The History of the Seventh Column
Posted by Frankie at 5/6/2004 1:35 PM PST
The History of The Seventh Column


Bungie, over the years, has moved from genre to genre, from sci-fi to fantasy and back again. We've flirted with adventure, we've teased strategy and completely made out hard-sexy-style with the action genre. But during our flighty, capricious years, one thing has remained constant, true and faithful – our fans. Without you, we'd just be a bunch of highly skilled, talented and brilliant – but strangely unloved – game developers.

But the fact is, we do have fans and we are loved! Except in The Library, then, there's just a creeping tinge of hatred.

But one of the things we did to build the fanbase, apart from hide secret information in celebrity laundry, is create our official fanclub, The Seventh Column. Here, fans of Bungie can meet, greet, form Chapters, and generally socialize in orbit around the dark little planetoid that is Bungie.

But who invented the Seventh Column? Well, like everything at Bungie, lots of people were involved, but Max Hoberman, currently the Multiplayer Lead on Halo 2, can claim a fair amount of credit for the Column. He took time out of his leisurely international millionaire gadabout lifestyle to tell us about the origin of the fanclub to end all fanclubs (literally – in an epically apocalyptic way).

Us: What was your involvement in the inception of the 7th Column?

Max Hoberman : I had the idea a while back in Chicago, about a year before we came out here, that we should start a Bungie fan club. I discussed it with The Man and we both thought it would be fun to reward our most loyal fans through some sort of formal organization they could belong to. Of course we were talking about this on the level of secret decoder rings and midnight frogblast the ventcore missions, but that's beside the point. The idea stuck, and when we got out to Microsoft and I started up Bungie's Community Team we decided it was time to make something happen.

Q: Could you tell the nOObz what 7th Column is for?

A: We always have crazy ideas about fun things to do for our fans to thank them for being so loyal. However, as we've grown so has our fanbase, and so doing something for everyone becomes a big budget operation. Membership in the 7th Column, at least in theory, allows us to focus only on the people that ask for some luvin'. (It's free, anyone can join, after all.) One way of doing this is by providing them with free, automated, database driven fan sites, and thus 7th Column Chapters came about. There are other things too, however, like the Bungie Store discounts we had for chapters a while back. I wish there were more. I'd like to bring back some of the fun things we used to do and even start on a few wacky ideas we never quite got around to.

Of course, even though membership in the 7th Column is completely voluntary and completely free, we do ask something in return--we want our 7th Column members to help us take over the world.

Q: People think of Bungie as just Halo, but 7th Column is the most old-school aspect of the community, where do you see it going in the future?

A: In the future I would love to see the 7th Column become much more organized. With organization comes the ability to pull off bigger and better things--bigger FanFests, bigger fan films, whatever. We've considered imposing high level organization on the 7th Column in the past, but always held off. As much as we'd love to be at the forefront of this project, we believe it will only be successful if it is organized from within, by its own members.
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Q: What is it about the Bungie community that makes fans so diehard?

A: Two things come to mind--games and personality. Games is a no brainer. Bungie fans are loyal first and foremost because we don't disappoint. We take the time to carefully craft our games as best we're able. An unbelievable amount of thought goes into every decision, always aimed at how to make the best possible product before everything else. Once the planning is complete an equally impressive amount of work goes into the actual implementation. The results are stunning.

Personality is a little trickier to put a finger on. At heart we're all a bunch of gamers, making games that we're just as excited about as everyone else out there. We identify with our fans and value their opinions way more than you would ever think, and I believe this shows in our interaction with them and in the final product. The most diehard Bungie fans are the ones that have come to this same conclusion.
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Q: You’ve seen a lot of hardcore fans. What, in your experience, is the most hardcore thing that a chapter or fan has EVER done?

A: Jeez, that's a tough one. Miguel shaving the Seventh Column logo into his head? Numerous fans coming from across the country and the world for a little homegrown FanFest? Fans building suits of MC armor and creating their own movies based on our games? I'm humbled by these things and don't even know where to begin.

