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2K Games
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(2) |
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38 Studios
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(4) |
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38 Studios - Big Huge Games
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(2) |
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4mm Games, LLC
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(1) |
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5TH Cell
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(1) |
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A Bit Lucky, Inc.
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(3) |
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Activision
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(1) |
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Activision Minneapolis
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(2) |
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Aeria Games
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(1) |
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Airtight Games
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(2) |
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ArenaNet
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(4) |
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Arkane Studios
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(2) |
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Atari Inc
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(2) |
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Bedlam Games Inc.
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(1) |
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Bigpoint
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(1) |
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BioWare Austin
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(6) |
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Bit Trap Studios
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(1) |
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Black Rock Studio
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(2) |
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BLUESIDE Inc.
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(1) |
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Bongfish Interactive Entertainment
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(1) |
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Break Media
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(1) |
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Bungie LLC
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(2) |
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Carbine
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(2) |
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CCP - North America
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(1) |
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Centerline Digital
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(1) |
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ChangYou.com(US) INC
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(1) |
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Collision Studios Inc
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(1) |
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Controlled Chaos
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(1) |
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CrowdStar
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(1) |
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Demiurge Studios, Inc.
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(1) |
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Department of Visualization - Texas A&M; University
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(1) |
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Digital Extremes
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(3) |
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DreamTools
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(2) |
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DTI software
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(1) |
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Dynamic Animation Systems
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(1) |
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EA Games Label
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(1) |
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EA Los Angeles
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(3) |
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EA Mobile
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(3) |
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Edge of Reality
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(4) |
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Firaxis Games
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(3) |
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Firebrand Games Florida
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(1) |
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Flying Lab Software
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(1) |
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Foundation 9 - Double Helix Games
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(3) |
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Frogster Online Gaming GmbH
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(3) |
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Fun Bits Interactive
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(1) |
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Future US
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(1) |
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FXVille, LLC
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(1) |
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Gameloft
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(5) |
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Gameloft Australia Pty Limited
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(3) |
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Gametime Live Sports
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(1) |
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Gazillion Entertainment
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(2) |
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Gearbox Software
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(1) |
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Havok
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(2) |
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Heatwave Interactive, Inc.
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(1) |
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Hijinx Studios, LLC
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(1) |
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Human Head Studios, Inc.
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(2) |
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Infinity Ward / Activision
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(3) |
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Insomniac Games
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(2) |
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INSTANT ACTION
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(2) |
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International Game Technology
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(1) |
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Irrational Games
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(5) |
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iWin, Inc.
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(1) |
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Jellyvision Games
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(1) |
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Kabam
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(4) |
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KlickNation
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(1) |
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Liquid Entertainment
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(1) |
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Machinima, Inc.
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(2) |
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Meteor Games, LLC
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(1) |
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Milwaukee Area Technical College
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(1) |
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Mind-Control
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(1) |
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Mindspark
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(3) |
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MMO Gaming Company
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(1) |
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Monolith Productions
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(1) |
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Monster Media
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(1) |
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Moon Spider Studio
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(3) |
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Naked Sky Entertainment
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(2) |
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Namco Networks America Inc.
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(1) |
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Navionics spa
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(1) |
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NCCCS BioNetwork BioEd Center
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(1) |
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NCsoft
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(1) |
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Neversoft / Activision
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(1) |
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ngmoco :)
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(1) |
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Nihilistic Software
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(2) |
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Obsidian Entertainment
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(2) |
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omgpop
|
(3) |
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Our Dough-Main
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(1) |
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Page 44 Studios
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(1) |
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Panasonic Cloud Entertainment Company
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(11) |
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Planet Moon Studios
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(1) |
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Playdom
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(2) |
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Playdom - a division of the Disney Interactive Media Group
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(5) |
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PlayFirst
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(3) |
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Posit Science Corp
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(1) |
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Raven Software / Activision
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(3) |
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Real U Pte Ltd
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(4) |
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Red 5 Studios
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(1) |
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Relic Entertainment
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(2) |
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Remedy Entertainment
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(1) |
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Retro Studios
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(1) |
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Riot Games
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(2) |
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Rockstar - RAGE
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(1) |
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Rockstar New England
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(4) |
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Rockstar North
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(11) |
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Rockstar San Diego
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(1) |
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Rockstar Toronto
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(1) |
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Signal Studios
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(1) |
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SILICON KNIGHTS
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(5) |
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Sledgehammer Games / Activision
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(7) |
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Smule
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(1) |
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Sony Computer Entertainment America
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(9) |
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Sony Online Entertainment
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(8) |
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Spellbound Entertainment AG
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(1) |
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Spin Master Inc
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(1) |
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Sproing
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(4) |
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Storm8
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(3) |
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Tarsier Studios
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(1) |
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Telltale Games
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(3) |
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Tencent America, LLC
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(1) |
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Tencent Boston
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(5) |
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Terminal Reality
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(2) |
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The Art institute of California – Sacramento
|
(1) |
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The Art Institute of California - San Diego
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(1) |
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The Art Institute of Washington
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(1) |
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THQ Digital Studios Phoenix - Rainbow Studios
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(1) |
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THQ Montreal
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(4) |
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THQ, Kaos Studios
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(3) |
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Total Immersion Software,Inc.
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(4) |
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Toys for Bob / Activision
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(5) |
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Trion Worlds
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(4) |
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True Games Interactive
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(1) |
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Ubisoft
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(10) |
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Ubisoft Massive
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(4) |
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Ubisoft Sofia
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(2) |
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University of Wisconsin-Stout
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(1) |
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Vicarious Visions / Activision
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(10) |
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Visimonde
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(1) |
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Volition
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(3) |
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Warner Bros Games
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(6) |
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ZeniMax Online Studios
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(1) |
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Zynga
|
(3) |
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THE GAME INDUSTRY LEADER IN CAREER RESOURCES |
|
|
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Posted on: 11.08.2010
Irrational Games — Quincy,
MA,
USA
|
PS3 Principal Programmer – PS301
|
Irrational Games is looking for programmers at all experience levels to join our tech and gameplay teams. Whether you are a grizzled veteran of the video game wars or have only one game under your belt, if you think you have what it takes, we want to hear from you.
|
|
Irrational Games — Quincy,
MA,
USA
|
Programmer
|
Irrational Games is looking for programmers at all experience levels to join our tech and gameplay teams. Whether you are a grizzled veteran of the video game wars or have only one game under your belt, if you think you have what it takes, we want to hear from you.
|
|
Irrational Games — Quincy,
MA,
USA
|
Level Builder
|
Irrational Games is an award winning video game developer located in Quincy, MA. The team made its name with the first person shooter System Shock 2, Freedom Force games, SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by Take-Two Interactive and renamed 2K Boston in 2007, for the release of the critically acclaimed BioShock, which went on to win over 50 awards including Best Game from BAFTA. In 2010 the team returned to its roots by reclaiming the Irrational Games moniker.
|
|
Irrational Games — Quincy,
MA,
USA
|
Level Designer
|
Irrational Games is an award winning video game developer located in Quincy, MA. The team made its name with the first person shooter System Shock 2, Freedom Force games, SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by Take-Two Interactive and renamed 2K Boston in 2007, for the release of the critically acclaimed BioShock, which went on to win over 50 awards including Best Game from BAFTA. In 2010 the team returned to its roots by reclaiming the Irrational Games moniker.
|
|
Rockstar New England — Andover,
MA,
USA
|
Senior Gameplay Programmer
|
At Rockstar New England, we think it's a matter of pride to make games that carry our name, and we're committed to ensuring they reflect who we are. We are a close team of dedicated industry vets, led by Dr. Ian Lane Davis. Rockstar New England is experienced in every aspect of game development with an unmatched expertise in artificial intelligence. We're constantly pushing the envelope.
|
|
Rockstar New England — Andover,
MA,
USA
|
Physics Programmer
|
At Rockstar New England, we think it's a matter of pride to make games that carry our name, and we're committed to ensuring they reflect who we are. We are a close team of dedicated industry vets, led by Dr. Ian Lane Davis. Rockstar New England is experienced in every aspect of game development with an unmatched expertise in artificial intelligence. We're constantly pushing the envelope.
|
|
Rockstar New England — Andover,
MA,
USA
|
Junior Programmer
|
At Rockstar New England, we think it's a matter of pride to make games that carry our name, and we're committed to ensuring they reflect who we are. We are a close team of dedicated industry vets, led by Dr. Ian Lane Davis. Rockstar New England is experienced in every aspect of game development with an unmatched expertise in artificial intelligence. We're constantly pushing the envelope.
|
|
Rockstar North — Edinburgh,
SL,
GBR
|
Information Systems Developer
|
Rockstar North, a member of the Rockstar family since 1999, is one of the world's leading video game developers, is a community of creatives from a variety of backgrounds.
We are based out of modern, spacious, purpose-built studios in the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series.
|
|
Posted on: 11.07.2010
Fun Bits Interactive — Seattle,
WA,
USA
|
Gameplay Programmer
|
Fun Bits is looking for a talented gameplay programmer. We are seeking self-motivated programming professionals who love what they do for a living and enjoy an open team atmosphere. The ideal candidate would work alongside design, implementing gameplay mechanics and functionality.
|
|
SILICON KNIGHTS —
ON,
CAN
|
GAME DESIGNERS
|
Silicon Knights® proudly ranks as one of the world’s top studios in video game development and known for such titles as Metal Gear Solid: The Twin Snakes™, Eternal Darkness: Sanity’s Requiem™; and recently released Too Human™ for the Microsoft® Xbox 360.
