Viewing: June 2008
The Halo Corpse Alphabet 

Posted by lukems at 6/30/2008 2:46 PM PDT

bs AngelOfDeath writes:

Ever take a screenshot of your Spartan's dead body only to later realize it resembles a letter? Who hasn't, right? Well I <3 Halo 3 Screenshots is currently working on a rather macabre project called The Halo Corpse Alphabet

Ever take a screenshot of your Spartan's dead body flying through the air only to realize it resembles a letter? Who hasn't, right? Well I <3 Halo 3 Screenshots is currently working on a rather macabre project called The Halo Corpse Alphabet. The goal is to represent every letter of the alphabet with a Spartan or Elite corpse. Come see what we have and then contribute your own screenshot!


Reclaimer 60 is online! 

Posted by lukems at 6/30/2008 2:46 PM PDT

Silent Vandal writes:

The 60th installment of the online graphic novel Reclaimer is now available!


Ferial continues his dialogue with Sempiternal Chaos - and a few hints are dropped about something called Artificial Construct Unities.

Check it out!

Also, check out the forum for a free downloadable Reclaimer wallpaper for your Xbox 360.

A Forging Retrospective, Part III of III 

Posted by lukems at 6/30/2008 2:43 PM PDT

Cameron111294 writes:

Forge Hub released "A Forging Retrospective Part 3."

Part 3 of 3 here.

Bungie Day Emblems 

Posted by lukems at 6/30/2008 2:42 PM PDT

XIX Goodeye XIX writes:

To show some Bungie Day spirit, have the 7th Column or the Number 7 your Halo 3/Halo 2 emblem.

Bungie Day is near (for those who don't know, it is on July 7th). On July 7th, I feel that the whole entire Halo community should wear the 7th Column or the Number 7 as an emblem. It doesn't matter if you use it for Halo 3 or Halo 2. This is optional, however, it would show some Bungie Day spirit. It doesn't matter what colors you use or what the emblem background is, but make sure it is either the 7th Column emblem or the Number 7 emblem.

Thanks, and continue to help the 7th Column get seven billion kills in campaign. This is going to be an awesome Bungie Day!

Bungie Weekly Update: 6/27/08 

Posted by SketchFactor at 6/27/2008 3:52 PM PDT

It's housekeeping time as we rifle through a variety of quick updates with a few new screenshots thrown in for good measure.

Read Full Top Story

Reclaimer 59 is online! 

Posted by lukems at 6/27/2008 9:15 AM PDT

Silent Vandal writes:

The 59th installment of the graphic novel Reclaimer is online.

Friday's Reclaimer has been posted - and Ferial has a conversation with another AI.  Is this another member of the Cavalcade - or something else entirely?

MLG/ESPN Top Ten Halo 3 Plays Edition 5 

Posted by lukems at 6/27/2008 9:15 AM PDT

cheddarbob619 writes:

MLG and ESPN have teamed up again to release the 5th edition of the MLG/ESPN Top Ten Halo 3 plays, this edition contains some of the best plays of all time, including Overkills with a warthog, and the newly introduced, magnet grenade....

Go HERE to see the video for all the plays, and be sure to stay tuned and submit your entries, and maybe you can be in the next, MLG/ESPN Top Ten Halo 3 Plays!

3 Ball Weekend Begins! 

Posted by Shishka at 6/26/2008 11:00 AM PDT

Multi-team shenanigans ensue.


Starting now (11am PDT), 3 Ball is available in Matchmaking as a Double EXP playlist. 3 Ball, as the name implies, is a gametype featuring three oddballs. The catch: There are four teams of three players, which means it'll be pretty difficult to share the wealth. Horde all the skulls you can!

3 Ball is available from 11am PDT Thursday, June 26 until 2am Monday, June 30th. Heroic and Legendary map packs are required. Have fun!

Chasing Seven Billion Kills 

Posted by lukems at 6/24/2008 2:55 PM PDT

An HBO forum user offered some suggestions on the most efficient way to rack up tons of Campaign kills.