The Fans

And speaking of Miguel …what would a fanclub be, without its fans? Indeed, Central to the Seventh Column experience is the elitist, plutocratic and poorly organized FanFest. Now although there have been gatherings for years, the first officially sanctioned, Bungie-organized event coincided with the announcement of Halo, way back in 1999. Since then, it's had its ups, its downs, its lowlights and tons of highlights.

And of course, one of the leading lights, and arguably originators of FanFest, is one Mr. Miguel Chavez, we ruined his entire week by asking him to explain his involvement in the Seventh Column, and the Bungie FanFest.

Us: How do you expect Halo 2 to broaden the fanbase, or build upon the foundations of The Seventh Column?

Miguel Chavez: With the huge sell-through Halo experienced, it's a given, in my opinion, that Halo 2 will easily surpass those numbers when it ships. It seems that you folks have been toiling away at getting Bungie.net ready for this sudden influx of new members to the Bungie community and with the firm commitment to XBL as an integral part of the MP experience, I have no doubt that all those thousands of new users will benefit tremendously from all that the new Bungie.net will have to offer. If you build it, they will come!

Q: Tell us a little about Miguel! What do you do, where do you live etc!

A: I'm 35 years-old and live in New York City with my wife and two kids, age two and eight. I'm a computer consultant that troubleshoots systems and networks for the entire range of users out there: home users all the way through large corporations. I'm blessed with a wife that is understanding of my fascination with Bungie games and also blessed with a son that enjoys playing Halo co-op with his old man.

Q: FanFest started as a primarily Myth-based gathering - how can such a large group of people love migrate so happily between strategy and shooter genres? What is it about Bungie that ties those experiences together?

A: I think the jury is still out on how large a group of folks actually moved from Myth to Halo. Lest we forget, between the release of the last Myth game from Bungie and the release of Halo for the Xbox, Bungie had sold the rights of the Myth series to Take Two and hopped in bed with Microsoft. Consequently I and several others found ourselves alone and wondering why folks thought Bungie was some kind of political force that had sold out. It just didn't make any sense. You play a game to have fun, and Bungie delivered that in spades.

Let me be clear though that I do see a fair share of former Myth'ers playing Halo MP or posting in Halo forums from time to time. Those that stuck around do so because they love what Bungie excels at:
creating a dynamic visceral experience in their games. Whether it's battling the Pfhor while being taunted by Durandal, dodging packs of Ghols while trying to blow up a dam, or shoving a shotgun into the face of the Flood while that jackass 343GS is mocking you, the games Bungie produces kick 110% ass!

Q: How did you convince Bungie to get involved with the fans in the first place?

A: It took a bit of convincing, and had a lot to do with a theory I held back then that Bungie did not see themselves as big a deal as their fans did. I mean it was certainly a testament to their 'down-to-earthness' that they never ignored their fans at the exhibit booths when showing off their games... many folks had a chance to play some Marathon against Jason or Doug, could you say the same thing about the folks at id? But this same attitude made it hard for them to commit to putting a budget aside for a Bungie-only fan experience.

I think they honestly thought no one would show up! But I felt in my gut that the timing was right. Myth was a megahit for them at the time, and the way the game wrapped up the whole multiplayer experience, with a lobby and large chat in-game was really fostering a large community to grow.

You weren't just known by your handle but by your personality and playing-style online. People were establishing long-distance relationships with other fellow players, and clans were popping up left and right.

Like I said, I had to convince them to participate, and by basically labeling it as a fan-organized event, I was hoping to alleviate any resistance they might offer and just simply tell them when and where to show up with either themselves and/or some cool schwag as prizes and parting gifts. You can check out the first FanFest website I put up HERE . The page lists 53 sign-ups, but really only a handful of folks made it. And true to their word, about half way through the event, a bunch of Bungie staff walks in, a little apprehensive.