Located in St.Catharines, ON Canada, Silicon Knights® has developed a reputation for creating superior original content. Silicon Knights® invites you to push the technology leading tomorrow’s best entertainment.
|
|
SILICON KNIGHTS —
ON,
CAN
|
Gameplay Programmer
|
Located in St.Catharines, ON Canada, Silicon Knights proudly ranks as one of the top independent game studios in the world. SK has developed a reputation for creating superior original content, and is dedicated to creating ground breaking video games.
Within a focused and collaborative climate, our studio offers a passionate and spirited workplace where all creative contributions are encouraged.
We're currently working on several NEW and EXCITING AAA projects and invite you to apply!
|
|
SILICON KNIGHTS —
ON,
CAN
|
TECH/TOOLS PROGRAMMER
|
Silicon Knights proudly ranks as one of the world’s top studios in video game development. Known for such titles as Metal Gear Solid: The Twin Snakes™, Eternal Darkness: Sanity’s Requiem™ and Too Human™. Located in St.Catharines, ON Canada, SK has developed a reputation for creating superior original content.Our studio offers a passionate, spirited and creative workplace where all creative contributions are encouraged and heard.
If you are inspired to create great games, we invite you to apply!
|
|
Posted on: 11.06.2010
Gameloft —
NY,
USA
|
First Person Shooter Game Designer
|
Calling all Experienced 3d Level Game Designers with First Person Shooter Experience!!!!
Gameloft, an international publisher and developer of video games for mobile phones and console, is seeking gifted Senior 3D Level Game Designers to join their existing talent pool on creating games for iPhone and mobile phones. Qualified candidates will link up with imaginative design teams to create hot new FPS game titles
Previous hit iPhone games include Oregon Trail, Hero of Sparta I & II, NOVA, Avatar, Dungeon Hunter, NFL 2010, Real Soccer 2010, New York Nights, Assassin’s Creed, Terminator Salvation, Asphalt 5, Let’s Golf, Gangstar, just a few of the 300 games that Gameloft has created since its inception. As a key member of the development team, you’ll take charge of the initial concept and game design directly through final delivery.
The Nitty-Gritty:
? Design game, level layouts and gameplay content for First Person Shooter
? Complete benchmarking & competition research
? Communicate with a team of artists and programmers to ensure creative vision is fulfilled
? Collaborate with design team to produce innovative ideas for new concepts, existing design issues and work to meet deadlines
|
|
Gameloft —
NY,
USA
|
2D Flash Game Programmer
|
Calling all Awesome Game Programmers!
Gameloft, a leading international publisher and developer of video games, is seeking 2D Flash Game Programmers to join their existing talent pool. Qualified candidates will link up with imaginative design teams to create hot new game titles in the social networking genre. Previous hit games include Green Farm, Oregon Trail, Hero of Sparta, NFL 2010, Real Soccer 2010, Assassin’s Creed II, Far Cry 2, Terminator Salvation, Asphalt 5, Let’s Golf, Gangstar, Modern Combat: Sandstorm and Brothers In Arms: Earned in Blood 3D. As a key member of the engineering team, you’ll assist in the full cycle of development: writing and debugging of code, integrating graphics, sound mastering and other networking components of games.
Responsibilities:
? Writing clean, reusable, and scalable ActionScript code
? Creating and maintaining Flash applications and websites.
? Creating top notch social networking applications and games.
? Ability to program in a methodical and structured manner.
Must-haves/ know-how:
? Flash Expert
? ActionScript 2 and 3
? Strong background of Flash animation techniques using both timeline and programmatic animation
? Flash/Flex with Webservices and Remoting
? Object Oriented Programming
? Think creatively, work well independently and as a team player
? Bachelor’s degree in Computer Science or Computer Engineering preferred
? 2+ years of programming experience.
? Significant experience in hobby or professional game development
? Good communication skills
|
|
Sony Computer Entertainment America —
CA,
USA
|
Manager, Sound Design
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
Sony Computer Entertainment America —
CA,
USA
|
Senior Environment Artist
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
Posted on: 11.05.2010
5TH Cell — Bellevue,
WA,
USA
|
Senior Concept Artist
|
Tired of working on uninspired and unimaginative games? Want a career change from the film business? 5TH Cell is looking for an experienced and highly talented Senior Concept Artist to work alongside our Creative Director in bringing our upcoming franchises to life. Our studio has a track record of commercial and critical success across numerous genres, and we're just getting started! This candidate will have a strong interest in original IP, amazing portfolio showing a variety of art styles, and proven experience in a senior role within the game or film industry.
|
|
EA Games Label —
CA,
USA
|
Director, EAGL Online Operations
|
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units.
|
|
Edge of Reality — Austin,
TX,
USA
|
Network Engineer
|
Edge of Reality is an independent veteran studio based in Austin, Texas. We are working on multiple projects including some with the Sims Studio of the EA Play Label. The studio has shipped 12 games over 12 years including several hits. The chemistry of the studio is very positive. Everyone puts aside their egos, and works hard to make the best game possible. Come join our team!
|
|
Edge of Reality — Austin,
TX,
USA
|
Graphics Engineer
|
Edge of Reality is an independent veteran studio based in Austin, Texas. We are working on multiple projects including some with the Sims Studio of the EA Play Label. The studio has shipped 12 games over 12 years including several hits. The chemistry of the studio is very positive. Everyone puts aside their egos, and works hard to make the best game possible. Come join our team!
|
|
Edge of Reality — Austin,
TX,
USA
|
Gameplay Engineer
|
Edge of Reality is an independent veteran studio based in Austin, Texas. We are working on multiple projects including some with the Sims Studio of the EA Play Label. The studio has shipped 12 games over 12 years including several hits. The chemistry of the studio is very positive. Everyone puts aside their egos, and works hard to make the best game possible. Come join our team!
|
|
Gazillion Entertainment —
CA,
USA
|
Sr Digital Marketing Manager
|
Company Background
Gazillion Entertainment is a developer, publisher and operator of massively multiplayer online games and services for all ages. Our team of world-class creative talent is comprised of leaders from the videogame, entertainment and technology industries who are focused on developing and supporting a new generation of superior quality, massively entertaining online properties.
|
|
Gazillion Entertainment —
CA,
USA
|
Game Metrics/Analyst Manager
|
Gazillion Entertainment is a developer, publisher and operator of massively multiplayer online games and services for wide audiences. Our team of world-class creative talent is comprised of leaders from the videogame, entertainment and technology industries who are focused on developing and supporting a new generation of superior quality, massively entertaining online properties.
|
|
Gearbox Software — Plano,
TX,
USA
|
PS3 Platform Specialist
|
Looking for a new, exciting opportunity? Gearbox Software is an award winning studio that strives to create a work culture and environment that is conducive to creating the best video games in the industry. Gearbox Software’s objectives are to create the best game, using the latest technologies while fostering a happy and creative work environment. If you want to work with some of the most creative and talented minds in the industry then we want to hear from you.
|
|
Human Head Studios, Inc. — Madison,
WI,
USA
|
Senior Technology Programmer
|
Sr Technology Programmer – Human Head Studios, Inc.
Human Head Studios, Inc. is seeking a Sr Technology Programmer for our
Madison, Wisconsin video game development studio. This position will be
responsible for contributing to our existing code base to continue to push
the gaming envelope for our current AAA title in cooperation with a
dedicated team of developers.
|
|
Human Head Studios, Inc. — Madison,
WI,
USA
|
Level Scripter
|
Human Head Studios, Inc., is seeking a Scripter to work on our current AAA project at our Madison, Wisconsin video game development studio. This person will be responsible for the complete production of a set number of levels for the game. We are looking for someone with initiative and solid design sensibilities, experience in building levels for professional first- and/or third-person games, and an eye for all the components that combine to create effective and visually stunning levels.
|
|
Insomniac Games — Burbank,
CA,
USA
|
Senior Designer
|
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for, and we are going multi-platform! WOW- get ready!
|
|
Insomniac Games — Burbank,
CA,
USA
|
Lead Character Artist
|
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for, and we are going multi-platform! YYIIPPEEE!
|
|
Irrational Games — Quincy,
MA,
USA
|
Systems Designer
|
Irrational Games is an award winning video game developer located in Quincy, MA and founded in 1997 by Ken Levine, Jonathan Chey and Robert Fermier. The team made its name with the much loved first person shooter System Shock 2. This was followed by two Freedom Force games, SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by Take-Two Interactive. The team was renamed 2K Boston in 2007, just in time to coincide with the release of the critically acclaimed BioShock, which went on to win over 50 awards including Best Game from BAFTA. In 2010 the team returned to its roots by reclaiming the Irrational Games moniker.
|
|
Monolith Productions — Kirkland,
WA,
USA
|
Sr. Software Engineer, Network - Monolith Productions - #114694
|
As a Senior Engine Networking you will work closely with the Lead Engineer and the rest of your peers to develop state-of-the-art networking technology for the PS3, XBOX 360 and PC. Your domain will cover the networking components of the engine and your responsibilities will include both optimizations of current-gen systems and design and implementation of pivotal new technology.
|
|
Neversoft / Activision —
CA,
USA
|
Windows PC Platform Lead Engineer
|
Neversoft Entertainment began its journey with the goal of becoming the best game developer in the world. We’re 16 years young and still rockin! We shipped our 20th game in November 09’ with Band Hero! Our past titles include the Guitar Hero series, the Tony Hawk series, Gun, Spider-Man, and more!
