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02:25S3 Savage 2000 interview
02:21Mortyr gereleast in Polen
02:19Elsa releast i3Di technologie
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04:18How to make ronde IDE kabels...
04:08Hollanders kraken RSA-155 code
02:57"3dfx: Trouble ahead?"
02:25Elsa releast i3Di technologie
01:41Microsoft Reader maakt schermen beter leesbaar

Aantal pageviews sinds de laatste crash :)

S3 Savage 2000 interview
Gepost door Femme Taken - Dinsdag 31 Augustus 1999 - 02:25 - bron: AGN Hardware edit
AGN Hardware heeft een interview gepost met Mike Buchanon van S3, over de Savage2000:

Q: Your Four Texel Architecture sounds quite interesting, but also a bit confusing. With the current dual-texture processors, you are only able to take advantage of the extra power with games that support them. This is only a smaller level of games such as Quake 2 and others. Have you worked out a way to have all Direct3D games and OpenGL games work with the four texel architecture, or will the games still have to support them within their engine?

A: The architecture is really designed to sustain high fill-rates in a multi-textured environment, so it is primarily designed to be able to handle 2 textures at 2 pixels per clock at a very high sustained fill-rate. A byproduct of the design is that it can handle 4 textures as well. Most content today and in the future will at a minimum have a high percentage of their polygons supporting 2 textures per polygon and we expect this to move to 3 and 4 textures per polygon as we move forward. Once again we will be working with the ISVs on this and we expect that they can take advantage of this through the standard APIs without any special hooks required for our architecture.

Q: S3TL is quite impressive, thanks to the ability of Tranformation & Lighting to bring a new level of image quality to games that is equal to the latest Disney movies. Can you tell us a little bit about your decision to carry the S3TL? Also will you be working to have more S3TL supporting titles coming out from game developers?

A: I cannot really comment on the T&L; that will be on NVIDIA's next generation chip. We did not consider NVIDIA when we were designing this. We looked at the APIs (DX7 & OpenGL) and we designed our geometry acceleration engines to be compliant with those APIs and what they were doing. So we intend to support the feature set as it is provided to us as it is provide to us by the two standard APIs that everyone is using. (DX7 & OpenGL)


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Mortyr gereleast in Polen
Gepost door Femme Taken - Dinsdag 31 Augustus 1999 - 02:21 - bron: Voodoo Extreme edit
Ik kwam bij Vooodoo Extreme deze info tegen over Mortyr. Zo te lezen is het spel in Polen (waar het ontwikkeld werd) al gereleased:

A last! Today, which is August 30, 1999, we started selling Mortyr in Poland. We are talking with abroad companies about selling Mortyr in the West, and it seems that possibly soon Mortyr will hit the world's shelves. Soon more detailed, official informations. In the meanwhile I'd like to inform that in spite of the great subtitles on our Eastern brothers' versions claiming that their Mortyr, although unauthorised, is "full", "final", "complete" - this is not true. The old code, unoptimised levels, logical errors - playing that is a mess. I know what I'm talking about, for I collect pirated versions of the game, I've been taking big part with.

Next news: Mortyr Cover Demo is ready. Like the full, released version, it has all the bugs of Internet Demo fixed (thanks to all the folks who wrote us e-mails. You helped us a lot!). There are three levels in the demo - each of them is compiled of several ingame levels, with different textures, lights, weather and enemies. This gives you some cool stuff to play, while not duplicating the game. If you are interested in including our demo on you magazine's CD, please contact us at @mirage.com.pl. There are some new levels in Mortyr itself, so the screens, section has been enriched.


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Elsa releast i3Di technologie
Gepost door Femme Taken - Dinsdag 31 Augustus 1999 - 02:19 - bron: Elsa press release edit
Ik kwam bij Riva Station deze superwazige press release van Elsa tegen:

3Di-internet 3D interactive provides true three-dimensional display of web content on any PC

Aachen, August 30, 1999-The latest innovation of the Aachen-based ELSA AG is about to provide a revolution in Internet display.

The newly developed ELSA software, i3Di, soon to be shipped with the already successful REVELATOR 3D glasses, opens up a truly three-dimensional perception of the Internet to a wide circle of users.

In time for the Internationale Funkaustellung (IFA), the consumer electronics show in Berlin, ELSA engineers have succeeded in visualizing three dimensional web content in a way that results in true spatial perception.

ELSA thus for the first time provides the technical environment to experience the global Internet in an additional dimension and at consumer prices.

During the past weeks the advanced technology of the ELSA 3D glasses has already been well received by the gaming community, providing the viewer with an image that appears to be truly three-dimensional. The Internet magazine "Tommorrow" describes the ELSA 3D REVELATOR in the current August issue: "These glasses could revolutionize the game world!"


