Viewing: Halo 3
Bungie Weekly Update: 07/03/09 

Posted by urk at 7/3/2009 9:00 AM PDT

Nobody's home but we're still going to get you up to speed.


Read Full Top Story

Community Cartographers - Tartarus 

Posted by urk at 7/2/2009 11:28 AM PDT

Works every time and looks freakin' sweet to boot.


For the second week of our Community Cartographer series, Sikamikanico steps in to tell us all about his Forged Sandbox space, Tartarus.  If you're still looking for great community-crafted content to check out for your Custom Games night, you should definitely add this one to the roster.  But before you do, take a few minutes to dig into the building process, straight from the map's creator.



Map Variant: Tartarus


Q. What’s the core concept behind Tartarus?

A. Putting aside the obvious homage to everyone's favourite evil Brute Chieftain, I wanted to create a fast paced, action packed arena map. In my humble opinion, the one thing I find Halo 3 to lack is smaller arena maps – so this my little attempt to fill that gap. I wanted something that played well with either AR or BR start, and still celebrated the wonderful variety of weapons that Halo 3 employs. The one thing that sets this map apart from most is the options available to the player for movement. I love those Man-Cannons and little jumps to get around!

Q. What gametypes should players looking for options on your map check out?

A. I’ve managed to Forge Tartarus with all gametypes in mind, but it plays best with Team Slayer, Team KOTH and Team Oddball in my opinion. It’s pretty sweet for SWAT and Snipers too, and you can find especially created variants for those gametypes in my File Share.

Q. Is this your first crack at Tartarus or have you been working at it for quite some time?

A. Believe it or not, this was the 30th iteration of Tartarus! I had a lot of help and feedback from a variety of players of all skill levels, and it all helped. The map wouldn’t be as good as it is without their honest feedback and suggestions. I’m pretty sure they began to hate me after playing nothing but this map for days on end, but they all rock regardless.

Q. So, what worked from day one and what needed tweaking?

A. The central area and surrounding walkways haven’t really changed since the map was started. The biggest changes were made to the bases and the Overshield and Active Camo spawns – one of my pals in particular commented that getting around just didn’t feel right in that area, and that it took to long to get back up on top – so after a lot of thinking, the Man-Cannons were brought in to help the player get out of trouble. The bases also saw a roof added to prevent base to base grenade spamming, as well as a nifty little prison bar section straight out of Sidewinder to house the Regenerator, which can be grabbed from either side. (Thanks Ash!)

Q. What was the most difficult element to get right?

A. Without a doubt, the Man-Cannons. I’m sure most Forgers can tell you, the Man-Cannon doesn’t always send you where you want it to send you. It all depends on so many factors – if you walk or jump in, walk backwards, or sideways – it can all make a difference to where you end up. It took almost a day to get the design quite right for them, and I’m pleased to say after plenty of testing, they just work – every time. That and they look freakin’ sweet to boot.

Q. What drives you to spend so much time with the Forge?

A. Seeing people having fun on something you’ve made is an awesome feeling. That, and I find Forge weirdly therapeutic. As my friends can attest to, I spend literally hours in there just trying different things out. I’m currently trying out the Sky Bubble, but it’s very different to most other workable areas – it’s taking a little getting used to.

Q. Advice for anyone looking to get used to the Forge and build their own therapeutic map? Wanna make some shout-outs?

A. Hmm. On the advice front – when it comes to maps, in my opinion it’s all about flow. You need to give your players reasons to move, advantages to get to and hold, and above all, a fun environment to play in. I always work to that ethos, and it hasn’t let me down yet!

It would be totally wrong if I didn’t take advantage to shout out to some of my pals, so first of, special thanks to KingBartlett for being my Forge comrade in arms, and Vinnie13, Mini Waz and ash 55 for all map advice and suggestions! Secondly, big thanks to the cool folks in OMG (Check them out if you live in Europe people!), Halo 3 in the Work Place, and Atlas/Test Pilot. I’m sorry I made you play this map so much, but you know it was worth it! And lastly, thanks to the guys at Bungie for making Halo 3 of course.

