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2K Games — Novato, CA, USA
FX Artist (05.07.2010)
We’re looking for a G-Man to harness alien technology and transform it into beautiful, kinetic art. As an FX Artist on XCOM, you will be responsible for creating a kaleidoscopic collage of FX that will add texture, vitality and spark to an alien invasion of 50’s America. And, yes, you will get to blow stuff up.


2K Games — Novato, CA, USA
Senior Brand Manager (05.07.2010)
2K Games seeks an experienced and innovative Senior Brand Manager to lead, develop and implement strategic product and franchise marketing plans for 2K Games. Manage the franchise strategy and the marketing and communication for product launches for high-profile PC and next generation console titles. Interact closely with various inter-company departments, developers and external agencies in the development of marketing and communication materials.


2K Marin — Novato, CA, USA
Multiplayer Programmer (05.07.2010)
Got what it takes to produce a cutting-edge AAA title? 2K Games seeks the talents of a seasoned and passionate Networking Programmer who enjoys a collaborative and creative work environment and is looking to work with like minded professionals to create truly amazing experiences. SUMMARY: Design, implement, and debug networking code for state of the art current and next gen titles.


2K West — Northridge, CA, USA
Online QA Lead (05.03.2010)
Leads a team in creating and executing technical test plans, specific to online games.


38 Studios — Maynard, MA, USA
Public Relations Coordinator (05.07.2010)
Marketing Director (05.07.2010)
Senior Platform Software Engineer (05.07.2010)
Cinematic Animator (05.05.2010)


A Bit Lucky, Inc. — San Mateo, CA, USA
Director of Development (05.05.2010)


Activision — Playa Del Rey, CA, USA
Motion Capture Pipeline Supervisor (05.07.2010)
We are seeking an experienced Motion Capture Pipeline Supervisor to join our team at our studio in Playa Del Rey, CA. If you are an experienced technical animator with unparalleled multi-tasking skills, we want to hear from you!


Activision — Santa Monica, CA, USA
Online Technical Director, Central Technology (05.04.2010)
Headquartered in Santa Monica, California, Activision is a leading worldwide developer, publisher and distributor of video games. Our company has created, licensed and acquired a group of highly recognizable brands that it markets to a growing variety of consumer demographics. We are seeking individuals who will participate and contribute to our growth, and who will enjoy our fun, dynamic and highly focused business environment.


Airtight Games — Redmond, WA, USA
Graphics Programmer (05.04.2010)
Airtight Games is a group of industry veterans formed around the core of the team that produced the award winning, 90 ranked game "Crimson Skies: High Road to Revenge" and the intellectual property developed with Capcom called "Dark Void". We are beginning production on another original AAA intellectual property with a top tier publisher this spring and are currently recruiting top notch talent for key positions.


Airtight Games — Redmond/Seattle, WA, USA
Lead Environment Artist (05.04.2010)
Airtight Games is a group of industry veterans formed around the core of the team that produced the award-winning, 90-ranked game "Crimson Skies: High Road to Revenge" and the new IP developed with Capcom, "Dark Void." We are beginning production on another original AAA IP with a top-tier publisher this spring and are currently recruiting top-notch talent for key positions. This is a chance to get on board a unique project with a quality-focused development and publishing team.


Airtight Games — Redmond/Seattle, WA, USA
Lead Level Designer (05.04.2010)
Airtight Games is a group of industry veterans formed around the core of the team that produced the award-winning, 90-ranked game "Crimson Skies: High Road to Revenge" and the new IP developed with Capcom, "Dark Void." We are beginning production on another original AAA IP with a top-tier publisher this spring and are currently recruiting top-notch talent for key positions. This is a chance to get on board a unique project with a quality-focused development and publishing team.


Airtight Games — Redmond/Seattle, WA, USA
Lead Concept Artist (04.14.2010)
Airtight Games is a group of industry veterans formed around the core of the team that produced the award-winning, 90-ranked game "Crimson Skies: High Road to Revenge" and the new IP developed with Capcom, "Dark Void." We are beginning production on another original AAA IP with a top-tier publisher this spring and are currently recruiting top-notch talent for key positions. This is a chance to get on board a unique project with a quality-focused development and publishing team.


ArenaNet — Bellevue, WA, USA
Motion Graphics Artist (05.04.2010)


Arkadium, Inc. — New York, NY, USA
Social Game Designer (Freelance) (05.07.2010)


Autodesk, Inc — Singapore, , SGP
Senior Software Engineer - Animation Software (04.30.2010)
Product Designer - Animation Software (04.28.2010)


BBMF-Americas — Atlanta, GA, USA
Lead Game Developer (04.23.2010)


Bedlam Games Inc. — Toronto, ON, CAN
Programmer (05.07.2010)
Senior Programmer (05.07.2010)


BeneFACT Consulting Group Inc. — Vancouver, BC, CAN
Software Apps / Dev Consultant (Games Industry Experienced) (05.07.2010)
Love talking R&D; but tired of coding? Work as an SR&ED; Technical Consultant with BeneFACT as part of our rapidly growing team in Vancouver. Visit client sites, review and analyze research and development projects and conduct thorough technical interviews with developers. Help identify the opportunities for tax credits & connect studios with valuable government rebate money. A chance to have an inside track on hot technology in be a hero within the industry.


Bethesda Softworks — Rockville, MD, USA
Quest Designer (05.07.2010)
Software Localization Specialist – French or German (04.28.2010)


Black Ops Entertainment — santa monica, CA, USA
iPhone/iPad Programmer (05.03.2010)
iPhone/iPad Artist/Animator (05.03.2010)
Game designer (05.03.2010)


Black Rock Studio — Brighton, SE, GBR
Technical Art Director/Lead Tech Artist - Core Tech Group (05.03.2010)
Studio Design Dept. Manager (05.03.2010)


Brandyl, Inc. — Redwood City, CA, USA
Software Engineer-Flash (05.07.2010)


Break Media — Beverly Hills, CA, USA
PHP Programmer for Social Games (05.04.2010)
Associate Game Designer (05.04.2010)


Broodworks, Inc. — Santa Monica, CA, USA
Art Director (04.08.2010)


Budcat / Activision — Iowa City, IA, USA
Lead Designer (05.07.2010)
Premium Iowa-raised Games. Budcat Creations is a developer of quality entertainment software for the PC and console markets. With over eight years of development experience and more than fifteen published titles under its belt, Budcat stands ready to deal with anything thrown its way. A game studio in Iowa? Sounds like trickery. But, I assure you, we’re not actually a farm who has mistaken themselves as a game development studio. As far you will ever know, at least.


Budcat / Activision — Iowa City, IA, USA
Animator (05.05.2010)
Premium Iowa-raised Games. Budcat Creations is a developer of quality entertainment software for the PC and console markets. With over eight years of development experience and more than fifteen published titles under its belt, Budcat stands ready to deal with anything thrown its way. A game studio in Iowa? Sounds like trickery. But, I assure you, we’re not actually a farm who has mistaken themselves as a game development studio. As far you will ever know, at least.


Bungie LLC — Kirkland, WA, USA
UI Engineer (05.06.2010)
Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve our real goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM PERINAEVM


Bungie LLC — Kirkland, WA, USA
Senior Server Programmer (05.06.2010)
Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve our real goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM PERINAEVM


Bungie LLC — Kirkland, WA, USA
User Interface Design Lead (05.06.2010)
Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve our real goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM PERINAEVM


Capcom Mobile — Toronto, ON, CAN
Senior Programmer (05.03.2010)


CCP - China — Shanghai, N/, CHN
UI Designer (05.03.2010)
CCP is looking for an experienced UI Designer who will work with game designers and producers in order to understand find the best way to expose Dust 514 to players. He/she is responsible for producing and maintaining high-quality UI flows and wireframes (screen specifications).


