In the past we’ve flirted with 5v5, morphed the role of field ops, restricted medics & played around with the format. Following a recent AoW inspired journal on how to improve the game, all the responses related to maps – this leaves the question – is the ET gameplay now perfect?
in every game there are after some years overplayed maps, in cs is eg. de_dust.
we only got the problems that we dont have many mapper who're able to create many competition maps.
or the public maps aren't tested enough to look, if it's possible to perhaps edit it into a competitionmap without much work.
The pure teamplay, the tactics that actually require crossfire and brain unlike in other games where 1 guy can backrape 4 enemies without a sweat. also the fast pacedness and the objectives, classes ETC.
The teamplay makes ET good, the fact that u need 6 ppl working as one in a coordinated attack.
ET only needs new maps. Look at StarCraft for example; the game is 11 years old and is still THE GAME in S. Korea. Ofc there were balance changes, but the true thing enabling the game to be so alive and dynamic and interesting are the maps. KeSPA (Korean e-Sports Asociation) has mapmakers that make a bunch of new maps which are tested and atleast 1 new map is put in maplist every round (08/09 Season has 5 Rounds). Even if the map is imbalanced they play on it (the map is then swapped with another new map). AND the mapmakers introduce new map mechanics or other stuff.
ET had maps like Sottevast, crevasse, etc. which could be tweaked to be more competition friendly and forcing teams to adapt to new maps is the only way to go. i mean who still enjoys Supply in every single fucking war - every monkey can learn how to play supply cause it it played on and on and on.
MAPS - WE NEED THEM! (eIM & xeoxis FTW)
FE: The game is almost or is perfect, but i belive that with new inovative maps, ET can evolve even more!
Yeah exactly, problem is new maps are are brushed aside too early on, people cant seem to grasp the concept of a map beta and if a first beta release is not pretty much perfect it seems to fall out of favor and shunned very quickly.
Instead they should realise it's a work in progress and help the mappers make the map better instead of shit like "it sucks", some real feedback would be nice and then serious changes can be made for next version and the testing process repeated again.
As an ex ET mapper I used to find it highly discouraging trying to make competition maps, after spending many hours making something for free in my spare time for the benefit of the game and then having whining little shits complain about a first release cause its not perfect and leaving me with very little feedback to make the mapper any better was just plain awful.
1st - disable mines.
2nd - new maps with truck as it seems to be the style majority likes (I prefer doc-cap/transmit-style, cuz I hate all the fucking far-away-"duels")
random thought: remove CP @ ice and start playing ice with a flag 24/7-rtcw-style :O)
whine: guess you cant do anything to the scene (90% are retarded/whiners/flamers/nerds/cheaters)
If i remember correctly, the flag disappears when the attacking team makes teh CP -> cant reclaim the flag anymore -> makes ppl play less aggressive cuz theres no point pushing north :>
flag stays if cp is built. atleast it did be like that last time i played it competively, should be the same map now too. Actually the map might work better with it beeing uncapturable. It has slight edge for allies making it hard to get objective done and when u have 1 guarding the flag as axis its even more hard
ET doesnt need new maps neither gameplay changes it needs more fucking support and competitions support such as lans ect... and then it will be the best game ever made !
The perfect ET:
- Disable Antilag
- Put MG42 back
- Remove supply from every competition and put the night version of it.
- Landmine limit to 3
- We need the promotions, rewards and ranks back.
well you walk around a corner, and you are insta dead. you had no reaction to shoot or see him even. then you specate deadcam of your killer... and you see he has like 3 seconds he is seeing you already :DDDD camp all the way !!! :D
what's wrong with ET antilag???? Imo it's one of the best, just look at the games between countries on different continents impossible in any other game and so on. Haven't seen better antilag in any other game tbh(well except for CPMA or warsow maybe, but they are too fast paced so the antilag cant solve all the problems ping creates)
agreed :D
with 48 i get killed behind walls all the time by people with higer ping, impossible to use your surroundings like you should). With 98 i might hit less, but i keep killing people behind walls and no1 is abl to hit me if i straf like a monkey :P
Getting killed behind walls doesn't mean the other person has an advantage, if you only pop out your head for .5 seconds then that's all the other player will be able to see and shoot at...