Yesterday, I pointed at SirKillalot33's thread on getting the Campaign counter on Bungie.net to 7,000,000,000 kills in time for next month's Bungie Day (July 7). The thread has grown considerably and more folks seem to be trying to pump up the kill count. Over at HBO, ACEfanatic02 put together a short list of some strategies for racking up as many kills as possible in a short period of time. Here's what he had to offer:

"Best levels for efficient kills (high kills/minute of play):
- Crow's Nest
- The Storm
- Floodgate
- Cortana

First two are quick action, with only brief lulls in the fighting. Most importantly, they're not vehicle-heavy. Cortana and Floodgate are endless fighting -- very few times when you're not killing something.

Tsavo Highway, The Ark, and The Covenant are inefficient -- only 250-300 kills to be had for an hour-long level. (That's ~5 kills/minute.)

Few notes on vehicles:
- Passenger/turret kills count towards your total as long as you're in the vehicle. (BTW, for score runs, give your passenger a BR -- he'll give you headshot medals with it.)
- Vehicle kills only count if they're occupied -- in other words, aim to kill the vehicle first, not the occupants.
- Kill everything aboard a Scarab before you blow it. Sometimes a Grunt or two will somehow survive the blast.

Finally, Heroic seems to be the sweet spot for difficulty. Plenty of enemy spawns, but not so many you get overwhelmed.

Happy hunting.
-ACE"

I made the believe joke already (yesterday) and I haven't thought of another one yet. Sorry!

Good luck.

The Running Riot's Favorite Community Files Updated 

Posted by lukems at 6/24/2008 2:40 PM PDT

emilio30 writes:

The Running Riot picked their favorites again from 50 Screenshots and 38 Film Clips. Check them out in TRR Favs!

The "Submission Status" to send your files is now OPEN! Go to TRR Favs and follow the instructions there to submit your best!

Week Two of CompoundIntelligence's Favorites 

Posted by lukems at 6/24/2008 12:07 PM PDT

The latest Bungie Favorites are updated and now available to download.


The second week of CompoundIntelligence's Bungie Favorites are now online. Remember those folks?

This week (as per usual) we've got a quick Q&A with CompoundIntelligence about Halo 3 and their Forge creation: "Infiltration."


What are your favorite maps?

A poll of our users showed an overwhelming preference for Forerunner architecture. In first place was the vast, cold scenery and large-scale gameplay of Avalanche, followed closely by Valhalla, whose gameplay is good for any size party and whose scenery is reminiscent of the first time any of us set foot on a Halo.

Favorite Gametypes?

Halo theorists prefer objectives over mindless killing! Capture-the-Flag and Assault gametypes were the favorites among CI’s users.

What would you like to see in Matchmaking that isn’t?


Most of our users agreed that we would love to see the Tripmine restored to the power and stickiness that we fell in love with during the Halo 3 Beta. CI’s users also wanted to see more Community-created gametypes and maps available in Matchmaking.

Forge Questionnaire & Map Spotlight

In their words: CompoundIntelligence is proud to spotlight a map created by one of its longtime members, Panzershreke, who joined during Iris and was active in helping to solve the mystery. Panzershreke is also an avid Forger, and his map “Infiltration” is a favorite of ours.

What inspired your creation?

Panzer: Simple answer, fence walls and fence boxes. I find them to be some of the most unique items, because of how you can shoot through them (with most weapons), see through them, but cannot pass through them.

How long did it take to create?

Panzer: After building, testing, and putting some final touches in, I'd say it took me about 40 hours

What aspect took the longest to get right?

Panzer: Balancing and making it work for every gametype

How could The Forge be improved?

Panzer: What forge really needs is an “Undo” button. There have been several times where one little mistake has caused me to lose a lot of work (I forget to save sometimes; autosave?).

