Finally after several months of waiting, it looks like we will be getting some information on Wolfenstein's multiplayer. But not just any information, information we want. Sokal, community manager of id Software has agreed to have an in depth q&a with KrollSpell from Wolfenstein-Zone.org purely on multiplayer. Sokal is willing to answer any questions you have for him, ranging from Iron Sights, Strafe Jumping to WolfensteinTV (ETTV).
If you have any questions regrading the multiplayer component of Wolfenstein, post a reply with your question in this thread.
i may have a few questions i believe will be beneficial for the community as a whole!
- will it have tanks?
- can i kill everyone within a half map radius with one push of a button with out aiming?
- team sizes? 10vs10?
formula for success. for an economic point of view this is actually correct (based on the first 2 questions) there are more noobs than "purists" thus the audience would increase and so will sales.
1. Is the "lean"-funtcion like in ET or like in COD?
2. will there be good crosshairs like in ET? not the random cod crosshairs
3. will you be able to shoot through walls & boxes etc?
4. how many damage/hs & damage/bs, how many HP will every player have (medics more than others?)
5. what will the objectives be like? (compared 2 maps from ET)
- what is the fire rate?
- Is there lean like in Wolfenstein or ET
- Will crouching in air fuck up your hitboxes?
- Game speed is more like COD4 ,ETQW or ET?
- Panzer is really removed?
- What's the reason of droping the fieldops class?
- Will there be iron sight like in ETQW or COD4 like?
- Airstrikes required more skill then Artillery, why remove them?
- Is the rifle still there, and does it still have riflenades which you can bounch of walls etc?
- Will there be any antilag ?
- Can you strafe like you could in the Quake Engine
- How fast is the reviving of teammates
- where you high during the development of this game?
- are you a cod fanboy?
- Is there a reason you have no clue how to promote a game?
- do you have any 6vs6 experience?
- what skill would you rate yourself low- or pokemon?
- will you pack your lowbie config in the game. exec pollo styleh?
- Why removing a knife in a WW2 game?
- Can you still gib people?
- Are the maps the same as in ET if you look at size?
- Can you tweak(personal cfg) the game like in Wolfenstein and ET
- You can still select fov between 90 and 120?
- is the game limited to 60 fps or can you select 125 also?
- Will there be hitsounds?
- When will the SDK be released for modding?
- How many hs or body shots you need to kill someone?
More might be added, depends on people in #tag.et , Cu
- how do firerate / damage per bullet and hp interact? How many hits do you need, how fast do you shoot them and how long does it take to gun somebody down? Compared to ET or RTCW :p
- how are the duels? is there any jumping?
- why dont you use the quake3 engine for multiplayer games? its proven to be superiour over many newer generation engines and cod already proofed you can make nice grafics, even with an engine dating back to 2000.
- did you alter lean?
- how is the movementspeed compared to ET - CoD
- did you consider investing enough time and effort into fully develloping decent netcode and hitboxes for this game?
- how long will it take for the SDK to be released?
- will there be an official mod? (osp/etpro)
- what format will competition be? 7vs7 6vs6 or 5vs5?
- what size are the maps? you can use beach and fueldump as references :D
- can you still tweak cvars in the console? will action cmds be protected from excessive scripting like in ETQW?
- are there any fps caps?
- will there be an internet site to browse games, launch the game and connect to a server or just find buddies, look at your stats etc, kinda like quakelive.com?
- Airstrikes required more skill then Artillery, why remove them?
- Is the rifle still there, and does it still have riflenades which you can bounch of walls etc?
- How are nades like? Damage on a scale from RTCW => ET How far can you throw them? Do you throw them from the right so you can throw them around corners?
- can mines be planted inside building like etqw? Or only outside like ET. (tnx zenix <3 )
<zzaps> missing question for the Wolfenstein guy regarding nades tbh
<zzaps> espicially from overdrijf
<zzaps> > will nades fly like in ET or RTCW or COD2 or.. ?
<zzaps> > will every class have nades? and how much
<zzaps> > will nades damage like in ET?
<zzaps> > will nades be cook-able like RTCW/ET or only throwable like CoD-series
<zzaps> > can you bash with nades like in CoD (plz not)
<zzaps> > will nades splat/gib bodies ET-style?
are there any landmines?
can you fake throw nades like in et?
can you jump trough walls with the tank?
what happened to mg?
how many nades does eng get?
how far can you throw nades
- can mines be planted inside building like etqw? Or only outside like ET.
- mines are those invisible for opposing team, or visible like in ETQW.
- Will nades work like in ET. Or like ETQW ( bouncing from walls etc )
Yes its Doom 3 (idTech4). The SP was build on top of the enhancements Raven made to the engine in Quake 4, and the MP is built upon Splash Damage's enhancements to the engine in ET:QW.
- Let us see a multiplayer trailer
- What about hitboxes
- How many body-headshots to kill someone
- Can we shoot while we run
- What are the classes
- How do we respawn
- Are there vehicles to drive, or only vehicles like in W:ET
- Is there a difrence between a rifle and a sniper, or is it going to be a rifle with a scope
- What are the elements of the classes (medic had a needle and medic packs)
- --------HAS IT A GOOD OWN ANTI-CHEAT PROTECTION!!!!???!!!--------
What are the system requirements for MP? If not directly then, are they significantly higher than for SP? Are they comparable to ET:QW system requirements?
Considering that the SP engine has experienced a shit load of modifications in how lighting and physics is handled for example and a vast seamless city environment I would guess that the SP portion of game would require more than the MP which uses smaller maps and so on.
We need Wolfenstein section on Xfire ,ET is going to die in August .
Just the fact that you have to pay for a game will dramatically reduce amount of hackers
one cd-key one life mwhaahahah
If gama won't be perfect,we will make it perfect by modding it up to our preferences.
questions are going to be answered sometime in july anyway. so no difference to the standard "no information about mp policy". just seems like ID would like to appear a little bit more communityfriendly :/
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