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  2004 IGF Pictures  
   
 

An onlooker checks out IGF Competition finalist Bontago, by Circular Logic. This game was developed by a team of students from DigiPen, and won the "Innovation in Game Design" award in the Open category.
 
   
 

The 2004 IGF Pavilion on the expo floor of the Game Developers Conference, showing the Web/Downloadable category entries on the left, the Open category entries on the right, and the IGF Student Showcase entries in the center distance.
 
   
 

Iain McNeil of Slitherine Software demonstrates Spartan for an onlooker.
 
   
 

One of the pirates from Three Rings Designs showing off Puzzle Pirates.
 
   
 

Some big boxing gloves, hyping up IGF finalist Billiard Boxing by Shizmoo Games.
 
   
 

Students from Iowa State showing off their IGF Student Showcase entry, Treefort Wars.
 
   
 

Puzzle Pirates won two awards, "Technical Excellence" and the "Audience Award".
 
   
 


Slitherine Software accepts the "Innovation In Visual Art" award for Spartan.

 
   
 

The developers at Digital Eel celebrate the second of their two awards during the evening. This time, the "Innovation in Visual Art" award for Dr. Blob's Organism.
 
   
 

Gabby Dizon accepts the "Innovation in Game Audio" award for Anito: Defend a Land Enraged.
 
   
 

Carter Lipscomb from America Online, introducing the "Project Goldmaster" award.
 
   
 

The team from Flashbang Studios accepting the AOL/Cartoon Network "Project Goldmaster" award.
 
   
 

Jesse Hayes from S2 Games accepts the Seumas McNally Grand Prize (Open Category) for Savage: The Battle for Newerth.
 
   
 

Andrew Leker and Marc LeBlanc accepting the Seumas McNally Grand Prize (Web/Downloadable Category) for Oasis.
 
   
 

 

 

 

 
 
 
 
 
     
 
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