If you would like to work for a studio that operates with a career approach to game making by stressing organization, effective time management, and artistic evolvement, we would like to hear from you.
|
|
Raven Software / Activision — Madison,
WI,
USA
|
Design Director
|
Raven Software, developer of numerous award winning games, including Singularity, X-Men Origins: Wolverine, Wolfenstein and Marvel: Ultimate Alliance is seeking an experienced Design Director/Lead Game Designer.
|
|
Raven Software / Activision — Madison,
WI,
USA
|
UI Software Engineer
|
Raven Software is an award-winning computer game software developer based in Madison, Wisconsin. With a focus on graphic excellence and high-level, intense playability, Raven has produced hit games including the Soldier of Fortune series, various Star Wars titles and X-Men Origins: Wolverine.
|
|
Raven Software / Activision — Madison,
WI,
USA
|
FX Artist
|
Raven Software is an award-winning computer game software developer based in Madison, Wisconsin. With a focus on graphic excellence and high-level, intense playability, Raven has produced hit games including the Soldier of Fortune series, various Star Wars titles, and X-Men Origins: Wolverine. We're currently seeking a visual effects artist to create stunning visual effects on all platforms.
|
|
Rockstar New England — Andover,
MA,
USA
|
Character Animator
|
This is a once in a lifetime opportunity to work in the right creative environment on some of the most highly respected and widely recognized AAA titles in video games such as Grand Theft Auto, Red Dead Redemption, Bully and Max Payne. We encourage anyone who feels this is the opportunity they’ve been waiting for to apply!
|
|
SILICON KNIGHTS —
ON,
CAN
|
LEAD GAME DESIGNER
|
Located in St.Catharines, ON Canada, Silicon Knights proudly ranks as one of the top independent game developers in the world. Incorporating in 1992, Silicon Knights has developed a reputation for creating superior original content, and is dedicated to creating ground breaking video games. Within a focused and collaborative climate, our studio offers a passionate and spirited workplace where all creative contributions are encouraged.
Best known for Metal Gear Solid: the Twin Snakes, Eternal Darkness: Sanity's Requiem and Too Human. We're currently working on several NEW and EXCITING AAA, multi-platforms projects. If you're talented and inspired to create exceptional games, we invite you to apply!
For more information, please visit our website and apply online today: www.siliconknights.com
|
|
Sledgehammer Games / Activision —
CA,
USA
|
Community Manager
|
Would you like the chance to build and drive the studio community management effort for Sledgehammer and the next Call of Duty game? If so then we want to hear from you!
|
|
Sony Computer Entertainment America —
CA,
USA
|
Senior Graphics Programmer (H)
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
THQ, Kaos Studios —
NY,
USA
|
Senior/Lead MP Level Designer
|
Kaos Studios is located in the heart of New York City and is mere blocks from the Empire State Building and the thrill of Midtown Manhattan. Along with the opportunity to live in one of the most exciting cities in the world, we create exciting titles like Frontlines: Fuel of War (PC/XBOX360) and our newest title Homefront! We also offer competitive salaries, comprehensive health benefits, and an excellent compensation package. Check us out at www.kaosstudios.com!
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THQ, Kaos Studios —
NY,
USA
|
Senior Producer
|
Kaos Studios is located in the heart of New York City and is mere blocks from the Empire State Building and the thrill of Midtown Manhattan. Along with the opportunity to live in one of the most exciting cities in the world, we create exciting titles like Frontlines: Fuel of War (PC/XBOX360) and our newest title Homefront! We also offer competitive salaries, comprehensive health benefits, and an excellent compensation package. Check us out at www.kaosstudios.com!
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Tencent Boston — Concord,
MA,
USA
|
World Builder
|
Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. We are a division of Tencent Inc., one of the largest internet companies in China. If you’re an inspired, driven individual who is ready to take game development to the next level then Tencent Boston is your new home.
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Terminal Reality —
TX,
USA
|
Senior Designers
|
Terminal Reality has joined forces with Microsoft and Lucas Arts to create an all-new Star Wars title for the revolutionary Kinect for Xbox 360. We’re searching for Sr. Multiplayer Designers who are superstars to join our alliance. If you’ve got the jedi skills we’re looking for, you should check out our website and open positions in Art, Design & Programming here: www.TerminalReality.com
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Terminal Reality —
TX,
USA
|
Senior Programmers
|
TRI has joined forces with Microsoft and Lucas Arts to create an all new Star Wars title for the revolutionary Kinect for Xbox 360. /p We're searching for top-drawer talent and superstars to join our alliance. We're hiring experienced (2+yrs) programmers for positions in Network, AI, Gameplay and Tools programming. If you have what it takes and you want to learn more about our company and our open positions in Art, Design & Programming, go to our website at: http://www.terminalreality.com/
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Vicarious Visions / Activision — Albany,
NY,
USA
|
Cinematic Animator
|
Vicarious Visions, developer of numerous award winning games, including Guitar Hero: On Tour, Band Hero, and Marvel: Ultimate Alliance 2, is seeking a passionate, motivated, and experienced Cinematic Animator/Camera Artist.
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Vicarious Visions / Activision — Albany,
NY,
USA
|
Senior Producer
|
Vicarious Visions (www.vvisions.com) has gained critical acclaim with hit titles for top brands such as Tony Hawk's Pro Skater™, Spider-Man®, and Star Wars®. VV games are known for pushing technical boundaries to deliver addictive gameplay and immersive art that bring favorite characters and worlds to life for portable, console, and PC gamers. VV offers a competitive compensation and benefits package including fully paid health benefits, bonus plan, flexible PTO plan, and 401K with match.
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Warner Bros Games — Kirkland,
WA,
USA
|
Technical Animator/Rigger - WB Games Inc - #120647
|
WB Games Inc. seeks a Technical Artist/Animator/Rigger to support and assist the Technical Art Team. This position is an individual contributor that designs and creates technical art and workflow, primarily supporting animation and character rigging and the character/animation pipeline. Duties may also include but are not necessarily limited to visual R&D;, shader development, performance monitoring, standard setting, as well as process and pipeline, tools development. The technical artist can also be called on to solve and implement complex visual problems for the game. This person will be expected to mentor more junior artists and to have an awareness of the impact of assets on performance.
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Warner Bros Games —
WA,
USA
|
Sr. Producer - WB Games - #118690
|
WB Games Inc. seeks a Senior Producer (SP) to be responsible for shipping a large AAA quality product on multiple platforms simultaneously through all phases of production. The SP is the focal point and key driver of all aspects of the game development.
In coordination with the team leads, the SP establishes the goals, schedule and game development processes needed to ensure the development team is successful in delivering a AAA quality game on time and on budget.
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Warner Bros Games — Bothell,
WA,
USA
|
Director of Production - WB Games - #118273
|
. Collaborate across internal divisions to ensure our development partners are using industry standard production processes and tools for each product by staying abreast of state-of-the-art production practices and working closely with the Design, Art, Engineering and Production groups inside WBIE/WBG. Define and spearhead the creation of production services used for development support.
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Warner Bros Games — Kirkland,
WA,
USA
|
Art Director - WB Games - #118691
|
WB Games Inc. seeks an Art Director to be responsible for collaborating on product position and design, for overseeing development of art concepts and visualizations, and for approvals of final content, working very closely with the Creative Director and Designers to develop and realize the vision of the game.
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Warner Bros Games — Kirkland,
WA,
USA
|
UX Designer - WB Games - #119817
|
WB Games Inc. seeks a UX Designer to define the framework and behavior of interactive information (per Design requirements) for increased player immersion. This person works with a variety of team members to help design, create, implement and optimize UI assets for Console and PC game titles. They are responsible for maintaining high visual fidelity, logical menu flow, and presenting game information in a clear and understandable manner.
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Warner Bros Games — Kirkland,
WA,
USA
|
Art Lead, UI - WB Games - #119812
|
WB Games seeks a Lead UI Artist to be responsible for leading a team of UI/UX artists in the creation and implementation of game UI assets of the highest quality. This person will work closely with the Art Directors and Designers of multiple products to design and shape the visual and functional aspects of the game’s interface needs.
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Posted on: 11.04.2010
ArenaNet — Bellevue,
WA,
USA
|
Tools/Engine programmer
|
ArenaNet, creator of Guild Wars, is a wholly-owned subsidiary of Korea-based NCsoft Corporation. The studio was formed in the spring of 2000 and is currently developing Guild Wars 2, continuing to support Guild Wars with additional content such as the upcoming Bonus Mission Pack, holiday events, community contests, monthly championships, and soon-to-be-released merchandise. We are looking for engaging personalities to join our team, and help take Guild Wars to the next level!
Other Position(s) Available At ArenaNet
Multi-core Programmer
Graphics Programmer
|
|
ArenaNet — Bellevue,
WA,
USA
|
Mobile Developer
|
ArenaNet, creator of Guild Wars, is a wholly-owned subsidiary of Korea-based NCsoft Corporation. The studio was formed in the spring of 2000 and is currently developing Guild Wars 2, continuing to support Guild Wars with additional content such as the upcoming Bonus Mission Pack, holiday events, community contests, monthly championships, and soon-to-be-released merchandise. We are looking for engaging personalities to join our team, and help take Guild Wars to the next level!
