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2K Games
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(2) |
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2K Marin
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(1) |
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2K West
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(1) |
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38 Studios
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(4) |
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A Bit Lucky, Inc.
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(1) |
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Activision
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(2) |
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Airtight Games
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(4) |
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ArenaNet
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(1) |
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Arkadium, Inc.
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(1) |
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Autodesk, Inc
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(2) |
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BBMF-Americas
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(1) |
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Bedlam Games Inc.
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(2) |
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BeneFACT Consulting Group Inc.
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(1) |
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Bethesda Softworks
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(2) |
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Black Ops Entertainment
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(3) |
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Black Rock Studio
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(2) |
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Brandyl, Inc.
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(1) |
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Break Media
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(2) |
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Broodworks, Inc.
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(1) |
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Budcat / Activision
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(2) |
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Bungie LLC
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(3) |
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Capcom Mobile
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(1) |
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CCP - China
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(2) |
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CCP - Iceland
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(3) |
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Champlain College
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(1) |
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Demiurge Studios
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(4) |
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Demonware / Activision
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(2) |
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DigiPen Institute of Technology
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(1) |
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Disney Interactive Studios/Junction Point Studios
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(1) |
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DONTNOD Entertainment
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(2) |
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EA Mobile
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(1) |
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EA2d
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(4) |
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Electronic Arts
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(5) |
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Electronic Arts Tiburon
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(1) |
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Family Odyssey, LLC
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(1) |
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Fire Flower
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(4) |
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Foundation 9 - Backbone Entertainment
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(1) |
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Foundation 9 - Pipeworks
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(1) |
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FreeStyleGames / Activision
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(2) |
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Frima studio
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(2) |
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Funcom
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(1) |
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Gameloft
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(2) |
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GAMELOFT
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(3) |
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Gameshastra Inc.
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(1) |
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Ganz/WEBKINZ
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(2) |
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Gargantuan Studios
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(1) |
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Gazillion Entertainment
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(14) |
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Gearbox Software
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(1) |
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Hangout Industries
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(2) |
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Hansoft
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(1) |
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Havok 2010
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(1) |
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id software
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(2) |
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Idol Minds
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(1) |
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Insomniac Games
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(8) |
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Inwindow Outdoor
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(1) |
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Irrational Games
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(1) |
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LightBox Interactive
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(2) |
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LOLapps
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(1) |
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Longtail Studios
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(2) |
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LucasArts
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(4) |
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Microsoft Game Studios - 343 Industries
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(2) |
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MindJolt
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(2) |
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Monolith Productions
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(3) |
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Motion Capture NYC
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(1) |
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NAMCO BANDAI Games America
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(1) |
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Namco Networks America Inc.
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(5) |
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ngmoco :)
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(2) |
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NHTV Breda University of Applied Sciences
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(1) |
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Nihilistic Software
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(2) |
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OnLive Inc.
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(1) |
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Other Ocean Interactive PEI
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(1) |
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Piranha Games Inc
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(4) |
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Pitchblack Games
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(2) |
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Playfish
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(1) |
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Radical Entertainment / Activision
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(3) |
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Realtime Worlds, Inc
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(1) |
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Relic Entertainment
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(3) |
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Renegade Kid
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(1) |
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Riot Games
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(4) |
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Rivet Production and Design
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(1) |
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ROCKSTAR GAMES NYC
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(1) |
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Rockstar North
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(7) |
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Seattle area developer and pubisher
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(1) |
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Seven45 Studios
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(2) |
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Slant Six Games
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(1) |
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Sledgehammer Games / Activision
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(4) |
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Small Planet Digital
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(2) |
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Snowblind Studios
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(2) |
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Sony Computer Entertainment America LLC
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(2) |
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Spicy Horse Games
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(1) |
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Square Enix
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(6) |
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Stumptown Game Machine
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(3) |
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Sucker Punch Productions
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(4) |
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Super Happy Fun Fun
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(1) |
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Telltale Games
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(9) |
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Terminal Reality
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(5) |
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THQ
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(2) |
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THQ - San Diego
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(2) |
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THQ Montreal
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(2) |
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THQ Studio Australia
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(2) |
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THQ, Kaos Studios
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(5) |
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TimeGate Studios
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(4) |
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Torque
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(3) |
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Trion Redwood City
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(3) |
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Trion Worlds
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(3) |
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True Games Interactive
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(3) |
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Turner Broadcasting System, Inc.
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(1) |
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Twist Education, LLC
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(1) |
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Ubisoft Massive
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(4) |
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UBM Studios
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(1) |
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University of Central Florida - Florida Interactive Entertainment Academy
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(1) |
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Vigil Games
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(6) |
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Virus Studios
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(1) |
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Visceral Games
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(4) |
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Visual Concepts
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(2) |
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Volition
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(8) |
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VRSim
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(1) |
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Warner Bros Games
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(6) |
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Warner Bros. Entertainment Inc.
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(1) |
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WB Chicago
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(6) |
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Westwood College
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(1) |
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ZeniMax Online Studios
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(1) |
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THE GAME INDUSTRY LEADER IN CAREER RESOURCES |
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Posted on: 05.08.2010
Monolith Productions — Kirkland,
WA,
USA
|
Sr. Software Engineer, Network - Monolith Productions - #114694
|
As a Senior Engine Networking you will work closely with the Lead Engineer and the rest of your peers to develop state-of-the-art networking technology for the PS3, XBOX 360 and PC. Your domain will cover the networking components of the engine and your responsibilities will include both optimizations of current-gen systems and design and implementation of pivotal new technology.
|
|
Piranha Games Inc — Vancouver,
BC,
CAN
|
Senior Technical Director
|
Piranha is looking for a Technical Director who loves being in the thick of things, solving complex technical problems, researching and recommending the latest technologies, and making great games with a great team.
We are committed to fostering a positive, respectful, productive, and energetic work environment. Our Leaders are a key part of helping us to do that.
Other Position(s) Available At Piranha Games Inc
Lead Multiplayer Engineer
Lead Multiplayer Designer
Lead Environment Artist Xbox360/PS3
|
|
WB Chicago — Chicago,
IL,
USA
|
Sr. Artist, UI - WB Games (Chicago Location) - 114954
|
The Senior UI Artist works with a variety of team members to help design, create, implement and optimize UI assets for Console game titles. They are responsible for maintaining high visual fidelity, competitive aesthetics, logical menu flow, and presenting game information in a clear and understandable manner. The Senior UI artist must work with industry standard and our own proprietary tool set to ensure a high level of fit and finish to all UI elements
|
|
WB Chicago — Chicago,
IL,
USA
|
Character Artist - WB Games (Chicago Location) - #114695
|
The WB Games development studio in Chicago seeks a Character Artist who will be responsible for creating character assets of the highest quality. This person will work closely with the Lead Character Artist along with the Art Director to ensure aesthetics quality is kept at the highest-bar bar across the arenas. This person will be well versed in the game engine and art tools.
|
|
WB Chicago — Chicago,
IL,
USA
|
World Artist - WB Games (Chicago Location) - #116004
|
The WB Games development studio in Chicago seeks an Environment Artist who will be responsible for creating environmental assets of the highest quality. This person will work closely with the Lead Environment Artist along with the Art Director to ensure aesthetics quality is kept at the highest-bar bar across the arenas. This person will be well versed in the game engine and art tools and will help more junior artists ramp up their skills.<
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|
Warner Bros Games — Kirkland,
WA,
USA
|
Sr. Game Writer - WB Games - #117015
|
WB Games Inc. seeks a skilled game writer to work on a shared writing team. The writer should have game writing experience working directly with a development team, excellent dialogue writing skills, and the ability to collaborate and integrate feedback from the lead game designer as well as other development team members, other shared team writers, editors, and high level external writers.