The low pinger has the advantage that deaths are not unlagged, so he'll win every duel assuming they have equally good reaction time/aim (not accounting random factors like spread).
The high pinger is more likely to miss spawn if he taps out the last second since that's not unlagged either afaik.
Well my ping ranges between 50 and 150, and when im playing with 100, no1 can hit me and i just have to strafe from left to right for a few seconds while keeping my aim steady and then when i go behind a wall the bullets i shot earlier start hitting :p
just tells your internet is unstable and u cant compare it to the ppl who have stable 100
me playing in uk with 100 is so much worse than playing in fin with 50 or in lan with 0 ping. cant understand how someone can think playing with larger ping would be advantage.
you have absolutely no clue how it works man, that's just a usual low excuse of those people who are getting raged by someone with higher ping so they nothing else to whine about.
wonder why you don't for example own everyone at US servers playing vs them, all i ever saw is whine like "ffs high ping is unplayable" and shit. Antilag just equals everyone's abilities, it absolutely doesn't give advantage to anyone. (though lowpingers have it since aiming feels more natural for them)
i played ET with different pings at different ISPs and servers (10-20@local servers / 48@germany at my friend's 1337 ISP / 60-90 atm(real ping, not the 98 crap ET shows) / >100@96kb/s few years ago) and lower ping is MUCH better and it's much easier to hit/track/kill/whatever with 10 than 100. Would definitely switch to another better ISP if there was anything else except crap adsl in this house.
Just tell what exactly makes you think that antilag gives an advantage to people with higher ping, all i've seen from you is "oh loal highpingers are fags plox remove it".
you got the first hit from the opponent later than he actually started shooting exactly the same time that you needed to run these 2m while he continued shooting.
dude people with higher ping have it easier, you dont want to know how many times i was shooting at a 98 ping guy who is CROUCHING and sitting still at one position and i shoot him RIGHT on the head and NOTHING hits , so tell me , is that just movement?
people with 48ping are hitable like hell.
also, playing with lag is something one can get used too.
I play with 98 ping, and it's difficult to hit others, also i always die even when i'm around a corner, cos my hitboxes lag behind i guess. But it's not easier, the delay sux, and lots of opponents become unhitable.
you have to be a retard not to get that i was referring to your mental age, if i hadn't checked i couldn't believe you're over 18
whats your problem btw mom didn't hug you enough or something?
to my original post what is so wannabe smart in pointing out that theres always something to improve nothing is perfect
how have i proven to be a joke, thats rich from some angsty kid who comes raging to people he doesn't know on the internet
smart up and have a good day
yeah for example those jokes to sipperi upper so much acting smart here on cf :D
i probably act way antismart here since I only write while being bored or whatever
try to make some sense.. oh wait that would mean you would be just acting smart here, cant have that
the more you write the more you fail
lol dude, you clearly don't get what im trying to say.
Well perhaps its because of that arrogance shield you're wearing. But yeah you know what, I don't give a shit since i already got my point proven :)
why don't you improve on expressing your self then?
you got nothing proven you just shouted stupid stuff that didn't go to detail even when i asked
also wondering why am i arrogant all of a sudden
you're fun to talk to you never get anything across just some vague things that are as random as it gets and then move on to other things "YOU ARE ARROGANT"
if this is the way you normally act in real world then gl to you
its kinda ok now :) i dont suppose anyone will ever fix hitbox problems so there isnt rly anything that would bother me much...
maybe limiting mines to 3, classes with 1 nade would spawn without nades and 1st/2nd levels of promotions would be unlocked! that would in my opinion make et more fun :D mega ammopacks n stuff!!1
ET's gameplay is really great but:
1. Lean should be either removed or a player leaning should be visible. This isn't a big deal or a major bug but still I don't see how it helps the gameplay in any way.
2. Punkbuster makes this game a joke. I just refuse to play in competition with such piece of shit lagging constantly. Kind of sad that nothing has been done with this for more than 2 years now.