Other Position(s) Available At ArenaNet
Multi-core Programmer
Graphics Programmer
|
|
Edge of Reality — Austin,
TX,
USA
|
Art Lead
|
Edge of Reality is an independent veteran studio based in Austin, Texas. We are working on multiple projects including some with the Sims Studio of the EA Play Label. The studio has shipped 12 games over 12 years including several hits. The chemistry of the studio is very positive. Everyone puts aside their egos, and works hard to make the best game possible. Come join our team!
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Havok —
IRL
|
Software Engineer
|
Havok prides ourselves on delivering the most highly regarded middleware software solutions to the best known companies in gaming and special effects.
We are looking for a highly motivated, independent, engineer with a passion for gaming tools and technology. This is a unique opportunity to work with the best in the video game industry helping to shape the development of the next generation of games.
Positions are in Dublin, IE and Munich, DE, as well as Developer Support Engineer in SF, CA
Other Position(s) Available At Havok
Developer Support Engineer
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Infinity Ward / Activision — Encino,
CA,
USA
|
Game Designer - World Builder
|
Join our ranks! Infinity Ward, Inc. is an award winning developer of Call of Duty: Modern Warfare 2. We are fiercely dedicated to creating the best games on the market, and strive not only to exceed the standard in game development, but define it. An incredibly talented team, an exciting work environment, and competitive compensation await those who are interested in creating cutting edge games.
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Infinity Ward / Activision — Encino,
CA,
USA
|
Senior Software Engineer
|
Join our ranks! Infinity Ward, Inc. is an award winning developer of Call of Duty: Modern Warfare 2. We are fiercely dedicated to creating the best games on the market, and strive not only to exceed the standard in game development, but define it. An incredibly talented team, an exciting work environment, and competitive compensation await those who are interested in creating cutting edge games.
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Infinity Ward / Activision — Encino,
CA,
USA
|
Senior Animator
|
Join our ranks! Infinity Ward, Inc. is an award winning developer of Call of Duty: Modern Warfare 2. We are fiercely dedicated to creating the best games on the market, and strive not only to exceed the standard in game development, but define it. An incredibly talented team, an exciting work environment, and competitive compensation await those who are interested in creating cutting edge games.
|
|
NCsoft — Bellevue,
WA,
USA
|
Server Programmer
|
ArenaNet, creator of Guild Wars, is a wholly-owned subsidiary of Korea-based NCsoft Corporation. The studio was formed in the spring of 2000 and is currently developing Guild Wars 2, continuing to support Guild Wars with additional content such as the upcoming Bonus Mission Pack, holiday events, community contests, monthly championships, and soon-to-be-released merchandise. We are looking for engaging personalities to join our team, and help take Guild Wars to the next level!
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Relic Entertainment — Vancouver,
BC,
CAN
|
Environment Artist
|
Relic Entertainment, award winning developers of Homeworld, Dawn of War and Company of Heroes, is looking for an Environment Artist with AAA console shooter experience for our highly anticipated third person shooter for Xbox 360 and PS3….Space Marine.
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|
Relic Entertainment — Vancouver,
BC,
CAN
|
Network Programmer
|
Recently named to Gamespots' most anticipated games of 2010, Space Marine is set in the ever popular Warhammer 40,000 universe. Gamers will take the role of a Space Marine hero fighting to defend the Imperium of Man against a host of enemies. Space Marine promises gamers the most intimate Warhammer 40,000 experience to date; the combat will be up close, brutal…..and glorious!
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Rockstar North — Edinburgh,
SL,
GBR
|
AI Programmer
|
Rockstar North, a member of the Rockstar family since 1999, is one of the world's leading video game developers, is a community of creatives from a variety of backgrounds.
We are based out of modern, spacious, purpose-built studios in the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series.
Other Position(s) Available At Rockstar North
Animation Programmer
Technical Artist
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|
Rockstar North — Edinburgh,
SL,
GBR
|
Audio Programmer
|
Rockstar North, a member of the Rockstar family since 1999, is one of the world's leading video game developers, is a community of creatives from a variety of backgrounds.
We are based out of modern, spacious, purpose-built studios in the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series.
Other Position(s) Available At Rockstar North
Animation Programmer
Technical Artist
|
|
Rockstar North — Edinburgh,
SL,
GBR
|
Character Animators
|
Rockstar North, a member of the Rockstar family since 1999, is one of the world's leading video game developers, is a community of creatives from a variety of backgrounds.
We are based out of modern, spacious, purpose-built studios in the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series.
Other Position(s) Available At Rockstar North
Animation Programmer
Technical Artist
|
|
Rockstar North — Edinburgh,
SL,
GBR
|
Environment Artists
|
Rockstar North, a member of the Rockstar family since 1999, is one of the world's leading video game developers, is a community of creatives from a variety of backgrounds.
We are based out of modern, spacious, purpose-built studios in the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series.
Other Position(s) Available At Rockstar North
Animation Programmer
Technical Artist
|
|
Rockstar North — Edinburgh,
SL,
GBR
|
Network Programmer
|
Rockstar North, a member of the Rockstar family since 1999, is one of the world's leading video game developers, is a community of creatives from a variety of backgrounds.
We are based out of modern, spacious, purpose-built studios in the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series.
Other Position(s) Available At Rockstar North
Animation Programmer
Technical Artist
|
|
Rockstar North — Edinburgh,
SL,
GBR
|
Physics Programmer
|
Rockstar North, a member of the Rockstar family since 1999, is one of the world's leading video game developers, is a community of creatives from a variety of backgrounds.
We are based out of modern, spacious, purpose-built studios in the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series.
Other Position(s) Available At Rockstar North
Animation Programmer
Technical Artist
|
|
Sledgehammer Games / Activision —
CA,
USA
|
FX Artist - Temporary
|
Sledgehammer Games was founded with the singular purpose of making great action games. We have a brand new state of the art studio facility and an industry leading development team working on a world class franchise - this is an opportunity of a lifetime. We are actively recruiting top talent for our Call of Duty First Person Shooter development team. If you have a desire to work on the most successful FPS franchise in the history of video games, apply online. We’re always looking for great people.
|
|
Sony Computer Entertainment America —
CA,
USA
|
Senior Manager Producer PSN
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
Sony Computer Entertainment America —
CA,
USA
|
Senior Software Engineer - HOME
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
THQ Montreal — Montreal,
PQ,
CAN
|
Senior Software Programmer
|
Utilize your expertise in research, design and implementation of game, engine or embedded systems development to create innovative and adaptable technology for use in current and next generation console and PC games. You will work closely with other developers to create software, tools and libraries that directly improve our games. Daily tasks will include determining requirements, preparing and reviewing designs, and writing / debugging code. You will be part of a team focused on your success as an individual, team, studio, and game. Previous game, engine or embedded systems development is critical.
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|
THQ Montreal — Montreal,
PQ,
CAN
|
Level Designer
|
With our recent releases of Darksiders, UFC and Red Faction, we are well on our way to rebuilding THQ as a high quality, craft driven developer of world class games and transmedia properties. A key to this is our recent announcement to build a new 400 person studio in Montreal where we will develop new IP and partner with our existing studios THQ Studio Montreal is a very unique opportunity to get in at the ground floor and help us build a new and successful culture of creativity, innovation and fun.
|
|
THQ Montreal — Montreal,
PQ,
CAN
|
Senior Animator
|
With our recent releases of Darksiders, UFC and Red Faction, we are well on our way to rebuilding THQ as a high quality, craft driven developer of world class games and transmedia properties. A key to this is our recent announcement to build a new 400 person studio in Montreal where we will develop new IP and partner with our existing studios THQ Studio Montreal is a very unique opportunity to get in at the ground floor and help us build a new and successful culture of creativity, innovation and fun.
|
|
THQ Montreal — Montreal,
PQ,
CAN
|
Senior Environment Artist
|
We are looking for an experienced Senior Environment Artist to join us in our new studio in Montreal. The candidate must have a passion for all things involved with building AAA environments in games. We are looking for someone extraordinary to help us bring our environments to life. The candidate should have a strong sense of design, feel for games and an amazing attention to detail.
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Toys for Bob / Activision — Novato,
CA,
USA
|
Scripter
|
The Scripter is a new position with exciting opportunities. You’ll be involved in all areas of game play script code – perfect if you love learning new things, interacting with people, and the responsibility of being a key partner in critical game components. Don’t let the word “scripter” fool you – this is a crucial first-class position requiring real programming chops, as Toys For Bob is a design-centric studio and all game play is implemented in TFB’s proprietary programming language.
|
|
Trion Worlds —
CA,
USA
|
Global Brand Director (SyFy)
|
The Global Brand Director (GBD) serves as the publishing lead for a title, reporting to the SVP Publishing and dotted line reporting to the studio head. The GBD acts as the “Executive Producer” for the title’s publishing plans, including ownership of the publishing P&L; across marketing, sales, PR, web/online, and community. The GBD is charged with driving consumer insights and market intelligence into the product development process and ensuring we build games our consumers will want to play and pay for.
|
|
Trion Worlds —
CA,
USA
|
Senior UI Artist
|
Trion Worlds, Inc., is a premiere publisher and developer of connected video games. Our creative and executive teams, comprised of some of the most respected names in the industry, have worked on blockbuster games and franchises from World of Warcraft to Everquest. Trion is redefining what a massively multiplayer online (MMO) game can be.