"Final Cut" - Fly-through Video




Thanks to Sikamikanico for dropping the knowledge.  If you've come this far with is, reward yourself by scrolling back up to the top and downloading Tartarus - you done good.  After giving it a good spin, make sure to drop back into the discussion thread attached to this interview and let the mapmaker know how much ass it kicks.

Summer Mythic Recon Challenge IV 

Posted by urk at 7/2/2009 11:26 AM PDT

Let the fireworks fly...after you've read the rules.


So you've weathered The Storm with Mythic proportions. You've tasted the bitter blood of Covenant scum. Are you ready to take your game to the next level? Are you ready to put those mad skillz to the test with your Hog driving? We're backtracking outside of void and dropping right smack in the middle of the road to Recon. No, really!

Tsavo Highway is on this list this week. By now you should know the drill. If not, have yet another gander at THE RULES, and it should paint a decent picture for you. Beat the mission on solo Mythic (Legendary, all 13 skulls activated, FFA scoring) starting tonight at midnight for a shot at Recon. Though you won't have the uber Arbiter to lend you a helping hand this time around, you'll have plenty of goodies at your disposal to help you tango with the legions of Choppers, Wraiths, and temperamental War Chieftains that now the ruins of this ancient roadway.

Don't worry, though. We've got you covered. Check out the HBO Walkthrough for extensive tips and tricks as well as the newly written 2.0 guide for alternate routes on how to tackle this mission.

Also, a few additional pointers just to give you a helping hand:

1) Please title your film "Mythic Tsavo".
2) When you send me a private message on Bungie.net with your entry, please title the message "SMRC: Tsavo Highway".
3) Be sure to hyperlink your entry. Use the following format: [url]insertfilmaddresshere[/url]
4) Please do NOT private message me on either here or Xbox Live asking questions about the contest. All questions about the contest should be asked in Urk's thread here. All questions about Mythic Difficulty itself should be asked in the main thread here. No Friend Requests either, please...
5) Please only submit ONE entry. Double check your work beforehand so you don't have to worry about submitting it incorrectly. It's not a rush. You have a full week to do this.
6) Please do not ask me whether or not I have received your entry. Have faith in the system. If you sent it, I got it.

Having that all said and done, have fun this week, and let the fireworks fly on Tsavo Highway!

'4th of July' Double EXP Weekend 

Posted by urk at 7/2/2009 11:16 AM PDT

"We will not go quietly into the night!"


Today is our Independence Day!

Okay, so we're still a few days away from the 4th of July. That's cool.  Let's start the celebration early.  Go ahead and fire up your copy of Halo 3 and jump into this week's Double EXP Weekend Playlist.  If you're underage, make sure you have some adult supervision - we wouldn't want you to lose a finger because you pointed that Laser the wrong way. 

4th of July is a 5v5 playlist featuring primarily Flag gametypes, with a splash of Rocket/Splaser Slayer and VIP. Available from 11am today until 2am Monday. Requires Heroic, Legendary and Mythic.

Mythic Walkthrough Version 2.0 

Posted by urk at 7/2/2009 9:00 AM PDT

Mythic difficulty and much, much more.


Seems the Tyrant isn't content to single-handedly give you more opportunities to win Recon with his Summer Mythic Recon Challenge.  Turns out he's going to go ahead and give you a helping hand too.  He already had the best Mythic guide to be found anywhere on the web, but that's not stopping him from making some improvements.  If you've been trying to fight your way through the highest difficulty Halo 3 has to offer with little to no success, you definitely need to head over to HBO and check out this walkthrough.

Halo 3 Mythic (SLASO) Walkthrough Version 2.0

'8-bit Halo' Episodes 2 and 3 

Posted by urk at 7/2/2009 8:59 AM PDT

A bit bizarre.


8-bit Halo demands a bit more of your memory space.  Swap out episode 1 for these two sequels.  Suspend (or discard) your disbelief and hit the links to check it out.  Thanks to HBO for scaring up the links for us.

8-bit Halo - Episode 2 - Protoman

8-bit Halo - Episode 3 - The Green Goblin pt. 1

Reclaimer 200 - AI Upgraded 

Posted by urk at 7/1/2009 9:21 AM PDT

And that's not all...


...also seeing an overhaul is the method by which Reclaimer unfolds for the 200th episode.  Make sure your browser is Flash-enabled and hit the jump to check it out.  Go ahead, act now and ask your questions later (in the comments section of the site).

