Columns

Experienced Points
Experienced Points is Shamus Young's weekly attempt to making the game industry less dysfunctional by arguing with a rhetorical wall and hoping things somehow change for the better.
The Needles
The Needles by Andy Chalk is an ongoing look at the news and events that shape the hobby and the industry we know and love, shot through with occasional outbursts of randomness that can only be found in a gaming column written by a guy who doesn't actually own a gaming console.
Going Gold
In Going Gold, industry insider Christian Ward casts a critical eye over gaming, breaking down the major issues, events and trends that ultimately decide what games end up on your shelf.
Press Released
Press Released takes a bi-weekly look at the topical issues in gaming with a deeper examination of items that sometimes slip through the never ending news cycle. Unapologetic and occasionally a little outside the norm, Sean Sands offers a slightly different perspective on the news of the day.
Play Fighting
In this search for what makes fun, why, and for whom, freelance designer and writer Nick Halme shares his insights on game design and the gaming culture. Twice a month he will delve deep into the black morass that is the still-young craft of game design, and he's more than happy to have you along for the ride.
Indie Queue
Every two weeks, Nathan Meunier dives into the indie gaming scene to get a closer look at some of the most innovative, unique, and bizarre games in development. Indie Queue profiles these exciting projects and the people who make them.
The Hard Problem
The Hard Problem is John Scott Tynes' monthly look at really tough issues in game design and his attempts to solve them for the benefit of all humanity. Just making games isn't enough -- we need to make games better.
Archived Columns