The game itself is perfectly balanced on either pubs and competition , the problem is that
the process of dying and interest in it has nearly finished ,Im giving it two months ,after that
ET will be same as RTCW a few years ago .Dead but still some people will be coming back to it.
nothing is actually wrong with this game (except overpowered rifle knockback but i can deal with that) it's just other things that ruin it (PB, the need for ETTV in e-ve-ry match you play, etc.)
The game will need new things to give people a 'refreshing' feeling I think, although these things (i.e. new maps) may not be as good as the old ones, at least it will keep interest alive.
well, i play ET for 4years now, and i started playing it j4f besides diablo2, and now i'm one of the freaks of da community in crossfire.
i wouldnt say et is PERFECT, because there are several problems like PB, cheaters, the rare mapchoice and especially the low support inside and outside the community.
the positive things for example are the work of eiM&xeoxis, that brasil and japan players are coming more and more into our scene. the crossfire lan is always again a huge festival, also the enlarged in germany without that hype around ET.
I like the gampelay, but its getting less smooth and more laggy every week.
These days even with 48 ping it takes 0.5 seconds before i start hitting. And id i put priority higher, i get better fps, but it gets even worse, its like the hitboxes got scrambled up.
So like perfo said, the gameplay is fine, shit like pb just killed it. (the punkbuster a and b update started fcking things up imo). More and more people i know are playing less and less due to the gme being so unsmooth.
While the game is undoubtly one of the(if not the) best in it's genre (objective based teamgame), I don't think it's THAT good for competition.
Let me tell you what I mean;
ETPro brings great things, and there's programs/mods that also enhance the competitive experience.
Think of ETTV, shoutcasts, programs to create configs using an interface(for the beginners, read: noobs).
However, if you take a look at the game itself, it doesn't seem entirely fit for competitive play.
There's an imbalance in classes/weapons, leaning is flawed, there's to many opportunities to abuse physics bugs.
Example on weapon imbalance: Riflenades.
The radius and damage on the nades is less than that of a panzer, however it has way better manoeuverability.
You can bounce it off walls, shoot it at an angle over a larger distance (In an infinitely high map, the rnade would come back to the ground but the panzer would disapear after a while).
And on top of that, it only requires half of the chargebar to fire a rnade, so you can shoot it twice after spawning as engi.
Compare that to the panzerfaust(Wich is fine as it is), and you see that the riflenades are overpowered by far.
I'd love to see riflenades removed, or made a heavy weapon, because it's ridiculous how overpowered the engi class is right now, with both mines and the rifle grenades.
A weapon that is now just completely useless: the flame thrower.
It could be a decent weapon fit for competition if the range would be longer.
Moving on.
Look at other succesful games and as an example I will use, suprise surprise, Quake3.
In ET you still have viewkicks, screenshake when shooting, turnspread and I think it's quite incredible that so many people are against removing it, it's quite backwards.
Another thing I think is bad for competition: movement.
Yes, I said movement. Why?
1 simple thing, falling.
If you walk down stairs you keep falling short distances instead of 'gracefully' walking off.
While airborne, even for that short amount of time, your bulletspread increases drastically.
Now, shooting from stairs should be harder already, but the spread thing is to much.
I will continue my rant, next subject: maps.
Let's discuss another game, RtCW.
RtCW was a lot more active and had quite the amount of LAN events because it was (in my opinion, and that of a lot of other people) really fun to spectate.
It had multiview(wich is disabled on most ET servers!) and there was a big variety in maps, as in, there were really open maps ( assault ) and there were maps with a lot of narrow hallways that brought the fights closer ( mp_base ).
Now, if you compare with ET, you'll see a certain pattern in the ET maps.
Adlernest, first stage going down the hill, and the warehouse.
All open except for boxes (this cs?).
Or maybe goldrush? How about delivery? You want some supply with that wine?
However, I think the biggest flaw in ET is the community, with their weird fads ( cool story bro, #care.et, sure, 'ok' ) and troubling attitude.
I'm sorry for this big wall of text, but I saw this thread as a nice opportunity to have a little rant.
I'll go back to writing my book: whine for dummies.
EDIT:
Oh, I forgot, the scoreboard shows fake ping, and it could be drastically improved to show more info.
