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'A Sangheili's War Is Never Over' 

Posted by urk at 6/29/2009 10:41 AM PDT

Concluded.


Over at HBO, Leviathan concludes his comic series with a hefty spate of simultaneous entries.  The Arbiter and the Brute Chieftain finish their fight.  The war in the skies rages on.  Hit the jump to see the end of this particular war.

A Sangheili's War Is Never Over - The Conclusion

Tag and Release - HSSBOB 

Posted by urk at 6/29/2009 9:35 AM PDT

Best of the best.


Tommy, no!

Last week we looked at a collection culled from our Landscape contest. This week we're going back even further to get a good look at the crop submitted for the Haloscreenshots.com "Best of the Best" Recon competition.  We'd like to stress again that these are not the winners, so there's no need for you to harass these players or tag their work with derogatory stuff.  In fact, that's probably a really good rule to follow all the time.  Play nice.

Chastisement out of the way, go ahead and get yourself a good look.

Tag: HSSBOB


Blessed Path


Moonlighting


Sacrament


Pull Up a Chair

That last one makes me hungreeeee.  If you've laid eyes on this visual feast and for some reason you've still not gotten you fill of the screenshots that can be found categorized under the HSSBOB tag, there's no need to freak out.  Just fire up the All Tags tool and pluck out whatever screenshots you happen to fancy.

Halo 3 Sandbox Racetrack - "Equinox" 

Posted by urk at 6/29/2009 9:33 AM PDT

Deuced On Who writes:

Whoa, this is a monster!

Halo Evolution and iTz Flair put together another complex race track for you to tool around on.  Check out the video, download the Map Variant, and then put rubber to pavement (or stone).

"In the midst of this excavated wasteland, looms the towering monster of a racetrack, Equinox.  The twisted barren ride includes two massive rolling hills, multiple banked spiral turns, and much more!"



YouTube - Equinox Video

Bungie.net Map Variant - Equinox

Halo 3 Fails: Episode 22 

Posted by urk at 6/29/2009 9:12 AM PDT

iMomo writes:

Sad face for the twenty-second time.


The 22nd episode of Halo 3: Fails is up and online.  Wanna see if you made the cut and need to hang your head in complete and total shame?  Check it out.




YouTube - Halo 3 Fails: Episode 22

Grifball Summer League Sign-Ups! 

Posted by urk at 6/29/2009 9:09 AM PDT

KasilK13 writes:

Hop on over to Grifball.com and catch the disease!


Roosterteeth's American Grifball League of America (or AGLA) is about to start its 6th official season! Hop on over to Grifball.com and see what's up!

All you need is four players and a sense of humor to have a good time. Sign-ups will run until Midnight CST on Tuesday, June 30th. The Grifball League is all about fun, with a little competition. Come join us and have a good time!

B.U.N.G.L.E Calculator 

Posted by urk at 6/29/2009 9:08 AM PDT

Alien Emperor writes:

You can't handle the tru7h!

Alien Emperor whipped up a calculator to help you figure out just how B.U.N.G.L.E. Pro you really are.  Hit the jump, fill out a few questions, and see where you fit on the sliding scale.  Hosted by HBO.

How B.U.N.G.L.E. Are You?

ForgeHub Favorites - Edition 1 

Posted by urk at 6/29/2009 9:04 AM PDT

Insane54 writes:

Maps of the Week.


ForgeHub is putting a weekly collection of their favorite maps on display for you to peruse.  If you're looking for some great custom content, this is a good place to begin.  Check it out.

"The first edition of Forge Hub Favorites: Community vote has been counted and consumed. Go to ForgeHub.com to check what the ForgeHub community is loving these last couple of weeks!"

Bungie Weekly Update: 06/26/09 

Posted by urk at 6/26/2009 4:51 PM PDT

A guest arrives and Bungie Day is on fast approach.


Read Full Top Story

Reclaimer 199 - Mimic 

Posted by urk at 6/26/2009 9:28 AM PDT

Rav Raider writes:

She doesn't do street shows...

Friday's Reclaimer is up and online, bringing an interesting new development to the storyline. And you thought you knew what was coming next! Check it out.

Reclaimer 199 - Mimic

'Flying High' - Halo 3 Montage 

Posted by urk at 6/26/2009 9:26 AM PDT

Six Below writes:

"I'll be in the sky."


Nice and laid back, this montage was put together by Bagel.  There's some explicit lyrics in the soundtrack, but if you're not offended by such things, go ahead a click to soak in the soaring.  Just over eight minutes.



YouTube - Flying High: Bagle - A Halo 3 Montage

Ten FTW "Halo 3" Sniper Kills 

Posted by urk at 6/26/2009 9:20 AM PDT

KillPie3 writes:

Ten snipes for the win.