Klinkt cool, maar wtf is het?

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Creative Labs Webcam 3 review
Gepost door Femme Taken - Dinsdag 31 Augustus 1999 - 02:17 - bron: Extreme Hardware edit
Vince van Extreme Hardware heeft een review van de Creative Webcam 3 op z'n site geparkeerd. Hier heb je een stukje over de performance van dit apparaatje:

While I'm not a webcam buff, I found the performance at most resolutions to be very good. The only problem I had was at 640x480, and at that point the image became quite jerky and not at all suited for home video. The performance also has a bit to do with the CPU and memory of your PC, as the Pentium III performed a bit better than either the Pentium-266 laptop or the home machine when outfitted with a PII-300. Even with the PIII-450, I couldn’t really get a smooth video capture at 640x480, but still images were adequate. On the other hand, any resolution below 640x480 ran like the wind on my PCs. The snapshot button on the WebCam 3 was an excellent touch and I found it quite a lot easier when taking stills. As for the colour and light features, I noticed that the automatic light adjustment, while slow, worked quite well in adjusting from sunlight to artificial. Lens adjustment could have been made easier, and the lens rim was a tad too small for me to adjust properly.

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"3dfx: Trouble ahead?"
Gepost door Femme Taken - Dinsdag 31 Augustus 1999 - 02:16 - bron: Riva 3D edit
Riva 3D heeft een editorial gepost over de toekomst van 3dfx. Volgens Riva3D zal 3dfx z'n strategie aan moeten passen om niet in moeilijkheden te raken. Riva 3D trekt hierbij een vergelijking met de positie van IBM aan het eind van de jaren '80:

What happened to IBM when they tried to introduce their own proprietary Microchannel architecture bus to replace the aging XT bus serves as a classic example of what can go wrong. IBM basically owned the PC market, with the success of the PC and XT series of personal computers, until faced with clone manufacturers who provided a cheaper alternative to IBM's premium priced PCs. While the rest of the PC industry began knocking out the specs for the next generation bus, IBM relied too heavily on their brand name as they tried to recapture the corner on the market by creating their own bus. Initial support was good due to IBM's developer support program, but as support for their competitor's AT bus grew, the Microchannel architecture eventually flopped. Big Blue almost took an unrecoverable fall as a result. Had it not been for their diversified product line, IBM might very well have died right then and there.

3DFX now appears to be in a very similar situation. While the rest of the graphics industry focuses on optimizing their products for D3D and OpenGL feature sets, 3DFX will have to execute their business model flawlessly in order to avoid failure


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Intel demonstreert Merced silicon
Gepost door Femme Taken - Dinsdag 31 Augustus 1999 - 02:16 - bron: The Register edit
Intel zal vandaag op het Intel Developer Forum de eerste Merced samples demonstreren. The Register heeft info:

Intel will also announce a further series of IA-64 initiatives including a specification called DIG64, intended to promote cross interoperability between Merced and other platforms. The operating systems which aim to run on Merced include Linux, IBM/SCOs Monterey, Win64, HP/UX, Sun Solaris and Novell Modesto.

We reported recently that Intel had succeeded in producing successful silicon and had managed to boot Linux but was having problems with booting Win64. Tomorrow will demonstrate whether a small army of developers from Microsoft have been able to iron out teething problems with the silicon.


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Intel ziet VIA als grotere bedreiging dan AMD
Gepost door Femme Taken - Dinsdag 31 Augustus 1999 - 02:14 - bron: The Register edit
Intel bobo Pat Gelsinger heeft op een ronde tafel meeting gezegd dat hij VIA (fabrikant van semi-brakke chipsets) als een grotere bedreiging ziet dan AMD (fabrikant van een super snelle x86 CPU's). De verklaring achter deze wazige uitspraak:

He said: "We're concerned about competition. Are we paranoid about competition from Asia? Yes, we are. We're seeing more and more first class silicon from Taiwan. Furthermore, they've got cheap capital. We are paranoid about Taiwan and we expect them to be very competitive, more so than AMD. They're a very potent force and we take them seriously."

Gelsinger said that Intel would respond to AMD's introduction of the Athlon K7 in the same way as it had done for the last 20 years.

Intel, he said, would respond with superior branding, superior technology and better execution.


Meer info vind je bij The Register.

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AOpen AX6BC en Abit BX6-II / BH6 R1.1 BIOS updates
Gepost door Femme Taken - Dinsdag 31 Augustus 1999 - 02:14 - bron: AnandTech Webnews edit
AOpen heeft een nieuw BIOS voor de AX6BC gereleased. Rev 2.41 kun je hier downloaden.