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|
Warner Bros Games — Seattle,
WA,
USA
|
Sr. Artist/Animator - SURREAL SOFTWARE - #117270
|
A Senior Artist/Animator works closely with the Lead Animator to maintain and create high quality animations for both real time in game movement and pre-rendered cinematics. Assists Lead in helping define process and pipelines along with aesthetic goals. This person will be expected to mentor more junior animators and to have an awareness of the impact of assets on performance.
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|
Posted on: 05.07.2010
2K Games — Novato,
CA,
USA
|
FX Artist
|
We’re looking for a G-Man to harness alien technology and transform it into beautiful, kinetic art. As an FX Artist on XCOM, you will be responsible for creating a kaleidoscopic collage of FX that will add texture, vitality and spark to an alien invasion of 50’s America. And, yes, you will get to blow stuff up.
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|
2K Games — Novato,
CA,
USA
|
Senior Brand Manager
|
2K Games seeks an experienced and innovative Senior Brand Manager to lead, develop and implement strategic product and franchise marketing plans for 2K Games. Manage the franchise strategy and the marketing and communication for product launches for high-profile PC and next generation console titles. Interact closely with various inter-company departments, developers and external agencies in the development of marketing and communication materials.
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|
2K Marin — Novato,
CA,
USA
|
Multiplayer Programmer
|
Got what it takes to produce a cutting-edge AAA title?
2K Games seeks the talents of a seasoned and passionate Networking Programmer who enjoys a collaborative and creative work environment and is looking to work with like minded professionals to create truly amazing experiences.
SUMMARY: Design, implement, and debug networking code for state of the art current and next gen titles.
|
|
Activision —
CA,
USA
|
Motion Capture Pipeline Supervisor
|
We are seeking an experienced Motion Capture Pipeline Supervisor to join our team at our studio in Playa Del Rey, CA. If you are an experienced technical animator with unparalleled multi-tasking skills, we want to hear from you!
|
|
BeneFACT Consulting Group Inc. — Vancouver,
BC,
CAN
|
Software Apps / Dev Consultant (Games Industry Experienced)
|
Love talking R&D; but tired of coding? Work as an SR&ED; Technical Consultant with BeneFACT as part of our rapidly growing team in Vancouver. Visit client sites, review and analyze research and development projects and conduct thorough technical interviews with developers. Help identify the opportunities for tax credits & connect studios with valuable government rebate money. A chance to have an inside track on hot technology in be a hero within the industry.
|
|
Budcat / Activision —
IA,
USA
|
Lead Designer
|
Premium Iowa-raised Games. Budcat Creations is a developer of quality entertainment software for the PC and console markets. With over eight years of development experience and more than fifteen published titles under its belt, Budcat stands ready to deal with anything thrown its way. A game studio in Iowa? Sounds like trickery. But, I assure you, we’re not actually a farm who has mistaken themselves as a game development studio. As far you will ever know, at least.
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|
Foundation 9 - Pipeworks — Eugene,
OR,
USA
|
Network Engineer
|
Looking for a change of environment and locaton? Check out our Network Engineer position at Pipeworks in Eugene, OR. Pipeworks (http://www.pipeworks.com) seeks the talents of an experienced network engineer who enjoys a collaborative and creative work environment and is looking to work with likeminded professionals to create fun games.
|
|
Gameloft —
NY,
USA
|
2D Sprite / Pixel Artists
|
Qualified candidates will link up with imaginative design teams to create hot new game titles, fulfilling a wide range of genres from hardcore action to casual simulation. As a key member of the development team, you’ll create game art within challenging parameters while working with other well known pixel artists from the initial concept art to animation to the final delivery. Previous hit games include Carmen Sandiego, Oregon Trail, Hawx, Farcry 2, Avatar, NOVA, Hero of Sparta, and Asphalt 4.
Other Position(s) Available At Gameloft
Interface Designer (for iPad, iPhone and Social media platform)
|
|
Hansoft —
Up,
SWE
|
User Interface Engineer (C++)
|
We are looking for someone that takes pride in great user interface programming. You will be member of a talented development team working on our non-compromising designs for interface, database technology and other unique Hansoft components.
Hansoft is rapidly expanding worldwide. We are searching for brilliant employees that thrive in an entrepreneurial environment, looking for a work culture where creativity is rewarded, hard work is expected, and the world is the playground.
|
|
Havok 2010 — Dublin,
IRL
|
Software Engineer
|
Havok prides ourselves on delivering the most highly regarded middleware software solutions to the best known companies in gaming and special effects.
We are looking for a highly motivated, independent, engineer with a passion for gaming tools and technology. This is a unique opportunity to work with the very best within the video game industry (our clients include EA, Sony, Activision, Microsoft, Nintendo and Ubisoft), helping to shape the development of the next generation of games.
|
|
Insomniac Games — Burbank,
CA,
USA
|
Animator
|
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for! Come check us out!
|
|
Insomniac Games — Burbank,
CA,
USA
|
Cinematic Audio Specialist
|
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for! Come check us out!
|
|
Insomniac Games — Burbank,
CA,
USA
|
Senior Gameplay Programmer
|
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for!
|
|
Irrational Games — Quincy,
MA,
USA
|
Programmer
|
Irrational Games is looking for programmers at all experience levels to join our tech and gameplay teams. Whether you are a grizzled veteran of the video game wars or have only one game under your belt, if you think you have what it takes, we want to hear from you.
|
|
Monolith Productions — Kirkland,
WA,
USA
|
Sr. Artist/Animator - Monolith Productions - #117516
|
Monolith Productions, a division of WB Games Inc., seeks a Senior Artist/Animator to work closely with the Lead Animator to maintain and create high quality animations for both real time in game movement and pre-rendered cinematics. Assists Lead in helping define process and pipelines along with aesthetic goals. This person will be expected to mentor more junior animators and to have an awareness of the impact of assets on performance.
|
|
Monolith Productions — Kirkland,
WA,
USA
|
Sr. Software Engineer, Gameplay - Monolith - #117588
|
As a member of Monolith's Game Engineering team you will work closely with engineers, designers and artists to develop game-play for our next triple-A title. As a Senior Game Engineer, your domain will span as much of the gameplay codebase as your skills and interests dictate, as you design and implement extensions to existing systems and pivotal new game systems to meet the needs of our talented in-house team of content developers.
|
|
Rockstar North — Edinburgh,
SL,
GBR
|
Character Animators
|
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999.
|
|
Rockstar North — Edinburgh,
SL,
GBR
|
C# Programmer: Audio Department
|
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999.
|
|
Rockstar North — Edinburgh,
SL,
GBR
|
AI Programmer
|
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999.
|
|
Rockstar North — Edinburgh,
SL,
GBR
|
Systems Programmer
|
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999.
|
|
Rockstar North — Edinburgh,
SL,
GBR
|
Physics Programmer
|
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999.
|
|
Rockstar North — Edinburgh,
SL,
GBR
|
Junior Physics Programmer
|
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999.