This Top Ten was featured on Hawty McBloggy a couple of days back, but in case you missed it, we'll slap a link below so you can check it out.  And you should.  It's sweet.

"KillPie presents TEN FTW "Halo 3" Sniper Kills. This video has some of the best snipes in the halo game. I hope you enjoy."

Youtube - TEN FTW "Halo 3" Sniper Kills

Splattered By a Spartan 

Posted by urk at 6/26/2009 9:20 AM PDT

Wedge19 writes:

And you thought the cone was crazy.

Faster than a speeding bullet, this Spartan drops in from high above Sandbox, picks up some speed via a teleporter, and...well, you should click the link to see what happens.  It's only sixteen seconds.  Go ahead.  Click.


YouTube - Spartan Splatter

Top 10 Halo 3 Fails HD 

Posted by urk at 6/26/2009 9:02 AM PDT

KillaXIV writes:

Counting down the misses.


360Cinema presents a compilation of some of the best and worst Halo 3 fails they found on the Internet.  If you like what you see, hit their YouTube channel for more Halo 3 videos.  Check it out.



YouTube - Top 10 Halo 3 Fails HD

360Cinema

The Halo CE Chronicles Comic 

Posted by urk at 6/26/2009 8:57 AM PDT

UXB writes:

Shipwrecked Episode 74 - End Game

The Halo CE Chronicles Comic Shipwrecked Episode 74 - End Game  is now available for viewing. Dominion and Gaia's conflict comes to a surprising conclusion.
 
The Halo CE Chronicles Comic Shipwrecked Episode 74

Broken In - Dave Candland 

Posted by urk at 6/25/2009 4:34 PM PDT

Dave Candland on being driven to create the best experience possible.


Read Full Top Story

Summer Mythic Recon Challenge: Part III 

Posted by urk at 6/25/2009 1:50 PM PDT

So, we'd like to tell you about these rules.


Tyrant's back with more ways for you to win Recon.  Read the description, read the rules, and click the links.  Once you've got a good grasp of everything, read the rules again.

Summer Mythic Recon Challenge (Rules & FAQ): READ BEFORE SUBMITTING!!!

We've started you out small. If you were to look at this competition like going head to head with the baddies in ODST's "Firefight Mode", consider it like this. First, we tossed a few Grunts in your direction. No big deal, right? Then we through some Jackals in there for good measure. For this next challenge, now we're throwing Brutes into the mix. That's right. Things are starting to finally heat up in the SMRC. You're done with the Flood for now. But don't worry. In case you miss tangoing with the rhyming parasites, you'll be seeing them again in the not-so-distant future. Starting tonight at midnight, you'll now be learning a whole new set of tactics as you battle your way against Covenant forces in The Storm on Mythic Difficulty (Legendary + all 13 skulls activated + FFA scoring switch on).

Though you'll be traversing through this mission on your own again, the Arbiter will swoop in to save the day. As demonstrated in the HBO Mythic Walkthrough and also the Mythic 2.0 Guide, you can equip the Arbiter with the Rocket Launcher and basically have him sweep nearly the entire second half of the mission clean for you. It's getting to that point where the real challenge lies.

"Were it so easy."

A friendly warning. There will be times here where you'll start to think your Marines are really working for the Covenant. But fear not, for even when your allies start to lead you astray, take a look at the guides as well as The Storm videos in my file share to help guide you towards the light at the end of a seemly dismal tunnel. And of course, if you have questions that aren't covered in THE RULES, feel free to ask away in the SMRC discussion thread established by Urk, or you can ask all Mythic related questions here in the Official Mythic Difficulty Guide thread located in the Halo 3 forum. Remember to PM me (Tyrant122312) with your results between midnight tonight and next Thursday even to gain a chance to enter the latest 7-day SMRC raffle for Recon.

Thanks to all, and happy campaigning!

Third Times the Charm - Halo 3 'Goosetage 

Posted by urk at 6/25/2009 1:25 PM PDT

i like pie727 writes:

More Mongoose mowdown.


I like pie727's motor is running and he's got a montage coming out of the gate to celebrate his pretty impressive 3,500 splatters.  If you want to see four minutes of  highlights from the latest leg of his mongoose run, check out the video below.  If you want to join his group, he's got info on his channel.



YouTube - A Mongoose Montage 3

Community Cartographers - Entrenched 

Posted by urk at 6/25/2009 1:10 PM PDT

"...armed to to teeth with an absurd pile of snowballs."


Ever since the introduction of Sandbox into Halo 3's Multiplayer space, players have been amazing us with the incredible maps they've whipped up via The Power of the Forge.™  We figured we might as well pluck some of the interesting offerings out of the community pile and let you get a better look. 

