Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Sat, 08 May 2010 03:10:02 EDT en-us scarless@think-services.com (Simon Carless) A Scary and Near Future - by Benjamin Quintero http://www.gamasutra.com/blogs/BenjaminQuintero/20100508/4938/A_Scary_and_Near_Future.php Would you like to pay for something that used to be free? Maybe you'd like to pay more for less quality services. Well, you are in luck; it's already in the works! http://www.gamasutra.com/blogs/BenjaminQuintero/20100508/4938/A_Scary_and_Near_Future.php Sat, 08 May 2010 03:01:00 EDT Ryzom: Free as in Freedom - by Olivier Lejade http://www.gamasutra.com/blogs/OlivierLejade/20100508/5112/Ryzom_Free_as_in_Freedom.php Game Design The MMO Ryzom which I started 10 years ago is finally Free as in Freedom. http://www.gamasutra.com/blogs/OlivierLejade/20100508/5112/Ryzom_Free_as_in_Freedom.php Sat, 08 May 2010 09:36:00 EDT Acting Your Way Over The Uncanny Valley - by Pascal Langdale http://www.gamasutra.com/blogs/PascalLangdale/20100506/5096/Acting_Your_Way_Over_The_Uncanny_Valley.php In this brave new world of convergence, it is premature to believe that the rules for Video games have been ‘set’. I would say its wiser to establish what Video Games have in common with other media, before excluding anything from the argument. http://www.gamasutra.com/blogs/PascalLangdale/20100506/5096/Acting_Your_Way_Over_The_Uncanny_Valley.php Thu, 06 May 2010 08:35:00 EDT Satisfying the Player - by Seth Sivak http://www.gamasutra.com/blogs/SethSivak/20100505/5088/Satisfying_the_Player.php Game Design A look into ways that designers can satisfy players in every aspect of their game. http://www.gamasutra.com/blogs/SethSivak/20100505/5088/Satisfying_the_Player.php Wed, 05 May 2010 12:19:00 EDT Downsides to Iteration - by Adam Saltsman http://www.gamasutra.com/blogs/AdamSaltsman/20100504/5081/Downsides_to_Iteration.php Game Design It's common knowledge that iterating on a proven franchise is the safest way to design games. I feel like it's a little more complicated than that. http://www.gamasutra.com/blogs/AdamSaltsman/20100504/5081/Downsides_to_Iteration.php Tue, 04 May 2010 02:30:00 EDT MMORPG: Luck or Grind? - by Simon Ludgate http://www.gamasutra.com/blogs/SimonLudgate/20100503/5072/MMORPG_Luck_or_Grind.php Game Design This article examines some of the core differences in game design concepts dividing Eastern and Western MMORPGs. http://www.gamasutra.com/blogs/SimonLudgate/20100503/5072/MMORPG_Luck_or_Grind.php Mon, 03 May 2010 08:00:00 EDT Factories Building XBOX Controllers Abuse Workers - by Reid Kimball http://www.gamasutra.com/blogs/ReidKimball/20100503/4981/Factories_Building_XBOX_Controllers_Abuse_Workers.php Audio,Game Design,Programming,Production,Visual Art Appallingly, but not surprisingly, Microsoft, like other huge US corporations contracts with factories in foreign countries that exploit and abuse the working poor for their own profit and your gaming pleasure. http://www.gamasutra.com/blogs/ReidKimball/20100503/4981/Factories_Building_XBOX_Controllers_Abuse_Workers.php Mon, 03 May 2010 07:00:00 EDT Playing Around With Genetic Algorithms - by Tyler Glaiel http://www.gamasutra.com/blogs/TylerGlaiel/20100501/5064/Playing_Around_With_Genetic_Algorithms.php I played around with some genetic algorithms today for the enemies in my next flash game. http://www.gamasutra.com/blogs/TylerGlaiel/20100501/5064/Playing_Around_With_Genetic_Algorithms.php Sat, 01 May 2010 08:58:00 EDT The Consistency Of Game-Worlds - by Radek Koncewicz http://www.gamasutra.com/blogs/RadekKoncewicz/20100430/5049/The_Consistency_Of_GameWorlds.php Game Design A quick look at the readability and predictability of videogame environments using Assassin's Creed and Uncharted 2 as examples. http://www.gamasutra.com/blogs/RadekKoncewicz/20100430/5049/The_Consistency_Of_GameWorlds.php Fri, 30 Apr 2010 12:47:00 EDT Hazard: The Journey Of Completion - by Alexander Bruce http://www.gamasutra.com/blogs/AlexanderBruce/20100430/5054/Hazard_The_Journey_Of_Completion.php Game Design,Production Hazard: The Journey Of Life has been in development for a long time. This post breaks down what's been happening behind the scenes throughout the development, and why it's still several months away from final release. http://www.gamasutra.com/blogs/AlexanderBruce/20100430/5054/Hazard_The_Journey_Of_Completion.php Fri, 30 Apr 2010 05:26:00 EDT Make your game ideas go the full distance! - by anjin anhut http://www.gamasutra.com/blogs/AnjinAnhut/20100508/5111/Make_your_game_ideas_go_the_full_distance.php