Another thing that would greatly help forge is the addition of newer items (light filters, etc) to older maps such as Valhalla or even the Heroic maps such as Standoff. One final thing that I think would be awesome is the ability to "trade" an item in for more of another item. For example: say I need 2 more fence walls, but I have used the maximum already. All I would need to do is trade in “x” amount of dumpsters, traffic cones, bubble shields, etc., and then I would have my extra fence walls.

Reclaimer 57 is online 

Posted by lukems at 6/23/2008 5:46 PM PDT

Silent Vandal writes:

The 57th installment of graphic novel "Reclaimer" is online.


The 57th installment of graphic novel "Reclaimer" is online, with Viper making plans to regain control of the situation.

Check it out here!

Red vs. Blue: Public Service Announcement #36 

Posted by lukems at 6/23/2008 5:44 PM PDT

Dream053 writes:

This week, Rooster Teeth releases a public service announcement from the loving cast of Red vs. Blue about all the things not said on the internet.


Watch Rooster Teeth's latest Red vs. Blue release, their 36th public service announcement from the cast here. As stated on Rooster Teeth's front page:

"Reconstruction will return next week with Episode 5 -- where Caboose learns how to make new friends and Agent Washington learns a little about himself and a lot about life. Next week on a very special episode of Red vs Blue."

Dedicated Members Recreate First Ever Halo Screenshot 

Posted by lukems at 6/23/2008 5:42 PM PDT

Truly a blast from the past.


These fellas submitted their post to the blog, but I wanted to include the images for easy perusal. t was made by XxFLAWxLESSxX, Rockout514, and lxjarh34dxl.Download it here


THEN


NOW

Getting into the Game Industry 

Posted by lukems at 6/23/2008 2:11 PM PDT

The IGDA (International Game Developers Association) has some worthwhile reading if you're interested in getting into the game industry.


One of the most frequently asked questions in Bungie employees' message boxes, either here or on Xbox Live generally involves asking how to get a job in the game industry. Over at IGDA, they've got a pretty resourceful starting point for people interested in getting into game development. In addition to developer profiles on a bunch of folks in the industry, the IGDA has special sections on various disciplines in game development: Audio, Design, Production, Visual Arts, Programming and Biz & Misc.

Seven Billion Kills Before July 7th? 

Posted by lukems at 6/23/2008 12:11 PM PDT

Here at Bungie.net, some folks are trying to get the Campaign kill count up to seven billion in time for July 7th (Bungie Day).


Can it be done? Bungie.net user Sir Killalot33 wants to get the UNSC Campaign kill count (displayed on the front page of Bungie.net) to seven billion before July 7th. In order to make that deadline, the Community needs to average around 17.5M kills per day. Can it be done?

I believe in you. I am trying to believe so hard.

Bungie Weekly Update: 6/20/08 

Posted by lukems at 6/20/2008 5:20 PM PDT

The first ever Weekly Update to feature trigonometric functions. It's like summer school!


Read Full Top Story

Team Snipers Weekend Begins Now! 

Posted by Shishka at 6/19/2008 11:00 AM PDT

Break out your long rifles. It's time to go hunting.


Starting this morning (Thursday, 6/19, 11 AM PDT) and ending Monday the 23rd at 2am, Team Snipers returns as the weekend double exp playlist. Team Snipers includes a combination of slayer and objective variants with Sniper Rifle spawns.

Also: As of this weekend's playlist all Snipers gametypes (those in the weekend as well as those in full time playlists) are now 50 kills instead of the previous 25. Cheers!

Food for Thought: How would you feel if we made future Snipers weekends 3v3 instead of 4v4? Give me your feedback in the Optimatch Forum here on Bungie.net.

Marathon Gets DLC on Xbox Live June 18th 

Posted by lukems at 6/18/2008 4:52 PM PDT

Our friends at Freeverse released a content pack (available 6/18/08) coming to the Xbox Live Arcade port of Marathon: Durandal.




