground. Aside from that mess, life could not be going any better. School has become more manageable for me, I have some wonderful friends, and a family that smells nice.

Q. What did you do with your time on Bungie.net before you took up Banhammer duty?

A. Before pulling the mighty hammer out of the stone, I was a dude posting in groups and occasionally in the Septagon.. You could catch me in the Bungie Jumpers, a group I would call home. I would also be heavily involved in the group For Carnage Apply Within, focusing on and playing some of Bungie’s older multiplayer games. I would also pal around with evilcam in the group WHTI (We Hate The Internet).

Q. Speaking of hating the Internet, do you ever want to just drop offline and take a break for a bit?

A. Less wanting, more doing. If the job of moderating ever turns out to be just a bit too hectic I can always stop, which very well does happen. It’s just as easy as logging out and venturing back a couple of hours/days later. Though this isn’t a sign of the forums getting to me, it is merely the sign of a man needing to take his occasional break.

Q. When you do take your occasional breaks, what other online places do you check out?

A. I venture into my online home, The Frozen Minority (Nearly the same group of dudes from the Bungie Jumpers). I also visit For Carnage Apply Within, the most welcoming group I am a part of. There are not many other sites that I visit really, though I do love the occasional #moap. #moap, pronounced moh app, is an incredible chat server where tons of wonky talk goes down.

Q. Once you've recharged, what compels you to return to Bungie.net?

The nudes of stosh, mostly.

[Editor's Note: No.  Just, no. -urk]


I don’t know really, the place is just fun! The front page gets plenty of action that I get to witness. The groups are great, always being able to organize games with your friends. The stats on this site are amazing, always a fun thing to check out. There are just too many features on this website to ignore. I could never leave this place, it being my first online community of sorts. I have also met a few friends that I can safely say are, in actuality, friends.

Q. Aside from meeting a few friends, how has your view of the B.net community changed during your tenure?

A. It hasn’t really. If anything, I simply see the moderators in a bit of a different light and am able to view the forums with a whole new perspective. When seeing a naughty thread/post I am now able to do something about it.  I like that. Though I suppose my times on the forums now have gotten a tad hectic, I am no longer on the forums just to post, but also to moderate. So, I suppose things have changed.

Q. Be honest, how awesome is it to swing the Banhammer and take care of those "naughty" posters?

A. It’s pretty damned awesome. It feels nice to have someone trust me in helping out the forums. It also feels very nice in knowing that I do have the ability to help the community and tidy the place up. Some may view the terrible PMs as a bad thing, but I look at it as being hilarious. Anyone over the Internet who has never met me before, but insists that I go play in traffic deserves my thanks, without you I would not be laughing nearly as hard every day.



Pretty awesome, indeed.  Big thanks to The Slayer for taking some time out to provide us with a few details about who he is and what he does when he's not banning fools and laughing at the response PM's.  Huge thanks for picking up the mantle of the Banhammer and keeping our forums clean.  Immeasurable admonishment for bringing up Stosh candids, even though we hope and pray such things do not exist in this world.  Considering everything else, we'll let it slide.

Search All News