Our innovative technology and gameplay combines the best of online, gaming, and traditional media to revolutionize the way games are designed and delivered.
|
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Vicarious Visions / Activision — Albany,
NY,
USA
|
Art Director
|
Vicarious Visions (www.vvisions.com) has gained critical acclaim with hit titles for top brands such as Tony Hawk's Pro Skater™, Spider-Man®, and Star Wars®. VV games are known for pushing technical boundaries to deliver addictive gameplay and immersive art that bring favorite characters and worlds to life for portable, console, and PC gamers. VV offers a competitive compensation and benefits package including fully paid health benefits, bonus plan, flexible PTO plan, and 401K with match.
|
|
Vicarious Visions / Activision — Albany,
NY,
USA
|
Graphic Designer / UI Artist
|
Vicarious Visions, developer of numerous award winning games, including Guitar Hero: On Tour and Marvel: Ultimate Alliance 2, is seeking a passionate, motivated, and experienced UI Artist. Come work with us on our exciting new titles! We offer a modern work environment, an outstanding compensation and benefits package, a fun, team environment, impressively affordable living, and an exceptional quality of life!
|
|
Vicarious Visions / Activision — Albany,
NY,
USA
|
Graphics Engineer
|
Vicarious Visions (www.vvisions.com) has gained critical acclaim with hit titles for top brands such as Tony Hawk's Pro Skater™, Spider-Man®, and Star Wars®. VV games are known for pushing technical boundaries to deliver addictive gameplay and immersive art that bring favorite characters and worlds to life for portable, console, and PC gamers. VV offers a competitive compensation and benefits package including fully paid health benefits, bonus plan, flexible PTO plan, and 401K with match.
|
|
Vicarious Visions / Activision — Albany,
NY,
USA
|
Art Group Manager
|
Vicarious Visions (www.vvisions.com) has gained critical acclaim with hit titles for top brands such as Tony Hawk's Pro Skater™, Spider-Man®, and Star Wars®. VV games are known for pushing technical boundaries to deliver addictive gameplay and immersive art that bring favorite characters and worlds to life for portable, console, and PC gamers. VV offers a competitive compensation and benefits package including fully paid health benefits, bonus plan, flexible PTO plan, and 401K with match.
|
|
Vicarious Visions / Activision — Albany,
NY,
USA
|
Lighting Artist
|
Vicarious Visions, developer of numerous award winning games, including Guitar Hero: On Tour, Band Hero, and Marvel: Ultimate Alliance 2, is seeking talented and creative lighting artists.
|
|
Vicarious Visions / Activision — Albany,
NY,
USA
|
FX Artist
|
Vicarious Visions, developer of numerous award winning games, including Guitar Hero: On Tour, Band Hero, and Marvel: Ultimate Alliance 2, is seeking talented and creative 3D FX artists.
|
|
Zynga — Austin,
TX,
USA
|
Game Designer
|
Zynga Austin is looking for an experienced Lead Designer to work a popular MMO game that runs on social networks. Qualified candidates will have experience on console and/or PC games and are fluent in game design practices and overall game development.
We are committed to developing high quality, casual and multi-player games! Come join us ... we're having a ball!
|
|
Zynga — Austin,
TX,
USA
|
Artist - User Interface
|
Zynga is looking for a User Interface Artist to join their growing team! The UI Artist will work closely with Producers, Product Managers, and Engineers to design and implement UI features.
|
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Posted on: 11.03.2010
BLUESIDE Inc. — Seoul,
KOR
|
Senior/Lead Technology Programmer
|
BLUESIDE located in Seoul, South Korea is looking for a passionate individual
to jump aboard a company full of friendly people with a mission to break new ground
in the interactive entertainment industry. All you need is passion and will to make
great games. Come and work with us and experience the life in the East!
|
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CCP - North America — 2075 West Park Place Blvd,
GA, USA
|
Lead Animator
|
Collision Studios Inc — Los Angeles,
CA, USA
|
3D Animator
|
Digital Extremes — London,
ON,
CAN
|
Graphics Programmer
|
Located in the heart of South-Western Ontario, Digital Extremes is dedicated to making AAA quality, successful games, with the best and brightest talent available.
Digital Extremes prides itself on providing a warm, inviting, creative work environment for its team and has been named as one of 'Canada's Top 100 Employers'. Competitive salaries, profit sharing, stock options, retirement matching, ample vacation and free daily homemade lunches are just a few of the many perks our employees enjoy.
Other Position(s) Available At Digital Extremes
Gameplay/AI Programmer
Tools/Engine Programmer
|
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Foundation 9 - Double Helix Games — Irvine,
CA,
USA
|
UI Programmer
|
Its Time to invent, create, and evolve the future of games! Double Helix Games is growing! We’re home to three innovative project teams specializing in AAA action games for premium consoles and PC. Our dedicated technology team keeps our proprietary engine up to date with the most bleeding edge features, tools and runtime, and we’re home to some of the most talented CG, animation, technology, design and audio artists in the world.
|
|
Rockstar North — Edinburgh,
SL,
GBR
|
Flash Developer
|
Rockstar North, a member of the Rockstar family since 1999, is one of the world's leading video game developers, is a community of creatives from a variety of backgrounds.
We are based out of modern, spacious, purpose-built studios in the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series.
|
|
Rockstar Toronto — Oakville,
ON,
CAN
|
Lead Animator
|
Having joined the Rockstar family in 1999, the team has since worked on several high profile titles. Most recently, Rockstar Toronto was responsible for the 2005 videogame adaptation of the cult classic film The Warriors, a critically-acclaimed return to old-school brawler gameplay on the PS2 and Xbox.
Presently, Rockstar Toronto is working away on games for current and next-gen consoles.
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Sledgehammer Games / Activision —
CA,
USA
|
Vehicles, Weapons and Gear Artist
|
Sledgehammer Games was founded with the singular purpose of making great action games. We have a brand new state of the art studio facility and an industry leading development team working on a world class franchise - this is an opportunity of a lifetime. We are actively recruiting top talent for our Call of Duty First Person Shooter development team. If you have a desire to work on the most successful FPS franchise in the history of video games, apply online. We’re always looking for great people.
|
|
Sledgehammer Games / Activision —
CA,
USA
|
Senior Level Designer
|
Sledgehammer Games was founded with the singular purpose of making great action games. We have a brand new state of the art studio facility and an industry leading development team working on a world class franchise - this is an opportunity of a lifetime. We are actively recruiting top talent for our Call of Duty First Person Shooter development team. If you have a desire to work on the most successful FPS franchise in the history of video games, apply online. We’re always looking for great people.
|
|
Tarsier Studios —
SWE
|
Audio Manager
|
With the release of 'Rag Doll Kung Fu™ : Fists of Plastic', Tarsier showed its talent for creating highly entertaining and visually stunning games. Since then Tarsier has continued their relationship with Sony Computer Entertainment Europe by helping out with the famed LittleBigPlanet™ franchise and other projects, indicating an exciting future for the Swedish game developer.
We are now in need of a brilliant audio manager to come and help us out with our big and exciting, SCEE exclusive project at our new offices in Malmö.
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|
Total Immersion Software,Inc. — Alameda,
CA,
USA
|
iPhone Application Engineer
|
Good Jobs! Great Life! Develop powerful simulation tools for mission rehearsal and training in the Serious Games industry. Without the pressures of commercial product development cycles, we maintain an innovative and creative work environment. We have flexible start times, casual dress, fully stocked kitchen, and Fortune-500 caliber benefits, free parking, diverse food choices within walking distance, outdoor decks overlooking the park and sailboats in the Oakland Estuary.
|
|
Total Immersion Software,Inc. — Alameda,
CA,
USA
|
Android Application Engineer
|
Good Jobs! Great Life! Develop powerful simulation tools for mission rehearsal and training in the Serious Games industry. Without the pressures of commercial product development cycles, we maintain an innovative and creative work environment. We have flexible start times, casual dress, fully stocked kitchen, and Fortune-500 caliber benefits, free parking, diverse food choices within walking distance, outdoor decks overlooking the park and sailboats in the Oakland Estuary.
|
|
Total Immersion Software,Inc. — Alameda,
CA,
USA
|
Web User Interface Designer
|
Good Jobs! Great Life! Develop powerful simulation tools for mission rehearsal and training in the Serious Games industry. Without the pressures of commercial product development cycles, we maintain an innovative and creative work environment. We have flexible start times, casual dress, fully stocked kitchen, and Fortune-500 caliber benefits, free parking, diverse food choices within walking distance, outdoor decks overlooking the park and sailboats in the Oakland Estuary.
|
|
Total Immersion Software,Inc. — Alameda,
CA,
USA
|
Front End Web Engineer
|
Good Jobs! Great Life! Develop powerful simulation tools for mission rehearsal and training in the Serious Games industry. Without the pressures of commercial product development cycles, we maintain an innovative and creative work environment. We have flexible start times, casual dress, fully stocked kitchen, and Fortune-500 caliber benefits, free parking, diverse food choices within walking distance, outdoor decks overlooking the park and sailboats in the Oakland Estuary.
|
|
Toys for Bob / Activision — Novato,
CA,
USA
|
Scripter Designer
|
We're owned by Activision. We’ve been together for 18 years, made a bunch of games, many of which are actually fun. Our office and work style are pretty damn awesome. We aren’t on fire. We advocate the relocation of polar bear tribes to Antarctica. We have the best design tools around. It would be nice to one day do another Star Control title but what's really most important is that we can keep working on fun games for fun people and not turn into a bunch of business jerks. That passion burns deep inside our bellies, like a flaming golden hawk.