Kicking off our Community Cartographer Map Spotlight series is a player you should already be familiar with, GhaleonEB.  After getting some hands-on with the Mythic Map Sandbox, he's been spending tons of time crafting some very unique Map Variants.  You should spend some time checking out his Map, Entrenched.


A Tale of Two Bases

Map Variant: Entrenched

Q. What’s the core concept behind your map (what makes it unique and awesome)?


A. To start with a bit of a tangent, I got the idea for Entrenched reading a Calvin and Hobbes comic – they’d built two u-shaped snow forts right next to each other, armed to the teeth with an absurd pile of snowballs. I was in the process of tinkering around in Sandbox, and that simple image clicked with me: two facing forts with snowballs whizzing from each side. Or rather, BR fire. So rather than build a base at each end of the map, I split the entire map into two giant u-shaped “forts” staring each other down across an alley. Think of them as two bases, writ large. I’d call the alley a moat, but it’s in a desert. And you can drive in it.

The idea was to build a vehicle-friendly BTB map for objective games (though Slayer works well) that also provided clear, sheltered routes for infantry, long sight lines and a few choke points.

Q. Is this the first draft, or did you sucker your poor friends to play it and ask them to tell you what sucked so you can make a bunch of revisions based on feedback?

A. This is about the fifth version of the map, each one updated after a few games from some very tolerant friends. Playtesting brings out the good, bad and ugly on a map, and the first few versions were pretty painful experiences. But that’s the only way to find out what really works. Fortunately, I play with a crew that provides, shall we say, unvarnished feedback. If a map sucks, that message will be faithfully delivered, and how.

Q. What gametypes should folks fire up when they want to throw down on your map?

A. As the map was refined and began getting some better responses I started thinking about an Atlas submission, so I began to tune it for the three most common gametypes: Team Slayer, Multi-Flag CTF and the various versions of Assault. I’m sure it could be tuned for some other gametypes, but those are the built in variants. Blame Shishka; that seems to be popular.


The Good, the bad, and the Warthog

Q. What worked straight away and what did you find needed tweaking?

A. What worked right away was the segmentation of the map and the sight lines it created. The spaces between the bases and the tunnels along the outer walls seem just right for mid-range BR combat. The separate routes for vehicles and infantry also seemed to gel better than I expected. Nearly everything else about the map changed quite a bit: the weapons, vehicles, spawns, routes in the base and the central structures all changed gradually after each playtest. After all the revisions, the perimeters of the forts were the only things not to change.

Q. What was the most difficult bit to get just right?

A. The vehicle/infantry weapon balance and spawn points. Initially the map had more vehicles and much more firepower to fend them all of with. That led to lots of explosions – yay! – but also turned the vehicles into deathtraps. I discovered that sometimes less is more.

Spawns proved an even tougher nut to crack. I was initially much more conservative with the respawn locations and had most of them up in the safety of the outer walls. The result was a bit of a monster closet: killed players would respawn all around the attacking team, only with superior elevation and cover. It was one of those problems that was hard to identify during the games, but jumped right out when going over the saved films. Adding a lot of spawns and making some small changes made all the difference. So with those I discovered that more is, um, more.

Q. What’s your prime motivator for mucking about in the Forge?

A. I remember when Frankie was first teasing Foundry before the formal announcement of the Heroic maps, he described the parts as “Legos”. In hindsight, that’s the perfect description, and it fits even more with Sandbox. That’s the appeal to me: Sandbox is basically a giant Lego set to play with, but instead of dropping action figures on it and using my imagination, I can drop right in and run around on the creations in the game. It’s actually quite fitting that the idea for this one came from another staple of my childhood.

Beyond that, I’ve found that if I get an idea in my head – usually a simple concept or a shape for a map – I can’t get it out of my head until I’ve tried slapping it down.

Q. Advice for anyone looking to build their own masterpiece? Warnings? Shout-outs?

A. Don’t fall in love with your first version. If something isn’t fun for others or just doesn’t work as planned, then that brilliant idea you spent hours building might have to go. And that can be a be a tough pill to swallow. Beyond that, spend some time watching saved films of the play tests and see if people are doing what you expected them to on the map. If not, adjust. And especially, play other peoples maps and see what works. I still see the community coming up with new ideas that blow my mind every week. Bruhaha is a recent example of someone doing stuff with Forge that I’d never even considered.


Thanks to GhaleonEB for taking timeout to bunker down and answer the volley of questions we fired his way.  If you read his report and want to take Entrenched for a spin, you've already scrolled past the link.  Head back up to the top of the page to queue it up for some Custom Games Carnage.

