spacer arrow PROGRAMMING spacer
 
spacer ART
 
spacer AUDIO
 
arrow DESIGN
 
arrow PRODUCTION
Latest News
spacer View All spacer
 
October 19, 2010
 
In-Depth: THQ's Bilson Talks Big AAA Goals For New Montreal Studio
 
Level-5 Confirms 3DS Layton, Phoenix Wright Crossover
 
THQ To Open Montreal Studio Led By Assassin's Creed's Desilets
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
October 19, 2010
 
iWin, Inc.
Sr. Social Game Designer
 
Controlled Chaos
Senior Programmer
 
University of Wisconsin-Stout
Game Design & Development Instructional Position
 
Kabam
Systems Administrator for Kabam - social gaming
 
BioWare Austin
Build Engineer
 
BioWare Austin
Senior Client Programmer
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
October 19, 2010
 
Why School Wasn't Right For Me [9]
 
Facebook Credits and the next generation of virtual currency [11]
 
Time To Grow Up [7]
 
Sociality Rocks and Casual Connect in Kiev
 
The User is the Message [5]
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Senior News Editor:
Kris Graft
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
Sponsor
Features

 
1
The State of Social in Social Games
by Aki Jarvinen [10.19.10]
Where does the "social" fit in social games? Digital Chocolate lead social designer Aki Järvinen examines social concepts and social mechanics to explain what types of interactions these games embrace and eschew.
Business, Game Design
 
 
1
NPD: Behind the Numbers, September 2010
by Matt Matthews [10.18.10]
Our in-depth look at the state of the industry using September's NPD figures sees strong trends for the Xbox 360, examines the launch landscape for the PlayStation Move, and more.
Business
 
6
Flying With Four Engines: Tim Schafer On Double Fine's New Mission
by Christian Nutt [10.15.10]
The head of the idiosyncratic development studio Double Fine on post-Brutal Legend life, and how splitting the company into four teams might just be the best decision he's ever made -- for both business and creative.
Game Design, Interview
 
4
Sponsored Feature: First Look at Sandy Bridge: Integrating Graphics into the CPU
by Orion Granatir [10.12.10]
In his latest Intel-sponsored Gamasutra column, Orion Granatir offers the key highlights of Intel's entry into the processor-graphics arena: Sandy Bridge (codename for the recently announced 2nd Generation Intel Core processors).
Sponsored Feature
 
3
The Music of The Mojave Wasteland
by Scott Lawlor [10.14.10]
Obsidian Entertainment audio director Scott Lawlor talks composing the soundtrack of Fallout: New Vegas, and how elements of the previous games' scores merged with a new direction in the series' sound tech and audio aesthetic.
Audio, Game Design
 
47
A Practical Guide to Game Writing
by Darby McDevitt [10.13.10]
Game writer McDevitt (Assassin's Creed: Bloodlines, Where the Wild Things Are) outlines useful processes for collaboration between design, production and writing staff, from pre-production through production of a game.
Game Design
 
0
Sponsored Feature: Make an Impact at Sledgehammer Games
by Gamasutra [10.01.10]
In this Gamasutra sponsored feature, Activision division Sledgehammer Games introduces itself and the work environment at the Bay Area development studio, currently working on the Call Of Duty franchise.
Career, Sponsored Feature
 
18
Facebook Games Level Up
by Paul Hyman [10.12.10]
Three social game developers with backgrounds in traditional development take on common criticisms of the space, sharing examples of how their corner of the internet is rapidly growing in complexity and nuance.
Game Design
 
14
The Unity 3 Interview
by Christian Nutt [10.11.10]
Gamasutra sits down with Unity CEO David Helgason and product evangelist Tom Higgins to discuss the engine's recent major release and the driving forces behind its development -- plus a peek into future iterations.
Business, Interview
 
0
Sponsored Feature: Finding the Next Challenge in Visual Computing
by Orion Granatir [09.29.10]
In this Intel-sponsored feature, Intel veteran and former Insomniac staffer Orion Granatir starts his 'Core Insight For Core Developers' column by examining the optimization of games for multi-core processors.
Sponsored Feature