or
Sign in to turn on 1-Click ordering.
or
Amazon Prime Free Trial required. Sign up when you check out. Learn More
More Buying Choices
-importcds Add to Cart
$38.77 + $3.99 shipping
J&R; Music and Computer World Add to Cart
$39.99 + $2.99 shipping
lakeplacegames Add to Cart
$38.54 + $5.99 shipping
Have one to sell? Sell yours here
or
Get up to a $20.25 Amazon gift card
Sorcery
 
See larger image and other views
 

Sorcery

by Sony
PlayStation 3 Everyone 10+
4.4 out of 5 stars  See all reviews (8 customer reviews)

In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
Want it delivered Monday, June 4? Choose One-Day Shipping at checkout. Details
Buy Used and Save
Buy Sorcery used for $33.98.

Shop used video games.

Check Out Related Media



Frequently Bought Together

Sorcery + Playstation Move Navigation Controller + Playstation Move Motion Controller
Price For All Three: $89.95

These items are shipped from and sold by different sellers. Show details

Buy the selected items together
  • In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • Playstation Move Navigation Controller $16.99

    In Stock.
    Ships from and sold by PNP Games.
    $5.95 shipping.

  • Playstation Move Motion Controller $33.00

    In Stock.
    Sold by VideoGamesDiva and ships from Amazon Fulfillment.
    This item ships for FREE with Super Saver Shipping. Details


Customers Who Bought This Item Also Bought


Product Features

  • Take on quests and adventure throughout the dangerous Faerie Kingdom; recovering kidnapped children taken into the realms below, recovering ancient lost knowledge, or embarking on quests for townsfolk
  • Cast extraordinary magic, brew enchanted elixirs, solve ingenious puzzles and combat the minions of darkness
  • Get closer to the action than ever before with the PlayStation Move motion controller that you wield as the apprentice's wand
  • Cast powerful spells, conjure storms, unleash walls of living fire, and transform into magical creatures; even combine your spells for even more power
  • Transform from a fledgling apprentice into a master wizard as you start from humble farm boy beginnings, with only a small arsenal of magic at your disposal to an unstoppable magic force

Product Details

  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: B003O6HAS2
  • Product Dimensions: 6.7 x 5.3 x 0.6 inches ; 4 ounces
  • Media: Video Game
  • Release Date: May 22, 2012
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #483 in Video Games (See Top 100 in Video Games)

Related Items

  • Most Popular
  • Service & Replacement Plans
  • PlayStation 3 Controllers
  • PlayStation Vita Games & Hardware
  • PlayStation 3 Batteries & Chargers
  • PlayStation 3 Hardware Accessory Kits

Product Description

Amazon.com Product Description

Sorcery is a single player action role-playing game (RPG) for PlayStation 3 that utilizes Sony's PlayStation Move control system to create a dungeon crawling adventure like none before it. With the extreme motion controlled sensitivity of the PlayStation Move motion controller and PlayStation Eye camera peripheral accessory combination* players enter, interact with and explore a world where their growing expertise with spells and potions will be the difference between the salvation of the world and its domination. Features include a one-to-one relation between player movements to character actions, strategic spell use, transformative potions and additional support of the PlayStation Move navigation controller.

Sorcery game logo

Story

The Nightmare Queen has broken an age-old contract with mankind. Now the evil of the Faerie Kingdom is crossing into the Land Above. As a sorcerer's apprentice, it is up to you to master the Magick of the Faerun and drive back the darkness. Using the PlayStation Move motion controller, Sorcery puts a wand in your hand, letting you perform spells and explore the Kingdom of Midnight. No two sorcerers are alike; every twist of the wrist and flourish of the wand adds to your personal style. Live the adventure as you hurl fireballs and conjure whirlwinds with the PlayStation Move.

Using the magic of your wand to face down a charging enemy in Sorcery
Use the PlayStation Move motion controller as a wand in an RPG adventure like no other. View larger.

