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Bungie Benefits

In addition to being part of a studio devoted to making the best games possible, there are a number of extrinsic benefits to working at Bungie, in addition to the intrinsic ones:

  • Highly competitive salaries
  • Excellent medical benefits, including vision and dental
  • Profit-sharing on titles
  • Competitive 401k match program
  • 20 paid days off annually, in addition to 20 paid holidays
  • Monthly Health Club and wellness reimbursement
  • Steady supply of on-site snacks, treats, and drinks
Join the Bungie Family
wabbit season

Bungie is always looking for talented, hard-working individuals with appropriate experience and a desire to create the best games possible.

If you're an expert in your field and you think you have the experience and qualifications to speed us along our path to world domination, send a cover letter and resume (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to: jobs@bungie.com. Bungie is an Equal Opportunity Employer.

Please include the position you are applying for in the subject line of the email (or you can use the job-specific email links included in each position below).

About Washington

Besides giving birth to grunge in the early-90s, the Evergreen State is an environmentally-friendly region that serves as an intersection between Nature and Technology. A rich development community is complemented by lush forests and snow-capped mountains.

Bungie's office is located in Kirkland, WA, which is a short drive from Redmond and Bellevue and just across the 520 or I-90 bridges from Seattle. The Puget Sound area, which includes the aforementioned "Eastside" communities and Seattle proper, has a plethora of nightlife and entertainment ranging from frequent concerts, superb dining and four major professional sports teams (Mariners, Seahawks, Sounders FC, and Storm).

The Bungie Creed

Bungie is a studio built first and foremost on the strengths and abilities of its people. We use the best technology and the best talent in the industry, assembled together in the best place, to create compelling games, stories and worlds.

With all these pieces in place, Bungie can concentrate on its ultimate goal:

7 Steps to World Domination.

  • Start independent gaming software company.
  • Dominate Mac platform: Launch assault on Windows platform.
  • Announce killer gaming title.
  • Acquire strangely addictive Chinese food company.
  • Recover Ling Ling's head.
  • Stage bloody coup of new parent company.
  • Take over World. Shoot enemies into sun with giant slingshot.
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3D Hard Surface Artist

Bungie Studios is looking for skilled, talented individuals capable of taking a 2d concept and fully realizing it as an impeccably detailed 3d hard surface model such as a vehicles, weapons, or mechanical props. This is an amazing opportunity to work with world-class art talent to develop a visually-inspired AAA title.

Essential Functions

  • Translate concepts and reference material into next-gen hard surface game content like mechanical objects.
  • Collaborate with art director, designers, programmers and animators on object specifications, functions, style, limitations, etc.
  • While building an object, incorporate technical expertise, artistic ability, an understanding of mechanisms, and a basic understanding of animation.
  • Paint realistic and futuristic textures for multiple shader functions such as diffuse maps, height maps, specular masks, detail maps and reflection maps.
  • Ensure that the high-quality bar established by the Art Director and Lead Character Artist is maintained.

Desired Qualifications

  • Bachelor's degree in Architectural/Industrial Design or equivalent having gained a strong sense of surface development, proportion, and mechanical functionality.
  • Traditional model building a plus.
  • Two or more years of proven experience creating inorganic objects in a feature film or game production environment.
  • Sketching, drawing, painting and design skills desirable.
  • Be fluent in 3D Max or Maya, Photoshop, Zbrush and/or mudbox.
  • Experience creating high-poly models for normal ripping purposes.
  • Good communication skills and the ability to work well in a team environment.

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Concept Artist

Bungie Studios is looking for an exceptional concept artist who will work closely with the Art Director and Art Leads to establish a style and feel for the environments, characters and objects for exciting new Bungie titles. You will also work closely with the production art team to help them envision what the finished results can be for the in-game content they are creating. As the ideal candidate, you should amaze us with creative designs and artwork and have the capability to inspire greatness in those around you.

