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2004 IGF Pictures |
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An onlooker checks out IGF Competition finalist Bontago, by Circular Logic. This game was developed by a team of students from DigiPen, and won the "Innovation in Game Design" award in the Open category. |
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The 2004 IGF Pavilion on the expo floor of the Game Developers Conference, showing the Web/Downloadable category entries on the left, the Open category entries on the right, and the IGF Student Showcase entries in the center distance.
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Iain McNeil of Slitherine Software demonstrates Spartan for an onlooker.
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One of the pirates from Three Rings Designs showing off Puzzle Pirates. |
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Some big boxing gloves, hyping up IGF finalist Billiard Boxing by Shizmoo Games.
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Students from Iowa State showing off their IGF Student Showcase entry, Treefort Wars. |
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Puzzle Pirates won two awards, "Technical Excellence" and the "Audience Award". |
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Slitherine Software accepts the "Innovation In Visual Art" award for Spartan.
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The developers at Digital Eel celebrate the second of their two awards during the evening. This time, the "Innovation in Visual Art" award for Dr. Blob's Organism.
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Gabby Dizon accepts the "Innovation in Game Audio" award for Anito: Defend a Land Enraged. |
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Carter Lipscomb from America Online, introducing the "Project Goldmaster" award. |
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The team from Flashbang Studios accepting the AOL/Cartoon Network "Project Goldmaster" award. |
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Jesse Hayes from S2 Games accepts the Seumas McNally Grand Prize (Open Category) for Savage: The Battle for Newerth. |
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Andrew Leker and Marc LeBlanc accepting the Seumas McNally Grand Prize (Web/Downloadable Category) for Oasis. |
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