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|
Sledgehammer Games / Activision —
CA,
USA
|
Sound Designer
|
Check out our brand new studio, headed up by industry veterans Glen Schofield as Vice President and GM and Michael Condrey as Vice President and COO, the leaders of the Dead Space franchise. They are joined at Sledgehammer Games by many award winning developers from across the industry. Sledgehammer Games is actively recruiting top industry talent to join their development team. Our studio based in sunny Foster City and is walking distance to plenty of restaurants and shopping, or one of our two free gyms.
|
|
Sledgehammer Games / Activision —
CA,
USA
|
Lead Online/Multiplayer Designer
|
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com.
|
|
Snowblind Studios — Bothell,
WA,
USA
|
Sr. Character Artist - Snowblind - #117298
|
Snowblind Studios, a division of WB Games Inc., seeks a Senior Character Artist to be responsible for creating exceptional 3D character assets. This person will work closely with the Lead Character Artist and Art Director to ensure aesthetics quality and continuity is kept at the highest-bar throughout the product. This person will be well versed in the game engine and art tools (Zbrush, 3DSMax, Photoshop, UV layout tools) and will help more junior artists ramp up their skills.
|
|
Snowblind Studios — Bothell,
WA,
USA
|
Sr. Game Designer, Tech - Snowblind Studios - #117738
|
Snowblind Studios, a division of WB Games Inc. in Greater Seattle, seeks a Senior Game Designer, Tech. to be responsible for significant contributions to game design, with a focus on technical game systems and scripting. Work with the Lead Designer and programmers to design, implement and maintain game objects, systems and NPCs. Responsible for level-specific implementation of complex scenarios, including logic and scripting.
|
|
Stumptown Game Machine — Portland,
OR,
USA
|
Project Manager at Stumptown Game Machine
|
Stumptown Game Machine is seeking a Project Manager who will participate and contribute to our growth, and who will enjoy our fun, dynamic and focused business environment.
|
|
THQ, Kaos Studios —
NY,
USA
|
Senior FX Artist
|
Kaos Studios is located in the heart of New York City and is mere blocks from the Empire State Building and the thrill of Midtown Manhattan. Along with the opportunity to live in one of the most exciting cities in the world, we create exciting titles like Frontlines: Fuel of War (PC/XBOX360) and our newest title Homefront! We also offer competitive salaries, comprehensive health benefits, and an excellent compensation package. Check us out at www.kaosstudios.com!
|
|
THQ, Kaos Studios —
NY,
USA
|
Senior Producer
|
Kaos Studios is located in the heart of New York City and is mere blocks from the Empire State Building and the thrill of Midtown Manhattan. Along with the opportunity to live in one of the most exciting cities in the world, we create exciting titles like Frontlines: Fuel of War (PC/XBOX360) and our newest title Homefront! We also offer competitive salaries, comprehensive health benefits, and an excellent compensation package. Check us out at www.kaosstudios.com!
|
|
THQ, Kaos Studios —
NY,
USA
|
Senior Animator
|
Kaos Studios is located in the heart of New York City and is mere blocks from the Empire State Building and the thrill of Midtown Manhattan. Along with the opportunity to live in one of the most exciting cities in the world, we create exciting titles like Frontlines: Fuel of War (PC/XBOX360) and our newest title Homefront! We also offer competitive salaries, comprehensive health benefits, and an excellent compensation package. Check us out at www.kaosstudios.com!
|
|
TimeGate Studios —
TX,
USA
|
Software Engineer
|
Are you ready to become an integral part of an award-winning studio? TimeGate Studios is looking for talented software engineers for multiple projects, including stereoscopic 3D games and next generation first-person shooters for PlayStation 3, Xbox 360, and PC. Based out of Sugar Land, TX, TimeGate has enjoyed 12 years of success as an independent development studio and creator of new IPs. We are seeking self-motivated candidates who prosper in a collaborative environment.
Other Position(s) Available At TimeGate Studios
Graphics Programmer
Online Programmer
|
|
Vigil Games — Austin,
TX,
USA
|
Senior Network Programmer
|
Vigil Games was founded in 2005 by world renowned comic artist Joe Madureira and video game industry veteran David Adams. In 2006, we became a member of the THQ family. Vigil’s recent release, Darksiders, available on current generation console systems, has achieved both critical acclaim and solid retail sales. While always striving to be a world class game development house, Vigil also provides an exciting, fun, and creative work atmosphere.
|
|
Visual Concepts — Novato,
CA,
USA
|
Application Server Engineer
|
This is an exciting opportunity to build an efficient, highly specialized application server from the ground up as we innovate toward the next generation of online sports gaming at 2K Sports!
|
|
WB Chicago — Chicago,
IL,
USA
|
Sr. Designer - WB Games (Chicago Location) - #116803
|
WB Games in Chicago is seeking a Senior Designer who will be responsible for designing and implementing the game experience.
The Senior Game Designer is also responsible for ensuring the AI uses the proper scripting logic as well as overseeing the creative design of the AI. He or she must mentor younger technical designers on best practices as well as pinpoint inefficient implementations.
|
|
WB Chicago — Chicago,
IL,
USA
|
Sr. Software Engineer, Gameplay - WB Games (Chicago Location) -#115557
|
WB Games Inc. seeks a Senior Software Engineer to help us expand the Mortal Kombat franchise. Work in a dynamic team environment where you will be responsible for implementation of game play features, interface tools for content designers and help to support and expand the game engine. You will work closely with game designers, animators, artists, programmers and production staff to take this AAA product from concept to the store shelf.
|
|
WB Chicago — Chicago,
IL,
USA
|
Software Engineer, Engine - WB Games (Chicago Location) - #114655
|
WB Games Chicago is looking for a video game software engineer to work on core technology for the Mortal Kombat franchise. As a software engineer in the KoreTech group, you will help us further extend and innovate key technology for our heavily modified Unreal 3.0 engine. You will utilize and extend your experience with a wide variety of engine tech, including memory management, animation, rendering, build tools, and more.
|
|
Warner Bros Games — Kirkland,
WA,
USA
|
Technical Art Director - Surreal Software - #117278
|
Surreal Software, a division of WB Games Inc. seeks a Technical Art Director to be responsible for all content related technical decisions for the game on one of our newest projects. The Technical Art Director also acts a liaison between Engineering (Both game and core tech) and the content creators. This person will evaluate new technology, supervise and monitor the development of pipelines and workflow.
|
|
Warner Bros Games — Kirkland,
WA,
USA
|
Sr. Game Writer - WB Games - #117622
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WB Games Inc. seeks a skilled game writer to work on a shared writing team. The writer should have game writing experience working directly with a development team, excellent dialogue writing skills, and the ability to collaborate and integrate feedback from the lead game designer as well as other development team members, other shared team writers, editors, and high level external writers.