PlayStation Move Motion Controller and PlayStation Eye

Equipped with a three axis gyroscope, a three axis accelerometer and terrestrial magnetic field sensor, the PlayStation Move motion controller registers the precise movements of the player, while the PlayStation Eye camera peripheral, aimed at the player and his/her controller, allows the PS3 system to translate this into usable 3D oriented data. This can then be used to accurately and nearly instantly recreate the player's physical movements in-game. The PlayStation Move motion controller also features the familiar PlayStation controller button orientation, for seamless play within the faerie realm of Sorcery from the very first use.

Gameplay

The third-person oriented Action RPG gameplay of Sorcery utilizes the PlayStation Move motion controller/PlayStation Eye camera peripheral, as well as supports the optional PlayStation Move navigational controller for ease of movement. The Move motion controller serves in-game as the player's wand. As players tackle the host of enemies, large and small, as well as spatial challenges throughout the game levels they will use their wand to access and apply spells and potions collected, earned or purchased in-game. Spells and potions are easily accessed through the Motion controller's traditional PlayStation button array, and are unleashed with a simple flick of the wrist. The sensitivity of the Move motion controller allows for both trajectory of the spell, as well intensity of impact. Spells range from blunt force, ice and fire based varieties, to those allowing for the explosive charging of areas, the creation of a whirlwind that will sweep up enemies and a mend spell that is used to repair destroyed areas. Spells can also be used in conjunction with each other to best particularly difficult enemies and situations. Balancing this ability are potions, which allow for temporary abilities and even physical transformation of the hero in order to reach areas otherwise inaccessible. Together these hardware and gameplay features create a one-to-one gameplay experience and total sense of immersion unlike anything RPG players have yet seen.

Key Game Features

  • RPG Action Like Never Before - Wield the power of a legendary sorcerer's wondrous magic wand as you cast extraordinary magic, brew enchanted elixirs, solve ingenious puzzles and combat the minions of darkness
  • Power in Your Hands - Use the PlayStation Move to cast powerful magic, conjure storms, create walls of living fire, freeze your enemies solid, transform into magical creatures and combine spells for endless possibilities
  • Transform From a Fledgling Apprentice into a Master Wizard - Start from humble farm boy beginnings, with only a small arsenal of magic at your disposal to a unstoppable magic force! Restore your ransacked tower and begin to build immense wealth for your treasure room
  • Journey into the Dark Faerie Realm - Take on quests and adventure throughout the dark and dangerous Faerie Kingdom
  • Additional Controller Support - In addition to the required PlayStation Move motion controller and PlayStation Eye camera peripheral, Sorcery also supports the PlayStation Move navigation controller, allowing for even more immersive gameplay

Additional Screenshots

Spells available via the PlayStation Move motion controller in Sorcery
Wield spells and potions.
View larger.
Using the PlayStation Move motion controller and a flame barrier spell to hold off enemies in Sorcery
Control direction & intensity.
View larger.
Combining the powers of the Frost Shard and Arcane Bolt spells to shatter enemies in Sorcery
Spell combining strategy.
View larger.
Using a potion to take the form of a rat and gain access to inaccessible areas in Sorcery
Special abilities via potions.
View larger.

*PlayStation Move motion controller and PlayStation Eye camera are sold separately and required for play.

Product Description

The Nightmare Queen has broken an age-old contract with mankind. Now the evil of the Faerie Kingdom is crossing into the Land Above. As a sorcerer's apprentice, it is up to you to master the Magick of the Faerun and drive back the darkness. Using the PlayStation Move motion controller, Sorcery puts a wand in your hand, letting you perform spells and explore the Kingdom of Midnight. No two sorcerers are alike; every twist of the wrist and flourish of the wand adds to your personal style. Live the adventure as you hurl fireballs and conjure whirlwinds with the PlayStation Move.

What Other Items Do Customers Buy After Viewing This Item?


Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 

Customer Reviews

3 star
0
2 star
0
1 star
0
Most Helpful Customer Reviews
14 of 18 people found the following review helpful
Battlemage May 22, 2012
Amazon Verified Purchase
Fun:   
Sorcery should have been one of the Move launch titles because not only does it take full advantage of both the Move and the Nav controllers but it does it in a fun, energetic and often imaginative way.