Essential Functions

  • Collaborate closely with the Art Director and other concept artists to produce quality. designs that define and expand the look of the game.
  • Create concept art for primary and secondary characters, objects and environments.
  • Create thumbnails, sketches, model sheets and production paintings within deadline.
  • Ensure that Concept art is consistent with defined visual style for the game.
  • Contribute original visual design ideas throughout pre-production and production.
  • Create additional illustrated concepts for marketing and PR needs.

Desired Qualifications

  • Strong understanding of character proportion and costume design.
  • Ability to quickly iterate concepts given input from the art director.
  • Professional attitude and an ability to take constructive criticism.
  • An exceptional understanding of mood, lighting and architecture with a keen eye towards form, shape, structure, and silhouette in regards to illustration and design.
  • Superior eye for light, value, composition, color, staging and detail in environmental design.
  • Strong foundation in the traditional arts, including, but not limited to, figure drawing, landscape painting, and illustration.
  • The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game content.
  • Self-driven, good communicator and a great team-player.
  • A passion for games.
  • Experience with Photoshop, Painter. 3D software knowledge not an absolute requirement.
  • AA/BFA preferred, or at least demonstrates through portfolio an industry standard level of art.


Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Lead Animator

We need you to help us bring animation to the next level. Interactive animation is at a crossroads where technology is allowing users to drive an amazing amount of motion through our characters. Are you excited about the possibilities that exist in layering and blending a multitude of animations in a real-time environment? We need someone to approach this task with as much attention to the creative art of animation as they apply to the technical task of making it happen.

As Lead Animator you will be overseeing all aspects of the production from the initial concept of character movement, technical aspects of implementation and the creation of production content. You will work with the animation team to concept and finalize spectacular hand-keyed in-game animation for a variety of characters, both human and creature. You will advance the technical side of animation through custom character rigging and custom tools creation. You will help the Animation Manager in leading the team towards efficient and aesthetic completion of tasks as well as providing critique towards animation and the overall creative process. You will help drive technology and direction of the animation system and its custom toolset in collaboration with the best engineering staff in the industry.

Essential Functions

  • Create high quality key-frame animations.
  • Work with the Animation Manager to define project schedules.
  • Collaborate with the Art Director and Animation Manager to help set the quality bar for asset creation.
  • Lead a team of animators in completing projecting deliverables.
  • Strive to optimize and enhance an effective animation pipeline while identifying workflow improvements.
  • Incorporate new tools and technologies into the pipeline used in your craft.
  • Exhibit, and be able to teach to other artists, an expertise in your craft.

Desired Qualifications

  • Good communication skills.
  • Must have the desire to create great games.
  • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art.
  • Expert knowledge of Maya, Max and other animation applications.
  • Five or more years experience working as Lead Animator on a shipped game title (AAA).
  • Proven ability to provide leadership and direction to other animators.
  • Understanding of mo-cap techniques a plus.
  • An understanding of human and animal anatomy is an essential.

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Effects Artist

Bungie is looking for an experienced special effects artist with the right blend of artistic inspiration and technical savvy to create effects for our next project. Help us fill our game worlds with effects big and small, realistic and entirely imagined.

Essential Functions

  • Create eye-popping effects that enhance gameplay and storytelling.
  • Paint particle and decal textures.
  • Animate particle motion using custom tools.
  • Work closely with artists, animators, designers and developers to integrate effects into a game engine.
  • Help guide further development of internal effects editing tools.

Desired Qualifications

  • Two or more years professional game industry experience.
  • At least one shipped title as effects artist.
  • A portfolio or demo reel that demonstrates strong artistic and technical skills as well as a firm grasp of timing and scale.
  • Excellent cross-discipline communication skills.
  • Must love explosions, fire, and gallons of alien viscera.
  • Bachelor's degree or demonstrated equivalent experience.

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Senior Environment Artist

Bungie is looking for talented individuals to help create awe-inspiring visuals for breath-taking gaming worlds. This is an amazing opportunity to work with world-class art talent to develop a visually-inspired AAA title.

Essential Functions

  • Collaborate with mission designers to design environments that are awesome gameplay spaces as well as visually stunning works of art.  
  • Be responsible for modeling environment geometry from simple mass-out to finished states.
  • UV map and paint custom texture sets for levels.
  • Light spaces using proprietary lighting tools developed just for you.        
  • Finish out environments with detail objects, decals, dynamic lights, and animated objects. 