And the hiding behind a revived teammate thing has been there for a long, LONG time, and I don't think ET would be the same if it was removed but c'mon.
Turnspread is a useless and harmful feature. Smgs aren't by any means deadly accurate even without it (and most players can't aim for shit even with Sten, for that matter).
I'm okay with the current settings but some things bother me sometimes:
- Useless cvar capping like maxpackets. It should have been in 60 to 100
- MG 42 could be a nice re-add in 6on6 competition
- PB has never made ET THAT laggy, these 1 sec freezes are really annoying
- 's are ridiculous unhitable
I stopped playing in clans so i didn't vote but let me share my thoughts with you :D
best things in ET:
+ Classes - imo the best system ever maybe not perfect but still very good
+ Fast gameplay - the game is fast enough
+ 3hs kill
+ q3 engine movement
+ Fun factor :D - even after a long pause when i turn on the game it's great
+ I like this script thing - 'your killer had 2 hp left' [;
worst things \:
- It's free - no cdkey needed, can't ban cheaters, too much fakenicks
- PB - omg pls... those damn lags !!12!11111
- rifle nades annoys me on maps like base :F
- why almost all new maps failed? i remember cathedral, reactor, svarvadel and few more. On the release new map is played but after some time it dies!
- powerball mod wasn't a success >:
what else would you have in mind? :D
i cant see there being any point in trying to change it either seeing as wolf is coming out soon (we all hope) and i guess most of us here are going to give it a shot
if anything ET has suffered too much change removing prone mortar mg etc alot of stuff removed just because 60% prefer something over 40%
with mortar maybe different though :D
new maps would be enough tbh or bringing back some relatively good maps that were played in the past
umm? to me about 2/10 changes has been justified.. others have been kind of u like apples or oranges better type of change, that imo should never happen
et is played in sw so its bound to be fair u dont need to tweak the gameplay to perfection like in cs or something
yes rifle is more powerfull than smg.. who cares? i dont see any wonderful advantage of weakening it
one weapon being massively more powerfull (which rifle is not) actually adds more depth to gameplay like pf in rtcw
play some other games if ur bored with et
To you 2/10 have been justified.. you sound biased.
Everyone knows oranges > apples.
I didn't say it wasn't fair, but that has nothing to do with changing gameplay.
Let's make smg bulltes deal 100 damage per hit, 500 per headshot.
It'd still be fair right? both teams get equal chances?
Well yeah, but the gameplay would SUCK.
Rifle is stronger than SMG and a lot of people do care, if you'd actually take the time to read this thread.
This 'CARE!' attitude is one of the worst things ever.
If you don't want too improve anything you might as well shoot yourself in the head because you'll never amount to anything.
The wonderful advantage of weakening it is to get gameplay more balanced.
Balanced gameplay means it is more fit for competition.
Rifle IS massively more powerfull, the entire engineer class is.
And PF having a large blast radius in RtCW didn't make it deeper...
I play plenty of other games, but unlike people like you, I try to improve things for myself, and others.
End of the day, it's a simplefact that ET can be improved and it would be better if it was.
i don't agree that rifle is _alot_ more powerful, in some places its alot better than smg in some its weaker
ET is one of the least random games if u play maps like gold radar and supply, so why not focus on bringing more maps that successful
mortar was removed because it made too huge impact with little to no skills needed, that was a real improvement in my books, but no way i see rifle like that
i have nothing against improving ET, it just has to be the right things
removing turnspread could indeed be a good idea since its more or less random and would actually make possible to kill a backraper
Well rifle is flawed in that it is not as powerful as panzer, but has higher manoeuverability, and it can be fired more often.
A panzer can be fired every 30 seconds, a rifle every 12.5 seconds iirc (or 15 seconds).
On top of that the rifle itself is quite powerful, tho has a LOT of spread.
The engineer also has mines, dynamite, and the ability to construct command posts, machine guns, ramps, tanks, barriers, and the ability to blow them up.
And, 4 nades at spawn.
