- Heaters28
- |
- Exalted Heroic Member
What we all wanted, and didnt get...
http://www.gamingworldx.com/xbox/Halo2.shtml
^^Good read on what was attempted to be placed in Halo 2...
Hey Frankie,
First off, thanks for the update, i love to hear info on how more indepth the AI will be, along with all the other great aspects you guys will bring into the game.
A few Questions:
1) As we had seen in the Halo 3 Trailer, when objects,such as banshees, did what I like to call a Fly-bye near the Camera, we saw a dense rumbling of sound, and a violent shaking of the camera. Since the 'movie' was not really a movie, and was generated in Real time, which would mean it uses the current physics engine implemted in halo 3, does that mean we can see interactions between objects like this all throughout the game? ( Can you at least PM me saaying you are not alowed to tell me if you are really NOT alowed to.)
2) Does the current debug version you play your Multiplayer test sessions and Single Sessions run smoothly? Or since it is simply testing the AI and movments, does it have alot of bugs and glitches in it?
3) Will you be releasing Solid Information via the website? Or will you guys lean more towards next years E3 ( or some other gaming conference) to release info about gametypes/ weapons/vehicles etc...
4) Will we see the same R4pz0rz graphics all throughout the finished product? I.E. will the individual blades ofgrass on Coagulation STAY there when more than two players are on a TV? or will they disapear like they do in Halo 2, bringing down the Multiplayer/Split screen graphics.
A Feature Recommendation: SCGT- Save Custom Game Type: a feature located in ( somewhere you can reach in a postgame/pregame lobby), you can copy the lobby's current game tpye, and save it to your Xbox 360.
THANKS FOR YOUR TIME Frankie, Sorry for any speling mistakes....
[Edited on 7/7/2006]