Desired Qualifications

  • You have strong communication skills.                
  • You have a strong understanding of light, value, composition, color, staging and detail in environmental design.
  • You have a good sense of scale and spatial awareness.
  • You have an understanding of how the environment affects gameplay.          
  • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art.         
  • Knowledge of Photoshop, Maya, Max and other 2D/3D applications.         
  • Three or more years experience working as an artist on a shipped title.
  • A passion for games and creating environments.


Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Senior Animator

We need you to help us bring animation to the next level.  Interactive animation is at a crossroads where technology is allowing users to drive an amazing amount of motion through our characters. Are you excited about the possibilities that exist in layering and blending a multitude of animations in a real-time environment? We need someone to approach this task with as much attention to the creative art of animation as they apply to the technical task of making it happen.

As Senior Animator you will be involved in all aspects of the production from the initial concept of character movement and technical considerations of implementation to collaboration with other art teams and the creation of final animation.  You will concept and finalize spectacular hand-keyed in-game and cinematic animation for a variety of characters, both human and creature. You will participate in the technical side of animation through custom character rigging and custom tools creation. You will support the animation teams goals of efficient and aesthetic completion of tasks as well as participating in critique towards animation and the overall creative process. You will support the Animation Manager in driving and directing the animation system and its custom toolset in collaboration with the best engineering staff in the industry.

Essential Functions

  • Create high quality key-frame animations.
  • Work on asset creation tasks assigned to you by Animation Manager.
  • Work with the Art Director and Animation Manager to help set the quality bar for asset creation.
  • Collaborate with small team of peers in completing a specific, project-related task.
  • Provide input to Animation Manager regarding schedule times for assets assigned to you.
  • Strive to optimize and enhance an effective animation pipeline while identifying workflow improvements.
  • Help incorporate new tools and technologies into the pipeline used in your craft.
  • Exhibit, and be able to teach to other artists, an expertise in your craft.

Desired Qualifications

  • Good communication skills.
  • Must have the desire to create great games.    
  • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art.
  • Thorough knowledge of Maya, Max and other animation applications.
  • Five or more years experience working as an animator on a shipped game title (AAA) with 1 or more years of Senior Animator experience.
  • Proven ability to provide leadership and direction to other animators a plus.
  • Understanding of mo-cap techniques a plus.
  • An understanding of human and animal anatomy is an asset.

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Mission Designer

Do you play all the way through games the same night you buy them? Do you spend way too much time thinking about what a great multiplayer arena the loop between your living room, dining room, and kitchen would make? Do you replay games to discover new secrets and repeat great experiences? If so we have the job for you. Bungie, the creator of Halo, is looking for a passionate, creative and hard working Mission Designer for our next project.

Essential Functions

As a Designer at Bungie, you will work with the Design Lead and Engineers to develop game systems and AI features relevant to your missions. You will work closely with the Environmental Art Team to construct game environments, and script missions and/or multiplayer spaces with our proprietary scripting language. You will evaluate game play pacing, flow, and difficulty curves to polish game encounters for an optimum player experience. You will construct spaces and AI setups to create a detailed structure for your encounters. You will document the design of and changes to your portions of the game to ensure smooth communication with other disciplines on the team.

Desired Qualifications

  • The desire to achieve personal excellence as part of an outstanding team.
  • Prior experience designing levels and scripting encounters for action games.
  • A creative and innovative approach to traditional design problems.
  • A willingness to take design direction when it is offered and collaborate with team members from different disciplines.
  • The focus and motivation to work independently when needed.
  • Ability to drive a game play space from concept to final polishing stage.
  • Functional understanding of 3D Studio Max a plus.
  • Associate level degree or higher a plus.

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Gameplay/Systems (Sandbox) Designer

Do you hate every game’s attempt at making an awesome flamethrower, and stay awake nights planning how you would do it right and show them all? Have you ever quit playing a game because the mass and density of some their concrete blocks was inconsistent? Do you hate that moment in a game when you realize that you’ve found the ultimate powerful weapon, making all others pointless? Do you see the world as a collection of surfaces with different material properties? If so, we have the job for you! Bungie is looking for a passionate, creative and hard-working Gameplay/Systems (Sandbox) Designer for our next project.

