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August 5, 2010
 
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August 5, 2010
 
arrow The Deaths Of Game Narrative [14]
 
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Blogs

Dan VanBogelen's Blog

Just a regular guy with a head full of ideas. I have training in Film Directing, Art, and Electronic engineering. Seems like a hodgepodge of unrelated things, but I believe is a good place to start a career in the Biz. Film Direction teaches: Management Team coordination Scheduling Maintaining the vision of a product throughout its production. My Art training instructed me more about fundamentals of art, and practical application of my skills. Electronic engineering as it relates to game design? I know how to build a computer and have been doing so going as far back as a 286 computer. I well aware of hardware capabilities, and keep a pulse on what new technology will reasonably be applicable to the game industry.

Member Blogs

APB - A New Subscription model
Posted by Dan VanBogelen on Thu, 24 Jun 2010 05:41:00 EDT in Business
APB or "All Points Bulletin" by Realtime Worlds has what they call a flexible subscription system, and option to pay to "opt-out" on in game audio advertisement.
Read More... | 0 Comments

Looking For An Easy To Use Game Engine  Featured Blogs
Posted by Dan VanBogelen on Sun, 19 Jul 2009 02:06:00 EDT in Game Design
I'm looking for easy to use game engine to build a portfolio. Most of my skill are in texture, modeling, and map building. I don't have much skill in the way of programming, but I can learn the syntax, and language structure fast.
Read More... | 9 Comments

Thoughts on group size and guild tools.
Posted by Dan VanBogelen on Thu, 16 Jul 2009 08:31:00 EDT in Game Design
I came across this article, http://www.schneier.com/blog/archives/2009/07/security_group.html, in my monthly security newsletter and thought it could apply to MMO group size and guilds.
Read More... | 0 Comments

What to do with all my knowledge?
Posted by Dan VanBogelen on Wed, 15 Jul 2009 06:25:00 EDT in Game Design
A few year of college courses, years of game playing experience, and a basic understanding of the production work flow process. What can I expect to find if I wanted to get a job in the industry?
Read More... | 4 Comments

   

Dan VanBogelen's Comments

Comment In: Big Fish Distributes A Billion Games [News - 07/19/2010 - 07:29]

Over half of them are ...

Over half of them are Hidden Object Games. in fact the whole casual game market is flooded with them... They are the fast food of games, easy to make using a basic prebuilt game template, they churn a new one out ever day.

Comment In: Analysis: APB - Aggregated Payment Bias? [News - 06/24/2010 - 08:02]

The game is fun and ...

The game is fun and doesn't seem like a grind. and while the subscription fees are different, there not making it overly difficult to reach the top level. On the other hand, there is not much more you can do at the high end, that your already doing during the ...

Comment In: Perception Killed the A* (A Star) [Blog - 01/03/2010 - 05:27]

AI does get to be ...

AI does get to be predictable, but I always wondered if instead of trying to program intelligence into the opponents, and just build a learning system that is goal oriented. The AI would have a preset goal, and would just learn as it goes along to achieve a goal. If ...

Comment In: Gamasutra's Top 12 Games of the Decade [Feature - 12/30/2009 - 04:40]

WoW clearly has the biggest ...

WoW clearly has the biggest impact world wide, and just due to the number of people that have played it, it would win the 1 spot do to the majority vote. I don't think there is any other game out there that is so big that it could cause government ...

Comment In: Metaplace To Close Virtual World Platform [News - 12/21/2009 - 08:09]

I gave it a try ...

I gave it a try a few months back, it wasn't too bad. Had a bit of a learning curve, content creation had to be done outside of the software, using what ever graphic tools you had. The environment was only 2D using tiles to build on in a isometric ...

Comment In: Direct2Drive Tussles With Valve By Declining To Sell Steamworks-Powered MW2 [News - 11/06/2009 - 02:36]

Ok im not sure how ...

Ok im not sure how the comparisons are going. If you use Steam to run your software, you have to run Steam to actually play the game, THE WHOLE GAME, not just some multiplayer portion. As a developer you allow Steam to sit on top of your game. you let ...

[More Dan VanBogelen Comments]