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2006 - Grand prize winner Darwinia gets both digital distribution via Valve's Steam system and U.S. retail distribution from new indie label Cinemaware Marquee.
2005 - Multi award-winner Alien Hominid receives publishing deals in the U.S. (via O3 Publishing) and Europe(via Zoo Digital), much critical acclaim, and even spawns a mobile version.
2004 - Innovative casual strategy game Oasis wins the web/downloadable grand prize, going on to launch on major online portals the following year.
2003 - Super X Studios' Wild Earth, a photographic game based around a worldwide safari, takes multiple prizes and subsequently becomes a motion simulator ride.
2000 - Tread Marks, created by the late Seumas McNally, which the IGF's grand prize is now named after, wins 3 major awards.
1999 - Vicarious Visions, now a major handheld / console developer, honored for Terminus. |
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\n');
}
var ua = navigator.userAgent.toLowerCase();
var is_pc_ie = ( (ua.indexOf('msie') != -1 ) && ( ua.indexOf('win') != -1 ) && ( ua.indexOf('opera') == -1 ) && ( ua.indexOf('webtv') == -1 ) );
function setSegment(num){
// flash playlist is zeroth based.
num = num -1;
var i,values;
if(is_pc_ie){
document["gameplayer3"].SetVariable("segment",num);
}else{
var divcontainer = "flash_setvariables_gameplayer3";
if(!document.getElementById(divcontainer)){
var divholder = document.createElement("div");
divholder.id = divcontainer;
document.body.appendChild(divholder);
}
document.getElementById(divcontainer).innerHTML = "";
var divinfo = " ";
document.getElementById(divcontainer).innerHTML = divinfo;
}
}
//-->
2006 Independent Games Festival Awards
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