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2K Games
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(2) |
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2K Marin
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(1) |
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2K West
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(1) |
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38 Studios
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(4) |
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A Bit Lucky, Inc.
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(1) |
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Activision
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(2) |
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Airtight Games
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(4) |
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ArenaNet
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(1) |
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Arkadium, Inc.
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(1) |
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Autodesk, Inc
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(2) |
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BBMF-Americas
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(1) |
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Bedlam Games Inc.
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(2) |
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BeneFACT Consulting Group Inc.
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(1) |
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Bethesda Softworks
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(2) |
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Black Ops Entertainment
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(3) |
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Black Rock Studio
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(2) |
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Brandyl, Inc.
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(1) |
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Break Media
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(2) |
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Broodworks, Inc.
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(1) |
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Budcat / Activision
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(2) |
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Bungie LLC
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(3) |
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Capcom Mobile
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(1) |
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CCP - China
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(2) |
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CCP - Iceland
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(3) |
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Champlain College
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(1) |
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Demiurge Studios
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(4) |
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Demonware / Activision
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(2) |
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DigiPen Institute of Technology
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(1) |
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Disney Interactive Studios/Junction Point Studios
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(1) |
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DONTNOD Entertainment
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(2) |
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EA Mobile
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(1) |
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EA2d
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(4) |
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Electronic Arts
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(5) |
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Electronic Arts Tiburon
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(1) |
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Family Odyssey, LLC
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(1) |
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Fire Flower
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(4) |
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Foundation 9 - Backbone Entertainment
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(1) |
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Foundation 9 - Pipeworks
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(1) |
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FreeStyleGames / Activision
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(2) |
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Frima studio
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(2) |
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Funcom
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(1) |
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Gameloft
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(2) |
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GAMELOFT
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(3) |
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Gameshastra Inc.
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(1) |
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Ganz/WEBKINZ
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(2) |
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Gargantuan Studios
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(1) |
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Gazillion Entertainment
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(14) |
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Gearbox Software
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(1) |
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Hangout Industries
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(2) |
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Hansoft
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(1) |
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Havok 2010
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(1) |
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id software
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(2) |
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Idol Minds
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(1) |
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Insomniac Games
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(8) |
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Inwindow Outdoor
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(1) |
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Irrational Games
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(1) |
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LightBox Interactive
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(2) |
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LOLapps
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(1) |
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Longtail Studios
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(2) |
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LucasArts
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(4) |
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Microsoft Game Studios - 343 Industries
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(2) |
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MindJolt
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(2) |
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Monolith Productions
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(3) |
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Motion Capture NYC
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(1) |
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NAMCO BANDAI Games America
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(1) |
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Namco Networks America Inc.
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(5) |
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ngmoco :)
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(2) |
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NHTV Breda University of Applied Sciences
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(1) |
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Nihilistic Software
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(2) |
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OnLive Inc.
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(1) |
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Other Ocean Interactive PEI
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(1) |
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Piranha Games Inc
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(4) |
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Pitchblack Games
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(2) |
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Playfish
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(1) |
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Radical Entertainment / Activision
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(3) |
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Realtime Worlds, Inc
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(1) |
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Relic Entertainment
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(3) |
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Renegade Kid
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(1) |
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Riot Games
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(4) |
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Rivet Production and Design
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(1) |
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ROCKSTAR GAMES NYC
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(1) |
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Rockstar North
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(7) |
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Seattle area developer and pubisher
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(1) |
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Seven45 Studios
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(2) |
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Slant Six Games
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(1) |
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Sledgehammer Games / Activision
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(4) |
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Small Planet Digital
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(2) |
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Snowblind Studios
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(2) |
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Sony Computer Entertainment America LLC
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(2) |
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Spicy Horse Games
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(1) |
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Square Enix
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(6) |
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Stumptown Game Machine
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(3) |
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Sucker Punch Productions
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(4) |
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Super Happy Fun Fun
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(1) |
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Telltale Games
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(9) |
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Terminal Reality
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(5) |
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THQ
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(2) |
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THQ - San Diego
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(2) |
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THQ Montreal
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(2) |
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THQ Studio Australia
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(2) |
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THQ, Kaos Studios
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(5) |
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TimeGate Studios
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(4) |
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Torque
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(3) |
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Trion Redwood City
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(3) |
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Trion Worlds
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(3) |
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True Games Interactive
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(3) |
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Turner Broadcasting System, Inc.
