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Contractors
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November 12, 2009
 
24seven3D
 
Spiel Studios
 
Alchemic Dream Inc
 
GameRonins
 
Flame Node Studio
 
Tose Software USA
 
dSonic, Inc.
 
SomaTone Interactive Audio
 
Trilogy Studios
 
Ladyluck Digital Media.
 
Event Calendar
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arrow GameSoundCon
San Francisco, United States
11.13.2009
 
arrow Southwest Gaming Expo
Dallas, United States
11.20.2009
 
arrow Workshop on Network and Systems Support for Games (NetGames 2009)
Paris, France
11.23.2009
 
arrow EVA 09 - Exposicion de Videojuegos Argentina
Buenos Aires, Argentina
12.04.2009
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Art Features

  On Bringing Modern Warfare 2 To Life by Chris Remo [11.06.09]
Gamasutra sits down with Joel Emslie, Call Of Duty: Modern Warfare 2's lead character artist, to discuss the processes by which the most respected name in war games gets its considerable visual punch. [6]
Game Design, Visual Art, Interview
 
 
Valve's Writers And The Creative Process by Kris Graft [11.02.09]
In a rare interview, Valve writing lynchpins Marc Laidlaw and Eric Wolpaw talk in-depth on the narrative structure and pithy quips behind critically feted games like Half-Life 2, Portal, and Left 4 Dead 2. [12]
Business, Game Design, Visual Art, Interview
 
Postmortem: ACE Team's Zeno Clash by Carlos Bordeu [10.08.09]
ACE Team's Zeno Clash story holds intriguing lessons for indie startups on the merit of keeping true to one's artistic vision -- and on the unpredictability of the design process. [10]
Audio, Game Design, Postmortem, Production, Visual Art
 
Gaming the System: How to Really Get Ahead in the Game Industry by Brandon Sheffield [09.16.09]
In this article, originally published in Game Developer magazine, pseudonymous developers of all levels share their honest, sometimes cutting thoughts on what it takes to truly succeed in each game industry discipline. [22]
Audio, Business, Game Design, Programming, Production, Visual Art
 
From the Ashes of Mythos: The Art of Torchlight by Jason Beck [09.03.09]
What happens when developers lose control of a nearly-finished game soon before its planned release? After forming a new studio, Runic Games, many of the developers behind Mythos transitioned to Torchlight, and they recount the art direction decisions behind the creation of their new IP here. [8]
Business, Game Design, Production, Visual Art
  Di-O-Matic Releases 3ds Max Lip Sync Plug-In
by Staff [08.12.09]
Montreal-based animation tools developer Di-O-Matic has announced the release of its Voice-O-Matic v3 lip sync plug-in for Autodesk's 3ds Max, confirming use by Beenox in the recent Monsters Vs. Aliens game.
PC, Console, Art
 
 
Illuminate Labs' Beast, Emergent's Gamebryo LightSpeed Unveil Integration
by Leigh Alexander [08.10.09]
Rendering and lighting tech maker Illuminate Labs says its Beast global lighting solution can now work with Emergent's Gamebryo Lightspeed development platform through a new integration.
PC, Console, Art, Design
 
Dimensional Imaging Debuts Facial Capture Solution, Valve Evaluating
by Christian Nutt [08.03.09]
Dimensional Imaging has announced its new Expression Capture system, which uses its DI3D platform to capture facial data as models; Valve has been evaluating the system in an early partnership.
PC, Console, Art
  The Devil is in the Details
by Kimberly Unger [11.10.09]
What makes one game feel polished and professional while another, just like it, comes across as a checp knockoff (even if it was released first)?
Visual Art
 
 
Photo Essay: Toronto's Midnight Modern Warfare 2 Release
by Andrew Spearin [11.10.09]
A photo story of the highly anticipated Call of Duty: Modern Warfare 2 midnight release in Toronto, Canada.
Game Design, Production, Visual Art
 
Disrupt The Engine Market - Autodesk’s Bananas
by stephen peacock [11.02.09]
First post in a series where I explore the “what if” scenarios for disruption of the game engine middleware space.
Visual Art
 
Surprise: Movies Based On Games Aren't Likely To Be Good
by Lewis Pulsipher [10.30.09]
Reading an article in the latest Game Informer magazine about the poor record of movies derived from games, my reaction was "that's not surprising." Games aren't a good storytelling medium, which makes a successful movie less likely to derive from a game.
Visual Art
 
Reinventing Fantasy
by Alexander Brandon [10.27.09]
Fantasy in the traditional sense has a very focused canon, which many publishers and developers are reinventing, or at least trying to. Just how well are they pulling it off?
Visual Art
  Ganz/WEBKINZ — Toronto, ON, CAN
[11.12.09]
3D Artists

Art / Animation
 
 
Radical Entertainment / Activision — Vancouver, BC, CAN
[11.11.09]
Senior Shader Artist
Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction and Crash of the Titans. We are continuing to work on licensed properties and are set to deliver an original title, Prototype, in 2009. Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, mentorship and career development initiatives. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games!
Art / Animation
 
5TH Cell — Bellevue, WA, USA
[11.11.09]
Senior GUI Designer / Artist
5TH Cell is looking for a talented and motivated Senior User Interface Designer who wants to work on exciting AAA cross platform original games. As a completely independent developer with a track record including Scribblenauts, Lock's Quest and Drawn to Life, we're in a unique position to work exclusively on our own titles. Our ideal candidate for this position works well with others, and is passionate about User Interface, from the paper design to the actual implementation and asset creation.
Art / Animation
 
Activision - Bay Area — Foster City, CA, USA
[11.11.09]
Lead Environment Artist
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com.
Art / Animation
 
Sony Computer Entertainment America - Santa Monica — Santa Monica, CA, USA
[11.11.09]
Manager, Game Design
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
Art / Animation
 
Activision - Bay Area — Foster City, CA, USA
[11.11.09]
Lighting Artist
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com.
Art / Animation
 
KingsIsle Entertainment, Inc. — Austin, TX, USA
[11.11.09]
Senior Environment Artist

Art / Animation
 
Rockstar North — Edinburgh, SL, GBR
[11.11.09]
Character Animators

Art / Animation
 
Telltale Games — San Rafael, CA, USA
[11.11.09]
Environment Artist

Art / Animation
 
Koei Canada Inc. — Toronto, ON, CAN
[11.11.09]
CG Animator

Art / Animation