CCP - China — Shanghai, N/, CHN
Senior Designer for DUST 514 Project (05.03.2010)
CCP, makers of the largest game universe in existence, is looking for a Senior Designer to be a part of the creative team that brought the world the groundbreaking MMO title, EVE Online. The ideal applicant will possess a strong design sense, leadership skills and experience developing an MMO and designing for a microtransaction-based payment model. Successful applicants will join a seasoned team based in Shanghai, China.


CCP - Iceland — 101 Reykjavik, N/, ISL
QA Engineer (05.03.2010)
Senior Game Designer (05.03.2010)
Senior Animation Programmer (05.03.2010)


Champlain College — Burlington, VT, USA
Artistic/Technical Lead, Emergent Media Center (04.15.2010)


Demiurge Studios — Cambridge, MA, USA
Senior Engineer (04.16.2010)
Demiurge Studios is an independent game developer, located near Boston. We maintain a creative, energetic atmosphere where individual input matters. We work on high profile games and next-gen technology. We offer competitive salaries, benefits and sane working hours. We're looking for senior programmers. Experience, teamwork and leadership are key attributes. Our team is growing - come join us!


Demiurge Studios — Cambridge, MA, USA
Physics/Animation Engineer (04.16.2010)
Demiurge Studios is an independent game developer, located near Boston. We maintain a creative, energetic atmosphere where individual input matters. We work on high profile games and next-gen technology. We offer competitive salaries, benefits and sane working hours. We're looking for an Engineer to work on physics and animation systems. Experience, teamwork and leadership are key attributes. Our team is growing - come join us!


Demiurge Studios — Cambridge, MA, USA
Lead Designer (04.16.2010)
Demiurge Studios is an independent game developer, located near Boston. We maintain a creative, energetic atmosphere where individual input matters. We work on high profile games for PC and the latest consoles. We offer competitive salaries, benefits and sane working hours. What more could you ask for? We're looking for an experienced game designer. Communication, organization and leadership are key. We want talent, we want imagination, we want design. Our team is growing - come join us!


Demiurge Studios — Cambridge, MA, USA
Lead Artist (04.16.2010)
Demiurge Studios is an independent game developer, located near Boston. We maintain a creative, energetic atmosphere where individual input matters. We work on high profile games and next-gen technology. We offer competitive salaries, benefits and sane working hours. We're looking for outstanding lead artists. Experience, personality and leadership are key. Strong traditional & digital art skills required. Our team is growing - come join us!


Demonware / Activision — Dublin, , IRL
Title Support Engineer (05.04.2010)
Demonware is an industry leading software development company specializing in creating networking software and services for computer game development. DemonWare has offices in both Dublin, Ireland and Vancouver, Canada and is a wholly-owned subsidiary of Activision Blizzard Inc.


Demonware / Activision — Dublin, , IRL
Web Developer (05.04.2010)
Demonware is an industry leading software development company specializing in creating networking software and services for computer game development. DemonWare has offices in both Dublin, Ireland and Vancouver, Canada and is a wholly-owned subsidiary of Activision Blizzard Inc.


DigiPen Institute of Technology — Redmond, WA, USA
3D Art and Animation Instructor (05.07.2010)


Disney Interactive Studios/Junction Point Studios — Austin, TX, USA
Senior Graphics Programmer (05.04.2010)


DONTNOD Entertainment — Paris, Fr, FRA
Lead Animator (04.09.2010)
3D Environnement Artist (04.09.2010)


EA Mobile — Playa Vista, CA, USA
Director of Quality Assurance- EA Mobile (05.03.2010)


EA2d — Redwood City, CA, USA
Game Developer - EA2d (05.04.2010)


EA2d — Redwood City, CA, USA
Lead Engineer - EA2d (05.04.2010)
EA2D is seeking talented individuals to join us in building the future of browser based video games. Building upon the award-winning success of our games such as Mirror’s Edge 2D http://www.mirrorsedge2d.com/ and Dragon Age Journeys http://www.dragonagejourneys.com/, EA2D is working with AAA game properties to raise the standard of gameplay and quality in the browser. As an early member of the EA2D team, you will help define and own the core technology that brings our games to hundreds of millions of players around the world.


EA2d — Redwood City, CA, USA
Server Side Developer - EA2d (05.04.2010)
Data Architect - EA2d (05.04.2010)


Electronic Arts — Austin, TX, USA
Senior Server Programmer (05.07.2010)
Contract Systems Designer (05.07.2010)
Senior Java Programmer (05.07.2010)
Technical Art Director (05.03.2010)
Quality Assurance Design Lead (05.03.2010)


Electronic Arts Tiburon — Orlando, FL, USA
Senior Video Editor (04.26.2010)


Family Odyssey, LLC — Mapleton, UT, USA
Executive/founder (05.07.2010)


Fire Flower — miami, FL, USA
Lead Level Designer (04.26.2010)
If you are sick of hearing “I’m gonna revolutionize the video game industry …” Welcome to FireFlower Games !!! Fire Flower is a new studio based in Miami FLORIDA, It was founded by a group of industry veterans. We know by experience that before reinventing the wheel, we will start by making good games … We are actually working on new titles for XboxLive with Unreal engine 3


Fire Flower — miami, FL, USA
concept artist (04.26.2010)
If you are sick of hearing “I’m gonna revolutionize the video game industry …” Welcome to FireFlower Game !!! fire flower is a new studio based in Miami FLORIDA, It was founded by a group of industry veterans. And we know by experience that before reinventing the wheel , we will start by making good games … We are actually working on new titles for XboxLive With Unreal engine 3


Fire Flower — miami, FL, USA
gameplay programmer (04.26.2010)
If you are sick of hearing “I’m gonna revolutionize the video game industry …” Welcome to FireFlower Game !!! Fire Flower is a new studio based in Miami FLORIDA, It was founded by a group of industry veterans. And we know by experience that before reinventing the wheel , we will start by making good games … We are actually working on new titles for XboxLive With Unreal engine 3


Fire Flower — miami, FL, USA
Lead Programmer (04.26.2010)
If you are sick of hearing “I’m gonna revolutionize the video game industry …” Welcome to FireFlower Game !!! Fire Flower is a new studio based in Miami FLORIDA, It was founded by a group of industry veterans. And we know by experience that before reinventing the wheel , we will start by making good games … We are actually working on new titles for XboxLive With Unreal engine 3


Foundation 9 - Backbone Entertainment — Emeryville, CA, USA
Senior Engineer (05.04.2010)
Backbone Entertainment has been developing games since 1992. Previously known as Digital Eclipse, we got our start remaking classic arcade games for modern consoles. Since then, we’ve established ourselves as the leading developer on the Xbox LIVE Arcade and PlayStation Network platforms, nearly sweeping the first official XBLA Awards in 2008.


Foundation 9 - Pipeworks — Eugene, OR, USA
Network Engineer (05.07.2010)
Looking for a change of environment and locaton? Check out our Network Engineer position at Pipeworks in Eugene, OR. Pipeworks (http://www.pipeworks.com) seeks the talents of an experienced network engineer who enjoys a collaborative and creative work environment and is looking to work with likeminded professionals to create fun games.


FreeStyleGames / Activision — Leamington Spa, EN, GBR
Senior 3D Environment Artist (05.05.2010)
FreeStyleGames™ is a groundbreaking Activision Blizzard game development company with studios in Leamington Spa, London and Brighton, UK. FreeStyleGames aims to employ ambitious people and continues to encourage fun adventurous lifestyles, enabling the creation of fresh, innovative intellectual property for an ever-expanding global audience. Join this highly talented team and you'll be working on a number of exciting new projects from day one!