Read my other post (the long one) as it is to long to type over here:P
yes but you can only have one rifle per team so who cares?
being a rilfe usualy means u wont be planting that many dynamites. and if you do you wont have charge for rnades after. playing rifle is not something every noob can do, unless you play pub or low wars sure, also rnade is a rather long ranged weapon, when used close ranged it causes high possibility to either kill yourself with it or kill your teammates, at least get dmg yourself / give teammates. so that's a restriction on it's own. and for your argument on the rifle coming back when u shoot it up high, all maps have a invisible ceiling so that wont work. sure on goldrush you can do the sk rifle from allies spawn, that's it
Again, a lot of people care... learn to read.
Doesn't matter if you likely won't be planting many dynamites as a rifler, you'd still have the ability to plant dyna's and mines.
It's funny how you say 'playing rifle is not something every noob can do, unless you play pub or low wars sure'.
Last time I checked, noobs play pub or low skilled wars.
The killing yourself/teammates also applies to other weapons as well.
My point with the rnade comming back is that it doesn't fly straight from point a to bye, it travels in an arch, wich gives more posibilities than the panzerfaust.
The engi class IS overpowered, riflenades ARE overpowered.
with noob I meant people who are not so good with rifle, even someone who is med+ and plays engi smg/medic/fops all the time wont be THAT good with rifle.
ye sure team dmg goes for all weapons but the thing is, not all weapons have blast radius dmg.
when someone kills , say 3 teammates by accident with rifle its as much a disadvantage.
yes, but the other team can have one rifle too so its balanced, and about your argument against that then when smg can do 100dmg per hit, that would be unplayable because everyone can have it.
which is not the case with rnade.
it is a good thing its disabled in 3v3 etc cfgs but in 6o6, i dont see a problem.
6o6 would just suck without the rifle being a factor to calculate into your tactics and gameplay.
someone with smg would make more kills with smg than with a panzer too, unless the panzer can get ALOT of multi sk.
so that's not that good an argument imo.
panzer should not be compared with rifle just because it blows up or does more dmg than the smg..
Sorry for the late responde... had other obligations to wich I had to attend.
Yes, the other team can have a rifle to, so it's fair.
But it's not balanced compared to the OTHER weapons.
My argument was not that the explosion or anything is to strong, but that it can be fired to frequently.
And yes, I glad you agree 100dmg smg would be unplayable:P
Currently both teams can have rifle, so it's 'fair', but it's not optimal for competitive play.
Rifle is stronger than panzer(again, it can be fired a lot more frequently), and has way better manoeuverability (shoot around corners, shoot over objects in an arch, or at long range make it explode upon impact.
I think there is a place for rifle in ET and it could be a weapon balanced to the other weapons, but I don't think that place is at the engineer.
I'd love to see riflenades taking up 100% charge, as seen on the panzerfaust.
Or, make it a heavy weapon for soldiers only(still with 100% charge cost).
OR, let engi have rifles/rnades, but give mines to soldiers.
I won't lie, my personal preference is to just remove riflegrenades completely, but I won't base my arguments on that.
I think my arguments and suggestions are reasonable at least, and I don't see how anybody could not see that riflenades are overpowered.
If I made any grammatical/spelling errors in this text, blame the heat:P
well if we only disabled riflenades and landmines the game would be quite playable...
ow, and fieldop is shit class with no value right now, pretty sad :<
ow i would also like to add that removal of riflenades and landmines would solve the current map problem - with no rifle we could play RTCW maps again with out whining about lotto factor[which is ofc ridiculous. theres no such thing like lotto]
ta bron w obecnej postaci jest za silna... mozliwos wybicia calego teamu, a potem jeszcze poprawienia nastepnym nadem... i zeby bylo latwiej to jeszcze dochodzi garand/k43 ... i luger... one man army :] gdyby strzal zabieral np caly pasek to wtedy by sie troche sytuacja wyrownala...
i sam przyznaj ze w niektorych miejscach rifla jest bogiem, np cp na radarze
tak jak pf na tc base albo na assaulcie snajpa w rtcw. Jakos nie widzialem, zeby ludzie co chwile fullholdowali na radarze na cp. Zawsze przejmuja je tak czy inaczej. Gram rifla 5 lat i moze z pare razy sam wybilem caly team przeciwnika. Fakt, mozliwosc jest, ale rownie dobrze moze ci sie przyfarcic i 18hs pierdolnac zza rogu albo puszka 6 trafic (to odnosnie tej 'bezuzytecznosci' lojta).