As a Gameplay/Systems (Sandbox) Designer at Bungie, you will work with the Senior Designer and our Object Artists on the style, quality and implementation across a wide range of sandbox elements in the game, including vehicles, weapons, controls, motion models, player feedback and environmental objects.

Essential Functions

  • The desire to achieve personal excellence as part of an outstanding team.
  • A deep understanding of how sandbox objects are used in games, from physical representations to collision surfaces, damage states and overall balance.
  • Great design instincts and an understanding of how gameplay systems and sandbox elements and their interactions effect game design.
  • A willingness to take design direction when it is offered and collaborate with team members from different disciplines.
  • The focus and motivation to work independently when needed.
  • Prior experience creating gameplay/sandbox elements for games.


Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Player Experience Design Lead

Do you find yourself spending more time browsing game stats and chatting in the post-game lobby than actually playing the game? Have you ever written a PERL script to help manage the complexities of scheduling your guild’s raid nights? Do you avoid certain games because you can’t stand the way the background music pops instead of fading after you dismiss the main menu? Have you joined a community for a game you never played just because you liked their web forum? If you answered yes to these questions (and you're a creative genius, a charismatic visionary and a work-a-holic game-o-phile) you might want to polish your resume and apply to be Bungie’s next Player Experience Lead.

Essential Functions

The Player Experience Lead directs a group of designers responsible for founding an active, friendly game community, building the community through social structures and community activities, organizing and advertising the product of those activities through multiple convenient portals, and sustaining the community with good management and fresh content throughout the game’s lifespan.

Community Direction

  • Lay the foundations for a vibrant, engaged and welcoming community.
  • Design the systems, features and policies that determine the community's social character.
  • Direct the design of social systems that promote pleasant interactions and making friends.
  • Work with the design team to integrate community and social interaction into every aspect of the game's design.
  • Create the tools and assemble a team to manage the game community after the game launches.

Social Activities

  • Design a set of social activities and events that give the community a common experience and shared goals. (Tournaments, competitions, chatting, reviewing stats, etc.)
  • Work with the design team to fully incorporate those activities into the rest of the game.
  • Create community-focused content and means of expression, and provide tools for users to do the same. (Saved films, Screenshots, User-Generated Decals, etc.)
  • Direct the design of features for out-of-game interactions and activities. (Web forums, social group websites, leader boards, mobile apps.)
  • Create the tools to add new content and variety to community activities post-launch.

Player Experience

  • Design a suite of features that reinforce each other and create a complete online experience.
  • Oversee the usability and style of all UI, particularly focused on the initial experience and repeated session experiences.
  • Establish a consistent, fluid user experience throughout the game and across all platforms and portals.
  • Collaborate with platform services representatives to create a unified PX vision.

Desired Qualifications

  • At least five years experience doing online community management, UI design and/or AAA video game development.
  • An encyclopedic knowledge of the history, psychology, technology, and current state of online video game communities.
  • Deeply held convictions, totally crazy ideas, exhaustive grand theories, hard-won wisdom, excellent rhetorical skills, intimidating expertise, inspiring vision and a humble, collaborative attitude.
  • Proven ability to direct a large team of smart, passionate, talented, skilled designers, artists and programmers working on very complicated problems.
  • At least seven level 80 WoW characters, Prestige'd eight times in CoD4, 9000+ Twitter Followers, 10k+ Gamerscore, 100% Positive Feedback on eBay [and you're a Power Seller], and no more than five McFarlane toys on your desk.

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Senior Engine Programmer

Bungie seeks a skilled veteran, steeped in the arts of war and programming, to further our quest for world domination. Do you organize your text files to cache line alignment? Is kd your favorite word processor? Do you fondly recall the time you wrung an extra three cycles out of the inner loop to memcpy? Combine your mechanical mastery with our talented team; united we will build an Engine to both create great games and also power the biggest slingshot in human history.