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Warner Bros Games — Seattle,
WA,
USA
|
Producer - Surreal Software - #117613
|
WB Games Inc. seeks a Producer to be responsible for overseeing all phases of development of a single project from the concept phase through its release. This product will be AAA game that will ship on multiple platforms. The Producer helps to oversee the internal development team and make sure the product will hit the quality and ship dates determined with WB at the beginning of the project. The Producer will be responsible for assisting with the direction for product development.
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Warner Bros Games — Kirkland,
WA,
USA
|
Sr. Production Manager - WB Games - #117734
|
WB Games Inc. seeks a Sr. Production Mgr to be responsible for overseeing the optimal utilization of production resources throughout all phases of development across multiple projects and studios. On a day-to-day basis, the Sr. Production Manager is responsible for insourcing and outsourcing activities.
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Warner Bros. Entertainment Inc. — Burbank,
CA,
USA
|
Online Producer
|
WBIE Business Highlights:
? In February 2009, WBIE will publish Monolith’s "F.E.A.R. 2: Project Origin,” the sequel to the hit videogame “F.E.A.R.” worldwide for Xbox 360, PLAYSTATION 3 and Games for Windows.
? In September 2008, WBIE launched “LEGO Batman: The Videogame,” developed by TT Games, which will become the cornerstone of WBHEG’s family-focused games strategy. The game has sold over 3 million units worldwide.
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Posted on: 05.06.2010
Bungie LLC — Kirkland,
WA,
USA
|
UI Engineer
|
Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve our real goal of total world domination.
NON FACETE NOBIS CALCITRARE VESTRVM PERINAEVM
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Bungie LLC — Kirkland,
WA,
USA
|
Senior Server Programmer
|
Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve our real goal of total world domination.
NON FACETE NOBIS CALCITRARE VESTRVM PERINAEVM
|
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Bungie LLC — Kirkland,
WA,
USA
|
User Interface Design Lead
|
Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve our real goal of total world domination.
NON FACETE NOBIS CALCITRARE VESTRVM PERINAEVM
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Gazillion Entertainment — Louisville,
CO,
USA
|
Concept Artist
|
From the space combat MMOG, Jumpgate Evolution, to the highly anticipated LEGO Universe MMOG; our company’s passion for launching to new heights of creativity can be experienced in everything we do.
If you want to join a fun environment where we play as hard as we work and think you have what it takes to be a part of one of the most innovative MMO development studios in the world; come be a part of NetDevil.
Other Position(s) Available At Gazillion Entertainment
Sr. Generalist Programmer (Unreal)
Concept Artist
|
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Gazillion Entertainment — Louisville,
CO,
USA
|
Social Designer
|
From the space combat MMOG, Jumpgate Evolution, to the highly anticipated LEGO Universe MMOG; our company’s passion for launching to new heights of creativity can be experienced in everything we do.
If you want to join a fun environment where we play as hard as we work and think you have what it takes to be a part of one of the most innovative MMO development studios in the world; come be a part of NetDevil.
Other Position(s) Available At Gazillion Entertainment
Sr. Generalist Programmer (Unreal)
Concept Artist
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Gazillion Entertainment — Louisville,
CO,
USA
|
Economy Designer
|
From the space combat MMOG, Jumpgate Evolution, to the highly anticipated LEGO Universe MMOG; our company’s passion for launching to new heights of creativity can be experienced in everything we do.
If you want to join a fun environment where we play as hard as we work and think you have what it takes to be a part of one of the most innovative MMO development studios in the world; come be a part of NetDevil.
Other Position(s) Available At Gazillion Entertainment
Sr. Generalist Programmer (Unreal)
Concept Artist
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Gearbox Software — Plano,
TX,
USA
|
Lead Environment Artist
|
Looking for a new, exciting opportunity? Gearbox Software is an award winning studio that strives to create a work culture and environment that is conducive to creating the best video games in the industry. Gearbox Software’s objectives are to create the best game, using the latest technologies while fostering a happy and creative work environment. If you want to work with some of the most creative and talented minds in the industry then we want to hear from you.
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Insomniac Games — Burbank,
CA,
USA
|
SFX Artist
|
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for! Come check us out!
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Namco Networks America Inc. —
CA,
USA
|
PC Game Engineer
|
The games industry is growing and so is Namco Networks! We are looking for exceptionally talented people to join our team. Work with evolving and challenging technologies across many best-selling game titles in a fast-paced, creative and fun environment. Join Namco Networks and become a vital player in our company and this rapidly growing industry! For more information about our company, please visit: www.namcogames.com.
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Seattle area developer and pubisher — Bellevue,
WA, USA
|
VP Sales
|
id software — Mesquite,
TX, USA
|
Scripter
|
Posted on: 05.05.2010
Budcat / Activision —
IA,
USA
|
Animator
|
Premium Iowa-raised Games. Budcat Creations is a developer of quality entertainment software for the PC and console markets. With over eight years of development experience and more than fifteen published titles under its belt, Budcat stands ready to deal with anything thrown its way. A game studio in Iowa? Sounds like trickery. But, I assure you, we’re not actually a farm who has mistaken themselves as a game development studio. As far you will ever know, at least.
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FreeStyleGames / Activision —
EN,
GBR
|
Senior 3D Environment Artist
|
FreeStyleGames™ is a groundbreaking Activision Blizzard game development company with studios in Leamington Spa, London and Brighton, UK. FreeStyleGames aims to employ ambitious people and continues to encourage fun adventurous lifestyles, enabling the creation of fresh, innovative intellectual property for an ever-expanding global audience. Join this highly talented team and you'll be working on a number of exciting new projects from day one!
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FreeStyleGames / Activision —
EN,
GBR
|
Senior Technical & Special FX Artist
|
FreeStyleGames™ is a groundbreaking Activision Blizzard game development company with studios in Leamington Spa, London and Brighton, UK. FreeStyleGames aims to employ ambitious people and continues to encourage fun adventurous lifestyles, enabling the creation of fresh, innovative intellectual property for an ever-expanding global audience. Join this highly talented team and you'll be working on a number of exciting new projects from day one!
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Insomniac Games — Burbank,
CA,
USA
|
Sr. Gameplay Programmer - Networking
|
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for!
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LucasArts —
CA,
USA
|
Associate Product Marketing Manager
|
Located in the Presidio of San Francisco, LucasArts offers sweeping views of the Golden Gate Bridge, and Alcatraz Island. We also have our own MoCap studio, onsite daycare, state-of-the-art movie theater, and a private gym. We're looking for the best and the brightest, both US and international candidates are welcome to apply. We want people who come to work every day with fresh ideas and the passion to make the killer games in our future.
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LucasArts —
CA,
USA
|
Associate Product Marketing Manager
|
Located in the Presidio of San Francisco, LucasArts offers sweeping views of the Golden Gate Bridge, and Alcatraz Island. We also have our own MoCap studio, onsite daycare, state-of-the-art movie theater, and a private gym. We're looking for the best and the brightest, both US and international candidates are welcome to apply. We want people who come to work every day with fresh ideas and the passion to make the killer games in our future.