Both sides eye each other for a second, making sure it's not some kind of nefarious trap. At the end, I don't think they stayed very long, Doug dropped off some cool merchandise and Max took a group picture. I'm pretty sure they were tired from a long day at the convention floor (originally the FanFests were planned to coincide with Macworld Expo, since it was easier to guarantee a large pool of potential attendees) and didn't have much planned in terms of what to say or announce there. No biggie, because it got the ball rolling!

So my most heartfelt thanks to Doug Zartman for giving me the official Bungie support one desperately needs when creating a Bungie FanFest.

Q: What is it about Bungie that you and the fans love?

A: Pretty much everything I've said so far is proof of what I find so cool about Bungie. Even now with your mega-million hit Halo, you guys are still humble. There's no massive marketing blitz that over-promises the eye-candy and feature-set. You still respect and care for your fanbase.
You take your gaming seriously and truly strive to cut all the bull-blam!- out of what's out there in today's games and winnow it down to a lean mean gaming experience that will grab you by the sack and not let go!
Ouch! Need I even mention the attention to story and plot? Well I guess I just did.

Q: When and how did FanFest go from Ghetto to Fabulous?

A: I think after 2 years or so Bungie realized just how important a tool it was to connect with their fans. I think they also saw that it offered them escape from some of the more humdrum aspects of a traditional media event. By the time we hit the first (and last so
far!) New York FanFest where the famous Halo trailer was shown on a large projection screen, the FanFest was a true party. What a surprise it must've been for the poor guy that I had rented his card-gaming space for the event, to see about 200 people standing on his tables and chairs to get a good look at the awesome trailer and then the Whazzup parody and GeForce ad. I think you can still find those videos listed over at HBO's media page. They're hilarious!

Q: What do you want to get out of FanFest this year?

A: More of the same. A chance to talk to the folks in the thick of it at Bungie, see what's up, try to get them to spill the beans, etc. Of course the ultimate is to play a little Halo 2 and maybe even a hint of what else might be coming from you guys. If it's one thing you learn about Bungie... they like to keep themselves busy!

Q: What’s the coolest all-time FanFest moment?

A: I would have to say FanFest VI had one of the best moments. Held in Santa Monica about 8 months after Halo had shipped, it was the first time I compiled a collection of videos to be shown throughout the festivities. With the generosity of Randall Glass I was able to premiere his follow up to Warthog Jump, Warthog Revisited. What made it so special is that Randy is a true long time Bungie fan, and he used some Myth characters in the video. The Bungie guys were all sitting in the back and had never seen it before. Suffice to say, they were all laughing their asses off watching a dwarf chuck a molotov cocktail at an obnoxious Halo engineer. Seeing them all laugh and ask for a copy of the video made my day. Once again, thanks for letting me premiere that video Randy!

FanFest – a Potted History

FanFest I: January 7, 1999 - Mac World Expo - San Francisco, CA
* Halo announced


FanFest II: January 5, 2000 - Mac World Expo - San Francisco, CA
* "Lots of Myth playing but all eyes were on Halo information."


FanFest III: July 21, 2000 - Mac World Expo - New York, NY
* "The first New York Fest. Took place in a Magic the Gathering store."
* This was the one and only appearance in the U.S. of Hamish Sinclair, the grandaddy of all Bungie Fans
* One and only release of the Marathon Story Page t-shirt
* Take 2 Interactive appearance


FanFest IV: January 12, 2001 - Mac World Expo - San Francisco, CA
* Meet Myth 3 developers
* Play Marathon in the LAN area


FanFest V - May 16, 2001 - E3 - Santa Monica, CA
* Swankier locale, better equipment, more giveaways
* First glimpse of Silent Cartographer and Blood Gulch

FanFest V - 2001 - Mac World Exp - New York, NY

FanFest VI: October, 2001 - Halo Launch Party - Chicago, IL


FanFest VII: May 24, 2002 - E3 - Santa Monica, CA
* The first official Bungie-sponsored 7th Column Event


FanFest VIII: May 15, 2003 - Los Angeles, CA

* Times have changed a bit but it still boils down to Bungie fans uniting to hang out with the developers and one another. This year, the big draw (besides meeting Bungie and eating some bad pizza) was surely the chance to play Halo PC and see the world's first demo of Halo 2.