Reclaimer 200 - AI Upgraded

When Sandtrap Attacks! 

Posted by urk at 6/30/2009 9:21 AM PDT

What happens in Sandtrap...


...stays in Sandtrap.  Forever.

HBO tells us that Hawty McBloggy told them about this pretty hilarious video.  Seems Sandtrap has a might hunger.  Mmm...that's good Geomerging.  Check it out.

When Sandtrap Attacks!

'A Sangheili's War Is Never Over' 

Posted by urk at 6/29/2009 10:41 AM PDT

Concluded.


Over at HBO, Leviathan concludes his comic series with a hefty spate of simultaneous entries.  The Arbiter and the Brute Chieftain finish their fight.  The war in the skies rages on.  Hit the jump to see the end of this particular war.

A Sangheili's War Is Never Over - The Conclusion

Tag and Release - HSSBOB 

Posted by urk at 6/29/2009 9:35 AM PDT

Best of the best.


Tommy, no!

Last week we looked at a collection culled from our Landscape contest. This week we're going back even further to get a good look at the crop submitted for the Haloscreenshots.com "Best of the Best" Recon competition.  We'd like to stress again that these are not the winners, so there's no need for you to harass these players or tag their work with derogatory stuff.  In fact, that's probably a really good rule to follow all the time.  Play nice.

Chastisement out of the way, go ahead and get yourself a good look.

Tag: HSSBOB


Blessed Path


Moonlighting


Sacrament


Pull Up a Chair

That last one makes me hungreeeee.  If you've laid eyes on this visual feast and for some reason you've still not gotten you fill of the screenshots that can be found categorized under the HSSBOB tag, there's no need to freak out.  Just fire up the All Tags tool and pluck out whatever screenshots you happen to fancy.

Bungie Weekly Update: 06/26/09 

Posted by urk at 6/26/2009 4:51 PM PDT

A guest arrives and Bungie Day is on fast approach.


Read Full Top Story

Summer Mythic Recon Challenge: Part III 

Posted by urk at 6/25/2009 1:50 PM PDT

So, we'd like to tell you about these rules.


Tyrant's back with more ways for you to win Recon.  Read the description, read the rules, and click the links.  Once you've got a good grasp of everything, read the rules again.

Summer Mythic Recon Challenge (Rules & FAQ): READ BEFORE SUBMITTING!!!

We've started you out small. If you were to look at this competition like going head to head with the baddies in ODST's "Firefight Mode", consider it like this. First, we tossed a few Grunts in your direction. No big deal, right? Then we through some Jackals in there for good measure. For this next challenge, now we're throwing Brutes into the mix. That's right. Things are starting to finally heat up in the SMRC. You're done with the Flood for now. But don't worry. In case you miss tangoing with the rhyming parasites, you'll be seeing them again in the not-so-distant future. Starting tonight at midnight, you'll now be learning a whole new set of tactics as you battle your way against Covenant forces in The Storm on Mythic Difficulty (Legendary + all 13 skulls activated + FFA scoring switch on).

Though you'll be traversing through this mission on your own again, the Arbiter will swoop in to save the day. As demonstrated in the HBO Mythic Walkthrough and also the Mythic 2.0 Guide, you can equip the Arbiter with the Rocket Launcher and basically have him sweep nearly the entire second half of the mission clean for you. It's getting to that point where the real challenge lies.

"Were it so easy."

A friendly warning. There will be times here where you'll start to think your Marines are really working for the Covenant. But fear not, for even when your allies start to lead you astray, take a look at the guides as well as The Storm videos in my file share to help guide you towards the light at the end of a seemly dismal tunnel. And of course, if you have questions that aren't covered in THE RULES, feel free to ask away in the SMRC discussion thread established by Urk, or you can ask all Mythic related questions here in the Official Mythic Difficulty Guide thread located in the Halo 3 forum. Remember to PM me (Tyrant122312) with your results between midnight tonight and next Thursday even to gain a chance to enter the latest 7-day SMRC raffle for Recon.

Thanks to all, and happy campaigning!

Community Cartographers - Entrenched 

Posted by urk at 6/25/2009 1:10 PM PDT

"...armed to to teeth with an absurd pile of snowballs."