THE STORY
Sorcery is NOT an open world adventure. It's highly scripted and it follows the story of a fairy tale where you are the sorcerer's apprentice on a quest to, of course, rescue the charming princess who... but we're not supposed to reveal the plot, right? It's probably Okay to note that the story is a lot closer to a Brothers Grimm tale than Tolkien's.

I can reveal that you go through the story, page by page, chapter by chapter and, as you overcome increasingly difficult challenges, your sorcery skills grow. I've only covered the first 5 or 6 chapters so far and I'm looking forward to playing some more after I'm done spreading the word through this review :)

GAMEPLAY
Sure, there's a story and sure there's adventure and exciting combat but a lot in Sorcery is about showcasing the Move controller which is why I thought this should have been a launch title.

You would normally play standing up because there's a lot of wand waving, shaking and turning. You move in the world and initiate certain actions through the Nav controller and you cast spells, aim them and perform various other combat actions such as shield-bashing with the Move. It's hard to describe and it does involve learning new skills and it requires some coordination and good reflexes but you are learning things and tricks as you go and you have the opportunity to practice a lot on the weaker enemies before you fight the first really difficult boss.

From time to time you do die but you simply get back to where you were before the last battle started. It sounds like too easy but combat is hard and you may end-up dying 5 minutes into the battle so if you manage to die a couple of times in a boss battle it CAN be painful.

Like I said, the game is highly scripted and sometimes the dialogues that make sense the first time you engage into some specific melee don't the next time you face the exact same enemies - how many times can you be 'surprised' that a certain enemy is immune to a certain spell and then here your wise companion suggesting that maybe you should try something else?

Oh, and there are several levels of difficulty. I'm surviving on the normal level but I can see how very challenging it would be to beat the game while playing in the hardest mode.

OVERALL QUALITY
The graphics are so-so, not exactly impressive with most of the enemies looking like Macy's parade floats but they fight... not too well or too smart but their relative ineptitude is more than made up by their numbers. Or this seems to be the case so far.

What makes the game fun is the original Move-based combat system. You get to use specific gestures to select your spell and specific moves to aim it including the equivalent of throwing curve balls. The Move-as-a-wand is also your key to opening doors, the stir when you make potions and the shield when you must deflect incoming missiles or bash back enemies that get too close. The Move interface is surprisingly good, precise and responsive.

THE FUN FACTOR AND MY RATING
Scripted as it is, the game has been very fun to play so far. My first 5-6 hours of playtime took me through several chapters. It's hard to tell how far from endgame I am now but I assume there must be at least a dozen hours or so left to play because there seems to be more powerful spells to learn, potions to make and tougher bosses left to defeat.

I'm giving the game 5 stars in the 'fun' category but I am not going to rate it as a 5-star overall, mainly because of the poor graphics quality and the overscripted and almost dumbed-down story line but this is not why most of as are going to play this game. As bad as the graphics are, the active waving of wands is immersive enough to make Sorcery a fun little game to play.
Was this review helpful to you?
5 of 6 people found the following review helpful
Amazon Verified Purchase
Fun:   
UPDATE: I'm downgrading this game on the fun factor after playing 95% of the game because there are a *number* of annoying problems with this game. At times, the frustration really makes you want to stop playing.

**Be advised that you cannot play this game without the PlayStation Move, it might not be the clearest in the description, but it's clearly labeled on the box. You can't even start the game without calibrating the Move controller. **

After forcing gamers to wait way too long for a game that was originally a launch title, Sorcery is finally here, and it was worth the wait. The 1:1 tracking of the Move controller showcases the motion controller gaming like it was demoed, and it's quite fun using the controller as your magic wand. There are times it can be oversensitive, and you might miss your targets, but you'll get used to it over time.

Move controls include swiping left and right to move objects, drawing circles to 'mend' broken objects, and flicking your wrist to cast spells accurately based on how high you aim and what direction (and many more). Potions that you can craft are activated by shaking the motion controller, and then tipping it upside down like you are drinking the potion. Twisting your wrist and flicking to the side can also curve your spells which is fun to do and satisfying when you hit enemies behind cover with your spells.