* FanFest IX: May 13, 2004 – Los Angeles, CA

Who knows what will happen at FanFest this year? But please, let it be air conditioning…

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Average Joe - Vociferous 

Posted by urk at 2/3/2009 11:57 AM PST

Wet, mangled, and reeking of dog breath.


Another offering from the Ascendant Justice cargo hold, Vociferous has been living up to his moniker for quite some time now, lending his magnifying glass and floral prose to those looking for more insight into Halo's narrative.  Like his comrade Cocopjojo, his words are often so close to the source material that we seldom feel the need to offer up any corrections.  This man knows his Halo.  If you want to learn a little about his own non-fictional tale, read on for some information about the man behind the "Wall of Text."

Q. Who are you and what do you do?


A. I'm Jeremy, but most folks know me as Vociferous from Ascendant Justice. Outside the Jundland Wastes of the internet, I'm a fairly simple guy; I spend most of my time hanging out with my wife and son, who is easily the biggest Halo fan I know.

When I'm not reading or writing, I spend most of the time working a real job: I'm a community administrator with a leading wireless company's website. Essentially, I babysit grown adults on an internet forum and support center - about 1.6 million of them.

Q. Diaper change time must be a drag.  Where did your tag come from?

A. "Vociferous" actually came into being around the launch of Halo 2. At the time, I had tossed around a few ideas with some of the originals from Ascendant Justice and this one was the one that stuck. Anyone who knows me personally will advocate its depictive accuracy.

I'm rolling with Mr Vociferous now because I committed the cardinal sin of changing my original tag which was, in fact, "vociferous". Now some dude has that gamertag and and as internet justice would have it, the last game he played was PGR3.

Yes, that's right. PGR friggin' 3.

Q. Kudos to him for being savvy.  What forums do you drift around in when you have the spare time?


A. I originally hail from Ascendant Justice's forum, but as of late, I've been participating heavily on NeoGAF - both are good folks. I got involved in all of this by starting a small thread on a backwater forum which was really just a way to organize my own thoughts on Halo 2. A lot of helpful hands later and we had a small, fledgling group of guys who loved discussing Halo as much as they enjoyed playing it.

Q. What do you enjoy about that play experience? Do you ever invite your friends and family to share in the fun?

A. Since the advent of Halo: Combat Evolved, I rarely steer my ship far away from the port. I was a heavy gamer in earlier years, but with a family in the picture, I find myself fine tuning my gaming focus on things with guaranteed payoffs. Halo's easily one of them.

I'm really hoping that the new maps and the upcoming expansion re-energize my original base of friends at Ascendant Justice. I have fond memories of razing enemies with those dudes across the geometry of Lockout, Midship, Sanctuary, Turf and Terminal for hours on end back in 2005. I'd like to recreate that in the next few months.

Q. Ah, the future.  It will be glorious.  But what about the past?  What was the first Bungie title you played?

A. My first full Bungie experience was Halo. I had known about Bungie and their games before, but Halo caught the corner of my eye while I was on the way to pick up a GameCube and I have never looked back. There's something magical about that first game. I think what Bungie has done with Halo 2 and Halo 3 is revolutionary and to be applauded, but for me, the first Halo had this powerful draw and charisma about it that I still find myself drawn to.

Maybe it was the crisp controls and movement, maybe it was the sprawling majesty of the nonlinear environments or maybe it was just the perfect composite of sandbox and combat together -- whatever it was, I was hooked on day one. I played hours upon hours, sometimes reloading the same exact encounter repeatedly for six months in a row just so I could experience it differently each time. (Two Betrayals, you have my number. Call me some time.)

The game was friggin' brilliant.

Q. Are you surprised by your friggin' level of community involvement?

A. Nah, I'm not really surprised. Relatively speaking, I've always been this involved in the Halo community since 2004. Thanks to Jironimo, nowadays I have a channel now for my writing - the blog. Before that, a lot of my stuff got tossed onto forums and then eventually passed around the internets as gospel or rumor until it came back to me, hitting my front door like a wet and mangled newspaper with the stench of dog breath.