Ever since the introduction of Sandbox into Halo 3's Multiplayer space, players have been amazing us with the incredible maps they've whipped up via The Power of the Forge.™  We figured we might as well pluck some of the interesting offerings out of the community pile and let you get a better look. 

Kicking off our Community Cartographer Map Spotlight series is a player you should already be familiar with, GhaleonEB.  After getting some hands-on with the Mythic Map Sandbox, he's been spending tons of time crafting some very unique Map Variants.  You should spend some time checking out his Map, Entrenched.


A Tale of Two Bases

Map Variant: Entrenched

Q. What’s the core concept behind your map (what makes it unique and awesome)?


A. To start with a bit of a tangent, I got the idea for Entrenched reading a Calvin and Hobbes comic – they’d built two u-shaped snow forts right next to each other, armed to the teeth with an absurd pile of snowballs. I was in the process of tinkering around in Sandbox, and that simple image clicked with me: two facing forts with snowballs whizzing from each side. Or rather, BR fire. So rather than build a base at each end of the map, I split the entire map into two giant u-shaped “forts” staring each other down across an alley. Think of them as two bases, writ large. I’d call the alley a moat, but it’s in a desert. And you can drive in it.

The idea was to build a vehicle-friendly BTB map for objective games (though Slayer works well) that also provided clear, sheltered routes for infantry, long sight lines and a few choke points.

Q. Is this the first draft, or did you sucker your poor friends to play it and ask them to tell you what sucked so you can make a bunch of revisions based on feedback?

A. This is about the fifth version of the map, each one updated after a few games from some very tolerant friends. Playtesting brings out the good, bad and ugly on a map, and the first few versions were pretty painful experiences. But that’s the only way to find out what really works. Fortunately, I play with a crew that provides, shall we say, unvarnished feedback. If a map sucks, that message will be faithfully delivered, and how.

Q. What gametypes should folks fire up when they want to throw down on your map?

A. As the map was refined and began getting some better responses I started thinking about an Atlas submission, so I began to tune it for the three most common gametypes: Team Slayer, Multi-Flag CTF and the various versions of Assault. I’m sure it could be tuned for some other gametypes, but those are the built in variants. Blame Shishka; that seems to be popular.


The Good, the bad, and the Warthog

Q. What worked straight away and what did you find needed tweaking?

A. What worked right away was the segmentation of the map and the sight lines it created. The spaces between the bases and the tunnels along the outer walls seem just right for mid-range BR combat. The separate routes for vehicles and infantry also seemed to gel better than I expected. Nearly everything else about the map changed quite a bit: the weapons, vehicles, spawns, routes in the base and the central structures all changed gradually after each playtest. After all the revisions, the perimeters of the forts were the only things not to change.

Q. What was the most difficult bit to get just right?

A. The vehicle/infantry weapon balance and spawn points. Initially the map had more vehicles and much more firepower to fend them all of with. That led to lots of explosions – yay! – but also turned the vehicles into deathtraps. I discovered that sometimes less is more.

Spawns proved an even tougher nut to crack. I was initially much more conservative with the respawn locations and had most of them up in the safety of the outer walls. The result was a bit of a monster closet: killed players would respawn all around the attacking team, only with superior elevation and cover. It was one of those problems that was hard to identify during the games, but jumped right out when going over the saved films. Adding a lot of spawns and making some small changes made all the difference. So with those I discovered that more is, um, more.

Q. What’s your prime motivator for mucking about in the Forge?

A. I remember when Frankie was first teasing Foundry before the formal announcement of the Heroic maps, he described the parts as “Legos”. In hindsight, that’s the perfect description, and it fits even more with Sandbox. That’s the appeal to me: Sandbox is basically a giant Lego set to play with, but instead of dropping action figures on it and using my imagination, I can drop right in and run around on the creations in the game. It’s actually quite fitting that the idea for this one came from another staple of my childhood.

Beyond that, I’ve found that if I get an idea in my head – usually a simple concept or a shape for a map – I can’t get it out of my head until I’ve tried slapping it down.

