Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Tue, 03 Aug 2010 07:50:38 EDT en-us scarless@think-services.com (Simon Carless) Five Reasons 3D Display ISN'T Doomed (A Rebuttal) - by Neil Schneider http://www.gamasutra.com/blogs/NeilSchneider/20100801/5682/Five_Reasons_3D_Display_ISNT_Doomed_A_Rebuttal.php Business Neil Schneider, Executive Director of The S-3D Gaming Alliance (http://www.s3dga.com), responds to Steve Peterson's claims that stereoscopic 3D displays are doomed. http://www.gamasutra.com/blogs/NeilSchneider/20100801/5682/Five_Reasons_3D_Display_ISNT_Doomed_A_Rebuttal.php Sun, 01 Aug 2010 08:17:00 EDT Gamazon: Dead Girls Have More Fun - by Arinn Dembo http://www.gamasutra.com/blogs/ArinnDembo/20100801/5674/Gamazon_Dead_Girls_Have_More_Fun.php Game Design A day in the life of a female game developer, with a little insight into the representation of women in gaming. When can we legitimately argue that a game needs more women? http://www.gamasutra.com/blogs/ArinnDembo/20100801/5674/Gamazon_Dead_Girls_Have_More_Fun.php Sun, 01 Aug 2010 04:16:00 EDT 5 Reasons 3D Display is Doomed - by Steve Peterson http://www.gamasutra.com/blogs/StevePeterson/20100730/5675/5_Reasons_3D_Display_is_Doomed.php Business Why 3D display technology will not save the game industry. http://www.gamasutra.com/blogs/StevePeterson/20100730/5675/5_Reasons_3D_Display_is_Doomed.php Fri, 30 Jul 2010 11:00:00 EDT Standard MMO Character Roles: The Good and the Bad - by Joshua McDonald http://www.gamasutra.com/blogs/JoshuaMcDonald/20100730/5672/Standard_MMO_Character_Roles_The_Good_and_the_Bad.php Game Design Tank, healer, DPS: What do designers gain from this? What do they lose? http://www.gamasutra.com/blogs/JoshuaMcDonald/20100730/5672/Standard_MMO_Character_Roles_The_Good_and_the_Bad.php Fri, 30 Jul 2010 06:02:00 EDT Localizing Exclamations - by Radek Koncewicz http://www.gamasutra.com/blogs/RadekKoncewicz/20100730/5670/Localizing_Exclamations.php Game Design A short take on how to better translate the grunts, sighs, squeals and various other vocalizations common in Japanese games. http://www.gamasutra.com/blogs/RadekKoncewicz/20100730/5670/Localizing_Exclamations.php Fri, 30 Jul 2010 11:10:00 EDT Beyond Facebook For Social Games - by Alistair Doulin http://www.gamasutra.com/blogs/AlistairDoulin/20100728/5659/Beyond_Facebook_For_Social_Games.php Where is social gaming heading in the coming years and where does Facebook fit in? Facebook is the dominant platform in social gaming as the games industry strives to reach a broader audience and expand its market share. Today I discuss the current land http://www.gamasutra.com/blogs/AlistairDoulin/20100728/5659/Beyond_Facebook_For_Social_Games.php Wed, 28 Jul 2010 07:49:00 EDT The "I" in games - by Lewis Pulsipher http://www.gamasutra.com/blogs/LewisPulsipher/20100728/5654/The_quotIquot_in_games.php Games are awkward and inefficient for telling stories, yet video game players are often quite story-oriented. Why? In any case, the consequence is more and more games where the player has a human-like avatar, an often-customizable "I". http://www.gamasutra.com/blogs/LewisPulsipher/20100728/5654/The_quotIquot_in_games.php Wed, 28 Jul 2010 08:35:00 EDT Nail Down The Game Mechanics! - by Jameson Durall http://www.gamasutra.com/blogs/JamesonDurall/20100726/5641/Nail_Down_The_Game_Mechanics.php Game Design Level Designers are at their best when the Game Mechanics are already nailed down. http://www.gamasutra.com/blogs/JamesonDurall/20100726/5641/Nail_Down_The_Game_Mechanics.php Mon, 26 Jul 2010 10:57:00 EDT My little side-projectÂ… - by Anthony Hart-Jones http://www.gamasutra.com/blogs/AnthonyHartJones/20100726/5637/My_little_sideproject.php Business Cut loose from big-business, I suppose I am free to consider myself a freelancer or an indie, but the last thing I want to be is a bum. Unemployment does not suit me, but working on my own projects while I find gainful employment is enough for now. http://www.gamasutra.com/blogs/AnthonyHartJones/20100726/5637/My_little_sideproject.php Mon, 26 Jul 2010 01:04:00 EDT The Importance of Research: Getting the Best of Postmodern Design - by Christopher Totten http://www.gamasutra.com/blogs/ChristopherTotten/20100726/5636/The_Importance_of_Research_Getting_the_Best_of_Postmodern_Design.php Game Design In this post, I discuss how gaming has been seen as having very postmodern ideas of design and how that can be controlled with good research and the ability to find new ways of accomplishing gaming goals. http://www.gamasutra.com/blogs/ChristopherTotten/20100726/5636/The_Importance_of_Research_Getting_the_Best_of_Postmodern_Design.php