Earlier today, Freeverse announced that their "Jjaro Map Pack," a content pack that includes 12 classic multiplayer maps from Bungie's Marathon and Marathon: Infinity. In addition to the 12 maps, is the Jjaro collection "a texture and design set previously introduced in Marathon Infinity." There will also be a couple of new achievements to, uh, achieve.

Some Bungie.net users are getting together for some Marathon action. If you're interested in participating, head to the forums.


Reclaimer 56 is Online 

Posted by lukems at 6/18/2008 10:31 AM PDT

The 56th installment of graphic novel "Reclaimer" is now online.


Check it out here!
EDIT: Temporarily removed the link because the traffic gassed his Web site. :(

Shishka and Luke's MLG Wrap-Up 

Posted by lukems at 6/16/2008 5:40 PM PDT

Check out some brief notes from our weekend in muggy San Diego at MLG.


Last weekend Shishka and I took an easy sub-three hour flight from the rainy Northwest (begrudgingly missing the best weekend of golf in the Seattle area since early May) to head to San Diego for MLG’s second tournament of the season. For a wrap-up of who won what and how everything looked, MLG’s official site is probably your best bet – this is just a brief series of notes on what Shishka and I checked out.

This being his first MLG event, Shishka hadn’t been exposed to the complicated and elaborate series of technical hurdles that MLG overcomes in order to stream events live – rightfully, he was impressed with the number of folks hard at work preparing for Saturday and Sunday’s live streams. The “Yankee Stadium” – as we’ve previously discussed – blew his goatee back. Three monitors broadcasting gameplay, transitioning between players, showing their faces, reactions and their nightmarish skills that haunt my dreams.

In the time it took Shishka and I to go on our tour, four middle school-to-early highschool Bungie.net users had fashioned a sign with a slipshod sketch of Mister Chief asking for Recon. Fruitlessly, they cobbled the drawing together like MacGuyver using a Q-tip and Silly Putty to blow his way out of a foreign prison, the hilarity with these fans was only just beginning. At different times throughout our Friday evening at the venue, we’d look behind us to see the four of them standing there with a camcorder stalking us and filming our mundane existences.

  • “Shishka is about to take a drink of Dr. Pepper, I wonder if he’d drink that if Gamefuel was available.”
  • “Luke seems to be paying close attention to this Halo 3 match, I wonder if he’s thinking ‘Man, I’m better than these kids.’”
  • “Luke and Shishka look thirsty; I wonder if they will go back into the Pro Lounge for free drinks or use the drinking fountains like commoners.”

We met another group of guys at the venue – the Three M’s – three Bungie fans and talked with them numerous times on Friday and Saturday. Saturday as you’re well aware by now, is the reason we were at this particular MLG event.

Paired with Team Classic’s “Legend,” and Shishka teamed up with Carbon’s “Karma” – we revealed Cold Storage, a remake of Halo: Combat Evolve classic Chill Out. Via means treacherous and nefarious, Shishka and Karma ousted Legend and I – I played pretty awful once Legend and I lost Rocket room – I blame myself and Stosh for the loss.

And no, we haven’t forgotten you, sweet, sweet Bungie.net users, we’ll have more on Cold Storage this week, I promise.
In the interest of rare full disclosure, the plan to show Cold Storage came together pretty quickly and so we didn’t spin up art assets for screenshots. We’ll definitely have treats for Bungie.net users this week, though. Friday sounds like a safe bet. For now, Bungie.net user CrypticGuardian put up a great thread with a bunch of cellphone pictures from the exhibition. Drink it up!

Shishka passed this note over to me during study hall with some of his favorite moments from the weekend. Enjoy them.

MLG’s set up for managing their live stream is simply incredible. They’ve cobbled together some amazing talent to make the stream exactly like what you’d expect to see for any professional sport. Even as a designer, I find it hard to comprehend that a video game has buried itself so deep into culture that a group such as MLG can create such a high caliber broadcast. We’ve come a long way.