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|
Toys for Bob / Activision — Novato,
CA,
USA
|
FX Artist
|
We're owned by Activision. We’ve been together for 18 years, made a bunch of games, many of which are actually fun. Our office and work style are pretty damn awesome. We aren’t on fire. We advocate the relocation of polar bear tribes to Antarctica. We have the best design tools around. It would be nice to one day do another Star Control title but what's really most important is that we can keep working on fun games for fun people and not turn into a bunch of business jerks. That passion burns deep inside our bellies, like a flaming golden hawk.
|
|
Toys for Bob / Activision — Novato,
CA,
USA
|
Scripter Designer
|
We're owned by Activision. We've been together for 20 years, made a bunch of games, many of which are actually fun. Our office and work style are pretty damn awesome. We aren't on fire. We advocate the relocation of polar bear tribes to Antarctica. We have the best design tools around. It would be nice to one day do another Star Control title but what's really most important is that we can keep working on fun games for fun people and not turn into a bunch of business jerks. That passion burns deep inside our bellies, like a flaming golden hawk.
|
|
Trion Worlds —
CA,
USA
|
Executive Producer
|
Trion is looking for a passionate and visionary Executive Producer to lead an experienced team of game creators, Petroglyph Games, in developing our original intellectual property, End of Nations. This person will be responsible for providing the vision for and motivating the team leaders within art, design, audio, and engineering on a pioneering MMO RTS game. They will consistently make informed decisions about the need to balance quality, budget, and schedule throughout the development cycle.
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Trion Worlds —
EN,
GBR
|
Director of Sales and Marketing, Europe
|
Trion Worlds, the premier publisher and developer of connected games, is seeking a world-class Director of Sales and Marketing to establish the company’s presence in Europe and lead its European publishing objectives. Trion, headquartered in Redwood Shores, California, is privately held and has raised over $100 million in venture financing dedicated towards building a scalable platform and an unparalleled portfolio of “AAA” massively multiplayer, fully dynamic online games across multiple genres and platforms.
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Vicarious Visions / Activision — Albany,
NY,
USA
|
Community Manager
|
Vicarious Visions, developer of numerous award winning games, including Guitar Hero III: Legends of Rock, Band Hero, and Marvel: Ultimate Alliance 2, is seeking a passionate, motivated, and experienced Community Manager. This person will represent Vicarious Visions to the community of music and video game enthusiasts, as well as the general public and industry press.
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Zynga —
CA,
USA
|
Game Designer - Systems
|
Zynga is looking for an experienced Lead Designer to work a popular MMO game that runs on social networks. Qualified candidates will have experience on console and/or PC games and are fluent in game design practices and overall game development.
We are committed to developing high quality, casual and multi-player games! Come join us ... we're having a ball!
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Posted on: 11.02.2010
Demiurge Studios, Inc. — Cambridge,
MA,
USA
|
Senior Producer
|
Demiurge Studios is an independent game developer, located near Boston. We maintain a creative, energetic atmosphere where individual input matters. We work on high profile games for PC and the latest consoles. We offer competitive salaries, benefits and sane working hours. What more could you ask for?
We're looking for an experienced Senior Producer. Communication, organization and leadership are key. Our team is growing - come join us!
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Department of Visualization - Texas A&M; University — College Station,
TX, USA
|
Assistant Professor
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Foundation 9 - Double Helix Games — Irvine,
CA,
USA
|
Senior UI Artist
|
Its Time to invent, create, and evolve the future of games! Double Helix Games is growing! We’re home to three innovative project teams specializing in AAA action games for premium consoles and PC. Our dedicated technology team keeps our proprietary engine up to date with the most bleeding edge features, tools and runtime, and we’re home to some of the most talented CG, animation, technology, design and audio artists in the world.
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International Game Technology — Reno,
NV,
USA
|
Producer III
|
We are seeking a seasoned Game Producer to join one of our more progressive Game Studios. We specialize in 3D Casino Style Games. This may be the opportunity for you!
Has expert knowledge of / skills in the content areas of:
- Game design
- Software games production / development
- Project management
· Excellent written and verbal communication skills
· Excellent interpersonal skills in working with and managing individuals from a variety of disciplines
· Must be able to work, lead, and manage a dynamic team in a fast-paced environment
· Display the behaviors necessary to provide and support a positive and creative atmosphere
· Proactive, self starter, and self motivated
· Ability to motivate others through positive communication and attitude
· Must be a team player
· Passion for games, especially gambling games
· Typically has minimum 5 -7 years supervisory or management and project management experience
· Master’s / Bachelor’s degree or equivalents
· Must be able to travel as needed and be at least 21 years of age
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Moon Spider Studio — Miami,
FL,
USA
|
Senior Programmer
|
We are currently working on new titles for Xbox Live using the Unity3 engine, with an emphasis on high-quality art and fun, humorous gameplay. We want team-members who are passionate about making games and contributing in a collaborative environment where everyone's ideas matter. If you are looking to make an impact on (and share in) the success of our company, work with a great team, and have fun in the process, please send us your information. Our studio is based in Miami, Florida close to downtown and the beaches.
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Moon Spider Studio — Miami,
FL,
USA
|
Character Animator
|
We are currently working on new titles for Xbox Live using the Unity3 engine, with an emphasis on high-quality art and fun, humorous gameplay. We want team-members who are passionate about making games and contributing in a collaborative environment where everyone's ideas matter. If you are looking to make an impact on (and share in) the success of our company, work with a great team, and have fun in the process, please send us your information. Our studio is based in Miami, Florida close to downtown and the beaches.
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Namco Networks America Inc. —
CA,
USA
|
Associate Manager, Social Media Engagement
|
The entertainment and games industry is growing and so is Namco Networks! We are looking for exceptionally talented people to join our team. Work with evolving and challenging technologies across many best-selling game titles in a fast-paced, creative and fun environment. Join Namco Networks and play a vital role in this rapidly growing company and industry! For more information about our company, please visit: www.namcogames.com.
Our Associate Manager of Social Media Engagement will manage all the social media touch points with our consumers. This position will be responsible for establishing, leading and maintaining our consumer engagement strategy around the social space to drive buzz, awareness and sales of our portfolio.
Namco Networks America, Inc., a subsidiary of Namco Bandai Holdings (USA) Inc., is a worldwide leader in cutting-edge, digitally distributed casual entertainment including mobile, iPhone, iPad and casual PC games. More information about Namco Networks products can be found at www.namcogames.com or at www.twitter.com/namconetworks.
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Nihilistic Software — Novato,
CA,
USA
|
C# Tools Programmer for Games Industry
|
Nihilistic is looking for a sharp C# Tools Programmer. Founded in 1998, Nihilistic is an independent developer working with top publishers on AAA titles. Located just north of San Francisco, our founding philosophy was to break away from corporate culture & foster a creative environment with a team of talented developers. If you think you’ve got what it takes consider a career at Nihilistic
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Nihilistic Software — Novato,
CA,
USA
|
Console Engine Programmer
|
In-house engine, cutting edge graphics, new hardware, FPS, profit sharing. Do I have your attention? Nihilistic is looking for a sharp Console Engine Programmer. Founded in 1998, Nihilistic is an independent developer working with top publishers on AAA titles. Located just north of San Francisco, our founding philosophy was to break away from corporate culture & foster a creative environment with a team of talented developers. If you think you’ve got what it takes consider a career at Nihilistic
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Red 5 Studios —
CA,
USA
|
Sr. Network Gameplay Programmer
|
What’s It All About
You look at massively multiplayer online games as a collection of systems and code. You love watching players encounter the new features and systems you’ve written, allowing them to interact with the world and perhaps even create new things within it. Item creation, guild systems, spells and abilities—anything the players can interact with is in your purview.
During the design process you’re all about prototyping game systems, and both before and after release you want to make sure the logic on the server that governs these systems is sound. Building upon the fundamental server architecture, you and the other gameplay programmers code the systems players will utilize over and over again.
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Signal Studios — Bothell,
WA,
USA
|
Senior PC Programmer
|
Based in the Seattle-area, Signal Studios is the developer behind the hit XBLA title Toy Soldiers. Signal’s founders combine years of experience across all disciplines at some of the industry’s top studios and publishers. Signal actively develops its own proprietary engine and toolset, SigEngine™, facilitating the massive content demands and rapid iteration necessary for today’s top-tier, AAA games. Signal is growing and looking for the industry’s best and brightest to come join the team! We offer a competitive salary and an extensive compensation package including fully paid health benefits and matching 401k plan.
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Sony Computer Entertainment America —
CA,
USA
|
Senior PS3 Programmer
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
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Sony Computer Entertainment America —
CA,
USA
|
Senior Business Analyst
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
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Sony Computer Entertainment America —
CA,
USA
|
Senior Gameplay / Generalist Programmer (God of War team)
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
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Sony Computer Entertainment America —
CA,
USA
|
Manager, Game Design
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
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THQ Digital Studios Phoenix - Rainbow Studios — Phoenix,
AZ,
USA
|
Development Manager
|
THQ Digital Studios Phoenix is searching for a qualified Development Manager.
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THQ, Kaos Studios —
NY,
USA
|
Online Network Manager
|
Kaos Studios is located in the heart of New York City and is mere blocks from the Empire State Building and the thrill of Midtown Manhattan. Along with the opportunity to live in one of the most exciting cities in the world, we create exciting titles like Frontlines: Fuel of War (PC/XBOX360) and our newest title Homefront! We also offer competitive salaries, comprehensive health benefits, and an excellent compensation package. Check out all of our job postings at www.kaosstudios.com!