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(1) |
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Twist Education, LLC
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(1) |
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Ubisoft Massive
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(4) |
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UBM Studios
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(1) |
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University of Central Florida - Florida Interactive Entertainment Academy
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(1) |
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Vigil Games
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(6) |
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Virus Studios
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(1) |
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Visceral Games
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(4) |
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Visual Concepts
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(2) |
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Volition
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(8) |
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VRSim
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(1) |
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Warner Bros Games
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(6) |
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Warner Bros. Entertainment Inc.
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(1) |
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WB Chicago
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(6) |
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Westwood College
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(1) |
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ZeniMax Online Studios
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(1) |
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THE GAME INDUSTRY LEADER IN CAREER RESOURCES |
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Posted on: 05.08.2010
WB Chicago — Chicago,
IL,
USA
|
Sr. Artist, UI - WB Games (Chicago Location) - 114954
|
The Senior UI Artist works with a variety of team members to help design, create, implement and optimize UI assets for Console game titles. They are responsible for maintaining high visual fidelity, competitive aesthetics, logical menu flow, and presenting game information in a clear and understandable manner. The Senior UI artist must work with industry standard and our own proprietary tool set to ensure a high level of fit and finish to all UI elements
|
|
WB Chicago — Chicago,
IL,
USA
|
Character Artist - WB Games (Chicago Location) - #114695
|
The WB Games development studio in Chicago seeks a Character Artist who will be responsible for creating character assets of the highest quality. This person will work closely with the Lead Character Artist along with the Art Director to ensure aesthetics quality is kept at the highest-bar bar across the arenas. This person will be well versed in the game engine and art tools.
|
|
WB Chicago — Chicago,
IL,
USA
|
World Artist - WB Games (Chicago Location) - #116004
|
The WB Games development studio in Chicago seeks an Environment Artist who will be responsible for creating environmental assets of the highest quality. This person will work closely with the Lead Environment Artist along with the Art Director to ensure aesthetics quality is kept at the highest-bar bar across the arenas. This person will be well versed in the game engine and art tools and will help more junior artists ramp up their skills.<
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|
Warner Bros Games — Seattle,
WA,
USA
|
Sr. Artist/Animator - SURREAL SOFTWARE - #117270
|
A Senior Artist/Animator works closely with the Lead Animator to maintain and create high quality animations for both real time in game movement and pre-rendered cinematics. Assists Lead in helping define process and pipelines along with aesthetic goals. This person will be expected to mentor more junior animators and to have an awareness of the impact of assets on performance.
|
|
Posted on: 05.07.2010
2K Games — Novato,
CA,
USA
|
FX Artist
|
We’re looking for a G-Man to harness alien technology and transform it into beautiful, kinetic art. As an FX Artist on XCOM, you will be responsible for creating a kaleidoscopic collage of FX that will add texture, vitality and spark to an alien invasion of 50’s America. And, yes, you will get to blow stuff up.
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|
Activision —
CA,
USA
|
Motion Capture Pipeline Supervisor
|
We are seeking an experienced Motion Capture Pipeline Supervisor to join our team at our studio in Playa Del Rey, CA. If you are an experienced technical animator with unparalleled multi-tasking skills, we want to hear from you!
|
|
Gameloft —
NY,
USA
|
2D Sprite / Pixel Artists
|
Qualified candidates will link up with imaginative design teams to create hot new game titles, fulfilling a wide range of genres from hardcore action to casual simulation. As a key member of the development team, you’ll create game art within challenging parameters while working with other well known pixel artists from the initial concept art to animation to the final delivery. Previous hit games include Carmen Sandiego, Oregon Trail, Hawx, Farcry 2, Avatar, NOVA, Hero of Sparta, and Asphalt 4.
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|
Insomniac Games — Burbank,
CA,
USA
|
Animator
|
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for! Come check us out!
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Monolith Productions — Kirkland,
WA,
USA
|
Sr. Artist/Animator - Monolith Productions - #117516
|
Monolith Productions, a division of WB Games Inc., seeks a Senior Artist/Animator to work closely with the Lead Animator to maintain and create high quality animations for both real time in game movement and pre-rendered cinematics. Assists Lead in helping define process and pipelines along with aesthetic goals. This person will be expected to mentor more junior animators and to have an awareness of the impact of assets on performance.
