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Rein: 3DS Seemingly Not Powerful Enough For Unreal Engine 3
by Kyle Orland
[10.06.10]
Epic Games VP Mark Rein said that the company currently has no plans to develop games or a version of its Unreal Engine 3 for Nintendo upcoming 3DS portable.
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GDC Online: Koster Shares Lessons Learned In Social Game Design
by Kris Graft
[10.06.10]
Raph Koster, VP of creative design at Disney-owned social game developer Playdom, said that "console games are niche" and argued that the social gaming space is not going away, despite some who say otherwise.
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GDC Online: Ian Bogost's Troubling Experiences With Cow Clicker
by Leigh Alexander
[10.06.10]
Ian Bogost talks to GDC Online audiences about his Facebook title Cow Clicker -- how an environment of fear birthed a satire, the surprises he received when the game took off, and how it's ultimately a "tragic" story to him.
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New AIAS President Rae Talks DICE, Awards, Member Benefits
by Kyle Orland
[10.06.10]
New Academy of Interactive Arts and Sciences President Martin Rae talks to Gamasutra about international plans for the academy's awards show and DICE summit, and possible expanded member benefits.
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Sega Promises Minimal Changes for Yakuza 4 Localization
by Kyle Orland
[10.06.10]
A spokesperson for Sega of America has promised that the western localization for Yakuza 4 will include much fewer changes than previous overseas release for the series.
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GDC Online: Bungie's Staten On Building Worlds, Not Words
by Leigh Alexander
[10.06.10]
At GDC Online, Bungie's Joe Staten said that to create Halo's meaningful universe, it's important to build worlds first -- and not to be "that guy" fixated on large and uncompromising narrative. [UPDATE: Staten hints at next Bungie franchise.]
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ZeniMax Media Receives $150 Million To Fuel Game Development, Future Acquisitions
by Tom Curtis
[10.06.10]
Bethesda/Id parent company ZeniMax Media has received a $150 million investment from private equity firm Providence Equity Partners to aid game development, publishing, and future studio acquisitions.
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GDC Online 2010: The Complete Coverage So Far
by Staff
[10.06.10]
Gamasutra is in Austin, Texas all this week covering GDC Online, with a host of lectures on online games and related product announcements already written up for the site - full line-up within.
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Ubisoft: Just Dance Passes 4 Million, Katy Perry Joining The Party
by Christian Nutt
[10.06.10]
Ubisoft's Just Dance sequel is set to have day-one DLC of pop singer Katy Perry's latest tune, as sales and marketing SVP Tony Key tells Gamasutra the genre is set to "explode" in the near term.
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GDC Online: Fallout: New Vegas' Gonzalez Talks Inspiration, Writing Process
by Kris Graft
[10.06.10]
Obsidian's John Gonzalez talks at GDC Online's Game Narrative Summit on being the creative lead on Fallout: New Vegas, the game's inspiration, and key steps his team took during the writing process.
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GDC Online: LoroRoco's Kouno Talks Making Of PSHome Loco Island
by Simon Carless
[10.06.10]
Talking at GDC Online on Wednesday, Sony Japan Studios creative director Tsutomu Kouno (LocoRoco) discussed his history in the biz and the making of Loco Island for the PlayStation Home online world service.
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Ubisoft's Big Strategies: Dominate Kinect, Develop Fewer Games, Says Detoc
by Christian Nutt
[10.05.10]
Ubisoft held an event in San Francisco to show that its "well-positioned to be the leading third party" on Microsoft's Kinect, and Gamasutra spoke with North America president Laurent Detoc about the initiative.
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Ubisoft Partners With PlaySpan For Microtransactions
by Eric Caoili
[10.06.10]
Microtransactions firm PlaySpan signed an agreement with Ubisoft that will see its virtual goods monetization platform integrated into a number of the publisher's online games across multiple platforms worldwide.
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GDC Online: UE3 Adds TriOviz To Integrated Partners Program
by Eric Caoili
[10.06.10]
Darkworks announced that its TriOviz for Games SDK, which is used for implementing stereoscopic 3D in games, has been accepted into Epic's Unreal Engine 3 Integrated Partners Program.
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AQ Interactive Selects Xaitment For Pathfinding, Nav Mesh Generation
by Eric Caoili
[10.06.10]
Artificial intelligence game tool provider Xaitment announced that Tokyo-based developer AQ Interactive signed a licensing agreement to use XaitMap in an upcoming Xbox 360 and PlayStation 3 game.
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Feature: Thinking About Tutorials
by Christian Nutt
[10.06.10]
In Gamasutra's latest feature, developer and author Sheri Graner Ray (of Schell Games) writes that tutorials are players' "first impression of our work", and "...we only get one chance and we usually blow it."
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GDC Online: Hi5 Debuts SocioPath Social Gaming Platform
by Eric Caoili
[10.06.10]
Social network Hi5 announced its beta launch for SocioPath, which it describes as "a next generation social gaming platform" designed for developers with viral audience acquisition in mind.
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GDC Online: Mind Candy Chooses Vindicia Cashbox For Online Billing
by Eric Caoili
[10.06.10]
UK-based developer and publisher Mind Candy has selected Vindicia's Cashbox solution for online billing management in its free-to-play, browser-based massively multiplayer online game Moshi Monsters.
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GDC Online: Offerpal Rebrands Itself As Tapjoy With Mobile Focus
by Eric Caoili
[10.06.10]
Offerpal Media, mostly known for its offer-based ads in social games, changed its name to Tapjoy, a rebranding meant to reflect its increased focus in mobile app distribution and ad monetization.
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Rock Band Catalog Hits 75 Million Downloads, 2,000 Songs
by Eric Caoili
[10.06.10]
Harmonix and MTV Games announced that next week's batch of downloadable Rock Band tracks will push its selection of songs over the 2,000 mark, and that fans have downloaded over 75 million songs.
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