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Telltale Games —
CA,
USA
|
Senior Software Engineers - Core Games SDK
|
Telltale is an award-winning independent developer/publisher pioneering landmark episodic content. Founded in 2004 by LucasArts veterans with decades of experience, Telltale is now an industry leader, establishing the model for episodic downloadable games and releasing more than 35 episodic games to date. Telltale's titles have won numerous awards including numerous "Adventure Game of the Year" accolades from publications such as IGN, PC Gamer, GameSpy, and Adventure Gamers, and has been recognized by mainstream outlets including USA Today, CNN, The New York Times and Variety.
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Telltale Games —
CA,
USA
|
Director of Engineering
|
Telltale is an award-winning independent developer/publisher pioneering landmark episodic content. Founded in 2004 by LucasArts veterans with decades of experience, Telltale is now an industry leader, establishing the model for episodic downloadable games and releasing more than 35 episodic games to date. Telltale's titles have won numerous awards including numerous "Adventure Game of the Year" accolades from publications such as IGN, PC Gamer, GameSpy, and Adventure Gamers, and has been recognized by mainstream outlets including USA Today, CNN, The New York Times and Variety.
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Telltale Games —
CA,
USA
|
Chief PHP Architect
|
Telltale is an award-winning independent developer/publisher pioneering landmark episodic content. Founded in 2004 by LucasArts veterans with decades of experience, Telltale is now an industry leader, establishing the model for episodic downloadable games and releasing more than 35 episodic games to date. Telltale's titles have won numerous awards including numerous "Adventure Game of the Year" accolades from publications such as IGN, PC Gamer, GameSpy, and Adventure Gamers, and has been recognized by mainstream outlets including USA Today, CNN, The New York Times and Variety.
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Tencent Boston — Maynard,
MA,
USA
|
Special Effects Artist
|
Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. We are a division of Tencent Inc., one of the largest internet companies in China. If you’re an inspired, driven individual who is ready to take game development to the next level, then Tencent Boston is your new home.
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Tencent Boston — Concord,
MA,
USA
|
Art Director
|
Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. We are a division of Tencent Inc., one of the largest internet companies in China. If you’re an inspired, driven individual who is ready to take game development to the next level then Tencent Boston is your new home.
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Tencent Boston — Maynard,
MA,
USA
|
Environment Artist
|
Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. We are a division of Tencent Inc., one of the largest internet companies in China. If you’re an inspired, driven individual who is ready to take game development to the next level, then Tencent Boston is your new home.
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Tencent Boston — Concord,
MA,
USA
|
Content Designer
|
Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. We are a division of Tencent Inc., one of the largest internet companies in China. If you’re an inspired, driven individual who is ready to take game development to the next level then Tencent Boston is your new home.
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Vicarious Visions / Activision — Albany,
NY,
USA
|
Senior Game Designer
|
Vicarious Visions, developer of numerous award winning games, including Guitar Hero: On Tour, Band Hero, and Marvel: Ultimate Alliance 2, is seeking a passionate, motivated, and experienced Senior Game Designer with a music and rhythm focus.
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Posted on: 11.01.2010
Activision —
CA,
USA
|
Online Systems Designer
|
Headquartered in Santa Monica, California, Activision is a leading worldwide developer, publisher and distributor of video games. Our company has created, licensed and acquired a group of highly recognizable brands that it markets to a growing variety of consumer demographics. We are seeking individuals who will participate and contribute to our growth, and who will enjoy our fun, dynamic and highly focused business environment.
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Activision Minneapolis —
MN,
USA
|
Senior Producer
|
Great games start with great people! Join Activision to help take some of the biggest brands in the business to the next level. Our portfolio includes Spiderman, Transformers, Bakugan, Monster Jam, Cabela's, Rapala, iCarly and many more household names. We run a flat organization where innovation, passion, personal responsibility and individual contribution are valued and rewarded appropriately. If you are a success oriented, proven high achiever, we want to hear from you.
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Activision Minneapolis —
MN,
USA
|
Associate Producer
|
Great games start with great people. Join Activision Minneapolis to help take some of the biggest brands in the business to the next level, our portfolio includes Spiderman, Nascar, Bakugan, Monster Jam, Cabela's, Rapala, iCarly and many more household names. We run a flat organization where innovation, passion, personal responsibility and individual contribution are valued and rewarded appropriately. If you are a success oriented, proven high achiever, we want to hear from you.
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Bungie LLC — Bellevue,
WA,
USA
|
Gameplay Engineer
|
Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve our real goal of total world domination.
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Bungie LLC — Bellevue,
WA,
USA
|
Lead Animation Engineer
|
Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve our real goal of total world domination.
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Foundation 9 - Double Helix Games — Irvine,
CA,
USA
|
Sr. Game Programmer
|
Double Helix Games is growing! We’re home to three innovative project teams specializing in AAA action games for premium consoles and PC. Our dedicated technology team keeps our proprietary engine up to date with the most bleeding edge features, tools and runtime, and we’re home to some of the most talented CG, animation, technology, design and audio artists in the world. Come Invent, Create and Evolve. We are looking for a Sr. Gameplay Programmer.
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Hijinx Studios, LLC — Santa Ana,
CA, USA
|
Artist
|
Moon Spider Studio — Miami,
FL,
USA
|
Senior Character Animator
|
We are currently working on new titles for Xbox Live using the Unity3 engine, with an emphasis on high-quality art and fun, humorous gameplay. We want team-members who are passionate about making games and contributing in a collaborative environment where everyone's ideas matter. If you are looking to make an impact on (and share in) the success of our company, work with a great team, and have fun in the process, please send us your information. Our studio is based in Miami, Florida close to downtown and the beaches.
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Sledgehammer Games / Activision —
CA,
USA
|
Senior Environment Artist - Temporary
|
Check out Sledgehammer Games, headed by industry veterans Glen Schofield and Michael Condrey, the creators of the acclaimed hit Dead Space, AIAS Action Game of the Year. They are joined by many award winning developers from across the industry. Sledgehammer Games is actively recruiting top industry talent to join the Call of Duty FPS development team. The studio is based in the San Francisco Bay Area, in sunny Foster City, within walking distance to plenty of restaurants, shopping and outdoor activities…
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Sledgehammer Games / Activision —
CA,
USA
|
Gameplay Engineer
|
Check out Sledgehammer Games, headed by industry veterans Glen Schofield and Michael Condrey, the creators of the acclaimed hit Dead Space, AIAS Action Game of the Year. They are joined by many award winning developers from across the industry. Sledgehammer Games is actively recruiting top industry talent to join the Call of Duty FPS development team. The studio is based in the San Francisco Bay Area, in sunny Foster City, within walking distance to plenty of restaurants, shopping and outdoor activities…
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Sledgehammer Games / Activision —
CA,
USA
|
Senior Lighting Artist
|
Check out Sledgehammer Games, headed by industry veterans Glen Schofield and Michael Condrey, the creators of the acclaimed hit Dead Space, AIAS Action Game of the Year. They are joined by many award winning developers from across the industry. Sledgehammer Games is actively recruiting top industry talent to join the Call of Duty FPS development team. The studio is based in the San Francisco Bay Area, in sunny Foster City, within walking distance to plenty of restaurants, shopping and outdoor activities…
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Toys for Bob / Activision — Novato,
CA,
USA
|
Creative Audio Lead
|
We’re owned by Activision. We’ve been together for 20 years, made a bunch of games, many of which are actually fun. Our office and work style are pretty damn awesome. We aren’t on fire. We advocate the relocation of polar bear tribes to Antarctica. We have the best design tools around. It would be nice to one day do another Star Control title but what’s really most important is that we can keep working on fun games for fun people and not turn into a bunch of business jerks. That passion burns deep inside our bellies, like a flaming golden hawk.
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ZeniMax Online Studios —
MD,
USA
|
Voiceover Designer
|
ZeniMax Online is a part of the ZeniMax Media group of companies, which includes Bethesda Softworks, makers of the best-selling, award-winning Elder Scrolls series and Fallout 3.
ZeniMax Online is working on creating world-class massively multi-player online games at our headquarters in Hunt Valley, Maryland.
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Posted on: 10.29.2010
Planet Moon Studios —
CA,
USA
|
Lead Designer
|
Planet Moon Studios (www.planetmoon.com), a leading independent developer in San Francisco, CA, seeks a Lead Designer for a high-end performance game for the Kinect and Wii based on a world-class, non-violent, real-world entertainment IP that appeals to mass-market consumers, particularly women. We’re looking for people who are passionate about making games that are fun for everyone. Founded in 1997, the company has produced award-winning, critically-acclaimed games based on our own highly original IPs, such as Giants: Citizen Kabuto, Armed & Dangerous, and Smarty Pants as well as games based on high-profile IPs such as The Sims™ and Disney's Tangled. We are a process-oriented studio making games that are fun for everyone while enjoying a healthy pursuit of life.
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Visimonde — Scottsdale,
AZ,
USA
|
Senior Flash / Game developer
|
Senior Game Developer
Location: Scottsdale, AZ Preferred
Status: Contractor with possibility of employment
Estimated Salary: commensurate with experience
The Senior Game Developer will be the lead responsible for post-launch development and maintenance of a full-featured virtual world which has been built using the Electrotank Universe Platform. This person will work directly with the Creative Director, Executive Producer, Game Designer, Production Team and Community Director on the design and development of new content and features for the virtual world.