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|
Rockstar North — Edinburgh,
SL,
GBR
|
Character Animators
|
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999.
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Snowblind Studios — Bothell,
WA,
USA
|
Sr. Character Artist - Snowblind - #117298
|
Snowblind Studios, a division of WB Games Inc., seeks a Senior Character Artist to be responsible for creating exceptional 3D character assets. This person will work closely with the Lead Character Artist and Art Director to ensure aesthetics quality and continuity is kept at the highest-bar throughout the product. This person will be well versed in the game engine and art tools (Zbrush, 3DSMax, Photoshop, UV layout tools) and will help more junior artists ramp up their skills.
|
|
THQ, Kaos Studios —
NY,
USA
|
Senior FX Artist
|
Kaos Studios is located in the heart of New York City and is mere blocks from the Empire State Building and the thrill of Midtown Manhattan. Along with the opportunity to live in one of the most exciting cities in the world, we create exciting titles like Frontlines: Fuel of War (PC/XBOX360) and our newest title Homefront! We also offer competitive salaries, comprehensive health benefits, and an excellent compensation package. Check us out at www.kaosstudios.com!
|
|
THQ, Kaos Studios —
NY,
USA
|
Senior Animator
|
Kaos Studios is located in the heart of New York City and is mere blocks from the Empire State Building and the thrill of Midtown Manhattan. Along with the opportunity to live in one of the most exciting cities in the world, we create exciting titles like Frontlines: Fuel of War (PC/XBOX360) and our newest title Homefront! We also offer competitive salaries, comprehensive health benefits, and an excellent compensation package. Check us out at www.kaosstudios.com!
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|
Warner Bros Games — Kirkland,
WA,
USA
|
Technical Art Director - Surreal Software - #117278
|
Surreal Software, a division of WB Games Inc. seeks a Technical Art Director to be responsible for all content related technical decisions for the game on one of our newest projects. The Technical Art Director also acts a liaison between Engineering (Both game and core tech) and the content creators. This person will evaluate new technology, supervise and monitor the development of pipelines and workflow.
|
|
Posted on: 05.06.2010
Gazillion Entertainment — Louisville,
CO,
USA
|
Concept Artist
|
From the space combat MMOG, Jumpgate Evolution, to the highly anticipated LEGO Universe MMOG; our company’s passion for launching to new heights of creativity can be experienced in everything we do.
If you want to join a fun environment where we play as hard as we work and think you have what it takes to be a part of one of the most innovative MMO development studios in the world; come be a part of NetDevil.
Other Position(s) Available At Gazillion Entertainment
Concept Artist
|
|
Gearbox Software — Plano,
TX,
USA
|
Lead Environment Artist
|
Looking for a new, exciting opportunity? Gearbox Software is an award winning studio that strives to create a work culture and environment that is conducive to creating the best video games in the industry. Gearbox Software’s objectives are to create the best game, using the latest technologies while fostering a happy and creative work environment. If you want to work with some of the most creative and talented minds in the industry then we want to hear from you.
|
|
Hangout Industries — North Hollywood,
CA, USA
|
2D Artist
|
Insomniac Games — Burbank,
CA,
USA
|
SFX Artist
|
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for! Come check us out!
|
|
Posted on: 05.05.2010
Budcat / Activision —
IA,
USA
|
Animator
|
Premium Iowa-raised Games. Budcat Creations is a developer of quality entertainment software for the PC and console markets. With over eight years of development experience and more than fifteen published titles under its belt, Budcat stands ready to deal with anything thrown its way. A game studio in Iowa? Sounds like trickery. But, I assure you, we’re not actually a farm who has mistaken themselves as a game development studio. As far you will ever know, at least.
