|
|
|
|
|
Iwata and Miyamoto: Business Ascetics - An Excerpt from Nintendo Magic
by Osamu Inoue
[05.14.10]
Nintendo Magic: Winning the Video Game Wars is a new book from Nikkei reporter Osamu Inoue, who spent three years researching the company, and in this excerpt covers the biographies of president Satoru Iwata and chief designer Shigeru Miyamoto.
Game Design
|
|
|
|
Cliff Bleszinski: Creativity, Design, and Reality
by Christian Nutt
[05.13.10]
The Epic designer talks about the evolution of the shooter genre, the essential elements of its design and how best to work with talent in the context of People Can Fly's Bulletstorm.
Game Design, Interview
|
|
|
The Designer's Notebook: Preventing the Downward Spiral
by Ernest Adams
[05.12.10]
Veteran design consultant Adams takes a look at mechanisms that send player fortunes down the plughole, as in a losing game of Monopoly, and what steps designers can take to ensure fair and fun play for all.
Game Design
|
|
|
Listening Is Your First Step: An Online Game Marketing Audit Primer
by Duane Brown
[05.11.10]
Want to embark on social media marketing for your game? This article from game marketer Duane Brown delves into how to audit your and your competitors' online presence, and presents logical steps to follow to begin the process of meaningful social marketing.
Business
|
|
|
The Relocation Game
by Paul Hyman
[05.10.10]
Is moving across the world for a new job worth it? Four developers who changed countries to change jobs weigh in on the pros and cons as well as reasons for and opportunities presented by the moves they made.
Business
|
|
|
Action Adventure Level Design: Kung Fu Zombie Killer
by Toby Gard
[05.07.10]
Veteran designer and Tomb Raider creator Toby Gard explains how to enhance the reality and player interest of even a very basic game's design, with a level design case study of the awesomely named Kung Fu Zombie Killer.
Game Design
|
|
|
Persuasive Games: The Picnic Spoils the Rain
by Ian Bogost
[05.06.10]
Ian Bogost looks at Quantic Dream's Heavy Rain in the context of film and cinematography's history to explain why he feels the game, billed as an "interactive film," is not quite that.
Game Design
|
|
|
Exclusive: Yuji Naka's New Bird
by Christian Nutt, Brandon Sheffield
[05.05.10]
One of the original creators of Sonic the Hedgehog, Yuji Naka updates Gamasutra on his own studio, Prope, and discusses upcoming Ivy the Kiwi?, thoughts on Sega, and more.
Business, Game Design, Interview
|
|
|
Rebooting Medal Of Honor
by Kris Graft
[05.04.10]
What goes into reawakening a franchise that a publishing executive admits "did fall on hard times"? EA Games label president Frank Gibeau and EALA's Greg Goodrich and Rich Farrelly discuss the revitalization of Medal of Honor.
Business, Game Design, Interview
|
|
|
|