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2003 IGF Pictures |
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An onlooker checks out IGF Competition finalist Strange Adventures In Infinite Space, by Digital Eel. The IGF booth at the 2003 Game Developers Conference got significant traffic during the three days of the show. |
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Students from DigiPen show off their IGF Student Showcase
game, Crazy Cross. |
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A view from on high of the IGF Competition booth. The 10 competition entrants each had a display pod.
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The IGF Student Showcase Pavilion, also on the IGF booth. |
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More of the IGF Competition.
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A GDC attendee tries out Terraformers. The developer, Pin Interactive (they changed their name after this photo was taken) hails from Sweden, and their game won the "Innovation in Audio" award. |
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A GDC attendee tries out Wild Earth. The developer, Super X Studios, won the "Innovation in Visual Art", "Innovation in Game Design" and the "Seumas McNally Grand Prize" for this game -- $17,000 in cash, total. |
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Mr. Bigshot and Furcadia, IGF Competition finalists.
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Josiah Pisciotta of Chronic Logic, showing off his IGF Competition finalist entry, Pontifex 2.
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The IGF Pavilion. |
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Another DigiPen entry in the IGF Student Showcase, Vector Space. |
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A Cogswell College entry in the IGF Student Showcase, Gates of Temlaha. |
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The awards ceremony. The guys from Chronic Logic accepting the "Audience Award" for Pontifex 2, as determined by popular ballot on the IGF booth during the show. |
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David Adams holds the Intel workstation that Klear Games won. Their game, Reiner Knizia's Samurai, won the "Technical Excellence" award. |
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James Thrush of Super X Studios, accepting one of his three awards for Wild Earth. |
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The team from Pin Interactive, accepting their award for "Innovation In Audio". Their game, Terraformers, is an adventure game designed to allow blind people to play, using various audio cues. |
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IGF Chairman Alex Dunne. |
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James Thrush of Super X Studios pumps his fist in the air, accepting the grand prize award for Wild Earth.
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