Our approach is to focus on a small teams development approach using Agile methodology while responding proactively to our users’ feedback and direction. This person will be part of the core team developing this first-rate virtual world.
This position is primarily focused on client-side or front-end development, however great consideration will be given to candidates who are able to work across multiple areas and disciplines while maintaining the quality and velocity required.
Candidate must be extremely comfortable with non-timeline based development and able to maintain a forward velocity while using Agile development principles. Confidence and experience with “object-oriented programming” is a must.
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ngmoco :) —
CA,
USA
|
Game Designer
|
ngmoco is looking for talented and passionate individuals to help innovate and widen the reach of social games. Game Designers collaborate closely with producers, engineers, and artists to create the best free-to-play gaming experience possible for the iPhone, iPod touch, iPad and other mobile platforms.
Successful candidates will have experience in video game, new media, web / interactive, social or mobile software development. Candidates should be interested in creative, technical, resourcing and publishing aspects of the highest quality entertainment software development.
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Posted on: 10.28.2010
Posted on: 10.27.2010
Page 44 Studios —
CA,
USA
|
Mid-to-Senior Console Engineer
|
Make a difference on your next project and come join us at Page 44 Studios. We are working on an extremely high profile, multi-platform project that is soon to be announced and need great teammates with good heads on their shoulders to help us make a great product. We are currently looking for a Mid-to-Senior Console Engineer to support a cross-platform game engine on various consoles (including 360, Wii, and PS3). You should have a strong desire to work consoles and to ship incredible games.
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Posted on: 10.26.2010
Naked Sky Entertainment —
CA,
USA
|
Interface Artist
|
Naked Sky is looking for talented UI Designers to join our team. The ideal candidate submits an outstanding portfolio of visual design solutions in the interactive space and demonstrates a clear understanding for information architecture and user-centered design. This person will drive the design and function of game interface, UI wireframes, and information architecture diagrams. The candidate must be proficient in Photoshop and Flash as well as a strong working knowledge of in-game UI editors. This person must be able to work independently, collaborate and communicate with other team leads.
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Storm8 —
CA,
USA
|
Senior Social Game Designer
|
Storm8 is the #1 MMO company on iPhone and iPad. We have many hit titles including Racing Live, World War, Kingdoms Live, Vampires Live, Rockstars Live, and iMobsters with millions of users.
- Competitive salary & stock options
- We provide full benefits: dental, vision & healthcare
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Posted on: 10.25.2010
Posted on: 10.22.2010
EA Los Angeles —
CA,
USA
|
Lead Network Engineer
|
ENTERTAINING IS OUR PASSION
EA was founded 25 years ago by individuals with a deep passion for making games. Many things have changed over the years as the gaming industry—and the company—has expanded immensely, but we are still driven by the same passion for developing, publishing, and distributing the world’s best games. Our history has been one of great success, and our future looks even brighter. Gaming has come a long way from Pac-Man & Space Invaders to modern EA Favourites like Burnout, Battlefield, Mercenaries, Dead Space, Spore, FIFA, Madden, Need for Speed and the world’s most successful game franchise, The Sims. Fuelled by our talented staff at locations right across the Globe we are united in our passion to continue shaping the future of interactive entertainment. Together we can make a difference.
Other Position(s) Available At EA Los Angeles
Technical Art Director
Development Director
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EA Mobile —
CA,
USA
|
Server Engineer
|
EA Mobile is the world’s leading mobile game publisher with annual revenues topping $212M, and an industry-leading portfolio of games including Tetris, Scrabble, Rock Band, Monopoly, and The Sims. With massive growth in smartphone adoption on Apple devices, Android, Window’s mobile, and PalmOS, EA is looking for a Sr. Manager to join the Global Product Marketing team and own all strategy, execution, and revenue generation for the company’s slate of current and future cross-platform mobile service offerings. This includes social platforms, subscription games, virtual currency-driven games-as-a-service, loyalty programs, and other emerging solutions.
Other Position(s) Available At EA Mobile
Features Producer
QA Program Manager
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Gameloft —
NY,
USA
|
UI Artist
|
Calling all Experienced UI artist!
Gameloft, a leading international publisher and developer of video games for mobile phones and console, is seeking an experienced UI artist to join their existing talent pool in the Manhattan studio.Qualified candidates will link up with imaginative design teams on designing UIs for various projects in the studios including but not limited to iPhone games!
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Gameloft —
NY,
USA
|
2D Concept Artist
|
Calling all Awesome 2d Concept Artists!
Gameloft, officially a #1 Worldwide publisher and developer of video games for mobile phones, is seeking 2D concept Artists to join their existing talent pool. Qualified candidates will link up with imaginative design teams to create hot new game titles, fulfilling a wide range of genres from hardcore action to casual simulation. Previous hit games include LOST, Dogz, Brain Challenge, Gangstar: Crime City, Asphalt: Street Rules, Live Free or Die Hard, Shrek The Third, Heroes and Brothers In Arms: Earned in Blood 3D.
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Posted on: 10.21.2010
Posted on: 10.20.2010
Posted on: 10.19.2010
Remedy Entertainment — Espoo,
Uu, FIN
|
Producer
|
Posted on: 10.17.2010
Storm8 —
CA,
USA
|
Senior Social Game Artist
|
Storm 8 is the #1 MMO company on the iPhone with numerous hit titles each of which reaching the top 10 on the App Store.
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Posted on: 10.14.2010
Posted on: 10.13.2010
Carbine —
CA,
USA
|
Effects Artist
|
Carbine Studios is looking for an Effects Artist. Candidates will be responsible for creating eye popping in-game visuals that range from character and creature abilities to environmental effects. For this position, we are more interested in creativity and passion than years of experience.
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Carbine —
CA,
USA
|
Sr. Systems Designer
|
Carbine Studios, a software development company focused on making high-quality, cutting-edge, and conceptually innovative Massively Multiplayer Games, is seeking a talented Sr. Systems Designer to work on upcoming PC MMO at their Orange County, CA studio.
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Spellbound Entertainment AG —
BW,
DEU
|
Tools/Tech/Gameplay Programmers
|
We are actively seeking for passionate programmers for our upcoming console action adventure game. Several posts are open for programmers with differing levels of responsibilities
- You will be developing a AAA console title based on an original IP for a major publisher - You will be able to take ownership of features, share in the project’s vision and make your mark on an awesome game - You will be part of a team-of-peers, working in a friendly, enjoyable, relaxed environment - Our office is situated on the banks of the river Rhine on the edge of picturesque Strasbourg(France).
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Posted on: 10.12.2010
Airtight Games — Redmond,
WA,
USA
|
Environment Artist
|
Airtight Games is a group of industry veterans that are beginning production on an original AAA intellectual property with a top tier publisher and are currently recruiting top notch talent for key positions. This is a chance to get on board a unique project with a quality focused development and publishing team.
|
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Airtight Games —
WA,
USA
|
Senior Environment Artist
|
Airtight Games is a group of industry veterans formed around the core of the team that produced the award winning, 90 ranked game "Crimson Skies: High Road to Revenge”. We recently released a new intellectual property AAA title with Capcom called "Dark Void". We are now working on several new AAA titles for a variety of markets. This is a chance to get on board a unique project with a quality focused, development and publishing team.
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|
Posted on: 10.11.2010
Arkane Studios — Lyon,
Eu,
FRA
|
Visual Effects Artist
|
We currently have a AAA unannounced title in development (PS3, Xbox 360 and PC) and are looking for a talented Visual Effects (FX) Artist to create in-game visual effects for the gameplay systems and the visual ambiance in Lyon, France.
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Arkane Studios — Lyon,
Eu,
FRA
|
Gameplay Programmer
|
We currently have a AAA unannounced title in development (PS3, Xbox 360 and PC) and are looking for a Gameplay Programmer to join our unique and talented team in Lyon, France.
Answering to the Lead Programmer and working together with game designers, the Gameplay Programmer will collaborate on the implementation of new gameplay features using the Unreal Engine.
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Posted on: 10.10.2010
SILICON KNIGHTS —
ON,
CAN
|
Level Designer
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Silicon Knights is a guild of talented individuals dedicated to creating groundbreaking video games. Located in St.Catharines, ON Canada, silicon Knights proudly ranks as one of the top independent development studios and has a reputation for creating superior original content
Best known for Eternal Darkness, Metal Gear Solid: the Twin Snakes and Too Human. We have exciting unannounced projects in development. If you're talented and passionate to create great games, we invite you to apply!
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Posted on: 10.09.2010
Smule —
CA,
USA
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Graphics Programmer
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Smule, the leader in mobile social music, is growing. We are looking for gifted graphics programmers who are passionate about creating the most innovative and compelling mobile experiences. Ideal candidates have 4 years or more of graphics development experience including over a year of OpenGL. CS Degree plus a background in Art would be wunderbar. Starcraft II diamond rank would yield a substantial signing bonus.
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Posted on: 09.26.2010
Storm8 —
CA,
USA
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OpenGL Engineer
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Storm8 is a top social gaming company on iPhone and Android. We have many hit titles including World War, iMobsters, Pets Live, Racing Live and Vampires Live with millions of users. Each of our 9 titles has reached top 10 in the free app category on the Apple App Store and 5 of them have even hit the #1 spot!
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