Essential Functions

As a senior engineer at Bungie, you will play a leadership role in the design of future generations of our engine technology. You will build a structure and framework that enables our engineering team to reach new heights of flexibility and performance. Your work will play a key role as we break new ground in determinism, multithreading, performance, and rapid development tools. Most importantly you will work with an exciting and energetic team devoted to creating the best and most technically impressive games in the world.

Desired Qualifications

  • Professional experience programming in the game industry (3+ years).
  • Experience working with low-level infrastructure or game engine code.
  • Strong working knowledge of C/C++.
  • Proven ability to independently design and maintain large software systems.
  • Good understanding of the fundamentals of a modern game engine.
  • Experience working on a team and excellent communication skills.
  • Passion for great games and great technology.

Plusses

  • Experience as a senior engineer on a large team.
  • Experience working with modern console architecture.
  • A love of close quarters combat.



    Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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    Senior AI Engineer

    Compulsive genius with advanced god-complex sought to fill an AI leadership position at Bungie Studios. Do you regularly put sample programs through the Turing Test? Are your friends unnerved by your ability to reverse-engineer their thought processes and improve them? Does the urge possess you to seize the fabric of software and from it wrest life in all its infinite variation? If so, we think you belong here at Bungie Studios, helping us on our continuing quest for world domination.

    Essential Functions

    As a visionary AI engineer at Bungie, you will play a leadership role in defining the future of our AI and character technology. You will work closely with the design and animation teams to break new ground in the field of synthetic characters. You will supervise development of the tools that the design team will use to populate the world, fill it with life, and give the player incredibly fun gameplay experiences. Most importantly you will work with an exciting and energetic team devoted to creating the best and most technically impressive games in the world.

    Desired Qualifications

    • Prior AI experience and excellent familiarity with the academic and industry literature.
    • Good working knowledge of C/C++.
    • Strong math background (vector geometry, linear algebra, et cetera).
    • Good understanding of the state of the art in game characters, including AI, animation and physics.
    • Experience working on a team and excellent communication skills.
    • Passion for great games.

    Plusses

    • Masters or above in AI or related field.
    • 2+ years of commercial game industry experience.
    • Published contribution to AI research.
    • Experience developing character animation, locomotion or physics.

    Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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    Senior Animation Engineer

    Bungie is seeking a skilled Animation Engineer to further its ongoing global conquest. We need a skilled engineer who can wield power with an iron fist -- in a velvet glove. Someone who can inspire fear, awe and wonder with the merest tap of a keyboard. Someone who can propel our animation team to greater heights with better tools, trinkets and techniques.

    Essential Functions

    • Work with animators, physics and AI to bring Bungie’s characters to life.
    • Raise the bar on fluidity of object motion in games.
    • Be responsible for large sections of the engine and tackle the resulting challenges and opportunities.

    Desired Qualifications

    • Understanding of animation techniques.  
    • Solid foundation of animation related mathematics and physics.   
    • Ability to write robust, efficient and maintainable code.
    • Familiarity with the workings of current animation and modeling packages.  

    Plusses

    • Experience as an engineer on a large team.         
    • Previous published games.          
    • Console experience.          
    • A penchant for Piracy on the Briny Deep.      

    Education

    • Bachelor's degree or demonstrated equivalent experience.  

    Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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    Technical Lead (Animation and Artificial Intelligence)

    Essential Functions

    The Technical Lead directs the Intelligence and Animation teams, providing both technical and management leadership. You will work closely with the company's Game Design and Art Teams to improve technical tools and increase efficiency. You will also perform engineering work for Artificial Intelligence and Animation Engines. Most importantly, you will oversee all aspects of design, implementation and maintenance of Artificial Intelligence components and Animation Engine.

    Requirements

    • Bachelor’s Degree in Computer Science, related field, or foreign equivalent
    • Five years of experience in a job offered or related position
    • Principals only
    • Passion for great games
    • Work Authorization required if hired


    Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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    Senior Graphics Engineer

    Bungie is seeking a grizzled veteran, skilled in the arts of war and programming, to join our quest for world domination. Bring your strength to our cause, inspire awe in those around you, and make our games great. Help us conquer the beast called graphics and feast with us upon its black heart.

