Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Wed, 12 May 2010 02:21:31 EDT en-us scarless@think-services.com (Simon Carless) What Is The Game? - by Yung Sing Lim http://www.gamasutra.com/blogs/YungSingLim/20100512/5132/What_Is_The_Game.php Game Design A short discourse on the things we do and where we're going. http://www.gamasutra.com/blogs/YungSingLim/20100512/5132/What_Is_The_Game.php Wed, 12 May 2010 06:46:00 EDT Words of Wisdom: Advice on Starting an Indie Studio - by Eitan Glinert http://www.gamasutra.com/blogs/EitanGlinert/20100511/5129/Words_of_Wisdom_Advice_on_Starting_an_Indie_Studio.php Business One last PAX East related post! At the conference I was on two panels (Indies Will Shoot you in the Knees and I Have a Great Idea for a Game), both of which had similar themes of giving aspiring indie developers some helpful info. Here are the highlights: http://www.gamasutra.com/blogs/EitanGlinert/20100511/5129/Words_of_Wisdom_Advice_on_Starting_an_Indie_Studio.php Tue, 11 May 2010 04:17:00 EDT Opportunistic Development - by Alexander Bruce http://www.gamasutra.com/blogs/AlexanderBruce/20100511/5055/Opportunistic_Development.php Production Sharing some of the development philosophy that I've found useful over the years for people who are looking to break into the industry or generally get more out of what they're doing. http://www.gamasutra.com/blogs/AlexanderBruce/20100511/5055/Opportunistic_Development.php Tue, 11 May 2010 04:52:00 EDT Narrative Death vs Game Mechanic Death - by Alistair Doulin http://www.gamasutra.com/blogs/AlistairDoulin/20100510/4828/Narrative_Death_vs_Game_Mechanic_Death.php Game Design Two of the most popular games of 2010 have involved narrative death of the player character. Both took their narratives to a deeper level with these plot devices, however they were both watered down by one key problem which I’m discussing today. http://www.gamasutra.com/blogs/AlistairDoulin/20100510/4828/Narrative_Death_vs_Game_Mechanic_Death.php Mon, 10 May 2010 07:55:00 EDT Is Your Studio A Mountaineering Disaster? - by Andrew Grapsas http://www.gamasutra.com/blogs/AndrewGrapsas/20100510/3463/Is_Your_Studio_A_Mountaineering_Disaster.php Production If your studio or team were an expedition to a cold, high altitude mountain, how would it fare? http://www.gamasutra.com/blogs/AndrewGrapsas/20100510/3463/Is_Your_Studio_A_Mountaineering_Disaster.php Mon, 10 May 2010 08:51:00 EDT God of War III: Developer Roundtable -- IGDA-LA, 05/13/10 - by Luis Levy http://www.gamasutra.com/blogs/LuisLevy/20100510/5126/God_of_War_III_Developer_Roundtable__IGDALA_051310.php Production You may not believe in the IGDA -- but we believe in you :) Thursday, May 13, the team behind God of War III will be at the Academy of Entertainment & Technology in Santa Monica. Non-IGDA members welcome! http://www.gamasutra.com/blogs/LuisLevy/20100510/5126/God_of_War_III_Developer_Roundtable__IGDALA_051310.php Mon, 10 May 2010 03:32:00 EDT One Credit Completion - by Michael Molinari http://www.gamasutra.com/blogs/MichaelMolinari/20100509/5117/One_Credit_Completion.php Game Design,Visual Art The 1CC means something different to each person. Some scoff in jest while others dedicate a lifetime. I'm somewhere in between. http://www.gamasutra.com/blogs/MichaelMolinari/20100509/5117/One_Credit_Completion.php Sun, 09 May 2010 07:05:00 EDT A Scary and Near Future - by Benjamin Quintero http://www.gamasutra.com/blogs/BenjaminQuintero/20100508/4938/A_Scary_and_Near_Future.php Would you like to pay for something that used to be free? Maybe you'd like to pay more for less quality services. Well, you are in luck; it's already in the works! http://www.gamasutra.com/blogs/BenjaminQuintero/20100508/4938/A_Scary_and_Near_Future.php Sat, 08 May 2010 03:01:00 EDT Ryzom: Free as in Freedom - by Olivier Lejade http://www.gamasutra.com/blogs/OlivierLejade/20100508/5112/Ryzom_Free_as_in_Freedom.php Game Design The MMO Ryzom which I started 10 years ago is finally Free as in Freedom. http://www.gamasutra.com/blogs/OlivierLejade/20100508/5112/Ryzom_Free_as_in_Freedom.php Sat, 08 May 2010 09:36:00 EDT Acting Your Way Over The Uncanny Valley - by Pascal Langdale http://www.gamasutra.com/blogs/PascalLangdale/20100506/5096/Acting_Your_Way_Over_The_Uncanny_Valley.php In this brave new world of convergence, it is premature to believe that the rules for Video games have been ‘set’. I would say its wiser to establish what Video Games have in common with other media, before excluding anything from the