The exhibition match was awesome, even if I threw some of the worst grenades of my Halo playing career. At first I was a little too aware of the crowd of people watching us, and I gotta admit, was a bit freaked out. Eventually I was able to focus on my screen and the feedback Karma was giving me and in the end I had a lot of fun. I walked away from the match craving more, but unfortunately there were things that needed to be done and I didn’t get the opportunity. And yes, kids, I know my BR was out of ammo. I have a habit of swapping to it even when it’s low or out of ammo. I was okay. Really. Not like it particularly mattered. Karma and I won because A) Karma is awesome and B) I managed to suck only slightly less than Luke.

After the exhibition, I went back out into the floor and had the opportunity to talk with a bunch of fans. Luke, on the other hand, pulled a perfect impression of Rush’s Neil Peart, jumping off the stage and disappearing before the fans could even get near. He reemerged not much later – wearing a completely different set of clothes – and met up with me in the venue. As we were talking, some fans approached and asked me (draped in my Bungie-branded apparel) for an autograph. After I signed their 360 controllers, they turned around and walked away—they hadn’t even noticed Luke was there. I turned and looked at Luke for a moment, and then I lol’d. Oh, how I LOL’d.

Despite my tenure with Bungie
[Editor’s Note: three months this time around - LS], this was actually the first MLG event I’ve ever attended, so it was pretty cool to see a mix of people I had never met before as well as some familiar faces. The PMS clan had a ton of representation, and there were even a couple Bungie.Net regulars around to check things out, so the venue had this familial undertone while at the same time being a completely new experience for me. I had a lot of fun, and hopefully San Diego won’t be my last MLG event.

[Editor’s Note: The above story may have been edited from its original state by me - LS]

[Editor’s Note 3: When you inevitably complain about the length of this week’s Weekly Update, add this story’s length to it, jerks :) – LS]

Bungie: Now Used in Management Texts 

Posted by lukems at 6/16/2008 4:40 PM PDT

An HBO forum user stumbled across a Bungie reference in the most quizzical of places - his college textbook.


HBO user Tablesandchairs4 found a strange Bungie reference in an even more obtuse place - his Miami of Ohio MGT 291 text book "Organizational Behavior." Regrettably, Tablesandchairs4 points out that in the book's index they refer to Bungie as "Bungle Studios." Apparently, authors Robbins & Judge didn't like that Halo 2 eschewed the pistol.


(image shamelessly stolen from the HBO post and rehosted)

Effects Guru Stan Winston Dies at 62 

Posted by lukems at 6/16/2008 4:37 PM PDT

AGDTinMan writes:

Winston's work on movies such as "Aliens", “Jurrasic Park”, "Terminator 2" and many others has been a major influence on sci-fi fans and creators everywhere.  Stan Winston Studio was responsible for the diorama featured in the Halo 3 Believe ads.

From MSNBC: "Stan Winston, the Oscar-winning special-effects maestro responsible for bringing the dinosaurs of “Jurassic Park” and other iconic movie creatures to life, has died." 

“The entertainment industry has lost a genius, and I lost one of my best friends with the death Sunday night of Stan Winston,” Gov. Arnold Schwarzenegger said in a statement. “Stan’s work and four Oscars speak for themselves and will live on forever. What will live forever in my heart is the way that Stan loved everyone and treated each of his friends like they were family.”

Red vs Blue - Reconstruction Episode 4 

Posted by lukems at 6/16/2008 3:44 PM PDT

Miamifan302 writes:

Red vs Blue - Reconstruction Episode 4


Red vs Blue - Reconstruction Part 4 is up now for the sponsors in the forum. This episode takes us on a journey to High Ground, to witness an old, grumpy friend. The non-extended version should be up for the public in about 1-2 hours.

The Next Halo Novel: The Cole Protocol 

Posted by lukems at 6/16/2008 12:08 PM PDT

Tor Books announces the sixth book taking place in Bungie's Halo Universe, due in stores this Fall.


Read Full Top Story

Tags: Halo UniverseNovel

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