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Microsoft Game Studios - 343 Industries — Redmond,
CA,
USA
|
Mission Designer - 343 Industries - Microsoft Game Studios
|
343 Industries is forging the future of Halo, expanding and building upon one of the most important and successful franchises in gaming history. Halo is a rich and exciting universe that encompasses AAA video games, New York Times best-selling novels, world-class animation and much, much more. Just you wait. 343 is set to revolutionize gaming and entertainment by putting the industry’s fiercest talent in one room and diving for cover. Come be part of the awesome.
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Riot Games — Culver City,
CA, USA
|
Producer
|
THQ Montreal — Montreal,
PQ,
CAN
|
Executive Art Director
|
With our recent releases of Darksiders, UFC and Red Faction, we are well on our way to rebuilding THQ as a high quality, craft driven developer of world class games and transmedia properties. A key to this is our recent announcement to build a new 400 person studio in Montreal where we will develop new IP and partner with our existing studios THQ Studio Montreal is a very unique opportunity to get in at the ground floor and help us build a new and successful culture of creativity, innovation and fun.
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THQ Montreal — Montreal,
PQ,
CAN
|
Senior CG Supervisor
|
With our recent releases of Darksiders, UFC and Red Faction, we are well on our way to rebuilding THQ as a high quality, craft driven developer of world class games and transmedia properties. A key to this is our recent announcement to build a new 400 person studio in Montreal where we will develop new IP and partner with our existing studios THQ Studio Montreal is a very unique opportunity to get in at the ground floor and help us build a new and successful culture of creativity, innovation and fun.
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Terminal Reality —
TX,
USA
|
Gameplay Programmers
|
Do you have a passion for video games? Terminal Reality is looking for Gameplay Programmers to play a critical role in developing fun and engaging gameplay systems which are on the leading edge of next-gen console games. This is your chance to be a part of a talented team working on an exciting AAA Natal Title! Since opening our doors in 1994, TRI has developed and shipped over 28 games. We enjoy a collaborative team environment and a cool, active company-culture.
Other Position(s) Available At Terminal Reality
Sr. Network Programmers
Art Outsourcing Manager
Senior Tools Programmer
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Vigil Games — Austin,
TX,
USA
|
Senior Game Designer
|
Take one legendary comic artist, one technological guru, add a host of experienced artists, designers, programmers and managers, and you have a recipe for groundbreaking gaming—you have Vigil Games.
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Vigil Games — Austin,
TX,
USA
|
Senior Console Network Programmer
|
Take one legendary comic artist, one technological guru, add a host of experienced artists, designers, programmers and managers, and you have a recipe for groundbreaking gaming—you have Vigil Games.
We at Vigil are on a mission to develop the kind of experience that gamers remember forever. If this sounds like your kind of place and you are a talented and passionate game developer, please take a look at our currently open positions and apply today.
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Vigil Games — Austin,
TX,
USA
|
Senior Gameplay Programmer
|
Take one legendary comic artist, one technological guru, and add a host of experienced artists, designers, programmers and managers, and you have a recipe for groundbreaking gaming - you have Vigil Games.
We at Vigil are on a mission to develop the kind of experience that gamers remember forever. If this sounds like your kind of place and you are a talented and passionate game developer, please take a look at our currently open positions and apply today.
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Vigil Games — Austin,
TX,
USA
|
Senior Environment Texture Artist
|
Take one legendary comic artist, one technological guru, and add a host of experienced artists, designers, programmers and managers, and you have a recipe for groundbreaking gaming - you have Vigil Games.
We at Vigil are on a mission to develop the kind of experience that gamers remember forever. If this sounds like your kind of place and you are a talented and passionate game developer, please take a look at our currently open positions and apply today.
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Vigil Games — Austin,
TX,
USA
|
Senior Environment Modeler
|
Take one legendary comic artist, one technological guru, and add a host of experienced artists, designers, programmers and managers, and you have a recipe for groundbreaking gaming - you have Vigil Games.
We at Vigil are on a mission to develop the kind of experience that gamers remember forever. If this sounds like your kind of place and you are a talented and passionate game developer, please take a look at our currently open positions and apply today.
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Visceral Games —
CA,
USA
|
Lead Level Designer
|
This project is the sequel to a major new IP at the award-winning Visceral Games, creators of Dead Space and Dante’s Inferno. Our team values are as follows: Gameplay comes first, controller feel is everything, culture of creativity, be highly iterative, playtest early and often, learn from failure, work fast and smart, and surround ourselves with the best talent in the world
Other Position(s) Available At Visceral Games
Lead Character Artist
Sr. Animator - TFT
Environment Artist - TFT
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Visual Concepts — Novato,
CA,
USA
|
Game Build Engineer
|
Join one of the premiere videogame developers and play an important role in the development process through the maintenance, troubleshooting and release of central code and data components to internal development staff. The successful candidate will have a IT or CS background, possess strong troubleshooting and problem-solving skills and be highly self-motivated.
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Posted on: 05.04.2010
Activision —
CA,
USA
|
Online Technical Director, Central Technology
|
Headquartered in Santa Monica, California, Activision is a leading worldwide developer, publisher and distributor of video games. Our company has created, licensed and acquired a group of highly recognizable brands that it markets to a growing variety of consumer demographics. We are seeking individuals who will participate and contribute to our growth, and who will enjoy our fun, dynamic and highly focused business environment.
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Airtight Games — Redmond,
WA,
USA
|
Graphics Programmer
|
Airtight Games is a group of industry veterans formed around the core of the team that produced the award winning, 90 ranked game "Crimson Skies: High Road to Revenge" and the intellectual property developed with Capcom called "Dark Void". We are beginning production on another original AAA intellectual property with a top tier publisher this spring and are currently recruiting top notch talent for key positions.
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Airtight Games —
WA,
USA
|
Lead Environment Artist
|
Airtight Games is a group of industry veterans formed around the core of the team that produced the award-winning, 90-ranked game "Crimson Skies: High Road to Revenge" and the new IP developed with Capcom, "Dark Void." We are beginning production on another original AAA IP with a top-tier publisher this spring and are currently recruiting top-notch talent for key positions. This is a chance to get on board a unique project with a quality-focused development and publishing team.
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Airtight Games —
WA,
USA
|
Lead Level Designer
|
Airtight Games is a group of industry veterans formed around the core of the team that produced the award-winning, 90-ranked game "Crimson Skies: High Road to Revenge" and the new IP developed with Capcom, "Dark Void." We are beginning production on another original AAA IP with a top-tier publisher this spring and are currently recruiting top-notch talent for key positions. This is a chance to get on board a unique project with a quality-focused development and publishing team.
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Demonware / Activision — Dublin,
IRL
|
Title Support Engineer
|
Demonware is an industry leading software development company specializing in creating networking software and services for computer game development. DemonWare has offices in both Dublin, Ireland and Vancouver, Canada and is a wholly-owned subsidiary of Activision Blizzard Inc.
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Demonware / Activision — Dublin,
IRL
|
Web Developer
|
Demonware is an industry leading software development company specializing in creating networking software and services for computer game development. DemonWare has offices in both Dublin, Ireland and Vancouver, Canada and is a wholly-owned subsidiary of Activision Blizzard Inc.