FreeStyleGames / Activision — Leamington Spa, EN, GBR
Senior Technical & Special FX Artist (05.05.2010)
FreeStyleGames™ is a groundbreaking Activision Blizzard game development company with studios in Leamington Spa, London and Brighton, UK. FreeStyleGames aims to employ ambitious people and continues to encourage fun adventurous lifestyles, enabling the creation of fresh, innovative intellectual property for an ever-expanding global audience. Join this highly talented team and you'll be working on a number of exciting new projects from day one!


Frima studio — Quebec, PQ, CAN
Senior IP Director (Branding Strategy/Video Game Positioning) (04.12.2010)
Project Manager (04.12.2010)


Funcom — Montreal, PQ, CAN
Art Director - Flash Web games (04.12.2010)
Funcom is a world leading independent developer and publisher of computer and console games with a focus on Action Adventure and Massively Multiplayer Online Games (MMOG). Funcom is currently developing the Massively Multiplayer Online game "The Secret World" and one unannounced project. They are also operating the MMO's Anarchy Online and Age of Conan Funcom has a young and exciting work environment with highly skilled employees in offices in Switzerland, Norway, USA and China.


Gameloft — New York City, NY, USA
2D Sprite / Pixel Artists (05.07.2010)
Qualified candidates will link up with imaginative design teams to create hot new game titles, fulfilling a wide range of genres from hardcore action to casual simulation. As a key member of the development team, you’ll create game art within challenging parameters while working with other well known pixel artists from the initial concept art to animation to the final delivery. Previous hit games include Carmen Sandiego, Oregon Trail, Hawx, Farcry 2, Avatar, NOVA, Hero of Sparta, and Asphalt 4.


Gameloft — New York City, NY, USA
Interface Designer (for iPad, iPhone and Social media platform) (05.07.2010)


GAMELOFT — Madrid, FR, ESP
GAME DESIGNERS / iPhone-iPad & mobile phones - MADRID (04.29.2010)
Artiste 3D senior - Spécialiste SPORT (04.29.2010)
C++ DEVELOPPER / iPhone and iPad (04.29.2010)


Gameshastra Inc. — Princeton, NJ, USA
Technical Director - Training (Game Development) (04.26.2010)


Ganz/WEBKINZ — Toronto, ON, CAN
Game Developer (05.06.2010)
Technical Artist (04.14.2010)


Gargantuan Studios — San Mateo, CA, USA
Engineering Director (05.07.2010)
Engineering Director


Gazillion Entertainment — San Mateo, CA, USA
Sr. Generalist Programmer (Unreal) (05.06.2010)


Gazillion Entertainment — Louisville, CO, USA
Concept Artist (05.06.2010)
From the space combat MMOG, Jumpgate Evolution, to the highly anticipated LEGO Universe MMOG; our company’s passion for launching to new heights of creativity can be experienced in everything we do. If you want to join a fun environment where we play as hard as we work and think you have what it takes to be a part of one of the most innovative MMO development studios in the world; come be a part of NetDevil.


Gazillion Entertainment — Louisville, CO, USA
Concept Artist (05.06.2010)


Gazillion Entertainment — Louisville, CO, USA
Social Designer (05.06.2010)
From the space combat MMOG, Jumpgate Evolution, to the highly anticipated LEGO Universe MMOG; our company’s passion for launching to new heights of creativity can be experienced in everything we do. If you want to join a fun environment where we play as hard as we work and think you have what it takes to be a part of one of the most innovative MMO development studios in the world; come be a part of NetDevil.


Gazillion Entertainment — Louisville, CO, USA
Economy Designer (05.06.2010)
From the space combat MMOG, Jumpgate Evolution, to the highly anticipated LEGO Universe MMOG; our company’s passion for launching to new heights of creativity can be experienced in everything we do. If you want to join a fun environment where we play as hard as we work and think you have what it takes to be a part of one of the most innovative MMO development studios in the world; come be a part of NetDevil.


Gazillion Entertainment — San Mateo, CA, USA
E-Commerce Director (05.05.2010)


Gazillion Entertainment — Lousiville, CO, USA
Senior Systems Designer (05.04.2010)
NetDevil is at the forefront of game innovation and has grown to over 100 people in its 12 year history. From the space combat MMOG, Jumpgate Evolution, to the highly anticipated LEGO Universe MMOG; our company’s passion for launching to new heights of creativity can be experienced in everything we do.


Gazillion Entertainment — Louisville, CO, USA
Level Designer (05.04.2010)
Client Game Programmer (05.03.2010)
Senior Server Engineer (05.03.2010)
QA Project Manager (05.03.2010)
Database Administrator / Programmer (05.03.2010)
Tools Engineer (05.03.2010)
Web Application Engineer (05.03.2010)


Gearbox Software — Plano, TX, USA
Lead Environment Artist (05.06.2010)
Looking for a new, exciting opportunity? Gearbox Software is an award winning studio that strives to create a work culture and environment that is conducive to creating the best video games in the industry. Gearbox Software’s objectives are to create the best game, using the latest technologies while fostering a happy and creative work environment. If you want to work with some of the most creative and talented minds in the industry then we want to hear from you.


Hangout Industries — North Hollywood, CA, USA
Web Quantitative Product Analyst (05.06.2010)
2D Artist (05.06.2010)


Hansoft — Uppsala/stockholm, Up, SWE
User Interface Engineer (C++) (05.07.2010)
We are looking for someone that takes pride in great user interface programming. You will be member of a talented development team working on our non-compromising designs for interface, database technology and other unique Hansoft components. Hansoft is rapidly expanding worldwide. We are searching for brilliant employees that thrive in an entrepreneurial environment, looking for a work culture where creativity is rewarded, hard work is expected, and the world is the playground.


Havok 2010 — Dublin, , IRL
Software Engineer (05.07.2010)
Havok prides ourselves on delivering the most highly regarded middleware software solutions to the best known companies in gaming and special effects. We are looking for a highly motivated, independent, engineer with a passion for gaming tools and technology. This is a unique opportunity to work with the very best within the video game industry (our clients include EA, Sony, Activision, Microsoft, Nintendo and Ubisoft), helping to shape the development of the next generation of games.


id software — Mesquite, TX, USA
Scripter (05.06.2010)
Generalist Programmer, id Mobile (04.27.2010)


Idol Minds — Louisville, CO, USA
Interface Artist (05.04.2010)


Insomniac Games — Burbank, CA, USA
Animator (05.07.2010)
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for! Come check us out!


Insomniac Games — Burbank, CA, USA
Cinematic Audio Specialist (05.07.2010)
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for! Come check us out!


Insomniac Games — Burbank, CA, USA
Senior Gameplay Programmer (05.07.2010)
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for!


Insomniac Games — Burbank, CA, USA
SFX Artist (05.06.2010)
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for! Come check us out!


Insomniac Games — Burbank, CA, USA
Sr. Gameplay Programmer - Networking (05.05.2010)
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for!


Insomniac Games — Burbank, CA, USA
Environment Artist - Temporary (05.04.2010)
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for! Come check us out!


Insomniac Games — Burbank, CA, USA
Information Architect (05.04.2010)
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for! Come check us out!


Insomniac Games — Raleigh-Durham, NC, USA
Animator (05.03.2010)
Insomniac Games, an independent videogame developer ranked among the top 10 best small companies to work for nationally and locally, is opening a North Carolina-based development studio. Our NC studio will blend our experience and proven track record of hits with the tenacity of a start-up. Expanding to the Triangle also allows Insomniac to maintain an ideal size in Burbank while offering an East Coast alternative to attract and retain the best in the industry! You know you want to check it out!


Inwindow Outdoor — New York, NY, USA
Senior Programmer / Project Lead (04.22.2010)


Irrational Games — Quincy, MA, USA
Programmer (05.07.2010)
Irrational Games is looking for programmers at all experience levels to join our tech and gameplay teams. Whether you are a grizzled veteran of the video game wars or have only one game under your belt, if you think you have what it takes, we want to hear from you.