Q. Advice for anyone looking to build their own masterpiece? Warnings? Shout-outs?

A. Don’t fall in love with your first version. If something isn’t fun for others or just doesn’t work as planned, then that brilliant idea you spent hours building might have to go. And that can be a be a tough pill to swallow. Beyond that, spend some time watching saved films of the play tests and see if people are doing what you expected them to on the map. If not, adjust. And especially, play other peoples maps and see what works. I still see the community coming up with new ideas that blow my mind every week. Bruhaha is a recent example of someone doing stuff with Forge that I’d never even considered.


Thanks to GhaleonEB for taking timeout to bunker down and answer the volley of questions we fired his way.  If you read his report and want to take Entrenched for a spin, you've already scrolled past the link.  Head back up to the top of the page to queue it up for some Custom Games Carnage.

The Post E3 Bungie Podcast 

Posted by urk at 6/24/2009 3:09 PM PDT

Wrappin' it up, Bungie style.


Bungie Podcast: 6/24/09

The Bungie E3 away team gets cozy and discusses the E3 2009 Post Conference Carnage and Playlist Maestro Shishka drops in to unveil some of our Bungie Day plans for Matchmaking.

Bungie Podcast 062409 (1:17:44) [77 MB]

Reclaimer 197 - Foreign Languages 

Posted by urk at 6/24/2009 9:01 AM PDT

Anybody out there any good at Cryptoquips?


Episode 197 of Reclaimer is up, but there's a problem.  The three-way communique is being displayed in an alien tongue.  I think I spot a pattern though.  Can you figure it out?  Hit the jump and try to wrap your mind around it.

Reclaimer 197 - Foreign Languages

Chaos Theory: Episode 24 

Posted by urk at 6/23/2009 2:25 PM PDT

End of the War.


Chaos Theory is coming to a close.  Episode 24 is the second to last episode.  If you've been following along, make sure to drop by the site and let the author know you want more.

Chaos Theory: Episode 24: End of the War

Render-to-Video Beta Expands 

Posted by urk at 6/22/2009 1:01 PM PDT

Contraption: Reloaded.


The Wolf notified us that today's Render-to-Video Beta tweaks and enhancements are now complete.  Beta participants should find that their minutes have already been topped off.  Oh, and if you count yourself among the two million Bungie Pro subscribers who were gifted the service through one of our special offers, you've now been added to the beta mix.

Want to learn a little bit about the Render-to-Video beta service?  Get up to speed on all the details here.

If you come across any technical issues rendering your favorite films, please report them here.

Tag and Release - Landscape 

Posted by urk at 6/22/2009 10:51 AM PDT

The Great Wide Open.


Tag and Release checks out the new offerings on display from the HSS Landscape contest we ran a couple of weekends back.  These aren't the winners, so no need to do some creepy detective work to determine the rightful owners, track them down, and send mean-spirited messages in a fit of jealous rage.  Matter of fact, scrolling through these vistas might even help calm you down a bit, should you find your heart rate elevated.  Check 'em out.

Tag: Landscape


Lofty Perch


That's No Moon...


Kickin' Up Dust


Biologic


Juicy Perspective

Of course, the Landscape collection has plenty more great screenshots on display should you choose to enter our full gallery and walk the halls.  There's no need to keep your voice down or set up a guided tour either.  All you have to do to check them all out (and more) is jump into the All Tags tool and pick out your favorites.

Reclaimer 196 - Escape Route 

Posted by urk at 6/22/2009 9:32 AM PDT

Take me to the other side.


Reclaimer returns, aided by guest photographer xSOB a DooBy.  Hasty exits are being made as more information trickles in.  Mine the data by clicking on the access point below.

Reclaimer 196 - Escape Route

Bungie Weekly Update: 06/19/09 

Posted by urk at 6/19/2009 4:41 PM PDT

Have you heard about the Halo 3: ODST Sgt. Johnson pre-order bonus?


Read Full Top Story

MLGPro/ESPN Top 10 #17 

Posted by urk at 6/19/2009 9:18 AM PDT

Going huge.


MLG and ESPN return to their Top Ten format with the seventeenth installment of their always jaw-dropping series.  If you think you can do better, submit your clips.  If not, just sit back and check out the action.  Thanks to HBO for the heads up.