Nuts & Drop Pods 

Posted by urk at 6/25/2009 9:16 AM PDT

We are dropping into Spiral Mountain, Troopers!


The fine upstanding folks over at HBO found this pretty sweet video on the Internet.  The Spartan Cannon fashioned a ODST Drop Pod in Banjo-Kazooie: Nuts & Bolts.  Prepared to drop?  Check it out.




YouTube - Banjo Kazooie: Nuts & Bolts - Halo 3: ODST Drop Pod

Party with the MyHaloLife Team 

Posted by urk at 6/25/2009 9:12 AM PDT

AceofSpadesCard writes:

Get your Custom Game on.

The creators of the community-driven "My Halo Life" series are looking to throw down with a community custom game night.  If you want in, get up to speed on what's going down by reading the description and hitting the jump below.

"My Halo Life and the minds behind the madness, CyberlineFilms, are hosting "Game Night," a chance for the whole Halo 3 and MyHaloLife community to get together and play custom gametypes and maps.                                                                                                                      
The event will take place June 27th at 5pm Central and will be hosted by AceofSpadesCard, Chickenwaffle, and JakFireDragon.The event will be split into two parts. The first part will be pre-selected but varied custom maps and gametypes, including Infection, CTF, and Slayer variants.

The second half will be the "Total Request Live" portion of the event, where we will randomly select one person to recommend a gametype or map they have on their File Share to us, and we will download and play that map and game.

So, make sure you mark your calendars and make sure you're there to join in on the fun. Meet new people, exchange your created maps and games with one another, and just generally have fun playing with the whole MyHaloLife community.

In fact, why don't you head on over to www.myhalolife.com and join the community yourself! It will keep you up to date with what we're doing and will allow you to know exactly when we are releasing each episode of the MyHaloLife series.

Happy Gaming!"

'Gold Rush' - Halo 3 Race Track 

Posted by urk at 6/25/2009 9:00 AM PDT

americanista123 writes:

This race track doubles as a roller coaster.


Looking to turn your Mongoose into a mine cart?  T7 Konvicted has you covered.  Description, video, and link to a pretty wild ride below.

"T7 Konvicted continues to entertain us by making his second Halo 3 race track. The filters provide a feeling that you are underground and flying through mine shafts on your mongoose, (which should seem like one of those carts miners ride, and in the movies where people always take epic adventures on them.) There are sections which resemble ice caverns and lava flows. It's jammed packed with loads of fun and adventure!"


YouTube - Gold Rush-A Halo 3 Sandbox Race Track/Roller Coaster by T7 Konvicted

Bungie.net Map Variant

Reclaimer 198 - Puzzling Things Out 

Posted by urk at 6/25/2009 8:55 AM PDT

Rav Raider writes:

Ladies and Gentlemen, this is your AI speaking.

A new Reclaimer comic is out today, and this is one you can actually understand (hopefully). Check it out.

Reclaimer 198 - Puzzling Things Out

2501 - Episode 71 

Posted by urk at 6/25/2009 8:55 AM PDT

The Catfish 16 writes:

Counting down. Not for the first time, nor the last.


The Catfish returns with an ominous (ish) warning.  What are you waiting for?  You're running out of time!  Click the link!

"Well Hello,

So today's episode features a location we've been to before, and provides insight into how much time has passed in the universe. Is their time running out? Well...yes as a matter of fact, nine days and something minutes and seconds left on the clock. Swing on by for this action (ish) packed episode of 2501.

71 - A Knack Gone Wrong

The Catfish"

The Post E3 Bungie Podcast 

Posted by urk at 6/24/2009 3:09 PM PDT

Wrappin' it up, Bungie style.


Bungie Podcast: 6/24/09

The Bungie E3 away team gets cozy and discusses the E3 2009 Post Conference Carnage and Playlist Maestro Shishka drops in to unveil some of our Bungie Day plans for Matchmaking.

Bungie Podcast 062409 (1:17:44) [77 MB]

Golfball Goes Down the Hole 

Posted by urk at 6/24/2009 1:41 PM PDT

walshypru writes:

Ever get the feeling a caddie just won't cut it?

Walshypru whipped this up just for your enjoyment.  Would be a shame to not watch and disappoint him, now wouldn't it.  Description and video below.

"After patiently waiting for couple more render points, Walshypru's Rube Goldberg machine finally sees the light of day. Shot in one continuous take, man cannons, pallets and fusion coils help two golf balls traverse all three layers of Sandbox with some Halo architecture framing its descent.

Created, recorded and uploaded by one man alone, this minute and a half of physics- based shenanigans is well worth a look. Oh, and high quality is available, which is never a bad thing. =)"



Youtube - Walshypru's First Rube Goldberg

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