    Essential Functions

    • Demonstrate technical excellence and lead by example while working with our team to code the fastest, cleanest graphics engine ever seen on this or any other planet.
    • Be responsible for large sections of the engine and tackle the resulting challenges and opportunities.
    • Communicate and work well in a close-knit environment to create games that are both beautiful and fun to play.
    • Build a lasting foundation of flexible, maintainable code that will strike fear into generations to come.

    Desired Qualifications

    • Professional experience programming in the game industry (3+ years), with a history of shipping quality games.
    • Professional experience programming in C and C++.
    • Experience working on console games.
    • Expertise in current graphics algorithms, hardware and mathematics.
    • Proven ability to independently design and maintain large software systems.
    • Solid understanding of all aspects of game programming, including physics, networking, and AI.

    Plusses

    • Experience as a senior engineer on a large team.
    • Previous published games.
    • Console experience.
    • A love of combat on the high seas.

    Education

    • Bachelor's degree or demonstrated equivalent experience.

    Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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    Senior Network Engineer

    Bungie requires the skills and services of a ruthlessly competent Senior Network Engineer to help us build on our already-dizzying heights of netcode excellence. Do you obsess over the number of bits required to replicate a unit vector? Do you enjoy designing unbreakable state machines to guide dozens of peers through complex tasks? Have you ever estimated the upstream and downstream bandwidth requirements for a socket into the Matrix? Bring us your brilliance, bring us your fire! Together we will conquer the speed of light and distill order from chaos.

    Essential Functions

    • Own vast sections of our multiplayer game engine.
    • Relentlessly improve our online experience.
    • Work with designers to specify and cost multiplayer features.

    Desired Qualifications

    • Multiple years of professional experience.
    • Skilled at writing robust, efficient, and maintainable C/C++ code.
    • Proven ability to design and maintain large systems.
    • Knowledge of networking protocols and patterns used for online games.
    • Passion for playing and developing exceptional console games.
    • Good communication skills.

    Plusses

    • Previous console experience.

    Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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    Audio Programmer

    Bungie seeks a talented audio engineer to extend our award winning audio experience for future games. Can you make Marty O'Donnell happy?

    Essential Functions

    As the audio engineer, you will own our entire audio pipeline from the designer tools to pushing the bits to the hardware. This includes a wide range of tasks including consuming sound data from third-party tools, efficiently processing/mixing the data, getting it all into the engine when needed and playing it, all the while exposing our functionality in a way that the sound designers can focus on authoring great audio, not fighting with our tools/engine.

    You will design, prioritize, schedule and implement all new audio features and technology.

    Desired Qualifications

    • Previous audio programming experience.
    • Able to independently design, schedule and implement audio features and integrate them intelligently into the game engine.
    • Passionate about audio theory, technology and processes.
    • Smart, driven and adaptable.
    • High quality standards for personal work.
    • Good working knowledge of C/C++.

    Plusses

    • Expertise with audio engines and tools.
    • Experience working on a team.
    • Experience working with audio designers and talent.
    • Experience with DSPs.


    Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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    Software Developer In Test (SDET)

    A Bungie SDET is a developer whose customers are colleagues within Bungie - a demanding user base! Reporting to the test team, you will develop and maintain a variety of applications; some of which automate testing, others which raise productivity of functional groups across the company, and still others that we won't realize we need until you point it out to us.

    Essential Functions

    • Develop scalable database-backed applications (our last-gen database had 50 billion rows. We want you to make that look like nothing).
    • Drive performance analysis, manual and automated, of the game as a whole, and individual subsystems.
    • Discover workflow bottlenecks within Bungie and create tools that eliminate them.
    • Write automation harnesses to drive hundreds of systems that run our games around the clock, looking for bugs.

    Desired Qualifications

    • 1+ year professional software development experience.
    • Strong C# programming ability; proficiency with C/C++.
    • Working knowledge of ASP.net to create UI for internal applications.
    • Proficiency creating SQL database applications.
    • Solid software engineering fundamentals.
    • Understanding of performance optimization techniques, general and hardware-specific.