Wez nie marudz. 5v5 jak bylo to dopiero rifla sie smigalo :)
- rifle nade should should be nerfed a bit ( full charge bar to shoot or damage radius decreased ) but certainly not removed since it's a very tactical weapon
- ninja lean well it sucks big time
- soldier/engi nades reduced to 2/3 to prevent excessive spam
no prone delay , mg back, hitsounds in everything nades strikes mines etc..
ban supply make a new map that reminds of supply, make more awesome maps
use cod4 leaning.
ban the hackers
perfect game.
what makes et a good game is how fast placed the game is,
its just fun to play a game with multiple classes and its fun to play with ur friends and make tactics everyday to be able to compete vs other professional teams,
the game is all about the coloporation with ur team8s if you dont have any tax ull loose easy even if you have 6 mAus´s in ur team.
I wonder how everyone are still saying there is a cheater-problem, in my opinion its rather rare to face a cheater in match nowadays. :O
And people whining about antilag and saying that finns are good players just because of it can fuck off. I prefer 48 ping over netlimited connection anytime.. No-one ever wonders why there is so many good aimers in Germany, Belgium and Netherlands? :p
And lastly, crouch <3 Yes the hitbox is fucked up.. but I myself usually hit in a closerange duel (when crouching) with a high acc which means that the enemy has a screenshake and big spread going on. First shot and first hit is the key????????????????
Anyone who's whining about antilag can free to test b_antilag 0 and see what happens. A lowping doesn't make you a better aimer, I used to ping 98 now I'm on 48 and there are only slightly noticeable diffrences. Oh and I still think most finns abuse antilag, I mean how can you be that unhitable? Whining about pings is so 2004 anyway. Everything below 100 is fine to play with, even 150 is playable. Some people whine about their ping although they don't even realize that the scoreboard won't shot your real ping, as its bugged.
If mAus, butchji, Azatej or some good aimer comes now and tells me that finns are unhittable, I'll believe. I bet that you are average aimer who isnt always "on target" so your words about finn's unhittablity means nada.
Maybe its just me thinking this way, but I'm surely not the only one whining about finns. Oh and to be honest I consider myself as a good aimer, I might not be always 'on target' or as skilled as mAus & co, but I'm surely one of the better aimers. Apparently perfo proved me wrong, so lets leave it as that :O). Do me a favour and don't come up with 'online fame', as this is completly off the track.
This seems quite pathetic, this game has been around since 2003 and they've just managed to make it "perfect"? dont think so..the only thing this game needs to be perfect, is to fix glitches in maps, the original game play was perfect til some people got bored with doing the same shit all the time.
now this so called "perfection" of ET will get bored too eventually, etc.
It's pretty much done, we just need a fresh start (ET2, ETlive) with better graphics and a less laggy anticheat to attract new players.
The rifle is fine, only noobs or less intelligent players wil benefit from it when you remove it and we should keep the standards as high as possible. (I dont see a single decent player complaining about it)
What hitbox problem? Everyone knows it's not exactly where the model is displayed but after a few months you should be knowing where to shoot. (Adapt to it instead of complaining about it for about 3 years without any view on change, and if you're just a shitty ass aimer learn how to spam)
Mines? Equally skilled teams dont suffer by the use of mines, you both have 5 and If you cant break through their defence you're doing something wrong!
Perhaps the turnspread should be removed and the knockback is a tad FUCKING HUGE but come on, you could position yourself a bit better, alter your playing style a bit and voila, epic skill increase. Eventually the team with the most experience, talent and teamplay will beat the lesser team.
Most of these things mentioned above are just your own flaws. Buy a better computer if you have 25 fps, ask your 12 year old sister not to download porn while you're playing, buy proper gaming gear, tell your parents that you're going to play a war and you do not want your dad to come up to ask you if you'd like to go fishing. And most important Adapt to the game!
We know the things that can be improved and wich cant, it doesnt look like we can do something about pb unless we remove it. So be it, no whine.