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EA2d —
CA,
USA
|
Lead Engineer - EA2d
|
EA2D is seeking talented individuals to join us in building the future of browser based video games. Building upon the award-winning success of our games such as Mirror’s Edge 2D http://www.mirrorsedge2d.com/ and Dragon Age Journeys http://www.dragonagejourneys.com/, EA2D is working with AAA game properties to raise the standard of gameplay and quality in the browser. As an early member of the EA2D team, you will help define and own the core technology that brings our games to hundreds of millions of players around the world.
Other Position(s) Available At EA2d
Game Developer - EA2d
Server Side Developer - EA2d
Data Architect - EA2d
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Foundation 9 - Backbone Entertainment — Emeryville,
CA,
USA
|
Senior Engineer
|
Backbone Entertainment has been developing games since 1992. Previously known as Digital Eclipse, we got our start remaking classic arcade games for modern consoles. Since then, we’ve established ourselves as the leading developer on the Xbox LIVE Arcade and PlayStation Network platforms, nearly sweeping the first official XBLA Awards in 2008.
|
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Gazillion Entertainment — Lousiville,
CO,
USA
|
Senior Systems Designer
|
NetDevil is at the forefront of game innovation and has grown to over 100 people in its 12 year history.
From the space combat MMOG, Jumpgate Evolution, to the highly anticipated LEGO Universe MMOG; our company’s passion for launching to new heights of creativity can be experienced in everything we do.
|
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Insomniac Games — Burbank,
CA,
USA
|
Environment Artist - Temporary
|
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for! Come check us out!
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Insomniac Games — Burbank,
CA,
USA
|
Information Architect
|
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for! Come check us out!
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Microsoft Game Studios - 343 Industries — Redmond,
WA,
USA
|
Systems Designer - 343 Industries - Microsoft Game Studios
|
343 Industries is forging the future of Halo, expanding and building upon one of the most important and successful franchises in gaming history. Halo is a rich and exciting universe that encompasses AAA video games, New York Times best-selling novels, world-class animation and much, much more. Just you wait. 343 is set to revolutionize gaming and entertainment by putting the industry’s fiercest talent in one room and diving for cover.
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MindJolt —
CA,
USA
|
Senior Software Engineer
|
We are seeking software engineers would are interested in being a core member of our engineering team here at MindJolt, the largest online game distribution on Facebook. Work in high traffic web environment, solve complex problems, and work directly with some of the best game developers of the world. MindJolt is offering competitive compensation packages to Senior Java Engineer in the Bay Area.
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MindJolt —
CA,
USA
|
Front End/UI Developer
|
MindJolt is a private equity backed, highly profitable, social gaming platform that provides game developers of all sizes a way to monetize their games and access a massive gaming audience on the world’s most popular social platforms. With more than 25 million unique users across the Web, MindJolt makes it easy for casual and social game developers to bring their games to a massive audience of gamers. MindJolt’s platform aggregates more than 1,300 of the most popular games on the Web.
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Playfish —
CA,
USA
|
Server Developer
|
Playfish leads the social gaming industry in innovation and creativity with award-winning, category-defining games designed for friends to play together. The company has changed the way people play games by creating more social and connected experiences. To date, more than 200 million Playfish games have been installed and played by millions of people worldwide.
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Radical Entertainment / Activision — Vancouver,
BC,
CAN
|
QA Lead
|
Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction, Crash of the Titans, and Prototype. Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, mentorship and career development initiatives. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games!
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Radical Entertainment / Activision — Vancouver,
BC,
CAN
|
Senior Graphics Programmer
|
Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction, Crash of the Titans, and Prototype. Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, mentorship and career development initiatives. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games!
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Radical Entertainment / Activision — Vancouver,
BC,
CAN
|
Mission Designer
|
Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction, Crash of the Titans, and Prototype. Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, mentorship and career development initiatives. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games!
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Sucker Punch Productions — Bellevue,
WA,
USA
|
Senior Software Engineer for Web Services - Sucker Punch Productions
|
Sucker Punch is a video game development company located in downtown Bellevue. We focus on writing games for Sony’s Playstation 3 video game console. Our last game, inFAMOUS, which recently entered Sony’s Greatest Hits programs, has sold 1.5M+ copies worldwide. Prior to inFAMOUS, we produced the award-winning Sly Cooper series of video games for the Playstation 2 console.
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THQ - San Diego — Carlsbad,
CA,
USA
|
Sr. Game Designer - Combat/Melee
|
If you love to design game systems that literally kick butt, read on..........
THQ San Diego is looking for a Sr. level Melee/Combat game designer to work at our Carlsbad, CA studio. The studio is located 5 minutes from the beach and Carlsbad/San Diego offers a great beach lifestyle and lower cost of living than L.A. or San Francisco.
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THQ - San Diego — Carlsbad,
CA,
USA
|
Sr. Rendering Programmer - THQ San Diego
|
THQ SAN DIEGO:
Studio 5 minutes from the beach? Check.
Best weather in the world? Check.
Killer waves? Check
Opening for a Sr. Rendering guru? Read on..........
THQ San Diego is looking for a team-oriented Sr. Rendering Programmer to join our team of fighting game fanatics. This is a golden opportunity to join a group of people who are passionate about making the best quality games around.
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True Games Interactive — Austin,
TX,
USA
|
Web Designer
|
At True Games, our mission is to deliver AAA social games to a free-to-play world. We believe players recognize quality. We believe that players deserve quality. We believe that players will happily pay for quality. We are a pure-play online publisher. We partner with the best developers and global publishers on the planet to focus on high-quality player experiences from the first website visit to the last quest.
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True Games Interactive — Austin,
TX,
USA
|
System Administrator
|
At True Games, our mission is to deliver AAA social games to a free-to-play world. We believe players recognize quality. We believe that players deserve quality. We believe that players will happily pay for quality. We are a pure-play online publisher. We partner with the best developers and global publishers on the planet to focus on high-quality player experiences from the first website visit to the last quest.
|
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True Games Interactive — Austin,
CA,
USA
|
Client Graphics Programmer
|
At True Games, our mission is to deliver AAA social games to a free-to-play world. We believe players recognize quality. We believe that players deserve quality. We believe that players will happily pay for quality. We are a pure-play online publisher. We partner with the best developers and global publishers on the planet to focus on high-quality player experiences from the first website visit to the last quest.
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Posted on: 05.03.2010
2K West — Northridge,
CA,
USA
|
Online QA Lead
|
Leads a team in creating and executing technical test plans, specific to online games.
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CCP - China — Shanghai,
CHN
|
UI Designer
|
CCP is looking for an experienced UI Designer who will work with game designers and producers in order to understand find the best way to expose Dust 514 to players. He/she is responsible for producing and maintaining high-quality UI flows and wireframes (screen specifications).
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CCP - China — Shanghai,
CHN
|
Senior Designer for DUST 514 Project
|
CCP, makers of the largest game universe in existence, is looking for a Senior Designer to be a part of the creative team that brought the world the groundbreaking MMO title, EVE Online. The ideal applicant will possess a strong design sense, leadership skills and experience developing an MMO and designing for a microtransaction-based payment model. Successful applicants will join a seasoned team based in Shanghai, China.