    Plusses

    • Experience doing performance testing on large software applications, preferably a game.
    • BS in Computer Science.
    • Professional C++ programming experience.


    Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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    Graphics Engineer

    Bungie is seeking a software engineer with a passion for graphics, who is interested in pushing the state of the art of real time CG to a level previous considered unattainable, and do it all in close collaboration with the world’s most talented artists, in a creative endeavor to create the best video games ever. If you like the challenge, and your desire is to be nothing but the best, then come join our small but high powered graphics team.

    Essential Functions

    • Be self motivated and consistently produce clean designs and high quality code that conforms to our engineering standards.
    • Adopt state of the art graphics techniques from academic publications and in collaboration with the graphics research community, and conduct independent R&D as needed.
    • Communicate and work well in a close-knit environment to create games that are both beautiful and fun to play.
    • Plan diligently and manage tasks and schedules actively and effectively.

    Desired Qualifications

    • Proficient in C/C++.
    • Strong background in 3D math.
    • Solid software engineering fundamentals.
    • Ability to adapt to new environment quickly and to learn from others.

    Plusses

    • Experiences programming for a real time system.
    • Experiences working in a team environment.
    • Knowledge of content creation packages such as 3Dstudio Max or Maya.
    • Academic R&D experience.
    • Passion for games.

    Education

    • Bachelor's degree or demonstrated equivalent experience.

    Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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    Server Programmer

    Bungie Studios is looking for an experienced developer of server-side software to create and maintain scalable services to communicate with our games and our internal development tools. The Developer will generally use C# and SQL Server, authoring new tools and services and maintaining and expanding existing ones. Existing databases in this toolset have reached 50 billion rows, and 89,000 transactions/sec, so a firm understanding of performance and scalability is essential.

    Essential Functions

    • Design scalable, reusable software pipelines for processing and exposing large quantities of data with the flexibility to adapt to changing interfaces as the game code evolves at the same time as the toolset.
    • Write clean, well-designed C# code to implement these original designs as well as to fit in to existing tools that need to grow over time.
    • Design and implement databases that scale without predetermined limit.
    • Investigate and keep up with new technology to identify where future projects can benefit from its use.
    • Work with the Operations team to ensure stable performance of user-facing server features in the datacenter.

    Desired Qualifications

    • 3+ years experience with C# and SQL Server.
    • Experience with .Net Web Services or WCF.
    • Experience writing and shipping production server code preferred.
    • Solid understanding of database performance and tuning.
    • Strong familiarity with Windows server platforms.
    • Ability to do self-directed work as well as work alongside a team of other developers.
    • Working knowledge of C++.
    • Passion for making great games.
    • Bachelors Degree in CS or related field.


    Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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    Content Coordinator

    The Content Coordinator is held accountable for the scheduling and workflow of a section of artists, graphic designers, writers and vendors. This position manages and prioritizes the daily activities and workflow for both internal and external projects for marketing, PR, advertising, promotion, franchising, bungie.net and media teams. The Content Coordinator is responsible for assisting the directors and managers with schedules for this team, setting assignments, and supporting communication with the Publisher.

    Essential Functions

    • Understand and coordinate the processes in project creation and adapt them to meet the myriad of form factors for screen printing, embroidery, book making, stationary, engraving, posters, placard and all related marketing materials.
    • Coordinate the packaging /collateral with marketing and design firms.
    • Compose and communicate weekly updates to all applicable stakeholders.
    • Track invoices and match purchase orders.
    • Collect and assess bids for various printed materials and design services.
    • Organize and maintain print samples and art discs.
    • Provide directors, managers and producers with all necessary input to plan, schedule, assign, and track the detailed tasks related to specific projects.
    • Coordinate the internal approval process for art assets created for external marketing and PR.
    • Facilitate quality communication/collaboration between the studio and publisher.
    • Develop a strong communication with other disciplines and provide updates for external releases

