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News

  Winch Gate's Ryzom Now Open Source
by Eric Caoili
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May 7, 2010
 
Winch Gate's  Ryzom  Now Open Source

Developer and publisher Winch Gate Properties announced that it has released its source code and artistic assets for subscription-based sci-fi PC MMORPG Ryzom in partnership with the Free Software Foundation.

With Ryzom now open source, developers can access the source of the end-user client, content creation tools, and server in order to make modifications, add enhancements, or even create their own virtual worlds.

Winch Gate says it wants to ensure that the MMORPG continues to grow as a free software project, so it's released over two million lines of its source code under the terms of the Free Software Foundation's GNU Affero General Public License (GNU AGPLv3).

The artistic assets -- which includes more than 20,000 high quality textures, thousands of 3D objects, animation tracks, and particle effects -- are licensed under the Creative Commons Attribution-Share-Alike and will be hosted in a new online repository by the Free Software Foundation, ensuring that derivative art will be available to free software projects.

Initially developed by French studio Nevrax, the sci-fi game launched in 2004 as The Saga of Ryzom. Several different companies have taken over operations for the game since then, implementing various paid and free subscription options; Cyprus-based Winch Gate is the latest owner of Ryzom, and employs several workers from the now defunct Nevrax in its staff.

Winch Gate says it will incorporate certain code changes and enhancements into the official version of Ryzom once its developers have reviewed the material to ensure quality standards, stability, and security. To help grow Ryzom, a group of community managers will managers will oversee patch submissions and feature requests.

The MMORPG's initial projects will include bug fixes, as well as porting the game to other operating systems like GNU/Linux and Mac. Winch Gate notes that the game's level and world data will not be released as free content, as their use will remain exclusive to Ryzom players.

"This is a unique opportunity for the free software movement and the emerging free gaming field to accelerate the production of free games and 3D worlds," says Free Software Foundation executive director Peter Brown. 'We recognize the importance of gaming and the current dominance of proprietary gaming software, so today represents a significant breakthrough from which our community can benefit."
 
   
 
Comments

Bart Stewart
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I'm not wild about the GPL and FSF aspects; the anti-ownership mentality doesn't promote entrepreneurial innovation.

That said, this looks like an amazing opportunity for people interested in prototyping concepts for MMORPGs. Unity is a bit too low-level out of the box, and there's no low-cost licensing option for the HeroEngine, so to have the source code (and art assets) of a relatively large and polished MMORPG like Ryzom free to study and modify... wow.

Clement Reese
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Bart, the GPL and FSF are not anti-ownership. The GPL is a copyright license after all. FSF owns much of the "Linux" operating system and it enforces its ownership when companies don't follow the rules of its license. Their point is that the software they own should not be used to restrict the freedom to copy and modify the software and pass on those rights to others.

If you meant "I'm not wild about the GPL and FSF aspects; the pro-freedom mentality doesn't promote entrepreneurial innovation." then you would be ignoring the explosion of open source innovation from companies like google etc.

CR

Bart Stewart
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It was a side comment, Clement, but I stand by it. The belief system behind the GPL and FSF opposes software ownership, hence such notions as "copyleft" (not copyright). As a direct result this method for distributing software fails to produce the level of entrepreneurial activity people engage in when they know they own the products of their labor and can profit from them.

That's not to say software ownership doesn't have its own problems or that there's no merit at all in freely distributing source code. It's a statement of relative economic value -- ownership encourages more productive activity.

I might be willing to make an exception to that for basic research or fundamental technologies... but I don't think Ryzom falls into either category.

Regardless, as I said it's great to see Ryzom's code being released at all, even if its primary value is limited to learning and prototyping rather than creating marketable products.

Michael Smith
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PURPOSE encourages productivity more than monetary gain, but people need to make a living.

Danny Grein
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"the anti-ownership mentality doesn't promote entrepreneurial innovation."
@Bart Stewart: Grandpa, the world is another now-days, keep that arcane mentality to yourself.
"anti-ownership" ??? Man, you're really nut.

"entrepreneurial activity people engage in when they know they own the products of their labor and can profit from them"
@Bart Stewart: You really need to open your mind. See, MySQL, VirtualBox, Qt.. there as the bigger ones, but there are a lot of other projects that gave huge amounts of money and challenge the market and they OWN they product of they labor. They are the happier developers everywhere for all this and much more. Sorry, you're SAD.

"Unity is a bit too low-level out of the box"
@Bart Stewart: Unity low-level out of the box???? Man, what do you want, a drag&drop; game builder like Torque2D? That is trash.


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