We can do something about turnspread and knockback wich looks like a fine idea to me. Host some tournament with these settings altered and find out if we should lower it.
For christ sake, please stop looking for excuses to justify your own failures.
Not perfect, because nothing is ever perfect. But a dedicated (professional?) team working on at least one really high quality new competition map every season would be a godsend. The thing that made ET such a great, interesting and unique game for me was the tactical elements. But there is also an argument that the constant gameplay mechanic has also contributed to tactics being 'perfected' in the last few years. Thus it might be wise to shake things up from that perspective again.
Do you remember the time when barely anybody ran with a rifle? When every team used a panzer on all maps? How about 5 medics and 1 fops as standard defence tactics? Quite rightly, none of these would even be considered by modern teams, but the evolution away from them was a long, slow process that made the game so much more exciting to be part of.
Seeing the development of the tactics on a map such as oasis was incredible. Without new large, complex and well designed maps we'll never see that again. The change from the first external defences using a roaming panzer, to the dignitas/DSky style internal defence (dignitas with a single fops and five medics on oasis defence). The innovation of planned mortar shops and the subsequent changes in position for the defensive tactics. The widespread introduction of the defensive riflenade. Selfkill-pushouts and the u96d defensive tactics, the incorporation of coordinated spam to lock down chokepoints. That was the evolution that took place over about 3 years.
I don't think we'll ever see that level of evolution and game development again, because these days people recognise selfkill-pushout as a highly valuable tactic. If you put together a new map today the defenses you'd see from teams wouldn't be the old style objective-based aim-centric play, it would be the new style chokepoint-based spam tactics. Thus I think the time has come for change. This is a large part of the reason I no longer follow ET so much - I believe it has largely become stale.
Community needs to do more map-research cups ,
coz most of ET maps are intresting and enjoyable to play.
People doesnt want to play day by day same maps.
But gameplay and else is 5+
lets put 2 plant spots and play 20 rounds with engis only and no respawns. There you go, we have an awesome game, very watchable for viewers not playing it and more thrilling (chill of excitment like from a doc run every round as Tosspot once said :/).
I liked 5v5 more but I'm not bitching about it not beeing played now. ET will never be more attractive than it is right now without making changes that'll make most current ET players leave. Want to see something else? Play something else!
Bring back the original prone.
Erase braundorf, frostbite, every oasis release, every battery release, delivery, missile shit, bremen_b2 (b1 is much better), railgun, etc from my memory and never bring them back.
Less mines.
Less nades.
Remove the rifle.
Remove the Soldier class.
Get rid of PB.
Fix some minor map bugs.
And last but not least, get some better GamesTV servers or don't use ETTV at all, because seriously, they are fucking TERRIBLE. Prioritizing the viewers over the people that are actually playing is so fucking retarded.
Also, as a fan of 3on3, I would like to see some proper 3on3 cups again. I really appreciate all the people who admin their own 1day 3on3 cups in their free time, but the last serious 3on3 cup I've played in was the ETpro cup with prize money, which unfortunately has been canceled.
It would be great if teams such as TWK, mori, sTREETFIGHTERS, Queens and DMD would come back so finding a real highskilled 3on3 would be possible again, since nowadays I can only find med skilled games that claim they're high but never live up to it. This is also what causes the whine about the map Supply. A real high skilled team will completely dominate a pseudo-high skilled team on supply, I have personally never seen a double fullhold or a one sided game on supply where both teams are of an equal skill level.
I would've edited my last comment, but my proxy doesn't let me. ;_;
Playing 5on5 in ET was one of the best experiences I have ever had; I seriously don't understand why people didn't want that. It was a lot more balanced and less general spam.
1)disable Rifle hate this weapon
2)disable Mines
3) new maps
4)enable MG
5)diesable CP only flagg RTCW style
6)delete some admins and take some new one at crossfire and CB
7)disable KILLERBOY cause he sucks
8)enable flags at TAB behind the names or in front of the name looks nice
9) and last but not least disable PF
I've played ET for one reason only, the fact that you need 6 people working together as a unit to win a match. Teamplay is what made ET what it is now, the best teambased shooter on the market.
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