LightBox Interactive — Austin, TX, USA
Game Designer (05.03.2010)
Are you fascinated by the art and science of game design? Are you driven to build games that advance the state-of-the-art? Do you believe that strong games are built on strong communities? As a Game Designer with LightBox Interactive, you’ll be working with a small, team of experienced professionals to design, prototype, and balance single- and multi-player levels and core game systems.


LightBox Interactive — Austin, TX, USA
3D Environment Artist (05.03.2010)
3d Environment Artist: Are verts, edges and faces the language of your life? Do walk around and break down how you would construct real world objects in Maya? We are looking for 3d Artists with the talent and experience to help us create environments that strike the right balance between visual quality and real time performance.


LOLapps — San Francisco, CA, USA
Flash Engineer / Architect for Social Games (05.03.2010)


Longtail Studios — Quebec, PQ, CAN
Producer (04.19.2010)
Art Director (04.19.2010)


LucasArts — San Francisco, CA, USA
Associate Product Marketing Manager (05.05.2010)
Located in the Presidio of San Francisco, LucasArts offers sweeping views of the Golden Gate Bridge, and Alcatraz Island. We also have our own MoCap studio, onsite daycare, state-of-the-art movie theater, and a private gym. We're looking for the best and the brightest, both US and international candidates are welcome to apply. We want people who come to work every day with fresh ideas and the passion to make the killer games in our future.


LucasArts — San Francisco, CA, USA
Associate Product Marketing Manager (05.05.2010)
Located in the Presidio of San Francisco, LucasArts offers sweeping views of the Golden Gate Bridge, and Alcatraz Island. We also have our own MoCap studio, onsite daycare, state-of-the-art movie theater, and a private gym. We're looking for the best and the brightest, both US and international candidates are welcome to apply. We want people who come to work every day with fresh ideas and the passion to make the killer games in our future.


LucasArts — San Francisco, CA, USA
Senior Tools Engineer (05.03.2010)
The Senior Tools Engineer develops tools for computer games for various platforms, including next generation consoles related to the company's production schedule.


LucasArts — San Francisco, CA, USA
Senior Network Engineer (Multiplayer PS3/XBox360) (05.03.2010)
The LucasArts Network Engineer focuses on multiplayer game programming for Xbox360 & PS3.


Microsoft Game Studios - 343 Industries — Redmond, CA, USA
Mission Designer - 343 Industries - Microsoft Game Studios (05.05.2010)
343 Industries is forging the future of Halo, expanding and building upon one of the most important and successful franchises in gaming history. Halo is a rich and exciting universe that encompasses AAA video games, New York Times best-selling novels, world-class animation and much, much more. Just you wait. 343 is set to revolutionize gaming and entertainment by putting the industry’s fiercest talent in one room and diving for cover. Come be part of the awesome.


Microsoft Game Studios - 343 Industries — Redmond, WA, USA
Systems Designer - 343 Industries - Microsoft Game Studios (05.04.2010)
343 Industries is forging the future of Halo, expanding and building upon one of the most important and successful franchises in gaming history. Halo is a rich and exciting universe that encompasses AAA video games, New York Times best-selling novels, world-class animation and much, much more. Just you wait. 343 is set to revolutionize gaming and entertainment by putting the industry’s fiercest talent in one room and diving for cover.


MindJolt — San Francisco, CA, USA
Senior Software Engineer (05.04.2010)
We are seeking software engineers would are interested in being a core member of our engineering team here at MindJolt, the largest online game distribution on Facebook. Work in high traffic web environment, solve complex problems, and work directly with some of the best game developers of the world. MindJolt is offering competitive compensation packages to Senior Java Engineer in the Bay Area.


MindJolt — San Francisco, CA, USA
Front End/UI Developer (05.04.2010)
MindJolt is a private equity backed, highly profitable, social gaming platform that provides game developers of all sizes a way to monetize their games and access a massive gaming audience on the world’s most popular social platforms. With more than 25 million unique users across the Web, MindJolt makes it easy for casual and social game developers to bring their games to a massive audience of gamers. MindJolt’s platform aggregates more than 1,300 of the most popular games on the Web.


Monolith Productions — Kirkland, WA, USA
Sr. Software Engineer, Network - Monolith Productions - #114694 (05.08.2010)
As a Senior Engine Networking you will work closely with the Lead Engineer and the rest of your peers to develop state-of-the-art networking technology for the PS3, XBOX 360 and PC. Your domain will cover the networking components of the engine and your responsibilities will include both optimizations of current-gen systems and design and implementation of pivotal new technology.



Monolith Productions — Kirkland, WA, USA
Sr. Artist/Animator - Monolith Productions - #117516 (05.07.2010)
Monolith Productions, a division of WB Games Inc., seeks a Senior Artist/Animator to work closely with the Lead Animator to maintain and create high quality animations for both real time in game movement and pre-rendered cinematics. Assists Lead in helping define process and pipelines along with aesthetic goals. This person will be expected to mentor more junior animators and to have an awareness of the impact of assets on performance.


Monolith Productions — Kirkland, WA, USA
Sr. Software Engineer, Gameplay - Monolith - #117588 (05.07.2010)
As a member of Monolith's Game Engineering team you will work closely with engineers, designers and artists to develop game-play for our next triple-A title. As a Senior Game Engineer, your domain will span as much of the gameplay codebase as your skills and interests dictate, as you design and implement extensions to existing systems and pivotal new game systems to meet the needs of our talented in-house team of content developers.


Motion Capture NYC — Manhattan, NY, USA
Sales Person (04.16.2010)


NAMCO BANDAI Games America — Santa Clara, CA, USA
Sr. Director - Business Development (or Manager level) (05.03.2010)
We are looking for a Senior Director of Business Development to play a key role in growing and guiding the direction of the company. The ideal candidate is a thought leader who can identify and pursue new business development activities to guide and enhance our strategic roadmap.


Namco Networks America Inc. — San Jose, CA, USA
PC Game Engineer (05.06.2010)
The games industry is growing and so is Namco Networks! We are looking for exceptionally talented people to join our team. Work with evolving and challenging technologies across many best-selling game titles in a fast-paced, creative and fun environment. Join Namco Networks and become a vital player in our company and this rapidly growing industry! For more information about our company, please visit: www.namcogames.com.


Namco Networks America Inc. — Santa Clara, CA, USA
Senior Engineer - Apple Games (05.03.2010)
The entertainment and games industry is growing and so is Namco Networks! We are looking for exceptionally talented people to join our team. Work with evolving and challenging technologies across many best-selling game titles in a fast-paced, creative and fun environment. Join Namco Networks and play a vital role in this rapidly growing company and industry! For more information about our company, please visit: www.namcogames.com.


Namco Networks America Inc. — San Jose, CA, USA
Flash Games Engineer (05.03.2010)
Flash Game / Social Game Designer (05.03.2010)
2D Flash Animator (05.03.2010)


ngmoco :) — San Francisco, CA, USA
Associate (04.29.2010)
ngmoco :) is seeking an Associate who will participate and contribute to our growth, and who will enjoy our fun, dynamic and focused business environment.


ngmoco :) — San Francisco, CA, USA
Development Director (04.26.2010)
ngmoco:) is seeking a Development Director to lead project management, resource planning and process development across the game development organization, ensuring efficient and timely delivery of high quality software throughout products’ lifecycles while enabling producers and software developers to focus on their strengths and deliver their highest quality work.


NHTV Breda University of Applied Sciences — Breda, No, NLD
Lecturer in 3D modelling & animation 1,0 fte (04.26.2010)


Nihilistic Software — Novato, CA, USA
Experienced Console Gameplay Programmer (05.03.2010)
In-house engine, multiplayer action, FPS. Do I have your attention? Nihilistic is looking for a talented and experienced Console Gameplay Programmer. Founded in 1998, Nihilistic is an independent developer working with top publishers on AAA titles. We are located just north of San Francisco. Our founding philosophy was to break away from corporate culture & foster a creative environment with a team of talented developers. If you think you’ve got what it takes consider a career at Nihilistic.