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Insomniac Games —
NC,
USA
|
Animator
|
Insomniac Games, an independent videogame developer ranked among the top 10 best small companies to work for nationally and locally, is opening a North Carolina-based development studio. Our NC studio will blend our experience and proven track record of hits with the tenacity of a start-up. Expanding to the Triangle also allows Insomniac to maintain an ideal size in Burbank while offering an East Coast alternative to attract and retain the best in the industry! You know you want to check it out!
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LightBox Interactive — Austin,
TX,
USA
|
Game Designer
|
Are you fascinated by the art and science of game design? Are you driven to build games that advance the state-of-the-art? Do you believe that strong games are built on strong communities?
As a Game Designer with LightBox Interactive, you’ll be working with a small, team of experienced professionals to design, prototype, and balance single- and multi-player levels and core game systems.
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LightBox Interactive — Austin,
TX,
USA
|
3D Environment Artist
|
3d Environment Artist:
Are verts, edges and faces the language of your life? Do walk around and break down how you would construct real world objects in Maya? We are looking for 3d Artists with the talent and experience to help us create environments that strike the right balance between visual quality and real time performance.
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LucasArts —
CA,
USA
|
Senior Tools Engineer
|
The Senior Tools Engineer develops tools for computer games for various platforms, including next generation consoles related to the company's production schedule.
|
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NAMCO BANDAI Games America —
CA,
USA
|
Sr. Director - Business Development (or Manager level)
|
We are looking for a Senior Director of Business Development to play a key role in growing and guiding the direction of the company. The ideal candidate is a thought leader who can identify and pursue new business development activities to guide and enhance our strategic roadmap.
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Namco Networks America Inc. —
CA,
USA
|
Senior Engineer - Apple Games
|
The entertainment and games industry is growing and so is Namco Networks! We are looking for exceptionally talented people to join our team. Work with evolving and challenging technologies across many best-selling game titles in a fast-paced, creative and fun environment. Join Namco Networks and play a vital role in this rapidly growing company and industry! For more information about our company, please visit: www.namcogames.com.
Other Position(s) Available At Namco Networks America Inc.
Flash Games Engineer
Flash Game / Social Game Designer
2D Flash Animator
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Nihilistic Software — Novato,
CA,
USA
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Experienced Console Gameplay Programmer
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In-house engine, multiplayer action, FPS. Do I have your attention? Nihilistic is looking for a talented and experienced Console Gameplay Programmer. Founded in 1998, Nihilistic is an independent developer working with top publishers on AAA titles. We are located just north of San Francisco. Our founding philosophy was to break away from corporate culture & foster a creative environment with a team of talented developers. If you think you’ve got what it takes consider a career at Nihilistic.
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Nihilistic Software — Novato,
CA,
USA
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Senior Console Engine Programmer
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In-house engine, cutting edge graphics, R&D;, FPS. Do I have your attention? Nihilistic is looking for a sharp Console Engine Programmer with a rendering focus. Founded in 1998, Nihilistic is an independent developer working with top publishers on AAA titles. Located just north of San Francisco, our founding philosophy was to break away from corporate culture & foster a creative environment with a team of talented developers. If you think you’ve got what it takes consider a career at Nihilistic
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Relic Entertainment — Vancouver,
BC,
CAN
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UI Artist
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Relic Entertainment (www.relic.com), award winning developers of Homeworld, Dawn of War and Company of Heroes, is looking for a UI Artist with AAA console shooter experience to extend and expand the front end.
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Relic Entertainment — Vancouver,
BC,
CAN
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Level Designer (6 month contract)
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Relic Entertainment (www.relic.com), award winning developers of Homeworld, Dawn of War and Company of Heroes, is looking for a Level Designer with AAA console shooter experience for our highly anticipated third person shooter for Xbox 360 and PS3….Space Marine.
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Relic Entertainment — Vancouver,
BC,
CAN
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Senior MP Level Designer
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Relic Entertainment (www.relic.com), award winning developers of Homeworld, Dawn of War and Company of Heroes, is looking for a Senior MP Level Designer with AAA console shooter experience for our highly anticipated third person shooter for Xbox 360 and PS3….Space Marine.
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Rivet Production and Design — Franklin,
TN,
USA
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Lead Engineer–Kids MMO (Tele-Commuting)
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Rivet is on the hunt for a world class Lead Engineer to head up the development charge on a revolutionary new MMO for kids. Our dream candidate has a solid background in programming (C++, AS3, etc), deep understanding of client and server-side game development, a fondness for fast-paced projects, and superior management chops for leading a virtual and global team. This is a telecommuting position so you must also have loads of self-discipline, transparency, and top-notch communication skills.
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Rockstar North — Edinburgh,
SL,
GBR
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Web Developer
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Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999.
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Sledgehammer Games / Activision —
CA,
USA
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Development Director - Environment Art
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Check out our brand new studio, headed up by industry veterans Glen Schofield as Vice President and GM and Michael Condrey as Vice President and COO, the leaders of the Dead Space franchise. They are joined at Sledgehammer Games by many award winning developers from across the industry. Sledgehammer Games is actively recruiting top industry talent to join their development team. Our studio based in sunny Foster City and is walking distance to plenty of restaurants and shopping, or one of our two free gyms.
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Sledgehammer Games / Activision —
CA,
USA
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Senior Finance and Operations Analyst
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At Sledgehammer Games we have created a state of the art game studio, made up of some of the most talented developers in the industry. We're looking for the best and the brightest to join us, as we develop an action title in the Call of Duty franchise.
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Sucker Punch Productions — Bellevue,
WA,
USA
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Particle & Visual Effects Artist
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Sucker Punch Productions is currently looking for a rock star Particle & Visual Effects artist for our upcoming project. We expect you to have a deep understanding of film or video games effects work, a passion for making games, strong artistic skills, and an understanding of the technical constraints working within a console-game environment.
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Terminal Reality —
TX,
USA
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Sr. Designers
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Terminal Reality is looking for Sr. Designers to play a critical role in the design of a future AAA Natal title! This position requires someone with strong communication skills who can work effectively with other departments’ employees. You will also mentor other designers on your team regarding design, level design, and scripting. We enjoy a collaborative team environment and cool, active company culture.
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Trion Redwood City — Redwood City,
CA, USA
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3D Artist
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UBM Studios — Chicago,
IL,
USA
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User Experience Director
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UBM Studios, a division of United Business Media, focuses on developing and supporting next-generation, virtual environments for internal and external clients. Our approach is customer-centric with targeted turnkey solutions, including creative consultation, content development, programming, design and execution, as well as full-service project management and metrics-based results that meet your company’s business objectives and deliver strong bottom-line results.
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Posted on: 05.01.2010
Sucker Punch Productions — Bellevue,
WA,
USA
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Game Designer
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Can you make fun? Do you have that rare ability to string together a handful of game mechanics into a cohesive mission that makes people's palms sweat? If so, let us give you money! Come work your magic as a Game Designer at our Bellevue, WA based studio where we are busy creating our next big title.