Mon, 26 Jul 2010 08:51:00 EDT Retro Game of the Day! Baseball (GameBoy) - by Ron Alpert http://www.gamasutra.com/blogs/RonAlpert/20100803/5695/Retro_Game_of_the_Day_Baseball_GameBoy.php Production Retro Game of the Day is a daily look back at some of the games we loved - and some that we didn't - during the formative years. Today's entry is Baseball for the GameBoy. http://www.gamasutra.com/blogs/RonAlpert/20100803/5695/Retro_Game_of_the_Day_Baseball_GameBoy.php Tue, 03 Aug 2010 07:22:00 EDT The right kind of carrot. - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20100803/5693/The_right_kind_of_carrot.php Game Design There is a right way and a wrong way to reward players with achievements and today I'm going to try to explain that. http://www.gamasutra.com/blogs/JoshBycer/20100803/5693/The_right_kind_of_carrot.php Tue, 03 Aug 2010 03:35:00 EDT Sin & Punishment: Star Successor - by Ben Hopper http://www.gamasutra.com/blogs/BenHopper/20100803/5692/Sin__Punishment_Star_Successor.php Game Design Treasure's newest game isn't perfect, but it's still one of the best action games you'll play all year and their best effort since Ikaruga. http://www.gamasutra.com/blogs/BenHopper/20100803/5692/Sin__Punishment_Star_Successor.php Tue, 03 Aug 2010 01:31:00 EDT Interactive Storytelling in Games: Introduction - by Roman Zimine http://www.gamasutra.com/blogs/RomanZimine/20100803/5691/Interactive_Storytelling_in_Games_Introduction.php Game Design An introduction to an upcoming series on storytelling in games. http://www.gamasutra.com/blogs/RomanZimine/20100803/5691/Interactive_Storytelling_in_Games_Introduction.php Tue, 03 Aug 2010 10:28:00 EDT How do game developers innovate? - by Adam Hazdra http://www.gamasutra.com/blogs/AdamHazdra/20100803/5690/How_do_game_developers_innovate.php Business Researcher from Manchester Business School is exploring the interface between games and innovation studies and is seeking your perspective. http://www.gamasutra.com/blogs/AdamHazdra/20100803/5690/How_do_game_developers_innovate.php Tue, 03 Aug 2010 08:15:00 EDT Bringing the Online Offline - by Aaron & Alex Leach http://www.gamasutra.com/blogs/AaronAlexLeach/20100803/5689/Bringing_the_Online_Offline.php Game Design A look at how ModNation Racers offers both online and offline players a robust experience, regardless of connectivity status, by maintaining the game's core identity in both components. http://www.gamasutra.com/blogs/AaronAlexLeach/20100803/5689/Bringing_the_Online_Offline.php Tue, 03 Aug 2010 01:05:00 EDT Retro Game of the Day! The Legend of Zelda: A Link to the Past - by Ron Alpert http://www.gamasutra.com/blogs/RonAlpert/20100802/5688/Retro_Game_of_the_Day_The_Legend_of_Zelda_A_Link_to_the_Past.php Production Retro Game of the Day is a daily look back at some of the games we loved - and some that we didn't - during the formative years. Today's entry is The Legend of Zelda: A Link to the Past. http://www.gamasutra.com/blogs/RonAlpert/20100802/5688/Retro_Game_of_the_Day_The_Legend_of_Zelda_A_Link_to_the_Past.php Mon, 02 Aug 2010 08:32:00 EDT A 'Saving Private Ryan' test for games? - by David Hughes http://www.gamasutra.com/blogs/DavidHughes/20100802/5687/A_Saving_Private_Ryan_test_for_games.php Game Design This is a response to an interesting post over at Bitmob yesterday about comparing games to the film 'Saving Private Ryan'. In other words, does a game live up to the emotional impact--the lessons about violence--that such a great film accomplishes? http://www.gamasutra.com/blogs/DavidHughes/20100802/5687/A_Saving_Private_Ryan_test_for_games.php Mon, 02 Aug 2010 08:20:00 EDT (Please) Give Away Your Best Ideas - by Madonna Fanatic http://www.gamasutra.com/blogs/MadonnaFanatic/20100802/5686/Please_Give_Away_Your_Best_Ideas.php Because you will often come up with better ones. (Sorry for the big single paragraph, its a weird technical limitation I'm having. Should be corrected in a month or two, when funding comes in, at which time I will resume writing.) http://www.gamasutra.com/blogs/MadonnaFanatic/20100802/5686/Please_Give_Away_Your_Best_Ideas.php Mon, 02 Aug 2010 04:00:00 EDT Retro Game of the Day! Mega Man 4 - by Ron Alpert http://www.gamasutra.com/blogs/RonAlpert/20100801/5684/Retro_Game_of_the_Day_Mega_Man_4.php Production Retro Game of the Day is a daily look back at some of the games we loved - and some that we didn't - during the formative years. Today's entry is Mega Man 4. http://www.gamasutra.com/blogs/RonAlpert/20100801/5684/Retro_Game_of_the_Day_Mega_Man_4.php Sun, 01 Aug 2010 10:32:00 EDT