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|
FreeStyleGames / Activision —
EN,
GBR
|
Senior 3D Environment Artist
|
FreeStyleGames™ is a groundbreaking Activision Blizzard game development company with studios in Leamington Spa, London and Brighton, UK. FreeStyleGames aims to employ ambitious people and continues to encourage fun adventurous lifestyles, enabling the creation of fresh, innovative intellectual property for an ever-expanding global audience. Join this highly talented team and you'll be working on a number of exciting new projects from day one!
|
|
FreeStyleGames / Activision —
EN,
GBR
|
Senior Technical & Special FX Artist
|
FreeStyleGames™ is a groundbreaking Activision Blizzard game development company with studios in Leamington Spa, London and Brighton, UK. FreeStyleGames aims to employ ambitious people and continues to encourage fun adventurous lifestyles, enabling the creation of fresh, innovative intellectual property for an ever-expanding global audience. Join this highly talented team and you'll be working on a number of exciting new projects from day one!
|
|
THQ Montreal — Montreal,
PQ,
CAN
|
Executive Art Director
|
With our recent releases of Darksiders, UFC and Red Faction, we are well on our way to rebuilding THQ as a high quality, craft driven developer of world class games and transmedia properties. A key to this is our recent announcement to build a new 400 person studio in Montreal where we will develop new IP and partner with our existing studios THQ Studio Montreal is a very unique opportunity to get in at the ground floor and help us build a new and successful culture of creativity, innovation and fun.
|
|
THQ Montreal — Montreal,
PQ,
CAN
|
Senior CG Supervisor
|
With our recent releases of Darksiders, UFC and Red Faction, we are well on our way to rebuilding THQ as a high quality, craft driven developer of world class games and transmedia properties. A key to this is our recent announcement to build a new 400 person studio in Montreal where we will develop new IP and partner with our existing studios THQ Studio Montreal is a very unique opportunity to get in at the ground floor and help us build a new and successful culture of creativity, innovation and fun.
|
|
Vigil Games — Austin,
TX,
USA
|
Senior Environment Texture Artist
|
Take one legendary comic artist, one technological guru, and add a host of experienced artists, designers, programmers and managers, and you have a recipe for groundbreaking gaming - you have Vigil Games.
We at Vigil are on a mission to develop the kind of experience that gamers remember forever. If this sounds like your kind of place and you are a talented and passionate game developer, please take a look at our currently open positions and apply today.
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|
Vigil Games — Austin,
TX,
USA
|
Senior Environment Modeler
|
Take one legendary comic artist, one technological guru, and add a host of experienced artists, designers, programmers and managers, and you have a recipe for groundbreaking gaming - you have Vigil Games.
We at Vigil are on a mission to develop the kind of experience that gamers remember forever. If this sounds like your kind of place and you are a talented and passionate game developer, please take a look at our currently open positions and apply today.
|
|
Posted on: 05.04.2010
Airtight Games —
WA,
USA
|
Lead Environment Artist
|
Airtight Games is a group of industry veterans formed around the core of the team that produced the award-winning, 90-ranked game "Crimson Skies: High Road to Revenge" and the new IP developed with Capcom, "Dark Void." We are beginning production on another original AAA IP with a top-tier publisher this spring and are currently recruiting top-notch talent for key positions. This is a chance to get on board a unique project with a quality-focused development and publishing team.
|
|
Airtight Games —
WA,
USA
|
Lead Level Designer
|
Airtight Games is a group of industry veterans formed around the core of the team that produced the award-winning, 90-ranked game "Crimson Skies: High Road to Revenge" and the new IP developed with Capcom, "Dark Void." We are beginning production on another original AAA IP with a top-tier publisher this spring and are currently recruiting top-notch talent for key positions. This is a chance to get on board a unique project with a quality-focused development and publishing team.
|
|
Insomniac Games — Burbank,
CA,
USA
|
Environment Artist - Temporary
|
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for! Come check us out!
|
|
MindJolt —
CA,
USA
|
Front End/UI Developer
|
MindJolt is a private equity backed, highly profitable, social gaming platform that provides game developers of all sizes a way to monetize their games and access a massive gaming audience on the world’s most popular social platforms. With more than 25 million unique users across the Web, MindJolt makes it easy for casual and social game developers to bring their games to a massive audience of gamers. MindJolt’s platform aggregates more than 1,300 of the most popular games on the Web.
|
|
Posted on: 05.03.2010
CCP - China — Shanghai,
CHN
|
UI Designer
|
CCP is looking for an experienced UI Designer who will work with game designers and producers in order to understand find the best way to expose Dust 514 to players. He/she is responsible for producing and maintaining high-quality UI flows and wireframes (screen specifications).
|
|
Insomniac Games —
NC,
USA
|
Animator
|
Insomniac Games, an independent videogame developer ranked among the top 10 best small companies to work for nationally and locally, is opening a North Carolina-based development studio. Our NC studio will blend our experience and proven track record of hits with the tenacity of a start-up. Expanding to the Triangle also allows Insomniac to maintain an ideal size in Burbank while offering an East Coast alternative to attract and retain the best in the industry! You know you want to check it out!