Verder heeft Abit nieuwe BIOSsen voor de Abit BX6-II en BH6 Rev1.1 (de versie met héél veel busspeeds) op z'n FTP gezet:

BH6 Rev 1.1 BH632NK.EXE
BX6 Rev 2 BXRMW.EXE

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Multi-monitor support in Windows 2000
Gepost door Femme Taken - Dinsdag 31 Augustus 1999 - 02:10 - bron: Betanews edit
Microsoft heeft bevestigd dat Windows 2000 wél over multi-monitor support zal beschikken. Betanews brengt het nieuws:

Rumors have been flying recently about whether or not the final version of Windows 2000 would include multi-monitor support. After a recent article in PCWeek claimed Microsoft was dropping the handy feature, beta testers asked for the official word from Microsoft and it came. Windows 2000 will include multi-montior support upon release, and will be able to take advantage of upcoming software and hardware that utilizes it.

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Rambus vs DDR SDRAM produktiekosten
Gepost door Femme Taken - Dinsdag 31 Augustus 1999 - 02:07 - bron: EETimes Semiconductor News edit
Ik kwam bij EETimes een interessant artikel tegen over Rambus en de hoge produktiekosten van Rambus RIMMs (momenteel zijn die dingen minimaal twee keer zo duur als vergelijkbare SDRAMs):

Several factors are keeping upward pressure on prices, Mailloux said. RDRAM's die size is about 25 percent larger than SDRAM's, and RDRAM chips need more expensive packaging. Inadequate testers have also boosted overall production cost.“The biggest concern among customers is the cost,” said Mailloux. “I don't realistically see how we can sell [RDRAM chips] for less than a 50 percent premium anytime soon.”

[...] To whittle the premium, he said, RDRAM developers are working on reducing the die penalty to 10 percent. Further, he said, as memory vendors travel the production learning curve for the parts and as testers improve, RDRAM chips that run at full speed will become more plentiful.


Verder ook wat info over DDR (Double Data Rate) SDRAMs, die o.a. door de nieuwe VIA Athlon chipset ondersteund zullen worden:

For now, Micron is sampling 128- and 144-Mbit RDRAM chips on a 0.18-micron process at $45 each in 1,000-unit quantities. Mailloux said high costs may lead some to consider alternatives like DDR DRAM, which the company is sampling in 64-Mbit densities. “Most of our initial interest for DDR chips is in servers,” he said. “OEMs are concerned about the cost of Rambus where they will [use] gigabytes of memory.”

[...] DDR DRAM technology is similar to SDRAM, thereby simplifying every phase from R&D; to manufacturing to test. Mailloux said about 70 percent of the manufacturing stage for DDR chips is the same as for basic SDRAM. Further, he said, the dice are the exact same size, and testing is not significantly different.

“In the long run, DDR should cost about the same as SDRAM,” he said. “We're seeing about a 10 percent premium now.” While most SDRAM chips are tested on 32- and 64-site heads, which offer rapid throughput, current RDRAM test heads hold just eight chips. And the test systems cost several million dollars.

[...] For now, RDRAMs' premium may squeeze them out of consumer PCs, where SDRAMs are expected to dominate. And DDR appears to be the better fit for high-end servers. That could relegate Rambus to the limited market for performance desktops and perhaps to low-end servers and workstations, said Mailloux.


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DVD video-recorders van Philips
Gepost door Femme Taken - Dinsdag 31 Augustus 1999 - 02:05 - bron: EETimes edit
Cor en kornuiten hebben op de Internationale Funkausstellung (IFA) de release van een DVD video-recorder aangekondigd. Het apparaat maakt gebruik van het DVD+RW format en zal midden volgend jaar op de markt geplant worden:

The Dutch giant demonstrated a DVD video recorder based on the company-developed DVD+ReWritable (DVD+RW) Video format, at the Internationale Funkausstellung (IFA) 1999, Europe's largest consumer electronics show held here this week.

In the demonstration, Philips showed that recordings made with a DVD video recorder on DVD+RW discs will play back on any existing DVD video players -- those offered by competitors as well as by Philips.

This drive by Philips to commercially launch its DVD+RW video-format-based DVD video recorder within a year comes as the industry faces the irreconcilable fragmentation of rewritable video-disk formats. Different camps are pushing several different rewritable formats including DVD-RW, DVD-RAM as well as Multimedia Video File (MMVF) developed by NEC. Other consumer-electronics companies including Matsushita Electric and even Sony -- a co-developer of the DVD+RW format along with Yamaha, Ricoh, Hewlett-Packard and others -- remain silent on plans to offer digital video-disk recorders. They pointed out that recording capacity and picture quality -- enabled by the DVD+RW video format -- may not satisfy consumers' needs today. Other industry executives also expressed concerns over copy-protection issues. On a 4.7-Gbyte single-sided disc, the Philips-developed DVD+RW video format can record two to four hours of video.