Nihilistic Software — Novato, CA, USA
Senior Console Engine Programmer (05.03.2010)
In-house engine, cutting edge graphics, R&D;, FPS. Do I have your attention? Nihilistic is looking for a sharp Console Engine Programmer with a rendering focus. Founded in 1998, Nihilistic is an independent developer working with top publishers on AAA titles. Located just north of San Francisco, our founding philosophy was to break away from corporate culture & foster a creative environment with a team of talented developers. If you think you’ve got what it takes consider a career at Nihilistic


OnLive Inc. — Palo Alto, CA, USA
Customer Service Representative OnLine Games (05.03.2010)


Other Ocean Interactive PEI — Charlottetown, PE, CAN
Senior Artist (04.27.2010)


Piranha Games Inc — Vancouver, BC, CAN
Senior Technical Director (05.08.2010)
Piranha is looking for a Technical Director who loves being in the thick of things, solving complex technical problems, researching and recommending the latest technologies, and making great games with a great team. We are committed to fostering a positive, respectful, productive, and energetic work environment. Our Leaders are a key part of helping us to do that.


Piranha Games Inc — Vancouver, BC, CAN
Lead Multiplayer Engineer (05.08.2010)
Lead Multiplayer Designer (05.08.2010)
Lead Environment Artist Xbox360/PS3 (05.08.2010)


Pitchblack Games — Chandler, AZ, USA
3D Level Artist / World Builder (05.04.2010)
Programmer (05.03.2010)


Playfish — San Francisco, CA, USA
Server Developer (05.04.2010)
Playfish leads the social gaming industry in innovation and creativity with award-winning, category-defining games designed for friends to play together. The company has changed the way people play games by creating more social and connected experiences. To date, more than 200 million Playfish games have been installed and played by millions of people worldwide.


Radical Entertainment / Activision — Vancouver, BC, CAN
QA Lead (05.04.2010)
Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction, Crash of the Titans, and Prototype. Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, mentorship and career development initiatives. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games!


Radical Entertainment / Activision — Vancouver, BC, CAN
Senior Graphics Programmer (05.04.2010)
Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction, Crash of the Titans, and Prototype. Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, mentorship and career development initiatives. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games!


Radical Entertainment / Activision — Vancouver, BC, CAN
Mission Designer (05.04.2010)
Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction, Crash of the Titans, and Prototype. Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, mentorship and career development initiatives. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games!


Realtime Worlds, Inc — Boulder, CO, USA
Analytics and Business Intelligence Manager (04.13.2010)
Realtime Worlds is a software technology company specialising in the entertainment sector. Our talented team have a tremendous history of creating some of the world’s best selling video games, including the 2007 double-BAFTA winning hit ‘Crackdown’, and the global hit franchises ‘Lemmings’ and ‘Grand Theft Auto’.


Relic Entertainment — Vancouver, BC, CAN
UI Artist (05.03.2010)
Relic Entertainment (www.relic.com), award winning developers of Homeworld, Dawn of War and Company of Heroes, is looking for a UI Artist with AAA console shooter experience to extend and expand the front end.


Relic Entertainment — Vancouver, BC, CAN
Level Designer (6 month contract) (05.03.2010)
Relic Entertainment (www.relic.com), award winning developers of Homeworld, Dawn of War and Company of Heroes, is looking for a Level Designer with AAA console shooter experience for our highly anticipated third person shooter for Xbox 360 and PS3….Space Marine.


Relic Entertainment — Vancouver, BC, CAN
Senior MP Level Designer (05.03.2010)
Relic Entertainment (www.relic.com), award winning developers of Homeworld, Dawn of War and Company of Heroes, is looking for a Senior MP Level Designer with AAA console shooter experience for our highly anticipated third person shooter for Xbox 360 and PS3….Space Marine.


Renegade Kid — Austin, TX, USA
Nintendo DS - Network/Multiplayer Programmer (04.14.2010)


Riot Games — Culver City, CA, USA
Producer (05.05.2010)
Software Engineer (JAVA) - PvP.net Platform (04.30.2010)
Technical Game Designer (04.16.2010)
Lead Game Engineer (04.14.2010)


Rivet Production and Design — Franklin, TN, USA
Lead Engineer–Kids MMO (Tele-Commuting) (05.03.2010)
Rivet is on the hunt for a world class Lead Engineer to head up the development charge on a revolutionary new MMO for kids. Our dream candidate has a solid background in programming (C++, AS3, etc), deep understanding of client and server-side game development, a fondness for fast-paced projects, and superior management chops for leading a virtual and global team. This is a telecommuting position so you must also have loads of self-discipline, transparency, and top-notch communication skills.


ROCKSTAR GAMES NYC — New York, NY, USA
Web Developer (05.04.2010)


Rockstar North — Edinburgh, SL, GBR
Character Animators (05.07.2010)
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999.


Rockstar North — Edinburgh, SL, GBR
C# Programmer: Audio Department (05.07.2010)
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999.


Rockstar North — Edinburgh, SL, GBR
AI Programmer (05.07.2010)
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999.


Rockstar North — Edinburgh, SL, GBR
Systems Programmer (05.07.2010)
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999.


Rockstar North — Edinburgh, SL, GBR
Physics Programmer (05.07.2010)
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999.


Rockstar North — Edinburgh, SL, GBR
Junior Physics Programmer (05.07.2010)
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999.


Rockstar North — Edinburgh, SL, GBR
Web Developer (05.03.2010)
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999.


Seattle area developer and pubisher — Bellevue, WA, USA
VP Sales (05.06.2010)


Seven45 Studios — Boston, MA, USA
Graphics & Optimization Software Programmer (05.04.2010)
PS3 Programmer - Power Gig (05.04.2010)


Slant Six Games — Vancouver, BC, CAN
Lead Designer (05.07.2010)


Sledgehammer Games / Activision — Foster City, CA, USA
Sound Designer (05.07.2010)
Check out our brand new studio, headed up by industry veterans Glen Schofield as Vice President and GM and Michael Condrey as Vice President and COO, the leaders of the Dead Space franchise. They are joined at Sledgehammer Games by many award winning developers from across the industry. Sledgehammer Games is actively recruiting top industry talent to join their development team. Our studio based in sunny Foster City and is walking distance to plenty of restaurants and shopping, or one of our two free gyms.


Sledgehammer Games / Activision — Foster City, CA, USA
Lead Online/Multiplayer Designer (05.07.2010)
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com.


Sledgehammer Games / Activision — Foster City, CA, USA
Development Director - Environment Art (05.03.2010)
Check out our brand new studio, headed up by industry veterans Glen Schofield as Vice President and GM and Michael Condrey as Vice President and COO, the leaders of the Dead Space franchise. They are joined at Sledgehammer Games by many award winning developers from across the industry. Sledgehammer Games is actively recruiting top industry talent to join their development team. Our studio based in sunny Foster City and is walking distance to plenty of restaurants and shopping, or one of our two free gyms.


Sledgehammer Games / Activision — Foster City, CA, USA
Senior Finance and Operations Analyst (05.03.2010)
At Sledgehammer Games we have created a state of the art game studio, made up of some of the most talented developers in the industry. We're looking for the best and the brightest to join us, as we develop an action title in the Call of Duty franchise.