I'd get my hopes up because someone would tell me that they had an official document chalk full of content for the next Halo game, only to realize that they were talking about something I wrote in my spare time. ULTIMATE SAD FACE! In the end, Bungie surpassed my wildest imagination in their sequels, so it made little difference. At least now I write things and there's no question where it came from.

Well, except for the -blam!- stuff. That's urk's fault.

It hurts me when you say that, Voc.  I think we better wrap up.

Thanks to Vociferous for supplying the answers to our pressing questions and for the walls of text he supplies over at Ascendant Justice.  We're looking forward to what comes next...as long as it doesn't arrive wet and mangled on our Internet doorstep.

Community Spotlight - ODST 4th Battalion 

Posted by urk at 1/28/2009 10:53 AM PST

Reporting for duty.


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Average Joe - SoundEffect 

Posted by urk at 1/27/2009 11:20 AM PST

Built to scale.


A week ago today, Stephen Loftus, aka SoundEffect, dropped an article examining the technical specifications of the UNSC's Halcyon-class Crusier, the SCS Pillar of Autumn.  If you aren't already familiar with his work, this exhaustive examination of the UNSC's warship is a great place to begin.  But before you head onboard and check out the Autumn's decks, stay docked at the Bungie.net Cradle for a few minutes of R&R and get familiar with the man behind the specs.

Q. Who are you and what do you do?


A. My name's Stephen Loftus and I live on the east coast of Canada.

I currently work as a quality assurance test lead for a gaming company that produces video lottery terminals and games for casinos and bars worldwide.

When I'm not in the office on the computer and playing games, I like to be at home on the computer and playing games. Wow, when you write it out… :)

My major hobby is scale model building. For decades, I've built model cars, planes and spacecraft. Not only store-bought kits, but scratchbuilt models made from odds and ends. I'm a part of a group of sci-fi modelers and our site is: http://msfm.seryan.com/

What got me noticed by the Halo community was a scratchbuilt model I was building of the Pillar of Autumn. When finished, it will be about 4ft in length. I've stalled on it, but it's on the bench as I type this, so it's never far from my mind. I was absolutely thrilled when a photo of my in-progress Autumn model made it into one of the Halo 3 documentaries included in the Legendary Edition of the game. It's on screen for about a second and a half, but it's been a highlight of my time with the Halo community.

My other hobby involves research. I love to research the hell out of whatever interests me. I'll get more into that later.

Q. What kind of research went into coming up with your gamertag?


A. Well, I guess there are two names. The name most people know me by online is SoundEffect. The name is a fictitious Autobot from The Transformers (he says as though Transformers aren't already fictitious). It's a name given to me by my wife because when we first met, I was always making sounds with my voice for ordinary things like opening doors, cupboards, driving, walking, et cetera. As a kid I had the best fun with action figures because I could make the laser sounds and engine thrust noises with my voice. I can do a few cartoon character impersonations that aren't too far off from what I've heard from people. Anyway, my wife and I initially got together over our mutual love of Transformers so SoundEffect was a character I made up, sketched, and even wrote a fanfic involving him. I've gone by the name ever since.

If you were asking about my gamertag, it's ScaleMaster117. I haven't been on Xbox Live yet, so no grandiose stats to boast about. The name is from a scale-calculating program I coded after finishing my IT education. The 117 is for the scale work I've done specifically with the Haloverse.

Q. Are there specific areas of the community that you find more interesting than others?

A. I visit HBO a lot; more than once every day. The only site I'm on as frequently is my email. I also regularly spend time at www.starshipmodeler.com on their forums. I'm on Bungie.net for the weekly updates.