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|
LightBox Interactive — Austin,
TX,
USA
|
3D Environment Artist
|
3d Environment Artist:
Are verts, edges and faces the language of your life? Do walk around and break down how you would construct real world objects in Maya? We are looking for 3d Artists with the talent and experience to help us create environments that strike the right balance between visual quality and real time performance.
|
|
Relic Entertainment — Vancouver,
BC,
CAN
|
UI Artist
|
Relic Entertainment (www.relic.com), award winning developers of Homeworld, Dawn of War and Company of Heroes, is looking for a UI Artist with AAA console shooter experience to extend and expand the front end.
|
|
Sledgehammer Games / Activision —
CA,
USA
|
Development Director - Environment Art
|
Check out our brand new studio, headed up by industry veterans Glen Schofield as Vice President and GM and Michael Condrey as Vice President and COO, the leaders of the Dead Space franchise. They are joined at Sledgehammer Games by many award winning developers from across the industry. Sledgehammer Games is actively recruiting top industry talent to join their development team. Our studio based in sunny Foster City and is walking distance to plenty of restaurants and shopping, or one of our two free gyms.
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|
Sucker Punch Productions — Bellevue,
WA,
USA
|
Particle & Visual Effects Artist
|
Sucker Punch Productions is currently looking for a rock star Particle & Visual Effects artist for our upcoming project. We expect you to have a deep understanding of film or video games effects work, a passion for making games, strong artistic skills, and an understanding of the technical constraints working within a console-game environment.
|
|
Posted on: 05.01.2010
Sucker Punch Productions — Bellevue,
WA,
USA
|
Texture Artist
|
Are you a texture artist who can push the limits of our PS3 engine and shader technology? We're looking for an artist gifted at creating texture maps and surface shaders that transform gray 3D models into lush game environments and richly detailed characters.
|
|
Posted on: 04.29.2010
Posted on: 04.28.2010
Posted on: 04.27.2010
Other Ocean Interactive PEI — Charlottetown,
PE, CAN
|
Senior Artist
|
Posted on: 04.26.2010
Fire Flower — miami,
FL,
USA
|
concept artist
|
If you are sick of hearing “I’m gonna revolutionize the video game industry …” Welcome to FireFlower Game !!!
fire flower is a new studio based in Miami FLORIDA, It was founded by a group of industry veterans.
And we know by experience that before reinventing the wheel , we will start by making good games …
We are actually working on new titles for XboxLive With Unreal engine 3
|
|
Posted on: 04.20.2010
Square Enix —
CA,
USA
|
Effects Artist
|
Square-Enix is looking for talented and passionate developers to join us on a new project in Southern California!
Other Position(s) Available At Square Enix
Senior 3D Artist
|
|
Posted on: 04.19.2010
Posted on: 04.16.2010
Demiurge Studios — Cambridge,
MA,
USA
|
Lead Artist
|
Demiurge Studios is an independent game developer, located near Boston. We maintain a creative, energetic atmosphere where individual input matters. We work on high profile games and next-gen technology. We offer competitive salaries, benefits and sane working hours.
We're looking for outstanding lead artists. Experience, personality and leadership are key. Strong traditional & digital art skills required. Our team is growing - come join us!
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|
Posted on: 04.14.2010
Airtight Games —
WA,
USA
|
Lead Concept Artist
|
Airtight Games is a group of industry veterans formed around the core of the team that produced the award-winning, 90-ranked game "Crimson Skies: High Road to Revenge" and the new IP developed with Capcom, "Dark Void." We are beginning production on another original AAA IP with a top-tier publisher this spring and are currently recruiting top-notch talent for key positions. This is a chance to get on board a unique project with a quality-focused development and publishing team.
|
|
Posted on: 04.09.2010
Posted on: 04.08.2010
|
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