    Desired Qualifications

    • Experience coordinating tasks for a medium sized (5 or more) group of artists on a shipped game title.
    • Exemplary communication skills: Listen to, speak with, and resolve conflicts with members of varied disciplines and external partners in a clear and efficient manner.
    • Outstanding analytical skills: Understand, simplify, and solve or seek the solution to any problem in a fast-paced and ever-changing environment
    • Detail oriented and organized: In meetings, clarify, take thorough notes, and follow up on all action items.
    • A comprehensive understanding of the skills, roles and responsibilities for assigning tasks and duties to others.
    • Flexible attitude; ability to adjust and adapt to changing needs, priorities, and requests.
    • • Familiarity with video codecs for broadcast and web applications on both window and mac platforms.
    • Thorough knowledge of Photoshop, InDesign, Maya, M3D Studio Max and other software applications.
    • Passion, enthusiasm and thorough knowledge of the gaming industry
    • Two or more years relevant working experience.
    • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art.


    Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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    Producer

    Bungie is seeking a Producer for Technology who will be responsible for the production processes and quality of one of our games. They will act as a primary communication point and effectively balance schedules, budgets, team morale, and overall project vision.

    Essential Functions

    • Responsible for one or more specified development teams or areas on a given project
    • From concept to release, lead and drive all production tasks in specified areas
    • Facilitate communication and collaboration with other disciplines and teams
    • Work with limited supervision and use independent judgment outside of established procedures when necessary
    • Establish, maintain, and enhance relationships and morale with internal and external creative resources
    • Support the determination of technical approaches and development of new or enhanced tools
    • Define clear, realistic and solid production plans, assess risks, and readjust when needed
    • Track and manage progress in specified area by ensuring that the right people are working on the right things at the right time
    • Constantly and clearly ensure communication on specified area’s status to every stakeholder
    • Drive the goals of milestones in conjunction with the development manager and production team
    • Identify and support weaknesses, bottlenecks and risks
    • Aid in establishing, communicating and assuring adherence to production schedules and budgets
    • May train and mentor junior members of production staff
    • Ensure studio compliance with company policies and procedures

    Desired Qualifications

    • A background in software development, mathematics, or engineering, due to the emphasis on technology in this position.
    • Ability to self-motivate and motivate others
    • Work well under pressure
    • Exemplary communication skills: Listen to, speak with, and resolve conflicts with members of varied disciplines and external partners in a clear and efficient manner
    • Outstanding analytical skills: Understand, simplify, and solve or seek the solution to any problem in a fast-paced and ever-changing environment
    • Detail oriented and organized: Prepared to speak to and produce documents for all aspects of specified area at any given time
    • Passion, enthusiasm and thorough knowledge of the gaming industry
    • 3+ years Assistant Producer/Producer experience in games production
    • Completed a minimum of one complete game cycle from start to finish on an AAA title or 2 or more non-game production cycles
    • Proficient in MS Office Suite and MS Project
    • Bachelor’s degree preferred


    Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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    Associate Producer

    Bungie is seeking an Associate Producer for Technology. The Associate Producer will be responsible for overseeing technical areas of our games under the guidance of more experienced production staff, as well as helping other team members carry out our overall product vision.

    Essential Functions

    • Work with regular supervision towards defined product goals.
    • Track and manage the accuracy of product plans within assigned area(s).
    • Manage unexpected requests and bugs in an orderly and helpful fashion.
    • Understand the schedule and related product risks.
    • Consult with Producers to resolve problems.
    • Support team leads as they decide on technical approaches to problems.
    • Schedule and coordinate necessary meetings and ensure action items are completed.
    • Support teams during periods of intense work.
    • And in general, do whatever’s necessary to keep Bungie marching towards our next great game!

    Desired Qualifications

    • A background in software development, mathematics, or engineering is a plus due to the emphasis on technology in this position.
    • 1-3 years relevant experience in either games production or software program management.
    • Strong analytical skills and a passion for detailed organization and follow-through.
    • Must also be able to communicate clearly and help others resolve disputes in a calm, impartial manner.
    • Passion, enthusiasm and knowledge of the games industry.
    • Experience with Microsoft Office and Project is a plus.
    • Bachelor’s degree preferred.


    Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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