Welcome to #10. This is the big one - the giant move up to double digits. Ordinarily that would be cause to celebrate, but this is extra special, because with this issue I. ve taken what will hopefully be the big steps in pushing this magazine to greater heights.
No longer do I say I when I refer to the future of the magazine, or when I talk about reading your submission and getting back to you, I now say we. For the first time in the two plus years since starting TSS, the magazine has a staff. It has more structure than it as ever had before. It has a future should I decide I no longer wish to work on the magazine. The changes have revitalized my outlook towards the magazine, and I look forward to working on many more issues. It's a long way until triple digits, though..
It also means I get the chance to delegate a bit of work around, which I'm sure the people who send in submissions and then don't hear back from me for weeks at a time appreciate. I also have some more organization on my end regarding this, so those problems should be left in the dust.
Something else that's important to some readers - there is no longer a Word or RTF version of the magazine. The reason for that is simple - issues 1 through 9 were compiled in Word '95 and '97, so distributing the Word/RTF version was no problem. The magazine is now compiled in Adobe Pagemaker, which does not produce those types of files. I apologize for this, but those of you who use MS Word know that it can be a difficult program at the best of times, and I've run out of patience with it.
I want to give a special thanks to the people who have been so instrumental and encouraging during these last few months, and who helped so much with this issue. You guys and gals know who you are, and I'm doubling your pay! Unfortunately, double nothing is still nothing, but I love ya!
SubmissionsSubmissions to The Shadowrun Supplemental fall into 3 categories now. The procedure for making submissions is relatively the same in each category, but there are a few small differences.
All submissions and queries should be sent to adamj@shadorwun.html.com Please ensure that this email is plain text only, with no attachments. If you have a version in another format that you would prefer to use (Such as a Word document, HTML, etc.), please send an email telling me that you'll be sending an attached file first.
If you’re not quite sure what category your submission fits in, or have further questions, go right ahead and email me at adamj@shadorwun.html.com, or send me a ICQ message, my UIN is 2350330.
Full submission guidelines including a style guide are available at http://shadowrun.html.com/tss/tss-sub.html.
LegalitiesThis magazine is in no way endorsed nor produced by FASA Corporation. Shadowrun and Matrix, are copyrights of FASA (1989 to the present date.). The staff of The Shadowrun Supplemental and the original authors of each article have no intent infringe on FASAs intellectual property and rights. FASA has not read this material in advance, and as such, none of this material is approved by FASA.
CopyrightsAll contents are copyright (1999) by their original authors. The compilation of material is copyright 1999 by Adam Jury.
RedistributionThis magazine may not be reproduced in any other computer format without my permission, nor may it be archived on any other computer system or internet site without my permission. Edited versions may not be distributed, it may be edited only for your personal use and within your own gaming group. For example, you can edit out the reviews if you want to print a copy to give to your players, but you can’t edit out the reviews and put it on your web site, send it to a friend, etc.