My major interest in Halo is about the technology, the vehicles, the weapons. One of my first visits to HBO was to add some of my Autumn research to a discussion underway about the Pillar of Autumn. When I looked for info online about the ship and found very little, I decided to write up my own article about what came out of those discussions and why. It got posted thanks to Claude at HBO...big thanks, Claude! I was then asked about various other vehicles in Halo and became the guy to go to for finding out the actual sizes of things in the Halo universe. I wrote another article or two and then Claude graciously gave me a spot of my own (on HBO's front page, no less!) to post any other Halo articles I cared to write. I still get emails from pretty much around the world either thanking me for the research I've already done, or asking what the next article will be about.

[Editor's Note: HBO has a frontpage? - Urk]

Q. What compels you to game?

A. What compels me to game? Well, I don't actually consider myself a 'gamer' in the contemporary sense. I play a few titles to the nth degree, but I don't sample from everything that's out there. I've played the Halo series, Half-Life series, and Splinter Cell series to DEATH, but I have never bothered to play Guitar Hero or even tried out the Wii. Halo is a type of game where I can go into a level and just look around at where trees and rocks were placed. Just the ambiance of the game makes exploring so much fun and increases the replayability a hundredfold. I seriously never get tired of visiting any level because no matter how many times I've seen it, there's something new to find or discover. Some new trick to pull off.

I have a few friends that I play Halo with, and I play Halo with my wife as well. I keep telling her I'll win 15-0 on any Halo 3 map she chooses, and then the score ends up at 15-13 or sometime she wins too. We're a pretty good match and that keeps it fun. (I'll get that 15-0 someday…)
At my workplace, we have an Xbox 360. On breaks and sometimes lunch, we play Halo 2 predominantly, but Halo 3 and some other titles are on the shelf there. In the 4-player Halo 2 matches, I'm hated for my ability to plasma grenade the faces of the better players, even from across the map. I guess it's become my weapon of choice with that crowd. There's a couple there that can routinely win against me 15-0 until I get out the stickies!

Q. What was the first Bungie title you played?

A. Halo for the Xbox was the first Bungie game I played. A friend had an Xbox and played it with him and fell in love with the game. The vehicle control was top notch and the control scheme was intuitive. I was primarily playing PC games at the time so I was used to keyboard and mouse control. I bought Halo PC when that came out in 2003 and play it to this day. I watched Halo 2 play out before I ever played it myself. I didn't even care…I just wanted to watch the story unfold! I didn’t get an Xbox until late 2005. I bought the Halo Edition 360 about a week before Halo 3's release and got the Legendary Edition of that.

Q. Are you surprised by your level of involvement?

A. I'm surprised the Halo franchise has sucked me in the way it has. I tend to be an obsessive personality when it comes to things I like…I go all out. Halo has certainly give my off time focus over the better part of 7-8 years now. I get into almost every aspect of it: I have tons of Halo figures, multiple copies of the games, all the novels, soundtracks, strategy guides, art books, statues, etc. I can't get enough Halo!

Q. Are you involved with any other entertainment-based community sites?

A. There are others? I don't visit a lot of other interests online actually. I still like a lot of the shows I liked as a kid such as Star Trek, Transformers, Voltron, GI Joe, and so on, but there have been few communities that have the level of interest or the quality of forumgoer like at HBO. I know there I'm among people as interested in Halo as I am. I haven't found that kind of camaraderie with any other entertainment property.

Q. Anything you would like to add?

A. Frogblast the vent core. There. Had to be said.

Big thanks to you Urk, you're the first to interview me about Halo stuff! Thanks also to Claude at HBO for giving me an outstanding place to go everyday. And most importantly my wife, Sarah, who loves Halo as well, but probably thinks I spend a little too much time with it. And replace 'probably' with 'definitely'.

To anyone out there that may not have seen my Halo articles, they can be found here:
http://halo.bungie.org/misc/theworkofstephenloftus.html

Speaking of spending time, it looks like we've run out of the precious commodity where SoundEffect is concerned.  Thanks for the words, Stephen - both here and in your articles.  Technically, they're pretty damn awesome.

Average Joe - Cocopjojo 

Posted by urk at 1/20/2009 11:13 AM PST

Just a man and his will to survive.