Game Design A quick and incomplete guide to check, modify and execute your game ideas and to keep 'em on track to successfully reach your target gamer. http://www.gamasutra.com/blogs/AnjinAnhut/20100508/5111/Make_your_game_ideas_go_the_full_distance.php Sat, 08 May 2010 08:57:00 EDT Jack Of All Trades: Can 'platform-agnostic IPs' ever work? - by Xander Markham http://www.gamasutra.com/blogs/XanderMarkham/20100508/5110/Jack_Of_All_Trades_Can_platformagnostic_IPs_ever_work.php Syfy President Dave Howe told Gamasutra that he wants to expand his channel's best shows into the gaming medium. But can so-called 'platform agnostic IPs' ever produce faithful, creatively satisfying results and what are the challenges facing them? http://www.gamasutra.com/blogs/XanderMarkham/20100508/5110/Jack_Of_All_Trades_Can_platformagnostic_IPs_ever_work.php Sat, 08 May 2010 08:54:00 EDT Retro Game of the Day! Super Star Wars - by Ron Alpert http://www.gamasutra.com/blogs/RonAlpert/20100507/5105/Retro_Game_of_the_Day_Super_Star_Wars.php Production Retro Game of the Day is a daily look back at some of the games we loved - and some that we didn't - during the formative years. Today's entry is Super Star Wars for the SNES. http://www.gamasutra.com/blogs/RonAlpert/20100507/5105/Retro_Game_of_the_Day_Super_Star_Wars.php Fri, 07 May 2010 04:40:00 EDT Just a quick ToDo list for this week. - by James Cullen http://www.gamasutra.com/blogs/JamesCullen/20100507/5103/Just_a_quick_ToDo_list_for_this_week.php Todo list Respawn fix, Character Selection, and Inventory http://www.gamasutra.com/blogs/JamesCullen/20100507/5103/Just_a_quick_ToDo_list_for_this_week.php Fri, 07 May 2010 08:43:00 EDT iPhone Dev Blog #27 - by Ron Alpert http://www.gamasutra.com/blogs/RonAlpert/20100507/5101/iPhone_Dev_Blog_27.php Production Development updates and notes on our new iPhone action-puzzler "180," and iPhone game reviews. Today's focus - following the launch! http://www.gamasutra.com/blogs/RonAlpert/20100507/5101/iPhone_Dev_Blog_27.php Fri, 07 May 2010 02:02:00 EDT Similarities Between Social Interaction in Online Gaming and Social Media - by Windi Tapawan http://www.gamasutra.com/blogs/WindiTapawan/20100507/5100/Similarities_Between_Social_Interaction_in_Online_Gaming_and_Social_Media.php Social networking is nothing new to online gamers. World of Warcraft players have been doing this years before the advent of Facebook and Twitter! http://www.gamasutra.com/blogs/WindiTapawan/20100507/5100/Similarities_Between_Social_Interaction_in_Online_Gaming_and_Social_Media.php Fri, 07 May 2010 01:58:00 EDT Retro Game of the Day! Keith Courage in Alpha Zones - by Ron Alpert http://www.gamasutra.com/blogs/RonAlpert/20100506/5099/Retro_Game_of_the_Day_Keith_Courage_in_Alpha_Zones.php Production Retro Game of the Day is a daily look back at some of the games we loved - and some that we didn't - during the formative years. Today's entry is Keith Courage in Alpha Zones . http://www.gamasutra.com/blogs/RonAlpert/20100506/5099/Retro_Game_of_the_Day_Keith_Courage_in_Alpha_Zones.php Thu, 06 May 2010 08:00:00 EDT Why so puzzled - by Simon Rozner http://www.gamasutra.com/blogs/SimonRozner/20100506/5094/Why_so_puzzled.php Game Design The debate of what makes a game or not had been a very long one. We always find exceptions to the rule. One of the many debated topics are Puzzles. I want to show with this article why Puzzles are or are not a game. http://www.gamasutra.com/blogs/SimonRozner/20100506/5094/Why_so_puzzled.php Thu, 06 May 2010 03:28:00 EDT Retro Game of the Day! Top Gun - by Ron Alpert http://www.gamasutra.com/blogs/RonAlpert/20100505/5092/Retro_Game_of_the_Day_Top_Gun.php Production Retro Game of the Day is a daily look back at some of the games we loved - and some that we didn't - during the formative years. Today's entry is Top Gun for the NES. http://www.gamasutra.com/blogs/RonAlpert/20100505/5092/Retro_Game_of_the_Day_Top_Gun.php Wed, 05 May 2010 11:44:00 EDT The China MMO Market - Tapping the China Pie - by Andrew Esswein http://www.gamasutra.com/blogs/AndrewEsswein/20100505/5087/The_China_MMO_Market__Tapping_the_China_Pie.php Business This is a look at the MMO market in China from the prospective of a American expat living in China. Having lived in China for almost 3 years, I had a chance to see how people live and play. http://www.gamasutra.com/blogs/AndrewEsswein/20100505/5087/The_China_MMO_Market__Tapping_the_China_Pie.php Wed, 05 May 2010 02:15:00 EDT