Voor de complete info zul je ff richting EETimes moeten fietsen.

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Microsoft fixt Hotmail security bug
Gepost door Femme Taken - Dinsdag 31 Augustus 1999 - 02:04 - bron: Techweb edit
De Hotmail beveiligingskrater (zie deze nieuwsposting) is inmiddels door Microsoft dicht gegooid, zo bericht Techweb:

Microsoft's Hotmail free e-mail service went back up around 10 a.m. PST Monday, after the company took it down for about an hour to deal with a major security breach.

The problem involved a website that posted an HTML script, which could be used to access accounts by typing in a user name. Once inside, someone using the script could read, erase, or send mail from the account.


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Windows 2000 in januari 2000?
Gepost door Femme Taken - Dinsdag 31 Augustus 1999 - 02:03 - bron: GA-Source edit
De geruchten dat de release van Win2k wordt verschoven naar 2000 worden luider (en als er geruchten zijn dat een Microsoft produktie wordt gedelayed, dan is dat meestal ook zo). Hier heb je wat info uit een nieuwsposting van GA-Source:

Two sources, both Microsoft partners, said the company will formally launch Windows 2000 in January. One source said that Microsoft would make a soft announcement by the end of the year to cushion the public relations blow.

The other source said that by the time the January rolls around - when Microsoft will follow in Apple Computer's 1984 footsteps by launching the product during the Super Bowl - Windows 2000 finally will be in the channel, but just barely.

A few days ago, appearing at Dell Computer's user conference in Austin, Texas, Microsoft Chairman and CEO Bill Gates said he was "pretty sure" Windows 2000 would be ready by the end of the year. "We are very close to the final shipment," Gates said.

Despite this, exactly what the high-tech industry will see by the end of 1999 from Microsoft is still uncertain - gold code released to manufacturing or boxes of Windows 2000 Server and Professional on shelves?


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Transform & Lighting editorial
Gepost door Femme Taken - Dinsdag 31 Augustus 1999 - 02:02 - bron: FullOn3D edit
Armin van FullOn3D heeft een editorial gepost over Transform & Lighting acceleration, dat o.a. door de S3 Savage2000 en de nVidia NV10 ondersteund zal worden:

What we'll really see is more detailed 3D models, which will add to the realism of games, as well as better physics modelling, which also will improve the game experience.

What we won't see soon is a convinving improvement of the playable game resolutions above 1024x768 or really good antialising at 800x600 and above, the brute force renderers are just too weak for it - and VideoLogic is too weak to push their tile based renderer hard enough to make an impact.

What I also predict is heavy fire from the marketing departments to gloss over this lack - they have to sell these things to recover the reseach and development costs, after all. I don't think NV10, Savage 2000 or maybe 3dfx Voodoo4 will really be 4th generation chips, their memory interfaces will prevent them from adding the very significant output to their predecessors' abilities to create feasible accumulation buffer effects or convincing antialiasing. We'll end up with highly detailed but still ugly views.


Interesting... Check FullOn3D Opiniated voor het complete artikel.

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Sharky Extreme Savage2000 preview
Gepost door Femme Taken - Dinsdag 31 Augustus 1999 - 02:01 - bron: Sharky Extreme edit
Ook Sharky Extreme heeft een preview van de S3 Savage2000 gepost. Hier heb je een stukje over de T&L; features van deze kaart:

S3TL is supposed to be three times more efficient than a CPU at this particular number crunching stage, which begs the question of how both Intel and AMD will respond? They certainly can't be overly 'thrilled' that 3D chip manufacturers are 'off-loading' from the CPU, thus making the need to upgrade the CPU not as necessary. The more efficient Savage 2000 S3TL will then enable, according to S3, four to ten times the amount of polygons and lighting complexity via Direct X7 and OpenGL implementation.

From our conversations with S3, it became apparent that they are going to be taking a slightly less aggressive stance on T&L; in comparison to NVIDIA. They feel that the games industry needs some time to 'adopt' T&L; efficiently. Indeed once this happens, game developers will not only be able to use more polygons and lights (up to 8 dynamic lights!) but in addition, these freed-up CPU processor cycles can then be used for AI, collision detection, physics, etc.. In the rush to adopt 3D graphics, game developer's attention to these features has lagged behind so it could turn out to be another plus for getting more depth into games, not just pretty pictures.


Volgens Sharky gaat de Savage2000 in oktober in massa produktie. De prijs van een Savage2000 plankje zal afhankelijk van het model naar verwachting tussen de 169 en 250 dollar bedragen.

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Nieuws van vorige dag (Maandag 30 Augustus 1999)