This is definitely not the greatest game ever made. The game world is incredibly linear, annoyingly so. Instead of an adventure game that allows exploration and back-tracking, this game *prevents* backtracking after you move onto the 'next area'. So far, I have not been able to return to areas previously missed, and with trophies for finding all of the treasures, this is screaming the word annoying the entire way home. Some places the game does not tell you which is the "main" path, and some times you will find chests like you hope and other times you will skip them completely because the game only lets you move forward. While there are treasures to be found and sold, you are always restricted to following the path the game wants you to go; invisible walls are EVERYWHERE.

The Move is very accurate at spellcasting. However, since the game has a feature which allows you to curve your spells by 'side-casting', I found myself twisting the Move wand in my hand. If the Move wand isn't held correctly in your hand, I found that Finn will not cast any spells no matter how hard I tried. The movements which are required to 'select' your spells are a bit awkward and hard to do correctly and consistently while being in tight combat situations. When it works it's great, but when it's not, eh, not so much.

Voice acting is pretty good, although you can tell that it is more centered towards younger crowds. You get tired of hearing "Oh, you showed that rock!" pretty quickly. This actually improved as the game went on, no problems with the voice acting in this game.

There are 3 levels of difficulty, Casual, Gamer, and Hardcore. I've heard that there is a 4th difficulty which can be unlocked by beating the game the first time. I'll be able to confirm this in the next few days.

The combat in this game is *surprisingly* unforgiving. There have been a number of times where I have been knocked down or frozen, only to be knocked down and/or frozen as soon as I get back on my feet. I'm playing the game on CASUAL difficulty and I have died a number of times in some pretty ridiculously overwhelming combat scenarios. If you're looking at this game for someone who has never played video games, you may want to warn them that it's not going to be a cakewalk.

One last gripe, the save system. This is just atrocious, and I'm really hoping that it's something they patch on a future date. The game gives you the opportunity to "save the game", but this just saves it at the waypoint you LAST found, and nothing after that. Keep this in mind when you meet the alchemist and mix 4 different potions and then you die in the next encounter. (I just encountered this at a boss fight; made 4 or 5 potions, and was creative about how I chose my potions, etc. Boss killed me, and I started before talking to the alchemist, no potions mixed, and all of my stats were reset. The thought of having to do this 20 times if that's how many tries it takes to kill the boss just is *incredibly* annoying. You've been warned.

I can't say that this game would force me to buy a PlayStation Move if I didn't already own one, but it has definitely solidified my purchase from years ago, and I don't regret owning this thing anymore. This is one game that you'll definitely want to play to show your friends how the Move works. Adding in the spell combinations that can be unlocked later in the game, this game is inventive in ways that most games could only dream of. The spell combinations are surprisingly satisfying, and you'll have fun slinging your Move wand around throwing the various spells at different enemies.
Comment | 
Was this review helpful to you?
4 of 6 people found the following review helpful
By B. Lue
Fun:   
It's such a shame that Sorcery was not a Move launch title, but the extra development time Sorcery has received as a result
is palpable from the second you play!

Controls:
Despite loving Sports Champions, I have been slightly wary of Move controls for some reason.
However, Sorcery's spell slinging controls work wonderfully (!) once calibrated correctly.

Erline and Finn (Sorcery's main characters)both have talented voice actors, and the banter between the two is very charming.
Story pacing seems to be well handled, with a strong sense of mystery the moment you complete the first level.

Sorcery's environments are particularly gorgeous (especially when Finn experiences the influence of the Arcane Magics--just wait till you see the ICE scene!), although as others have said, one wishes for a bit more variety in the early monster types. Bosses, however, are quite unique and require tactics
to be defeated.

Potion brewing (Sorcery's major character customization system) reminds me of potion making in Pottermore, but vastly improved in terms of fun and practicality.

Loving my first four hours and can't get enough! I definitely recommend a try for those who purchased the Move last year but found little use for it except for Sports Champions. Sending out my support to the developers, who deserve a pat on the back!
Comment | 
Was this review helpful to you?
Most Recent Customer Reviews
Search Customer Reviews
Only search this product's reviews

Customer Discussions

This product's forum
See all 13 discussions...  
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
   
Related forums





Look for Similar Items by Category


Look for Similar Items by Subject