Small Planet Digital — Brooklyn, NY, USA
Producer (05.03.2010)
iPhone and iPad App/Game Developer (05.03.2010)


Snowblind Studios — Bothell, WA, USA
Sr. Character Artist - Snowblind - #117298 (05.07.2010)
Snowblind Studios, a division of WB Games Inc., seeks a Senior Character Artist to be responsible for creating exceptional 3D character assets. This person will work closely with the Lead Character Artist and Art Director to ensure aesthetics quality and continuity is kept at the highest-bar throughout the product. This person will be well versed in the game engine and art tools (Zbrush, 3DSMax, Photoshop, UV layout tools) and will help more junior artists ramp up their skills.


Snowblind Studios — Bothell, WA, USA
Sr. Game Designer, Tech - Snowblind Studios - #117738 (05.07.2010)
Snowblind Studios, a division of WB Games Inc. in Greater Seattle, seeks a Senior Game Designer, Tech. to be responsible for significant contributions to game design, with a focus on technical game systems and scripting. Work with the Lead Designer and programmers to design, implement and maintain game objects, systems and NPCs. Responsible for level-specific implementation of complex scenarios, including logic and scripting.


Sony Computer Entertainment America LLC — Foster City, CA, USA
Senior Graphics Developer Support Engineer (05.07.2010)
Senior Game Developer (05.04.2010)


Spicy Horse Games — Shanghai, SH, CHN
Sound Designer (05.05.2010)


Square Enix — , Ja, JPN
Rendering programmer (04.28.2010)
Animation programmer (04.28.2010)
Senior Software Engineer (04.20.2010)
Senior 3D Artist (04.20.2010)
Level Designer (04.20.2010)


Square Enix — El Segundo, CA, USA
Effects Artist (04.20.2010)
Square-Enix is looking for talented and passionate developers to join us on a new project in Southern California!


Stumptown Game Machine — Portland, OR, USA
Live Game Engineer at Stumptown Game Machine- Portland, OR (05.07.2010)
Stumptown Game Machine is seeking individuals who will participate and contribute to our growth, and who will enjoy our fun, dynamic and focused business environment.


Stumptown Game Machine — Portland, OR, USA
iPhone 3D Game Engineer at Stumptown Game Machine – Portland, OR (05.07.2010)
Stumptown Game Machine is seeking individuals who will participate and contribute to our growth, and who will enjoy our fun, dynamic and focused business environment.


Stumptown Game Machine — Portland, OR, USA
Project Manager at Stumptown Game Machine (05.07.2010)
Stumptown Game Machine is seeking a Project Manager who will participate and contribute to our growth, and who will enjoy our fun, dynamic and focused business environment.


Sucker Punch Productions — Bellevue, WA, USA
Senior Software Engineer for Web Services - Sucker Punch Productions (05.04.2010)
Sucker Punch is a video game development company located in downtown Bellevue. We focus on writing games for Sony’s Playstation 3 video game console. Our last game, inFAMOUS, which recently entered Sony’s Greatest Hits programs, has sold 1.5M+ copies worldwide. Prior to inFAMOUS, we produced the award-winning Sly Cooper series of video games for the Playstation 2 console.


Sucker Punch Productions — Bellevue, WA, USA
Particle & Visual Effects Artist (05.03.2010)
Sucker Punch Productions is currently looking for a rock star Particle & Visual Effects artist for our upcoming project. We expect you to have a deep understanding of film or video games effects work, a passion for making games, strong artistic skills, and an understanding of the technical constraints working within a console-game environment.


Sucker Punch Productions — Bellevue, WA, USA
Game Designer (05.01.2010)
Can you make fun? Do you have that rare ability to string together a handful of game mechanics into a cohesive mission that makes people's palms sweat? If so, let us give you money! Come work your magic as a Game Designer at our Bellevue, WA based studio where we are busy creating our next big title.


Sucker Punch Productions — Bellevue, WA, USA
Texture Artist (05.01.2010)
Are you a texture artist who can push the limits of our PS3 engine and shader technology? We're looking for an artist gifted at creating texture maps and surface shaders that transform gray 3D models into lush game environments and richly detailed characters.


Super Happy Fun Fun — Austin, TX, USA
Software Engineer (05.07.2010)


Telltale Games — San Rafael, CA, USA
Character Modeler (05.07.2010)
Software Engineer - Tools (05.07.2010)
Cinematic Artist (05.06.2010)
UI Artist (05.05.2010)
Environment Artist (05.05.2010)
Senior Software Engineers - Core Technology (05.05.2010)
Associate Producer (05.05.2010)
Producer (05.05.2010)
Public Relations (05.03.2010)


Terminal Reality — Lewisville - Dallas/Fort Worth Area, TX, USA
Sr. Network Programmers (05.05.2010)
Art Outsourcing Manager (05.05.2010)
Senior Tools Programmer (05.05.2010)


Terminal Reality — Lewisville - Dallas/Fort Worth Area, TX, USA
Gameplay Programmers (05.05.2010)
Do you have a passion for video games? Terminal Reality is looking for Gameplay Programmers to play a critical role in developing fun and engaging gameplay systems which are on the leading edge of next-gen console games. This is your chance to be a part of a talented team working on an exciting AAA Natal Title! Since opening our doors in 1994, TRI has developed and shipped over 28 games. We enjoy a collaborative team environment and a cool, active company-culture.


Terminal Reality — Lewisville - Dallas/Fort Worth Area, TX, USA
Sr. Designers (05.03.2010)
Terminal Reality is looking for Sr. Designers to play a critical role in the design of a future AAA Natal title! This position requires someone with strong communication skills who can work effectively with other departments’ employees. You will also mentor other designers on your team regarding design, level design, and scripting. We enjoy a collaborative team environment and cool, active company culture.


THQ — Agoura Hills, CA, USA
Sr. Manager Online Operations Publishing (05.05.2010)
Sr. Project Manager with Online Development Experience (05.04.2010)


THQ - San Diego — Carlsbad, CA, USA
Sr. Game Designer - Combat/Melee (05.04.2010)
If you love to design game systems that literally kick butt, read on.......... THQ San Diego is looking for a Sr. level Melee/Combat game designer to work at our Carlsbad, CA studio. The studio is located 5 minutes from the beach and Carlsbad/San Diego offers a great beach lifestyle and lower cost of living than L.A. or San Francisco.


THQ - San Diego — Carlsbad, CA, USA
Sr. Rendering Programmer - THQ San Diego (05.04.2010)
THQ SAN DIEGO: Studio 5 minutes from the beach? Check. Best weather in the world? Check. Killer waves? Check Opening for a Sr. Rendering guru? Read on.......... THQ San Diego is looking for a team-oriented Sr. Rendering Programmer to join our team of fighting game fanatics. This is a golden opportunity to join a group of people who are passionate about making the best quality games around.


THQ Montreal — Montreal, PQ, CAN
Executive Art Director (05.05.2010)
With our recent releases of Darksiders, UFC and Red Faction, we are well on our way to rebuilding THQ as a high quality, craft driven developer of world class games and transmedia properties. A key to this is our recent announcement to build a new 400 person studio in Montreal where we will develop new IP and partner with our existing studios THQ Studio Montreal is a very unique opportunity to get in at the ground floor and help us build a new and successful culture of creativity, innovation and fun.


THQ Montreal — Montreal, PQ, CAN
Senior CG Supervisor (05.05.2010)
With our recent releases of Darksiders, UFC and Red Faction, we are well on our way to rebuilding THQ as a high quality, craft driven developer of world class games and transmedia properties. A key to this is our recent announcement to build a new 400 person studio in Montreal where we will develop new IP and partner with our existing studios THQ Studio Montreal is a very unique opportunity to get in at the ground floor and help us build a new and successful culture of creativity, innovation and fun.


THQ Studio Australia — Brisbane, QL, AUS
Senior Multiplayer Combat Designer (05.07.2010)
Director of Design (05.07.2010)


THQ, Kaos Studios — New York, NY, USA
Senior FX Artist (05.07.2010)
Kaos Studios is located in the heart of New York City and is mere blocks from the Empire State Building and the thrill of Midtown Manhattan. Along with the opportunity to live in one of the most exciting cities in the world, we create exciting titles like Frontlines: Fuel of War (PC/XBOX360) and our newest title Homefront! We also offer competitive salaries, comprehensive health benefits, and an excellent compensation package. Check us out at www.kaosstudios.com!