argument. http://www.gamasutra.com/blogs/PascalLangdale/20100506/5096/Acting_Your_Way_Over_The_Uncanny_Valley.php Thu, 06 May 2010 08:35:00 EDT Literally - Sound. - by Tim Haywood http://www.gamasutra.com/blogs/TimHaywood/20100512/5135/Literally__Sound.php Audio A comment on the recent glut of games that seem to sound all the same. http://www.gamasutra.com/blogs/TimHaywood/20100512/5135/Literally__Sound.php Wed, 12 May 2010 12:12:00 EDT The Grand Plan - by Scott Macmillan http://www.gamasutra.com/blogs/ScottMacmillan/20100512/1186/The_Grand_Plan.php Game Design,Production As part of our ongoing effort to do All Heroes Die as an "open development" project, we're throwing our in-progress development plan onto the web. http://www.gamasutra.com/blogs/ScottMacmillan/20100512/1186/The_Grand_Plan.php Wed, 12 May 2010 10:27:00 EDT Art as Game: A Formalist Reversal - by Jonathon Myers http://www.gamasutra.com/blogs/JonathonMyers/20100512/5120/Art_as_Game_A_Formalist_Reversal.php Game Design A persuasive argument for a potential reversal of thought on this topic: art came from games and not the other way around. Not only are video games art, the future of video games is the future of Art. Should we develop a formalist aesthetic? I think so. http://www.gamasutra.com/blogs/JonathonMyers/20100512/5120/Art_as_Game_A_Formalist_Reversal.php Wed, 12 May 2010 09:25:00 EDT Miner Wars News and Development - by John Petersen http://www.gamasutra.com/blogs/JohnPetersen/20100512/5134/Miner_Wars_News_and_Development.php Production Miner Wars News and Development http://www.gamasutra.com/blogs/JohnPetersen/20100512/5134/Miner_Wars_News_and_Development.php Wed, 12 May 2010 08:10:00 EDT The Indie Dream Team, and other impossible machinations. - by Slade Villena http://www.gamasutra.com/blogs/SladeVillena/20100512/5059/The_Indie_Dream_Team_and_other_impossible_machinations.php Game Design,Programming,Production Everyone wants their own crew, and their own establishment. This is my pick for the core group, from tech, to goals, to gaining financial independence. http://www.gamasutra.com/blogs/SladeVillena/20100512/5059/The_Indie_Dream_Team_and_other_impossible_machinations.php Wed, 12 May 2010 07:31:00 EDT X-RATED, ADULT DESIGN - by claudio scolastici http://www.gamasutra.com/blogs/ClaudioScolastici/20100512/5133/XRATED_ADULT_DESIGN.php Game Design This article is about the way game design choices affect the kind of experience videogames convey. In particular the article underlines the differences in the representation of sex in 3 games made by Japanese company Illusion Soft. http://www.gamasutra.com/blogs/ClaudioScolastici/20100512/5133/XRATED_ADULT_DESIGN.php Wed, 12 May 2010 04:07:00 EDT Retro Game of the Day! Sly Spy - by Ron Alpert http://www.gamasutra.com/blogs/RonAlpert/20100512/5131/Retro_Game_of_the_Day_Sly_Spy.php Production Retro Game of the Day is a daily look back at some of the games we loved - and some that we didn't - during the formative years. Today's entry is Sly Spy . http://www.gamasutra.com/blogs/RonAlpert/20100512/5131/Retro_Game_of_the_Day_Sly_Spy.php Wed, 12 May 2010 01:35:00 EDT Almost have the day off - by Matti Bogdan http://www.gamasutra.com/blogs/MattiBogdan/20100510/5125/Almost_have_the_day_off.php Resume done, working on projects some more- http://www.gamasutra.com/blogs/MattiBogdan/20100510/5125/Almost_have_the_day_off.php Mon, 10 May 2010 02:22:00 EDT Retro Game of the Day! Revenge of the Gator - by Ron Alpert http://www.gamasutra.com/blogs/RonAlpert/20100510/5127/Retro_Game_of_the_Day_Revenge_of_the_Gator.php Production Retro Game of the Day is a daily look back at some of the games we loved - and some that we didn't - during the formative years. Today's entry is Revenge of the Gator. http://www.gamasutra.com/blogs/RonAlpert/20100510/5127/Retro_Game_of_the_Day_Revenge_of_the_Gator.php Mon, 10 May 2010 09:45:00 EDT Skill, Luck, Wonder, Puzzle, Story -- What Neurochemical Rewards Attract What Audience? - by Shava Nerad http://www.gamasutra.com/blogs/ShavaNerad/20100510/5123/Skill_Luck_Wonder_Puzzle_Story__What_Neurochemical_Rewards_Attract_What_Audience.php Game Design Does homo ludens require skill based game achievements? What market do we capture or lose with skill, luck, puzzles, gifting, stories, false/illusory choices,... in games? Should we describe these as achievements or neurochemical rewards? http://www.gamasutra.com/blogs/ShavaNerad/20100510/5123/Skill_Luck_Wonder_Puzzle_Story__What_Neurochemical_Rewards_Attract_What_Audience.php Mon, 10 May 2010 07:53:00 EDT