If you fancy yourself a fan of Halo 3's gameplay and mission design, there's a good chance you've already read Cocopjojo's Hindsight: Halo 3 articles.  If not, hit the link and head on over to Ascendant Justice to get familiar with the man's work.  Cocopjojo's analysis is so sweet, even one of our own designers pitched in with some insight of his own.  If you've already pored over Cocop's articles, scroll down for a short look at the man with the 20/20 hindsight.

Q. Who are you and what do you do?


A. When I'm not on the intertubes, I go by Jacob. I'm an audio engineer, which means that I mix sound for bands, hang speakers from ceilings, and explain to people why I can't “remove” the vocals from “Eye of the Tiger” so that they can sing it karaoke their wedding reception. Here in the real world, I'm known as Cocopjojo, and I help Vociferous and Jironimo manage Ascendant Justice.

Q. Your name is hard to pronounce.  We get confused easily. Explain.

A. Okay, so, it is actually pronounced “coh-cop-joe-joe.” I used to work at a community center where we played Halo on a daily basis on four Xboxes that we had lanned together. Some kid created a profile named CocoPjojo, which I promptly claimed as my own on the basis that “coh-cop-joe-joe” was superior to his pronunciation of “coh-coh-pee-joe-joe.” A lot of folks just call me “Cocop,” for short.

Q. Cocop it is.  If I wanted to call you out for stealing some poor little kid's gamertag, where's the best place to find you?


A. I used to post at HBO, but I now spend the majority of my time at GAF debating such things as which Halo game's pistol is the best, why CTF should be the only gametype in Matchmaking, and – of course – the classic AR vs. BR (although, it's pretty much been decided that the AR wins). Besides GAF, I've been a long-time fan of High Impact Halo. I'm not good enough at the game to pull off the sorts of stuff that those guys do, but I definitely enjoy watching the videos they produce of mile-high blasts to the tops of Halo's various structures.

Q. What is it about gaming that draws you in?

A. With Halo 3, I play almost entirely for the social aspect; I rarely jump into Matchmaking by myself. There's such a variety of things to do within the game, I'm not surprised at all that I still play almost nightly, even here, a year after its release. For example, I typically enjoy driving a Warthog around and getting myself and my gunner killed while trying to make awesome jumps in Matchmaking games, but I'll also jump into Team Slayer every once in a while. I pretty much live for Team Objective and BTB with a full party of friends.

Q. What was the first Bungie title you played?

A. Halo was the first Bungie game I played, and I saw it at a friend's house who had an Xbox. We played through the campaign together, and I was dumbfounded by the variety of things that Bungie had managed to pull off with the gameplay. The quality of the environments, the vehicles, and the music I had never seen before together in one game. I spent most of my junior and senior years of high school playing daily 8v8s on Sidewinder at the aforementioned community center. Also, 16-player Rockets FFA on Chiron (no, I'm not kidding).

Q. Ever feel like you've just come out of a random teleporter when you think about your level of community involvement?

A. No, as far as Ascendant Justice, I attribute it mostly to the quality of the work that Voc puts out, and the overall vision that Jironimo has for the site. In all seriousness, when you're working with folks that love what they do (and are good at it, to boot), you kind of have to give it your all, or get left behind. And it's through my involvement with Ascendant Justice that I've met a lot of good guys, and it's with these peeps that I play the game every day.

Q. Anything you wanna add before you head off into the sunset?

A. Let me just say that I'm really looking forward to seeing what you guys do with ODST and the Mythic maps (is it true that it's Luke's fault that they're taking so long to release?).  Also, I want to give a shout-out to my girl, Cocojpojo! And to my little brother, who has the best gamertag ever: xXMLGxGorillaXx. Lol.

That is a sweet tag.  Could use a few more x's though.

Thanks for the words, Jacob - both here and at Ascendant Justice.  And while something tells me you were pretty close to earning yourself an Editor's Note from L.M. Smith with your Mythic Map callout, we still love you.  We're not in love, mind you, but, well, you know what we mean.

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