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Mark Venturelli's Blog   Expert Blogs

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Mark Venturelli is Lead Designer at brazilian independent developer Kranio Studio, and is currently working on an original PSP title.

Expert Blogs

Space of Possibility and Pacing in Casual Game Design - A PopCap Case Study  Featured Blogs
Posted by Mark Venturelli on Sat, 07 Nov 2009 10:57:00 EST in Game Design
A look at design principles related to space of possibility and how to pace your casual game designs
Read More... | 10 Comments

   

Mark Venturelli's Comments

Comment In: Halo Tops Guinness World Record's 50 Best Video Game Series [News - 05/07/2010 - 06:14]

Yeah, because everybody knows that ...

Yeah, because everybody knows that Runescape is a more important series than God of War and Final Fantasy, and WWE Smackdown vs. RAW is far more important than Diablo or Starcraft. Mr. Gaz Deaves, you failed before you started.

Comment In: A Gamer's Story [Blog - 04/19/2010 - 06:46]

Yadda yadda, I'm so miserable ...

Yadda yadda, I'm so miserable , yadda yadda poor little me yadda yadda I want to be a game designer but I can't design shit . Son, here goes the most constructive criticism someone will ever give to you: stop being a whiny little fairy. If you like to play ...

Comment In: Ubisoft Adopts Environment-Friendly Game Packaging [News - 04/19/2010 - 09:49]

About the manuals: Yeah, sure, ...

About the manuals: Yeah, sure, you are doing this for the environment , Ubisoft. Seriously, statements like these are 100 bad press in my book. About the new recycled cases for PC games: Now that's something, but why only PC What is the catch

Comment In: Activision Countersues 'Scheming' Ex-Infinity Ward Heads [News - 04/09/2010 - 01:08]

@John Mawhorter most of them ...

@John Mawhorter most of them fail not just because they can't steal technology, but that they don't even understand enough about design to steal it in the first place.

Comment In: Opinion: The News Of Console Gaming's Death Has Been Greatly Exaggerated [News - 03/26/2010 - 08:27]

This was a mission for ...

This was a mission for Captain Obvious, but I'm glad that at least someone is stating it. There are no deaths in ways of expression, just new perspectives that forces us to change and adapt. Good article, Leigh.

Comment In: Analyst: Bad Company 2 To Surpass 3 Million During Quarter [News - 03/25/2010 - 07:18]

This game deserves the attention. ...

This game deserves the attention. It's an amazing multiplayer experience that is sure slowing work down at our studio. Kudos for DICE.

[More Mark Venturelli Comments]