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Blogs

Blake Nicholas's Blog

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Indie game developer with interests in level design (primarily single player) and game writing. However, most of my experience is in programming. I've made small games from scratch alone (complete with programmer art :) ) for flash as well as windows. Lately I have been working on my level design skills with various 3D map editors, building the geometry as well as the scripting. I get a lot of enjoyment out of level/scenario construction so that is the area that I want to improve in. I have plans to work on either a total conversion mod for an existing game or to create a 3D role playing game using middleware solutions.

With that said, I'm still a big fan of 2D games and I continually design and create them for fun. Recently I've been interested in creating educational games for children. I think video games hold a lot of power to be a teaching tool.

Member Blogs

Perception Killed the A* (A Star)  Featured Blogs
Posted by Blake Nicholas on Sun, 03 Jan 2010 05:27:00 EST in Game Design
Is "better" AI an illusion? A discussion about the psychology behind artificial intelligence, and how the key might be in changing a player's perception more than the execution of the AI.
Read More... | 14 Comments

   

Blake Nicholas's Comments

Comment In: Dynamic storytelling and world building in Deus Ex [Blog - 04/10/2010 - 11:50]

@ Bart I agree with ...

@ Bart I agree with the wide open design aspect you bring up. Most games today have a single path through them. Some games today will have a small fork down the linear path, or a second path that leads to a dead end, but that's as open as they ...

Comment In: Starcraft - it was the best of times, it was the worst of times. [Blog - 04/09/2010 - 01:21]

SC2 has a handicap system. ...

SC2 has a handicap system. Also something I've noticed in the beta is that you can go into the menus and there is a help section where they have multiple tabs like build order , tutorials , and each race name. The tutorials tab is greyed out so I'm not ...

Comment In: Analysis: FFXIII And The Aging RPG Gamer [News - 04/02/2010 - 03:10]

I've always been a gamer ...

I've always been a gamer that focuses more on the gameplay than the stories, graphics, or anything else pretty much. I think this has enabled me to continuously enjoy the latest RPGs more than some other aged gamers. I don't have a problem with change like some people I would ...

Comment In: Schilling Invested 'Majority' Of Earnings Into 38 Studios [News - 03/30/2010 - 08:17]

I'll be keeping my eye ...

I'll be keeping my eye on this one. It'll be interesting to see what they come up with.

Comment In: The Psychology Of Games: Xbox Game Room's Dummy Pricing (Not for Dummies) [News - 03/23/2010 - 04:10]

I think that study is ...

I think that study is flawed because you are asking the same people, but at the same time asking different people would be flawed as well. So there's really no way to do that study unless you could erase their memories, or possibly find two sets of people from the ...

Comment In: The Myth of the End-Game - or why do we Need to Level up? [Blog - 03/22/2010 - 12:57]

I wrote up a game ...

I wrote up a game design one day for an MMO with no levels, if interested here it is: An MMORPG without levels. All players start their first life equal, but as different classes. Later lives start to blur the class line despite being tagged as say a warrior . ...

[More Blake Nicholas Comments]