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Blogs

Simon Rozner's Blog

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Hello Folks,

 I keep this informal so here we go: I am a game designer and game artist from Switzerland and currently lecture at DigiPen Singapore. Previously I lectured at a Polytechnic in Singapore. I started out as a freelance texture and 3d artist.  Some games I contributed to (some not officially credited) are: Black & WhiteGiants: Citizen Kabuto (PS2), Army Men: Green Rogue (PS2), and IDentity(unpublished). Since I have travelled the world and have experience not just in games but also in Graphic Design/Publishing, especially in Japan, my second home.

My own game company together with a longtime friend and programmer is producing our first title "Heliosphere", a 3D multiplayer space action simulator.

I have a profound interest in game art, concept design and game design and how they all tie together to create more meaningful game and visual experiences.

Member Blogs

Why so puzzled
Posted by Simon Rozner on Thu, 06 May 2010 03:28:00 EDT in Game Design
The debate of what makes a game or not had been a very long one. We always find exceptions to the rule. One of the many debated topics are Puzzles. I want to show with this article why Puzzles are or are not a game.
Read More... | 5 Comments

   

Simon Rozner's Comments

Comment In: Why so puzzled [Blog - 05/06/2010 - 03:28]

Hi Bart, thank you very ...

Hi Bart, thank you very much for your comment. I may have made the assumption unstated that we all agree that puzzles are a form of play. Maybe that assumption was a bit rash. The problem that I tried to show at the beginning is that if you have something ...