THQ, Kaos Studios — New York, NY, USA
Senior Producer (05.07.2010)
Kaos Studios is located in the heart of New York City and is mere blocks from the Empire State Building and the thrill of Midtown Manhattan. Along with the opportunity to live in one of the most exciting cities in the world, we create exciting titles like Frontlines: Fuel of War (PC/XBOX360) and our newest title Homefront! We also offer competitive salaries, comprehensive health benefits, and an excellent compensation package. Check us out at www.kaosstudios.com!


THQ, Kaos Studios — New York, NY, USA
Senior Animator (05.07.2010)
Kaos Studios is located in the heart of New York City and is mere blocks from the Empire State Building and the thrill of Midtown Manhattan. Along with the opportunity to live in one of the most exciting cities in the world, we create exciting titles like Frontlines: Fuel of War (PC/XBOX360) and our newest title Homefront! We also offer competitive salaries, comprehensive health benefits, and an excellent compensation package. Check us out at www.kaosstudios.com!


THQ, Kaos Studios — New York, NY, USA
Senior Tools Programmer (05.06.2010)
Community Manager (05.05.2010)


TimeGate Studios — Sugar Land, TX, USA
Graphics Programmer (05.07.2010)
Online Programmer (05.07.2010)


TimeGate Studios — Sugar Land, TX, USA
Software Engineer (05.07.2010)
Are you ready to become an integral part of an award-winning studio? TimeGate Studios is looking for talented software engineers for multiple projects, including stereoscopic 3D games and next generation first-person shooters for PlayStation 3, Xbox 360, and PC. Based out of Sugar Land, TX, TimeGate has enjoyed 12 years of success as an independent development studio and creator of new IPs. We are seeking self-motivated candidates who prosper in a collaborative environment.


TimeGate Studios — Sugar Land, TX, USA
Game Designer - Shooter (04.13.2010)


Torque — Las Vegas, NV, USA
Tool Developer (05.06.2010)
Sr. Producer/Product Manager (05.06.2010)
Game Middleware Sales Engineer (05.06.2010)


Trion Redwood City — Redwood City, CA, USA
Content Designer (05.04.2010)
Gameplay Engineer (05.04.2010)
3D Artist (05.03.2010)


Trion Worlds — Austin, TX, USA
QA Tester (05.07.2010)
Sr. Tools Programmer (05.06.2010)
Community Manager (05.06.2010)


True Games Interactive — Austin, TX, USA
Web Designer (05.04.2010)
At True Games, our mission is to deliver AAA social games to a free-to-play world. We believe players recognize quality. We believe that players deserve quality. We believe that players will happily pay for quality. We are a pure-play online publisher. We partner with the best developers and global publishers on the planet to focus on high-quality player experiences from the first website visit to the last quest.


True Games Interactive — Austin, TX, USA
System Administrator (05.04.2010)
At True Games, our mission is to deliver AAA social games to a free-to-play world. We believe players recognize quality. We believe that players deserve quality. We believe that players will happily pay for quality. We are a pure-play online publisher. We partner with the best developers and global publishers on the planet to focus on high-quality player experiences from the first website visit to the last quest.


True Games Interactive — Austin, CA, USA
Client Graphics Programmer (05.04.2010)
At True Games, our mission is to deliver AAA social games to a free-to-play world. We believe players recognize quality. We believe that players deserve quality. We believe that players will happily pay for quality. We are a pure-play online publisher. We partner with the best developers and global publishers on the planet to focus on high-quality player experiences from the first website visit to the last quest.


Turner Broadcasting System, Inc. — Atlanta, GA, USA
Sr. Game Tester, Adultswim.com (04.22.2010)


Twist Education, LLC — San Antonio, TX, USA
Artist 3-D Generalist (04.20.2010)


Ubisoft Massive — Malmo, , SWE
EXPERIENCED TECHNOLOGY PROGRAMMER – MMORPG Team (04.28.2010)
Level Designer (04.15.2010)
Engine Programmer (04.15.2010)


Ubisoft Massive — Malmo, , SWE
Senior Tools Programmer (04.15.2010)
Ubisoft Massive is a premier producer of games and interactive entertainment for the global market. The company is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, one of the largest publishers in the world. With more than one hundred passionate game developers, we continue to expand to meet the demands of gamers worldwide. We are aiming for excellence and so far we have among all with great success released “World in Conflict: Soviet Assault” – a best-selling action-real time strategy game that further positions the company as one of the most prominent development studios in the world.


UBM Studios — Chicago, IL, USA
User Experience Director (05.03.2010)
UBM Studios, a division of United Business Media, focuses on developing and supporting next-generation, virtual environments for internal and external clients. Our approach is customer-centric with targeted turnkey solutions, including creative consultation, content development, programming, design and execution, as well as full-service project management and metrics-based results that meet your company’s business objectives and deliver strong bottom-line results.


University of Central Florida - Florida Interactive Entertainment Academy — Orlando, FL, USA
Research Associate (04.26.2010)


Vigil Games — Austin, TX, USA
Senior Network Programmer (05.07.2010)
Vigil Games was founded in 2005 by world renowned comic artist Joe Madureira and video game industry veteran David Adams. In 2006, we became a member of the THQ family. Vigil’s recent release, Darksiders, available on current generation console systems, has achieved both critical acclaim and solid retail sales. While always striving to be a world class game development house, Vigil also provides an exciting, fun, and creative work atmosphere.


Vigil Games — Austin, TX, USA
Senior Game Designer (05.05.2010)
Take one legendary comic artist, one technological guru, add a host of experienced artists, designers, programmers and managers, and you have a recipe for groundbreaking gaming—you have Vigil Games.


Vigil Games — Austin, TX, USA
Senior Console Network Programmer (05.05.2010)
Take one legendary comic artist, one technological guru, add a host of experienced artists, designers, programmers and managers, and you have a recipe for groundbreaking gaming—you have Vigil Games. We at Vigil are on a mission to develop the kind of experience that gamers remember forever. If this sounds like your kind of place and you are a talented and passionate game developer, please take a look at our currently open positions and apply today.


Vigil Games — Austin, TX, USA
Senior Gameplay Programmer (05.05.2010)
Take one legendary comic artist, one technological guru, and add a host of experienced artists, designers, programmers and managers, and you have a recipe for groundbreaking gaming - you have Vigil Games. We at Vigil are on a mission to develop the kind of experience that gamers remember forever. If this sounds like your kind of place and you are a talented and passionate game developer, please take a look at our currently open positions and apply today.


Vigil Games — Austin, TX, USA
Senior Environment Texture Artist (05.05.2010)
Take one legendary comic artist, one technological guru, and add a host of experienced artists, designers, programmers and managers, and you have a recipe for groundbreaking gaming - you have Vigil Games. We at Vigil are on a mission to develop the kind of experience that gamers remember forever. If this sounds like your kind of place and you are a talented and passionate game developer, please take a look at our currently open positions and apply today.


Vigil Games — Austin, TX, USA
Senior Environment Modeler (05.05.2010)
Take one legendary comic artist, one technological guru, and add a host of experienced artists, designers, programmers and managers, and you have a recipe for groundbreaking gaming - you have Vigil Games. We at Vigil are on a mission to develop the kind of experience that gamers remember forever. If this sounds like your kind of place and you are a talented and passionate game developer, please take a look at our currently open positions and apply today.


