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E3 2007 Trailer

Dramatic moments captured from Halo 3’s campaign, carefully stitched together and covered with Marty’s music (July 2007).

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Viewing: Halo 3
Bungie Weekly Update: 07/03/09 

Posted by urk at 7/3/2009 9:00 AM PDT

Nobody's home but we're still going to get you up to speed.


Read Full Top Story

Community Cartographers - Tartarus 

Posted by urk at 7/2/2009 11:28 AM PDT

Works every time and looks freakin' sweet to boot.


For the second week of our Community Cartographer series, Sikamikanico steps in to tell us all about his Forged Sandbox space, Tartarus.  If you're still looking for great community-crafted content to check out for your Custom Games night, you should definitely add this one to the roster.  But before you do, take a few minutes to dig into the building process, straight from the map's creator.



Map Variant: Tartarus


Q. What’s the core concept behind Tartarus?

A. Putting aside the obvious homage to everyone's favourite evil Brute Chieftain, I wanted to create a fast paced, action packed arena map. In my humble opinion, the one thing I find Halo 3 to lack is smaller arena maps – so this my little attempt to fill that gap. I wanted something that played well with either AR or BR start, and still celebrated the wonderful variety of weapons that Halo 3 employs. The one thing that sets this map apart from most is the options available to the player for movement. I love those Man-Cannons and little jumps to get around!

Q. What gametypes should players looking for options on your map check out?

A. I’ve managed to Forge Tartarus with all gametypes in mind, but it plays best with Team Slayer, Team KOTH and Team Oddball in my opinion. It’s pretty sweet for SWAT and Snipers too, and you can find especially created variants for those gametypes in my File Share.

Q. Is this your first crack at Tartarus or have you been working at it for quite some time?

A. Believe it or not, this was the 30th iteration of Tartarus! I had a lot of help and feedback from a variety of players of all skill levels, and it all helped. The map wouldn’t be as good as it is without their honest feedback and suggestions. I’m pretty sure they began to hate me after playing nothing but this map for days on end, but they all rock regardless.

Q. So, what worked from day one and what needed tweaking?

A. The central area and surrounding walkways haven’t really changed since the map was started. The biggest changes were made to the bases and the Overshield and Active Camo spawns – one of my pals in particular commented that getting around just didn’t feel right in that area, and that it took to long to get back up on top – so after a lot of thinking, the Man-Cannons were brought in to help the player get out of trouble. The bases also saw a roof added to prevent base to base grenade spamming, as well as a nifty little prison bar section straight out of Sidewinder to house the Regenerator, which can be grabbed from either side. (Thanks Ash!)

Q. What was the most difficult element to get right?

A. Without a doubt, the Man-Cannons. I’m sure most Forgers can tell you, the Man-Cannon doesn’t always send you where you want it to send you. It all depends on so many factors – if you walk or jump in, walk backwards, or sideways – it can all make a difference to where you end up. It took almost a day to get the design quite right for them, and I’m pleased to say after plenty of testing, they just work – every time. That and they look freakin’ sweet to boot.

Q. What drives you to spend so much time with the Forge?

A. Seeing people having fun on something you’ve made is an awesome feeling. That, and I find Forge weirdly therapeutic. As my friends can attest to, I spend literally hours in there just trying different things out. I’m currently trying out the Sky Bubble, but it’s very different to most other workable areas – it’s taking a little getting used to.

Q. Advice for anyone looking to get used to the Forge and build their own therapeutic map? Wanna make some shout-outs?

A. Hmm. On the advice front – when it comes to maps, in my opinion it’s all about flow. You need to give your players reasons to move, advantages to get to and hold, and above all, a fun environment to play in. I always work to that ethos, and it hasn’t let me down yet!