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Sucker Punch Productions — Bellevue,
WA,
USA
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Texture Artist
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Are you a texture artist who can push the limits of our PS3 engine and shader technology? We're looking for an artist gifted at creating texture maps and surface shaders that transform gray 3D models into lush game environments and richly detailed characters.
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Posted on: 04.30.2010
Posted on: 04.29.2010
ngmoco :) —
CA,
USA
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Associate
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ngmoco :) is seeking an Associate who will participate and contribute to our growth, and who will enjoy our fun, dynamic and focused business environment.
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Posted on: 04.28.2010
Posted on: 04.27.2010
Other Ocean Interactive PEI — Charlottetown,
PE, CAN
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Senior Artist
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Posted on: 04.26.2010
Fire Flower — miami,
FL,
USA
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Lead Level Designer
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If you are sick of hearing “I’m gonna revolutionize the video game industry …” Welcome to FireFlower Games !!!
Fire Flower is a new studio based in Miami FLORIDA, It was founded by a group of industry veterans.
We know by experience that before reinventing the wheel, we will start by making good games …
We are actually working on new titles for XboxLive with Unreal engine 3
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Fire Flower — miami,
FL,
USA
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concept artist
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If you are sick of hearing “I’m gonna revolutionize the video game industry …” Welcome to FireFlower Game !!!
fire flower is a new studio based in Miami FLORIDA, It was founded by a group of industry veterans.
And we know by experience that before reinventing the wheel , we will start by making good games …
We are actually working on new titles for XboxLive With Unreal engine 3
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Fire Flower — miami,
FL,
USA
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gameplay programmer
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If you are sick of hearing “I’m gonna revolutionize the video game industry …” Welcome to FireFlower Game !!!
Fire Flower is a new studio based in Miami FLORIDA, It was founded by a group of industry veterans.
And we know by experience that before reinventing the wheel , we will start by making good games …
We are actually working on new titles for XboxLive With Unreal engine 3
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Fire Flower — miami,
FL,
USA
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Lead Programmer
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If you are sick of hearing “I’m gonna revolutionize the video game industry …” Welcome to FireFlower Game !!!
Fire Flower is a new studio based in Miami FLORIDA, It was founded by a group of industry veterans.
And we know by experience that before reinventing the wheel , we will start by making good games …
We are actually working on new titles for XboxLive With Unreal engine 3
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University of Central Florida - Florida Interactive Entertainment Academy — Orlando,
FL, USA
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Research Associate
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ngmoco :) —
CA,
USA
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Development Director
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ngmoco:) is seeking a Development Director to lead project management, resource planning and process development across the game development organization, ensuring efficient and timely delivery of high quality software throughout products’ lifecycles while enabling producers and software developers to focus on their strengths and deliver their highest quality work.
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Posted on: 04.23.2010
Posted on: 04.22.2010
Posted on: 04.20.2010
Posted on: 04.19.2010
Virus Studios — Bangkok,
Ba,
THA
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Senior Level Designer
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For our upcoming project, focusing on believable online-multiplayer worlds, we're looking for a Senior Level Designer with a thorough understanding of the intricacies of level design and feeling very comfortable in using Unreal 3. You'll be part of a mixed-discipline team that creates fun and compelling missions. You'll be a Creator taking active part in building new worlds and also as a Mentor to junior Level Designers, inspiring and teaching them techniques and the reasons behind them.
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Posted on: 04.16.2010
Demiurge Studios — Cambridge,
MA,
USA
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Senior Engineer
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Demiurge Studios is an independent game developer, located near Boston. We maintain a creative, energetic atmosphere where individual input matters. We work on high profile games and next-gen technology. We offer competitive salaries, benefits and sane working hours.
We're looking for senior programmers. Experience, teamwork and leadership are key attributes. Our team is growing - come join us!
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Demiurge Studios — Cambridge,
MA,
USA
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Physics/Animation Engineer
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Demiurge Studios is an independent game developer, located near Boston. We maintain a creative, energetic atmosphere where individual input matters. We work on high profile games and next-gen technology. We offer competitive salaries, benefits and sane working hours.
We're looking for an Engineer to work on physics and animation systems. Experience, teamwork and leadership are key attributes. Our team is growing - come join us!
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Demiurge Studios — Cambridge,
MA,
USA
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Lead Designer
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Demiurge Studios is an independent game developer, located near Boston. We maintain a creative, energetic atmosphere where individual input matters. We work on high profile games for PC and the latest consoles. We offer competitive salaries, benefits and sane working hours. What more could you ask for?
We're looking for an experienced game designer. Communication, organization and leadership are key. We want talent, we want imagination, we want design. Our team is growing - come join us!
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Demiurge Studios — Cambridge,
MA,
USA
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Lead Artist
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Demiurge Studios is an independent game developer, located near Boston. We maintain a creative, energetic atmosphere where individual input matters. We work on high profile games and next-gen technology. We offer competitive salaries, benefits and sane working hours.
We're looking for outstanding lead artists. Experience, personality and leadership are key. Strong traditional & digital art skills required. Our team is growing - come join us!
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Posted on: 04.15.2010
Ubisoft Massive — Malmo,
SWE
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Senior Tools Programmer
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Ubisoft Massive is a premier producer of games and interactive entertainment for the global market. The company is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, one of the largest publishers in the world. With more than one hundred passionate game developers, we continue to expand to meet the demands of gamers worldwide. We are aiming for excellence and so far we have among all with great success released “World in Conflict: Soviet Assault” – a best-selling action-real time strategy game that further positions the company as one of the most prominent development studios in the world.
Other Position(s) Available At Ubisoft Massive
Level Designer
Engine Programmer
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Posted on: 04.14.2010
Airtight Games —
WA,
USA
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Lead Concept Artist
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Airtight Games is a group of industry veterans formed around the core of the team that produced the award-winning, 90-ranked game "Crimson Skies: High Road to Revenge" and the new IP developed with Capcom, "Dark Void." We are beginning production on another original AAA IP with a top-tier publisher this spring and are currently recruiting top-notch talent for key positions. This is a chance to get on board a unique project with a quality-focused development and publishing team.
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Posted on: 04.13.2010
Realtime Worlds, Inc — Boulder,
CO,
USA
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Analytics and Business Intelligence Manager
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Realtime Worlds is a software technology company specialising in the entertainment sector. Our talented team have a tremendous history of creating some of the world’s best selling video games, including the 2007 double-BAFTA winning hit ‘Crackdown’, and the global hit franchises ‘Lemmings’ and ‘Grand Theft Auto’.
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Posted on: 04.12.2010
Funcom — Montreal,
PQ,
CAN
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Art Director - Flash Web games
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Funcom is a world leading independent developer and publisher of computer and console games with a focus on Action Adventure and Massively Multiplayer Online Games (MMOG).
Funcom is currently developing the Massively Multiplayer Online game "The Secret World" and one unannounced project. They are also operating the MMO's Anarchy Online and Age of Conan
Funcom has a young and exciting work environment with highly skilled employees in offices in Switzerland, Norway, USA and China.
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Posted on: 04.09.2010
Posted on: 04.08.2010
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