Virus Studios — Bangkok, Ba, THA
Senior Level Designer (04.19.2010)
For our upcoming project, focusing on believable online-multiplayer worlds, we're looking for a Senior Level Designer with a thorough understanding of the intricacies of level design and feeling very comfortable in using Unreal 3. You'll be part of a mixed-discipline team that creates fun and compelling missions. You'll be a Creator taking active part in building new worlds and also as a Mentor to junior Level Designers, inspiring and teaching them techniques and the reasons behind them.


Visceral Games — Redwood City, CA, USA
Lead Level Designer (05.05.2010)
This project is the sequel to a major new IP at the award-winning Visceral Games, creators of Dead Space and Dante’s Inferno. Our team values are as follows: Gameplay comes first, controller feel is everything, culture of creativity, be highly iterative, playtest early and often, learn from failure, work fast and smart, and surround ourselves with the best talent in the world


Visceral Games — Redwood City, CA, USA
Lead Character Artist (05.05.2010)
Sr. Animator - TFT (05.05.2010)
Environment Artist - TFT (05.05.2010)


Visual Concepts — Novato, CA, USA
Application Server Engineer (05.07.2010)
This is an exciting opportunity to build an efficient, highly specialized application server from the ground up as we innovate toward the next generation of online sports gaming at 2K Sports!


Visual Concepts — Novato, CA, USA
Game Build Engineer (05.05.2010)
Join one of the premiere videogame developers and play an important role in the development process through the maintenance, troubleshooting and release of central code and data components to internal development staff. The successful candidate will have a IT or CS background, possess strong troubleshooting and problem-solving skills and be highly self-motivated.


Volition — Champaign, IL, USA
Sr. Visual Effects Artist (05.07.2010)
Experienced Producer (05.05.2010)
Senior Mission Designer (05.05.2010)
Senior Technical Designer (05.05.2010)
Mission Designer (05.05.2010)
Player Experience Researcher (05.05.2010)
Lighting Artist (05.05.2010)
Senior Technical Artist (05.05.2010)


VRSim — East Hartford, CT, USA
Computer Artist (04.14.2010)


Warner Bros Games — Kirkland, WA, USA
Sr. Game Writer - WB Games - #117015 (05.08.2010)
WB Games Inc. seeks a skilled game writer to work on a shared writing team. The writer should have game writing experience working directly with a development team, excellent dialogue writing skills, and the ability to collaborate and integrate feedback from the lead game designer as well as other development team members, other shared team writers, editors, and high level external writers.


Warner Bros Games — Seattle, WA, USA
Sr. Artist/Animator - SURREAL SOFTWARE - #117270 (05.08.2010)
A Senior Artist/Animator works closely with the Lead Animator to maintain and create high quality animations for both real time in game movement and pre-rendered cinematics. Assists Lead in helping define process and pipelines along with aesthetic goals. This person will be expected to mentor more junior animators and to have an awareness of the impact of assets on performance.


Warner Bros Games — Kirkland, WA, USA
Technical Art Director - Surreal Software - #117278 (05.07.2010)
Surreal Software, a division of WB Games Inc. seeks a Technical Art Director to be responsible for all content related technical decisions for the game on one of our newest projects. The Technical Art Director also acts a liaison between Engineering (Both game and core tech) and the content creators. This person will evaluate new technology, supervise and monitor the development of pipelines and workflow.


Warner Bros Games — Kirkland, WA, USA
Sr. Game Writer - WB Games - #117622 (05.07.2010)
WB Games Inc. seeks a skilled game writer to work on a shared writing team. The writer should have game writing experience working directly with a development team, excellent dialogue writing skills, and the ability to collaborate and integrate feedback from the lead game designer as well as other development team members, other shared team writers, editors, and high level external writers.


Warner Bros Games — Seattle, WA, USA
Producer - Surreal Software - #117613 (05.07.2010)
WB Games Inc. seeks a Producer to be responsible for overseeing all phases of development of a single project from the concept phase through its release. This product will be AAA game that will ship on multiple platforms. The Producer helps to oversee the internal development team and make sure the product will hit the quality and ship dates determined with WB at the beginning of the project. The Producer will be responsible for assisting with the direction for product development.


Warner Bros Games — Kirkland, WA, USA
Sr. Production Manager - WB Games - #117734 (05.07.2010)
WB Games Inc. seeks a Sr. Production Mgr to be responsible for overseeing the optimal utilization of production resources throughout all phases of development across multiple projects and studios. On a day-to-day basis, the Sr. Production Manager is responsible for insourcing and outsourcing activities.


Warner Bros. Entertainment Inc. — Burbank, CA, USA
Online Producer (05.07.2010)
WBIE Business Highlights: ? In February 2009, WBIE will publish Monolith’s "F.E.A.R. 2: Project Origin,” the sequel to the hit videogame “F.E.A.R.” worldwide for Xbox 360, PLAYSTATION 3 and Games for Windows. ? In September 2008, WBIE launched “LEGO Batman: The Videogame,” developed by TT Games, which will become the cornerstone of WBHEG’s family-focused games strategy. The game has sold over 3 million units worldwide.


WB Chicago — Chicago, IL, USA
Sr. Artist, UI - WB Games (Chicago Location) - 114954 (05.08.2010)
The Senior UI Artist works with a variety of team members to help design, create, implement and optimize UI assets for Console game titles. They are responsible for maintaining high visual fidelity, competitive aesthetics, logical menu flow, and presenting game information in a clear and understandable manner. The Senior UI artist must work with industry standard and our own proprietary tool set to ensure a high level of fit and finish to all UI elements


WB Chicago — Chicago, IL, USA
Character Artist - WB Games (Chicago Location) - #114695 (05.08.2010)
The WB Games development studio in Chicago seeks a Character Artist who will be responsible for creating character assets of the highest quality. This person will work closely with the Lead Character Artist along with the Art Director to ensure aesthetics quality is kept at the highest-bar bar across the arenas. This person will be well versed in the game engine and art tools.


WB Chicago — Chicago, IL, USA
World Artist - WB Games (Chicago Location) - #116004 (05.08.2010)
The WB Games development studio in Chicago seeks an Environment Artist who will be responsible for creating environmental assets of the highest quality. This person will work closely with the Lead Environment Artist along with the Art Director to ensure aesthetics quality is kept at the highest-bar bar across the arenas. This person will be well versed in the game engine and art tools and will help more junior artists ramp up their skills.<


WB Chicago — Chicago, IL, USA
Sr. Designer - WB Games (Chicago Location) - #116803 (05.07.2010)
WB Games in Chicago is seeking a Senior Designer who will be responsible for designing and implementing the game experience.

The Senior Game Designer is also responsible for ensuring the AI uses the proper scripting logic as well as overseeing the creative design of the AI. He or she must mentor younger technical designers on best practices as well as pinpoint inefficient implementations.


WB Chicago — Chicago, IL, USA
Sr. Software Engineer, Gameplay - WB Games (Chicago Location) -#115557 (05.07.2010)
WB Games Inc. seeks a Senior Software Engineer to help us expand the Mortal Kombat franchise. Work in a dynamic team environment where you will be responsible for implementation of game play features, interface tools for content designers and help to support and expand the game engine. You will work closely with game designers, animators, artists, programmers and production staff to take this AAA product from concept to the store shelf.


WB Chicago — Chicago, IL, USA
Software Engineer, Engine - WB Games (Chicago Location) - #114655 (05.07.2010)
WB Games Chicago is looking for a video game software engineer to work on core technology for the Mortal Kombat franchise. As a software engineer in the KoreTech group, you will help us further extend and innovate key technology for our heavily modified Unreal 3.0 engine. You will utilize and extend your experience with a wide variety of engine tech, including memory management, animation, rendering, build tools, and more.


Westwood College — Woodridge, CO, USA
Adjunct Faculty Open House (04.15.2010)


ZeniMax Online Studios — Hunt Valley, MD, USA
Senior Animator (04.09.2010)