"Check out the seventeenth installment of the ESPN/MLG Top Ten. Do you have any plays as sick as these? Submit your clips at mlgpro.com/topten to make it into the next episode!"

MLGPro/ESPN Top 10 #17

Halo 3 Fails: Episode 21 

Posted by urk at 6/18/2009 11:44 AM PDT

Just let it go.


Louis Wu from HBO personally contacted me to talk about his affinity for puffy muscly menz dressed up in seductive SPARTAN gear.  I was appalled and ready to block him from my Internet forever, but just before I pushed the button he sent along a link to this video and I decided to give him a reprieve.  Go ahead and click it.  It's safe.  I made sure of it.



YouTube - Halo 3 Fails: Episode 21

Halo 3: ODST Gallery Updated 

Posted by urk at 6/18/2009 11:19 AM PDT

...but the dog beat me over the fence.


If you're looking for higher resolution versions of the screenshots posted in this morning's Sgt. Johnson story, we've got 'em locked and loaded in our Halo 3: ODST Project Page.  Click the link below to check 'em out.  Why haven't you clicked yet?  We don't have time for your lip.  We gave you an order!

Halo 3: ODST Image Gallery

Summer Mythic Recon Challenge: Part II 

Posted by urk at 6/18/2009 9:29 AM PDT

You should probably read the rules.


Tonight at the stroke of 12, the Floodgate Challenge will come to a close. Hundreds of you accepted the challenge and brought the Flood invasion of Voi to a screeching halt at its most grueling level. You have done well, my Mythic brethren. A winner will be chosen shortly and crowned with the trophy of Recon Armor. You've earned it. Those who don't win the armor will STILL walk away with a shiny new "Floodgate Mythic" medal on your Halocharts page. Though I will be submitting the database to their site, if you want to jump the gun, you can send a message to HC Redemption, the artistic mastermind behind the medals, (with proof of course) and he will gladly pin the reward on your profile. Everyone who succeeded in this challenge should be very proud of themselves.

Now onto bigger and better things. As SMRC Part I slowly winds down, Part II: Electric Boogaloo arises. Your mission? Conquer Halo, the final mission in the game, on Mythic Difficulty (Legendary, all 13 skulls activated, FFA scoring enabled). Again, this is a solo run, so you'll have to tell your friends to submit their own entries. But before you do, before you submit anything at all, be sure to READ THE RULES to make sure your entry qualifies for the raffle. Everything you need to know is listed there. If you have questions that aren't covered in the rules, you can ask them in this thread. Since I will be sifting through tons of entries, sending me a private message with questions will most likely be ignored. Your best hope of getting an answer will be here. And of course, for questions pertaining to Mythic itself, you can ask away in this thread located in the Halo 3 forum.

Remember to PM your entry to me (Tyrant122312) and include a hyperlink directly to the Halo Mythic run in your file share. Instructions on how to hyperlink are included in the RULES. If you send me a message typing in your Xbox Live GT and ask me to go on an expedition to hunt down your Tag and sift through your file share for you to find all the info I need, I'll give a little chuckle and hit the delete key. Read the rules and do it right if you want a shot at that Recon. Ah, and no need to tag it. The hyperlink will suffice.

For those of you who went the extra mile and chose to read this far, I will reward you with a few tips for your Mythic run on Halo. I have a complete walkthrough you can use on your journey in addition to a more up-to-date 2.0 version that will likely get you through the mission even quicker. Both 1.0 and 2.0 videos are also available in my file share for download. It's a step up from Floodgate in the sense that the Flood now have more formidable weapons at their disposal, the trick jumps at the beginning of the mission are, well, trickier than anything you had to pull off during Floodgate, and of course there's always that possibility of plummeting to your death near the end of the mission. But have a look at the guides, try practicing on easier modes first, and you should be set. Nothing overly complicated for a soon-to-be Mythic Conqueror :-)

Get Tactical, Marines! 

Posted by urk at 6/18/2009 6:00 AM PDT

Enlist early and bring Sgt. Johnson with you into Firefight.


Read Full Top Story

Tags: Halo 3: ODST

    Digg This!

Additionally, you can submit news to Bungie. All that's required is a Bungie.net account. We will review your submission and if it is worthy we'll add it to our blog.

Submit News

Search The Blog
News RSS