Sam Jones on games addiction, being persistent, and building shiny futuristic spaceships.
Render-to-Video has gone beta, we've got two times the Q&A, and there's more Recon up for grabs.
Steve Lopez on having backbone, keeping the oil changed, and why you should check the ego at the door.
A novel name for a group. Get it?
Major Vehicle Action.
"It's been three long years..."
Draw the Line: simple and intuitive.
The long, winding road ends with Recon.
"I'm a real boy!"
"Look at his little nose!"
The hardest Vidmaster of them all.
I'd like to see it too.
Feeling lucky?
GoO steps back into the spotlight.
Prizes, shenanigans, and tricks.
Counting down the hits.
Timid. Analytical. Ruthless.
Grammar not mandated.
Check out the improved community files section.
Checkout our current matchmaking configurations.
Discussions about anything and everything Bungie
Rarely recorded, yet eminently entertaining Bungie Podcast!
At a loss for words? Embrace audio and video technology.
Bungie is looking for a passionate, creative and hard-working Gameplay/Systems (Sandbox) Designer for our next project.
A Bungie SDET is a developer whose customers are colleagues within Bungie - a demanding user base!
Do you ever find yourself spending more time browsing game stats and chatting in the post-game lobby than actually playing the game itself?
Bungie is seeking an Associate Producer for Technology to oversee technical areas of our games under the guidance of an experienced production staff.
Be responsible for assisting Producers in shipping high caliber and awe-inspiring games. The ideal candidate will be an excellent communicator, analytical, detail oriented, highly organized, and have a passion for the successful orchestration of complex plans.