It would be totally wrong if I didn’t take advantage to shout out to some of my pals, so first of, special thanks to KingBartlett for being my Forge comrade in arms, and Vinnie13, Mini Waz and ash 55 for all map advice and suggestions! Secondly, big thanks to the cool folks in OMG (Check them out if you live in Europe people!), Halo 3 in the Work Place, and Atlas/Test Pilot. I’m sorry I made you play this map so much, but you know it was worth it! And lastly, thanks to the guys at Bungie for making Halo 3 of course.

"Final Cut" - Fly-through Video




Thanks to Sikamikanico for dropping the knowledge.  If you've come this far with is, reward yourself by scrolling back up to the top and downloading Tartarus - you done good.  After giving it a good spin, make sure to drop back into the discussion thread attached to this interview and let the mapmaker know how much ass it kicks.

Summer Mythic Recon Challenge IV 

Posted by urk at 7/2/2009 11:26 AM PDT

Let the fireworks fly...after you've read the rules.


So you've weathered The Storm with Mythic proportions. You've tasted the bitter blood of Covenant scum. Are you ready to take your game to the next level? Are you ready to put those mad skillz to the test with your Hog driving? We're backtracking outside of void and dropping right smack in the middle of the road to Recon. No, really!

Tsavo Highway is on this list this week. By now you should know the drill. If not, have yet another gander at THE RULES, and it should paint a decent picture for you. Beat the mission on solo Mythic (Legendary, all 13 skulls activated, FFA scoring) starting tonight at midnight for a shot at Recon. Though you won't have the uber Arbiter to lend you a helping hand this time around, you'll have plenty of goodies at your disposal to help you tango with the legions of Choppers, Wraiths, and temperamental War Chieftains that now the ruins of this ancient roadway.

Don't worry, though. We've got you covered. Check out the HBO Walkthrough for extensive tips and tricks as well as the newly written 2.0 guide for alternate routes on how to tackle this mission.

Also, a few additional pointers just to give you a helping hand:

1) Please title your film "Mythic Tsavo".
2) When you send me a private message on Bungie.net with your entry, please title the message "SMRC: Tsavo Highway".
3) Be sure to hyperlink your entry. Use the following format: [url]insertfilmaddresshere[/url]
4) Please do NOT private message me on either here or Xbox Live asking questions about the contest. All questions about the contest should be asked in Urk's thread here. All questions about Mythic Difficulty itself should be asked in the main thread here. No Friend Requests either, please...
5) Please only submit ONE entry. Double check your work beforehand so you don't have to worry about submitting it incorrectly. It's not a rush. You have a full week to do this.
6) Please do not ask me whether or not I have received your entry. Have faith in the system. If you sent it, I got it.

Having that all said and done, have fun this week, and let the fireworks fly on Tsavo Highway!

'4th of July' Double EXP Weekend 

Posted by urk at 7/2/2009 11:16 AM PDT

"We will not go quietly into the night!"


Today is our Independence Day!

Okay, so we're still a few days away from the 4th of July. That's cool.  Let's start the celebration early.  Go ahead and fire up your copy of Halo 3 and jump into this week's Double EXP Weekend Playlist.  If you're underage, make sure you have some adult supervision - we wouldn't want you to lose a finger because you pointed that Laser the wrong way. 

4th of July is a 5v5 playlist featuring primarily Flag gametypes, with a splash of Rocket/Splaser Slayer and VIP. Available from 11am today until 2am Monday. Requires Heroic, Legendary and Mythic.

Mythic Walkthrough Version 2.0 

Posted by urk at 7/2/2009 9:00 AM PDT

Mythic difficulty and much, much more.


Seems the Tyrant isn't content to single-handedly give you more opportunities to win Recon with his Summer Mythic Recon Challenge.  Turns out he's going to go ahead and give you a helping hand too.  He already had the best Mythic guide to be found anywhere on the web, but that's not stopping him from making some improvements.  If you've been trying to fight your way through the highest difficulty Halo 3 has to offer with little to no success, you definitely need to head over to HBO and check out this walkthrough.

Halo 3 Mythic (SLASO) Walkthrough Version 2.0

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